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IRC log for #minetest-dev, 2013-02-04

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All times shown according to UTC.

Time Nick Message
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14:23 PilzAdam hmmmm, what do you think about a map generator where one can specify the type and thicknes of the layers in minetest.conf?
14:24 hmmmm that's planned for v7
14:24 PilzAdam oh, ok
14:24 hmmmm you really want to make a map generator, don't you
14:25 PilzAdam I want to make it as easy as possible for people to get flat maps
14:25 hmmmm adam, making a new map generator is intended to be a really big thing with a fundamentally different *approach* to map generation, not the same thing with a new feature or two added
14:25 RealBadAngel whats so good in flat maps?
14:26 PilzAdam RealBadAngel, you have enought space to build
14:26 PilzAdam t
14:26 RealBadAngel and what has map generator to do with it? flat map means no mapgen at all
14:26 PilzAdam *-t
14:27 PilzAdam no, thats called empty map
14:27 hmmmm no mapgen means you just keep falling
14:27 hmmmm in complete darkness
14:27 RealBadAngel you know what i mean
14:27 RealBadAngel flat means no all that funny stuff we work hard to make
14:32 RealBadAngel i agree it could be useful sometimes, but still, i would like to see real landscape first
14:34 RealBadAngel hmmmm, it possibly turn out, that L-Systems (simplified LOGO for its use in fact) could be used to generate structures
14:35 RealBadAngel i saw already some very interestin screenshots to prove it
14:36 RealBadAngel it could be a way to make also dungeons/buildings whatever on mapgen without changing C++ engine with it
14:37 RealBadAngel lua could only pass building plans (like for trees) and c++ will make them
14:39 RealBadAngel im really suprised by that, i wasnt expected such use of treegen
15:17 sfan5 hello?
15:23 sfan5 http://pastie.org/pastes/6043327/text
15:52 celeron55 i don't see a problem in supporting completely flat and empty maps in some user-friendly way
15:52 celeron55 if some users want it
15:54 sfan5 is everyone ignoring me?
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17:38 PilzAdam hmmmm, why do you define MapgenV6::make_tree when we have treegen::make_tree?
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19:33 markveidemanis Hi
19:34 markveidemanis marktraceur
19:34 markveidemanis marktraceur
19:34 thexyz what the hell
19:34 markveidemanis left #minetest-dev
19:34 marktraceur Wow.
19:35 markveidemanis joined #minetest-dev
19:35 markveidemanis was kicked by thexyz: markveidemanis
19:35 markveidemanis joined #minetest-dev
19:36 markveidemanis DONT!
19:37 markveidemanis wheres chanserv
19:38 marktraceur Cool beans.
19:38 marktraceur markveidemanis: How can we help you?
19:39 markveidemanis By UnBanning Me
19:39 thexyz markveidemanis: don't spam this channel, ever
19:40 thexyz read the /topic and get ready to be /kickbanned
19:40 marktraceur markveidemanis: I've given you some thoughts about how to get unbanned. You don't appear to be following any of them.
19:40 markveidemanis i tried, but the 3G gave up
19:41 thexyz marktraceur: better switch to query
19:41 markveidemanis left #minetest-dev
19:41 marktraceur *shrug*
19:41 marktraceur I'll unban him later.
19:41 VanessaE *shakes head*
19:46 marktraceur VanessaE: You disagree?
19:47 VanessaE not with you, no.  that was a general "pff, whatever" shaking of the head, directed at him, not you.
19:47 marktraceur Ah K.
19:54 Jordach i'd suggest permaban
19:59 marktraceur Jordach: To what end?
19:59 marktraceur He's generally benign, just a bit annoying sometimes
19:59 Jordach a month
20:00 Jordach you cant have a consequence that lasts five seconds
20:00 marktraceur I think it's caused enough trouble for him already
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21:29 hmmmm PlizAdam, because that treegen::make_tree was added _after_ MapgenV6::make_tree
21:30 hmmmm RealBadAngel, I suspected as much, that's why I really like the L-system stuff
21:31 hmmmm it would be neat to add randomness to either add randomness to the rules or add a rule to add randomness in some form, though
21:32 hmmmm as for the flat mapgen option, i have to think about this more
21:33 hmmmm to make it 'more user-friendly' than modifying 3, or perhaps 4 minetest.conf values, what i'd rather do is have 'flat' as a mapgen flag
21:33 hmmmm MG_FLAT or something
21:33 hmmmm which means you'd have to OR it into mg_flags
21:35 hmmmm alright, look, i guess we can make the field into a comma delimited set of strings for each flag
21:35 hmmmm if the first character of the flags field is a number then we'll interpret it as an integer as it currently is, otherwise, the textual flag thing
21:36 hmmmm how to do this without uglying up code/duplicating another settings::get call, i'm not sure, might have to add something new to the Settings class
21:36 hmmmm but please not right now, i just got home and i'm tired, i want to eat dinner and sleep..
21:38 VanessaE sleep?
21:38 VanessaE what's that?
21:39 hmmmm alright i'll tell you what.  after i get done with everything i'll stash my current changes, make a new branch labeled 'emerge', dump what i have into that, add the log level config thing, then add the settings thing and change mg_flags format, and clean up mapgenv6 a bit
21:39 hmmmm i also need to merge the crap i have into master.
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