Time |
Nick |
Message |
03:06 |
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doserj left #minetest-dev |
05:22 |
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ecube joined #minetest-dev |
06:38 |
hmmmm |
oh no |
06:38 |
hmmmm |
i'm afraid the lua stack might not be able to hold a multi-dimensional array that's too large |
06:44 |
hmmmm |
now what's up with getting a table insert function, why can't lua_newtable be used? |
07:50 |
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rsiska joined #minetest-dev |
10:24 |
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Taoki joined #minetest-dev |
10:55 |
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darkrose joined #minetest-dev |
10:55 |
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darkrose joined #minetest-dev |
11:35 |
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13:24 |
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hmmmm joined #minetest-dev |
14:01 |
RealBadAngel |
hi all |
14:18 |
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iqualfragile joined #minetest-dev |
15:06 |
hmmmm |
just curious, what's the holdup on some pull requests |
15:16 |
RealBadAngel |
hmmmm, http://pastebin.com/L2Ukad0U |
15:16 |
RealBadAngel |
implementation of stacks in Lua |
15:16 |
RealBadAngel |
i used that to store matrices on stacks |
15:17 |
hmmmm |
huh? what does that do? |
15:17 |
hmmmm |
that's in Lua... |
15:19 |
RealBadAngel |
i thought you were talkin bout stacks in Lua |
15:20 |
hmmmm |
yeah, on the C++ side. i need to return a mutli-dimensional array that has the potential to be really big. |
15:20 |
hmmmm |
also it would be really nice if i didn't have to do a copy like i'm currently doing |
15:26 |
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ecube joined #minetest-dev |
15:28 |
hmmmm |
like, i *think* this is approximately what i need to do in order to return a 2d array http://ideone.com/RCjBws |
15:33 |
hmmmm |
from what i'm reading, unless i'm understanding this wrong, i should be able to create a table of X elements and use lua_setfield() to fill it in.... |
15:39 |
hmmmm |
looks like i need to use lua_checkstack to ensure that it's big enough for my table |
16:07 |
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Calinou joined #minetest-dev |
16:11 |
hmmmm |
ah! way more simple than i thought. all i need to worry about is just pushing the number and using rawseti |
16:11 |
hmmmm |
no having to "get the table insert function" |
16:18 |
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16:44 |
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16:49 |
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rubenwardy1 joined #minetest-dev |
16:59 |
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16:59 |
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17:44 |
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19:21 |
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rsiska joined #minetest-dev |
20:21 |
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20:59 |
Taoki |
Updated MineTest and checking out the latest changes. I wholeheartfully salute the initiative of a builtin server list. At last :) |
21:00 |
Taoki |
Can you configure the list URL in minetest.conf though, or is it hard coded? Out of curiosity |
21:00 |
PilzAdam |
you can configure it |
21:01 |
Taoki |
awesome |
21:01 |
PilzAdam |
we also have particles now |
21:01 |
PilzAdam |
and this stuff: http://dl.dropbox.com/u/82342922/0.4.x-changelog.txt |
21:02 |
Taoki |
yay! Last time I checked particles were hackish LUA entities, which would get stuck and break (and were selectable) |
21:02 |
Taoki |
About tweaking the map generator: I hope this is just temporary... until the mapgen is moved to LUA |
21:03 |
RealBadAngel |
and trees :) |
21:03 |
RealBadAngel |
http://realbadangel.pl/palmHD.png |
21:04 |
Taoki |
fun stuff |
21:07 |
Taoki |
Some of the changes in that change log are simply amazing (considering the short amount of time they were done in). A lot of bad although little things I noticed were solved there. Congrats everyone <3 |
21:09 |
hmmmm |
i feel like things aren't going fast enough |
21:10 |
RealBadAngel |
then code somethin instead of chattin ;) |
21:11 |
RealBadAngel |
im doin atm 128x textures for all the trees |
21:16 |
Taoki |
Is it normal that transparent water stops being transparent sometimes? |
21:45 |
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nyuszika7h_ joined #minetest-dev |
22:00 |
Taoki |
RealBadAngel: I'm seeing some of your tree mods on VanessaE server. I really like them :) They add a lot and make everything very beautiful. I hope c55 will agree to put them upstream, especially since I heard a LUA treegen already is in |
22:00 |
Taoki |
I don't like the texture for the trunk of trees is all... other than that very nice |
22:00 |
Taoki |
I think that's the jungle tree texture |
22:01 |
RealBadAngel |
thx |
22:01 |
RealBadAngel |
jungle tree texture is the old default one |
22:02 |
RealBadAngel |
also beech has old default tree textures |