Time |
Nick |
Message |
00:06 |
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00:43 |
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04:19 |
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04:22 |
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05:02 |
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05:17 |
hmmmm |
indeed, the more i look at JThread, the more I hate it |
05:17 |
hmmmm |
why does it need all that extra crap |
05:17 |
hmmmm |
the functionality it has could be done in one-liners in both pthreads and win32 |
05:18 |
hmmmm |
in any case, i'm making the pthread_t/HANDLE types public so I can do what I need to with them |
05:21 |
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06:44 |
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07:35 |
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07:59 |
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08:16 |
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08:24 |
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08:32 |
celeron55 |
https://github.com/celeron55/minetest/pull/459 |
08:32 |
celeron55 |
^ my suggestion would be to try this, and if it becomes crap in some way, then trash it |
08:33 |
celeron55 |
or does somebody have experience of pulling doxygen into a project and it turning out to be bad? |
08:34 |
celeron55 |
i'd figure it would give more pros than cons, but i have only used it as documentation of various libraries from the user standpoint |
08:38 |
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09:26 |
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09:57 |
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10:21 |
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10:21 |
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10:21 |
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10:25 |
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11:05 |
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13:02 |
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13:48 |
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14:10 |
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14:14 |
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14:24 |
RealBadAngel |
celeron55, if it at the very end can generate browseable overview of all methods aviable i vote for lets try |
15:10 |
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15:18 |
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15:24 |
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16:18 |
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16:29 |
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16:33 |
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16:43 |
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17:13 |
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17:32 |
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17:41 |
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18:32 |
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18:53 |
rubenwardy |
is this true: http://forum.minetest.net/viewtopic.php?pid=67611#p67611 |
18:54 |
PilzAdam |
yep |
18:55 |
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18:56 |
PilzAdam |
rubenwardy, the reason why we dont have it is, that Taoki said there is a bug in bone attachment |
18:56 |
Taoki |
PilzAdam: Not in bone attachment! The bug is with animation blending and bone control due to an Irrlicht bug |
18:57 |
Taoki |
Attaching to bones works. Am actually waiting for RBA to look into making hand-held items, IIRC it was on his list. But anyone else can try |
18:57 |
Taoki |
I tested bone attachments before models were in, and IIRC it worked well |
19:24 |
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19:26 |
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20:54 |
F00 |
Is it intentional that fast move doesn't affect swimming/climbing? |
21:24 |
hmmmm |
FOO, yes that's intentional |
21:25 |
F00 |
That's... rather annoying |
22:50 |
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