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IRC log for #minetest-dev, 2013-03-15

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Time Nick Message
02:08 ShadowNinja|Away joined #minetest-dev
02:49 hmmmm trying something totally new *crosses fingers*
02:50 VanessaE uh oh.
03:00 BackupCoder joined #minetest-dev
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06:19 celeron55 23:35:37 < sapier> celeron setmetatabe is used for all register functions therefore it doesn't seem to  be easy to disable
06:19 celeron55 i already said how you do it
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07:18 thexyz wait, are you going to disable setmetatable for security reasons?
07:52 celeron55 yes; in lua you need to do that in order to sandbox anything
07:52 celeron55 anything that allows it is incapable of sandboxing
07:56 celeron55 or, well; i am not exactly sure if it always makes a security hole, but it definitely always allows to at least crash other code
08:47 thexyz bad, stress won't work without it
08:47 thexyz or, well, anything oop
08:49 thexyz not "anything" though
08:49 thexyz but it'll look dirtier
08:56 thexyz being unable to redefine operators is bad too
09:00 Calinou joined #minetest-dev
09:04 RealBadAngel i just replaced lualib.a with luajit, and got some error in serialization tests
09:05 RealBadAngel its safe to skip those tests?
09:06 RealBadAngel https://github.com/minetest/minetest/blob/master/builtin/serialize.lua#L200
09:06 RealBadAngel this line is the problem
09:07 thexyz just comment it out
09:10 RealBadAngel first impressions: no lag at start, with old lua i had 4-5fps at start then slowly it was raising
09:10 RealBadAngel now it is 50fps from the very start
09:11 RealBadAngel world is generating faster (moreores, technic worldgen, moretrees, plantib here)
09:13 proller joined #minetest-dev
09:14 RealBadAngel i need to compare now execution time of some technic routines
09:27 RealBadAngel well, it is several times faster at least
09:44 RealBadAngel maybe not several times, but way faster
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09:50 RealBadAngel http://pastebin.com/B16s5um7
09:51 RealBadAngel comparision of Lua and LuaJit with search alorithms
09:51 RealBadAngel execution of search repeated 100x, measured 20 times
09:52 RealBadAngel end of story, luaJIT IS way faster
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10:48 thexyz wtf
10:48 thexyz 100 nodes, run 100 times - 1s?
10:49 thexyz that's like 10^4 times slower than same in C i guess
10:50 celeron55 that text doesn't tell anything about what it's actually doing
10:50 thexyz hm, yes
10:50 thexyz i don't think it's that slow
10:50 celeron55 maybe it's depth of 100 in three dimensions, being 100^3? 8) can't know; RBA needs to tell
10:51 thexyz well, assuming he used dfs and knowing dfs is O(N)
10:56 RealBadAngel http://en.wikipedia.org/wiki/Breadth-first_search
10:57 RealBadAngel it is forced to identify and find 100 connected nodes
10:57 RealBadAngel and reapeat it 100 times in one abm call
11:02 thexyz looks more like O(n^3) then
11:03 thexyz so, 10^8 operations are done in ~1s which is fast
11:03 RealBadAngel screenshot of what it is doin on its way
11:05 RealBadAngel http://i.imgur.com/XitsGs4.jpg
11:05 celeron55 RealBadAngel: put a counter in it to count how many it actually checks
11:05 RealBadAngel starting from battery box, find all the wire nodes, and all connected to it devices
11:05 RealBadAngel store them in a table
11:06 RealBadAngel instead of 1 time per abm call i repeat it 100 times for measuring purposes
11:07 celeron55 so doing that thing takes 14 or 40ms
11:07 celeron55 quite reasonable
11:08 celeron55 do you have good ways of invalidating the cache?
11:10 RealBadAngel what do you mean exactly?
11:11 celeron55 i guess you only need to check the type of a modified node to know if you need to recalculate the cached wire network
11:11 RealBadAngel it is not cached, it is live
11:12 RealBadAngel table is created each time from scratch
11:12 RealBadAngel so if i connect 2nd batbox to it, break the circuit somwhere, it will create 2 separate circuits
11:13 celeron55 that'll be quite wasteful if you make a few times larger circuit
11:13 RealBadAngel no need to create such big circuits
11:13 RealBadAngel and 100 is hardcoded max of a graph
11:14 RealBadAngel something like mesecons losing signal after some distance
11:16 RealBadAngel thx to it it is recalculated each time, devices just works on plug in and circuit is responding live on player actions
11:17 RealBadAngel but back to measures, they show how much faster is luajit for such things
11:18 RealBadAngel when everythin to get more than twice as fast code is to replace one lib i think its worth it
11:26 thexyz yeah, but serialize is broken
11:27 thexyz or maybe escape sequences work differently
11:32 RealBadAngel its not broken
11:32 RealBadAngel stargates working just fine
11:32 RealBadAngel and they use serialize to store tables on disk
11:34 thexyz yes, i mean, something is wrong with escape sequences
11:34 thexyz i guess that's not important at all
11:34 RealBadAngel i googled something about using % instead of /
11:34 thexyz i wonder how should we include luajit
11:35 thexyz like a git submodule maybe?
11:35 RealBadAngel i just did it your way, compiled and renamed library to liblua.a
11:35 thexyz do they have public git repo?
11:35 thexyz that's great, but we need saner way to include it into minetesr
11:36 RealBadAngel http://luajit.org/download.html
11:38 thexyz good
11:46 RealBadAngel tested stargates a bit more, seems that serialize/deserialize workin just fine
11:54 thexyz yeah, that seems logical
11:59 RealBadAngel i tested all my code that is using serialize, no problems at all
12:02 RealBadAngel thexyz, btw if you want to test stargates: https://github.com/RealBadAngel/technic
12:02 RealBadAngel theyre almost finished
12:02 RealBadAngel need to add a few simple and easy pieces just
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13:15 hmmmm joined #minetest-dev
13:33 RealBadAngel hi hmmmm
13:34 RealBadAngel ive tested luajit and it is faster than lua
13:36 ecube it would be hard to switch to luajit
13:37 RealBadAngel not really
13:37 RealBadAngel im switchin now there and back by copying one file and linking binaries again
13:38 RealBadAngel ive compiled luajit and renamed the library to liblua.a
13:40 RealBadAngel https://github.com/minetest/minetest/blob/master/builtin/serialize.lua#L200
13:40 RealBadAngel only this line has to be fixed for luajit to work
14:21 celeron55 you should see what causes the problem on that line
14:32 RealBadAngel unittest_input = {escapechars="\n\r\t\v\\\"\'\[\]", noneuropean="θשׁ٩∂"}
14:32 RealBadAngel problem is \[ and \]
14:33 RealBadAngel brackets in general
14:34 RealBadAngel http://lua.2524044.n2.nabble.com/LuaJIT-2-0-0-beta9-and-Lua-5-1-4-different-behavior-td7175550.html
15:16 RealBadAngel celeron55, do we need that feature?
15:21 celeron55 ah so the \[\] thing are invalid escape sequences
15:21 celeron55 remove them from there
15:22 RealBadAngel i made it here, about replacing whole lua sources with luajit im not sure how to do that
15:23 RealBadAngel i compiled luajit in another directory and replaced compiled .a
15:27 SpeedProg joined #minetest-dev
15:41 celeron55 lol Taoki is just silly; first goes to make jumping harder, and then wants to bloat up everything with partial blocks in order to make moving less hard: http://forum.minetest.net/viewtopic.php?id=5072
15:41 celeron55 8D
15:41 * celeron55 does not approve
15:58 Jordach joined #minetest-dev
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16:29 VanessaE I've been testing luajit per realbadangel's instructions.  The speedup under minetest (e.g. with moretrees) is significant.
16:29 VanessaE it ain't the silver bullet, but it's definitely faster.
16:31 Calinou joined #minetest-dev
16:32 VanessaE my server now runs this luajit build for those who want to check that out.
16:36 Calinou *electricity company frowns at VanessaE*
16:36 VanessaE lol
16:57 khonkhortisan Hi RealBadAngel. Where did 6d facedir go?
16:57 RealBadAngel will be there this weekend
16:58 khonkhortisan okay
16:58 RealBadAngel i just finished workin on stargates, tested luajit
16:58 RealBadAngel now i can go back to 6d facedir
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18:04 proller joined #minetest-dev
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18:23 PilzAdam why do we have the movement and on_demand_item_visuals branch still hanging arround in minetest/minetest
18:24 celeron55 joined #minetest-dev
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18:38 rubenwardy joined #minetest-dev
18:50 rubenwardy can someone make me a cmakelists.txt that compiles main
18:50 rubenwardy meh
18:50 MiJyn compiles main?
18:50 MiJyn what do you mean?
18:50 rubenwardy can someone make me a cmakelists.txt that compiles src/main.cpp and outputs it to bin/game.exe?
18:51 rubenwardy sorry mis-enter
18:51 MiJyn uhhh, isn't this just the default cmakelists.txt
18:51 rubenwardy no, for enougher project
18:51 rubenwardy another
18:52 MiJyn (btw, I think this should be posted on #minetest-delta)
18:52 rubenwardy ok...
19:01 MiJyn left #minetest-dev
20:38 hmmmm ugh
20:39 hmmmm partial blocks would be tough to implement too, since you need to take direction into account for everything
20:41 hmmmm if he wants to do this, seriously, just freaking fork minetest.. you're basically changing the game
20:42 hmmmm as for the minetest.after thing, i'll merge that later, i still need to do some stuff such as pass out on the couch and eat dinner
20:46 Jordach hmmmm, tell that to Taoki
20:47 Taoki hmmmm: I don't think this would break the purpose of minetest. Slabs are basically half-voxels. It is true direction would need to be changed to do it fully, but IMO it's only needed for the ground
20:47 Taoki Either way it can be done as an optional mod. I don't think we should be afraid to add things MineCraft never had however
20:49 RealBadAngel hi all
20:50 hmmmm oh taoki you're mirceakitsune?
20:50 Taoki yep
20:50 Taoki RealBadAngel: Hi
20:50 hmmmm just curious, what email did you want on the credits page?
20:51 hmmmm i used your yahoo account but
20:51 hmmmm maybe there's something else that you'd want to be seen
20:51 RealBadAngel tryin to compile luajit together with minetest now
20:52 Taoki I guess any is ok. I think I'd prefer mirceakitsune@gmail.com though
20:54 RealBadAngel shit, no luck at all
20:54 RealBadAngel im not familiar with it
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21:34 sapier1 joined #minetest-dev
21:35 sapier1 https://github.com/minetest/minetest/pull/495 next try, I disabled metatable and raw access too
21:40 sapier1 And something completely different: https://github.com/minetest/minetest/pull/548
21:41 PilzAdam why do you change -O1 to -O0?
21:42 sapier1 oops I'll remove it ... -O1 is not debug friendly in my opinion but celeron wants it that way
21:43 RealBadAngel somebody here knows how to compile luajit together with minetest?
21:43 sapier1 currently this code might run on linux only (not because of features but because of timing calcultation) does anyone know how to get ns timings on windows?
21:43 sapier1 no but I assume luajit doesn't help that much
21:43 RealBadAngel ?
21:44 RealBadAngel its more as twice as fast comparing to lua
21:44 sapier1 no it may even be slower
21:44 RealBadAngel wanna bet?
21:44 RealBadAngel i do have luajit workin here
21:44 sapier1 I've even precompiled mobf
21:45 sapier1 it even slowed down mobf
21:45 RealBadAngel technic search algorithms works more twice as fast
21:45 RealBadAngel all is faster
21:45 sapier1 maybe that's a usecase where precombiling helps but this isn't true for everything
21:45 RealBadAngel join vanessae server, its workin on jit
21:46 sapier1 I believe it may help for some cases
21:46 RealBadAngel overall game performance is better
21:47 sapier1 that's not true in general
21:47 RealBadAngel idk what tests have you done to be slower :)
21:47 RealBadAngel it is
21:47 RealBadAngel i can see and measure it
21:47 sapier1 its true for some(many) cases but not ALL
21:47 sapier1 ok then plz remove all mods add mobf and measure again if this is true for mobf too I don't think so
21:47 RealBadAngel http://pastebin.com/B16s5um7
21:48 sapier1 as precompiled code should be even better
21:48 RealBadAngel its bfs repeated 100 times (technic batbox with 100 wire nodes)
21:49 sapier1 good god ... you take the worst thing to do in lua  find out that in this scenario jit helps and guess it's helping for everything?
21:49 RealBadAngel worst scenario?
21:49 RealBadAngel i can see 60fps again
21:49 sapier1 search algorithms in lua ;-)
21:49 sapier1 is worst thing you can do
21:49 RealBadAngel because game is faster, mapgen stuff
21:50 sapier1 what about debugging jitted code?
21:50 sapier1 does it work?
21:51 RealBadAngel idk, im just testing it
21:51 RealBadAngel game works as usual but faster
21:51 sapier :-) I'd be glad if you succeed
21:52 sapier but searching in lua isn't worth any optimization
21:52 sapier you discovered yourself with treegen
21:52 sapier I just noticed same for pathfinding ... 30s lua 100 ms c++
21:53 RealBadAngel but moving everythin to engine is also not an option
21:53 sapier true but maybe some generic search algorithms what exactly istechnic searching?
21:54 RealBadAngel its bfs with some additions
21:54 sapier bfs?
21:54 RealBadAngel http://en.wikipedia.org/wiki/Breadth-first_search
21:55 RealBadAngel im using 2 variants of this, 2nd with remembering parent vertice
21:56 sapier seams to be a simple binary search
21:56 RealBadAngel yes
21:57 sapier what exactly is technic doing with this?
21:57 RealBadAngel wireing
21:58 RealBadAngel 2nd is used to map connected tubes and get path for items travelling in them
21:58 sapier hmm what do you think about adding trees to api?
21:59 sapier nodes and linkage within core datastructures and each node has a configurable pointer to a lua object
22:00 RealBadAngel i want to add such things to core anyway
22:00 sapier if you do it plz do it in a very generic way
22:01 sapier so arbitrary search algorithms could be implemented on top of it
22:01 RealBadAngel but still, simply replacing lualib.a with libluajit.a and getting code working twice as fast...
22:01 sapier is only usefull if it doesn't make debugging impossible
22:02 RealBadAngel what kind of debugging?
22:02 RealBadAngel game works as usual
22:03 sapier debugging as of get usefull crash information if a mod crashes on a server running luajit
22:03 RealBadAngel it crashes usual way
22:03 RealBadAngel with all the reports
22:03 sapier ok that's been what I was wondering ;-)
22:03 RealBadAngel just try it for yourself
22:04 sapier how difficult is it to get luajit running?
22:04 RealBadAngel grab the sources, compile, take .a, rename it to liblua.a
22:04 RealBadAngel overwrite it on already compiled minetest sources
22:04 sapier I'll wait until you get it included ;-)
22:04 RealBadAngel erase executables
22:05 RealBadAngel and make again to force link with replaced lua lib
22:05 RealBadAngel takes 2 minutes to do that
22:05 RealBadAngel and you can switch to jit and back in no time
22:06 sapier last time I tried to do it that easy I gave up after a day ;-) maybe I downloaded wrong luajit version or whatever
22:06 RealBadAngel http://luajit.org/download/LuaJIT-2.0.1.tar.gz
22:06 RealBadAngel open, go to /src and make
22:07 RealBadAngel you will get libluajit.a
22:07 RealBadAngel rename it to liblua.a
22:08 RealBadAngel and overwrite the one in minetest /src/lua/build
22:11 RealBadAngel game is workin smoother, way faster with my usual set of mods. plantlife, moretrees, technic, mesecons, moreores etc
22:12 RealBadAngel i dont have lags on startup anymore (like a few fps freeze for half a minute)
22:13 sapier hmm sounds great
22:13 RealBadAngel VanessaE server is workin on jit for several hours already
22:13 sapier almost to great to be true ;-)
22:14 RealBadAngel just test it out
22:14 sapier I don't have time for comprehensive testing but I'll try
22:15 RealBadAngel ah, one more thing
22:15 RealBadAngel builtin/serialize.lua line#200 invalid escape chars have to be removed /[ and /]
22:16 RealBadAngel luajit doesnt allow them
22:17 RealBadAngel otherwise you will see debug in action ;) lol
22:17 sapier hmmm
22:17 sapier hopfully this won't make integration of security addons even more difficult
22:18 RealBadAngel luajit is workin as generic lua but faster
22:18 RealBadAngel those you were afraid of were precompiled binaries
22:19 sapier you just told an exapmle where it doesn't work as generic lua
22:19 sapier yes precompiled binarys are a big problem too
22:20 RealBadAngel also luajit comes with bitwise library
22:21 sapier still I'm close to giving up adding security as there is next to noone supporting it
22:22 RealBadAngel some1 will in the future
22:22 sapier yes once something very bad happened
22:22 RealBadAngel i made backgrounds for formspec and first mods using this popped up half a year later ;)
22:23 RealBadAngel now even minetest-game uses them lol
22:23 sapier but it was added ;-P and formspecs got only really usefull after they could be shown by lua function call ;-)
22:24 RealBadAngel yeah
22:24 RealBadAngel stargates are using that too
22:25 jin_xi RealBadAngel: multimaterial turtle stuff: http://i.imgur.com/LbcIJj6.png
22:26 RealBadAngel saw the picture already, looks great :)
22:26 sapier what exactly do did you mean with the escape sequences?
22:26 RealBadAngel hold on
22:27 RealBadAngel unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
22:27 jin_xi i'm now using lua to generate turtle programs. its nice being lua and all, but i dont know how to randomize stuff this way
22:27 sapier and how to fix it?
22:27 RealBadAngel libjua is just more strict
22:27 RealBadAngel its not a bug
22:28 sapier how to fix it?
22:28 jin_xi can lua stuff run when map is generated?
22:28 RealBadAngel what for do you need such escape chars?
22:28 sapier on_generated
22:29 * jin_xi checks
22:29 RealBadAngel if you want them use % instead of /
22:29 RealBadAngel i mean \
22:29 sapier for formspecs maybe?
22:30 RealBadAngel so use %
22:32 RealBadAngel %93 will give you [
22:32 RealBadAngel lua was just ignoring \
22:32 RealBadAngel luajit says it is invalid escapechar
22:33 sapier if it didn't work before it's no problem but I'm not sure about that
22:33 RealBadAngel i dont think its a problem at all
22:34 sapier anything that did work before and is not working now is a problem ;-)
22:34 RealBadAngel only thing not workin is just this test line
22:34 RealBadAngel copied and brougth to minetest from some strange place
22:35 RealBadAngel it is not minetest code at all
22:35 RealBadAngel and even not a part of the original serialize.lua file
22:35 sapier as I said if it didn't work before either it's no problem ;-)
22:36 RealBadAngel some1 merged to minetest modified version of it
22:36 RealBadAngel which can be also found on net
22:36 RealBadAngel googled for this today
22:39 RealBadAngel anyway, im not familiar with cmake files
22:39 RealBadAngel some1 will have to do that
22:41 sapier ok seams to work at least it didn't crash on trying
22:42 RealBadAngel i havent noticed any crash related to change yet
22:45 RealBadAngel now you can test it
22:46 sapier currently i wonder why i don't have minetest.settings_save ... hmm
22:47 RealBadAngel i got an idea
22:47 RealBadAngel lemme try it :)
22:47 sapier thought this was merged some time ago but can't find it anymore
22:58 sapier ahhh found the function
23:04 RealBadAngel better test luajit ;)
23:05 sapier I don't have any performance problems I fixed it by doing things a more smart way ;-)
23:07 RealBadAngel for lower end machines such performance gain is huuuge
23:08 RealBadAngel im testing now more generic stuff
23:08 RealBadAngel wonder bout the results
23:17 hmmmm ugh again for the 1000th time, it's definitely worth adding in luajit, it really does help, people should be able to actually do things in lua without a helper API in the core
23:17 hmmmm besides, let's suppose it didn't help for most things:  still, why would you not use luajit?
23:18 sapier can someone plz start a consistent project development guidline? about 6 months ago when I suggested adding luajit the suggestion was taken down by everyone
23:18 sapier still if it helps and doesn't break anythin I support adding it
23:20 RealBadAngel with generic stuff luajit and lua are equal
23:20 sapier this is a limitation again is it equal or not
23:21 sapier wait lets be precise ... do you know of any limitations?
23:21 RealBadAngel http://pastebin.com/6zzUCwas
23:21 RealBadAngel timings and testcode
23:22 sapier ok you're talking about performance atm
23:22 jin_xi
23:22 jin_xi .
23:23 jin_xi oops
23:23 hmmmm
23:23 hmmmm ,
23:23 RealBadAngel with lotsa operation on tables it is definitely faster
23:23 sapier ;
23:23 hmmmm sapier, you mean like what i'm doing?
23:23 hmmmm :3
23:24 jin_xi its my cat rubbing her head at the side of the keyboard with numberblock
23:24 sapier not exactly I want to know where minetest is heading to ... 1.5 years ago everything needed to be moved to lua
23:24 hmmmm 6 months ago somebody else was in charge and they apparently liked Lua to be weak
23:24 sapier 0.5 years ago everyone started adding everything to core
23:24 sapier and now it seems to move back to lua again
23:24 hmmmm well
23:24 sapier at least thats my ipression
23:24 RealBadAngel not really
23:25 RealBadAngel some thing definitely have to be made in core
23:25 RealBadAngel like common algorithms
23:25 hmmmm don't want to move 'everything' to lua like people wanted, things that are necessary are still made in the core, but we want people to be able to actually use lua without having to add things to the core
23:25 hmmmm because otherwise you'd just have to add a new feature to the core every time you want to do something interesting with a mod
23:26 RealBadAngel find node near is example of core thingy
23:26 hmmmm at which point you'd be wondering why you don't just have the whole thing in the core
23:26 RealBadAngel find all connected nodes can be another
23:26 sapier I think I may have a very good testcase for lua <-> luajit <-> core dijkstra pathfinding is a very heavy operation containing lua<->c interaction as well as array operations
23:26 sapier and I have same code in lua and c++ almost ready
23:26 sapier I'll do some tests
23:27 RealBadAngel i do have trees in lua and core
23:27 RealBadAngel theres nothing to compare
23:27 hmmmm the pathfinding algorithm is a good candidate for the core, but not *everything* needs to be in the core
23:27 RealBadAngel blink or 30s
23:27 sapier pathfinding can only be done in core at all ... first measurements gave 10s for small paths in lua
23:27 sapier in core it's < 10ms
23:28 RealBadAngel finite water was another example
23:29 RealBadAngel now lets wait for some1 makin shaders in lua ;)
23:30 hmmmm pffff speaking of shading
23:31 hmmmm i think i'm dumping the pseudo-ray-tracing algorithm for lighting calculations i made
23:31 sapier btw as there are lots of core developers in here, what do you think about the idea making lua thread safe?
23:31 hmmmm it's tough
23:31 hmmmm you need to fix a lot of other things first
23:32 sapier yes it can't be done at once but it's not as big as you may think
23:32 RealBadAngel http://www.youtube.com/watch?v=uDiJyRTPF7g
23:32 RealBadAngel make something like this
23:32 hmmmm you need to be envlocked and conlocked while doing lua anything, so we'd be well into one of the main TODOs
23:32 sapier no you don't
23:33 hmmmm to call any of the lua apis you do
23:33 sapier fore some operations you need env for others con lock
23:33 hmmmm yeah but you don't know which ones need con and env
23:33 sapier and of course there may not be multiple threads working on lua stack same time
23:34 hmmmm if you're considering locking what's needed in every single api.... just try it and see how well that works
23:34 sapier yes but you may not need to know callbacks are done using scriptapi* functions
23:34 sapier those calling this already have lock (at least those examples I looked at)
23:35 sapier hmm locking what is needed only is the only way to gain reall performance benefit of multicore architectures
23:35 hmmmm well, try it :)
23:36 hmmmm if it works out, that's awesome and we win
23:36 hmmmm i'm just saying it's going to be a lot tougher than you think
23:36 sapier It's not a task to be done at once
23:36 sapier my suggestion is as started in the pull request separating lua from core more than it is atm
23:37 RealBadAngel if everything would be easy, it wont bring any satisfaction when done
23:37 sapier so those places where someone requires lua stack the stack will be locked
23:37 sapier and freed as soon as possible
23:38 RealBadAngel hmmmm, and what do you think about luajit stuff?
23:38 sapier this will help e.g. jeijas download modification too as he doesn't need to busy wait or lock stack forever
23:39 hmmmm realbadangel, what do you think?  i wrote "we should use luajit" in the todo list
23:39 hmmmm lol
23:40 RealBadAngel so it works
23:40 RealBadAngel whos able to change cmake files then? :)
23:40 sapier I assume noone did find anything bad by now
23:40 sapier It's always the one asking ;-)
23:41 RealBadAngel idk nothin bout cmake and compiling for different env
23:42 sapier I only can add or remove files ;-) not enough for completely adding cmake support
23:43 RealBadAngel i found luajit distro with cmake files, but it started to make unecesary objects in /bin like minilua etc
23:44 RealBadAngel https://github.com/LuaDist/luajit
23:52 RealBadAngel thexyz, will you be able to do that?
23:54 RealBadAngel VanessaE's server already runnin jit for 7hrs28min ;)
23:55 sapier by the way does anyone have an idea what to do with a pathfinding algorithm?
23:55 hmmmm what to do with it??
23:55 hmmmm what do you mean
23:56 RealBadAngel write?
23:56 sapier I've written it because I thought I could do something with it but now I see I have not even a real testcase
23:57 RealBadAngel beacause of jit?
23:57 hmmmm what?  of course, there are mobs
23:57 sapier no completely unrelated ... just to get a list of points representing waypoints between two positions isn't quite a usefull feature
23:57 hmmmm mobs?
23:57 sapier normal mobs don't need pathfinding
23:58 sapier maybe guard mobs could use it but even here it's not really important
23:58 RealBadAngel items in tubes need
23:58 hmmmm shrug
23:58 RealBadAngel electricity, mesecons
23:58 sapier pathfinding does only work on loaded blocks that's quite a limitation
23:58 sapier doesn't work
23:58 sapier pathfinding finds ways in world not in graphs
23:59 RealBadAngel ofc it works only on loaded ones
23:59 RealBadAngel way is a graph
23:59 sapier not exactly
23:59 sapier world is a special case

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