Time |
Nick |
Message |
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14:02 |
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15:39 |
PilzAdam |
darkrose, can you look at this: https://github.com/celeron55/minetest/pull/276 |
15:44 |
VanessaE |
darkrose: ignore that. something went wrong. |
15:46 |
darkrose |
yeah, there's a chunk missing |
15:53 |
VanessaE |
darkrose: https://github.com/celeron55/minetest/pull/277 |
15:53 |
VanessaE |
that one works. |
15:53 |
VanessaE |
forgot to keep the variables I added/defined in minetest/src/guiMainMenu.h |
15:56 |
darkrose |
https://github.com/VanessaE/minetest/commit/61f40959749013ed5c2ced20d0f09e6466a86287#L3R1439 why is it storing things in menudata when there's no ui for it? |
15:56 |
* PilzAdam |
is asking himself the same question |
15:56 |
VanessaE |
because it *was* a full patch that adds menu checkboxes. |
15:57 |
VanessaE |
I stripped out the gui stuff. |
15:57 |
PilzAdam |
it works fine with only the things in clientmap.cpp |
15:57 |
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15:57 |
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15:58 |
VanessaE |
PilzAdam: no, it needs the other stuff or the game will either crash or not build. |
15:58 |
PilzAdam |
lemme test... |
15:59 |
darkrose |
clientmap.cpp and defaltsettings.cpp, shouldn't need any of the ui stuff as there's no ui |
15:59 |
VanessaE |
See, this is why I didn |
15:59 |
VanessaE |
didn't want to screw around with this. |
16:00 |
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16:00 |
VanessaE |
and the stuff in clientmap.cpp is needed or the settings in the config file won't do anything at all. |
16:01 |
darkrose |
yeah, s'what I was saying |
16:01 |
PilzAdam |
only the stuff in clientmyp is enough |
16:01 |
PilzAdam |
*clientmap |
16:01 |
darkrose |
and defaultsettings.cpp I'd think |
16:01 |
PilzAdam |
agreed |
16:02 |
VanessaE |
without the stuff in defaultsettings.cpp, the game will eventually crash and quite badly at that. |
16:02 |
darkrose |
that's why I said to include it |
16:02 |
VanessaE |
ok |
16:03 |
PilzAdam |
also where to move the mipmap thing if we delete the stuff from main? |
16:03 |
* darkrose |
headdesks |
16:04 |
darkrose |
uh... just edit the existing mipmap line at 1296 |
16:05 |
VanessaE |
I give up. |
16:05 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/video-settings-with-gui-2.patch |
16:05 |
VanessaE |
there's the full patch that has everything where it seems to make sense. |
16:05 |
VanessaE |
have fun. |
16:06 |
darkrose |
doesn't that put video setting on the map setting menu? |
16:07 |
VanessaE |
it does. PilzAdam wants me to remove the GUI options entirely. |
16:07 |
VanessaE |
make the game take settings only from the config, and add the GUI stuff back in later. |
16:08 |
PilzAdam |
add it together with other GUI things |
16:09 |
VanessaE |
it is my opinion that the whole patch should go in at once, or it should wait until whenever. |
16:10 |
darkrose |
yeah, actually I agree with that |
16:11 |
PilzAdam |
imo do the core code first and add the GUI stuff later all together |
16:13 |
darkrose |
gui is part of the core, it is a graphical game after all: it could be done without the ui code, but all that would achieve would be splitting one commit into two |
16:15 |
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16:18 |
VanessaE |
if I do a git push right now, it'll restore the patch to what I had previously; merging the current pull request will add the entire thing. |
16:18 |
* VanessaE |
pushes. |
16:18 |
VanessaE |
done. |
16:22 |
VanessaE |
it is still in two separate commits that each achieve what pilzadam wanted, at least. |
16:22 |
PilzAdam |
not realy |
16:22 |
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16:23 |
PilzAdam |
btw: VanessaE, here is it without GUI: https://github.com/PilzAdam/minetest/commit/d3df8629e62b8dab4064efb685c6d3cc9dc9776b |
16:36 |
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