Time |
Nick |
Message |
04:26 |
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07:38 |
VanessaE |
celeron55: if you have a nodebox that extends up beyond Y=+0.5, is there any way to tell the program just what texture to apply to the excess? |
07:38 |
celeron55 |
i think no |
07:38 |
VanessaE |
damn. |
07:42 |
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07:57 |
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08:30 |
RealBadAngel |
@celeron55: again bout sound. is there maybe predefined sound to play while in main menu? |
08:59 |
celeron55 |
RealBadAngel: i don't want sound in the main menu |
09:00 |
celeron55 |
the menu could possibly be reworked to have tabs for games/subgames/whatever they are called that would reskin the whole thing |
09:01 |
celeron55 |
but i don't currently know where to aim related to that |
09:06 |
RealBadAngel |
ok, i understand |
09:07 |
RealBadAngel |
but while in game, can there be music that wont be sent by the server? i mean local only files to be played in the background |
09:08 |
celeron55 |
i don't think i could find anything i'd accept to be in the main distribution |
09:09 |
ironzorg |
zelda.ogg |
09:09 |
celeron55 |
nope |
09:09 |
celeron55 |
i recommend using your own music collection while playing |
09:09 |
RealBadAngel |
i do have nice repository |
09:09 |
celeron55 |
people have so different tastes and minetest has a particularly varied userbase in terms of taste for *anything* |
09:10 |
ironzorg |
inb4 music player mod |
09:10 |
RealBadAngel |
Skaven / FutureCrew agreed for use of his mod in minetest |
09:10 |
ironzorg |
that would be a fun PoC to make |
09:10 |
RealBadAngel |
*mods |
09:10 |
celeron55 |
the only thing that unifies the community is mostly the like for sandbox games, open source and/or free-as-in-beer software |
09:11 |
celeron55 |
and, well, the like for minecraft |
09:11 |
RealBadAngel |
its a finnish former demoscene musician |
09:11 |
RealBadAngel |
made tracks even for Unreal Tournament |
09:12 |
celeron55 |
that quite doesn't matter to me at all |
09:13 |
RealBadAngel |
i dont claim for it to be in main, i thought bout addon for "old farts" that remember amiga/pc demoscene |
09:13 |
celeron55 |
i know horrible music made by popular artists and very good music made by completely unknown hobbyists that have been heard by like four people plus me 8) |
09:14 |
RealBadAngel |
heheh true |
09:14 |
ironzorg |
no music is good too anyway |
09:14 |
celeron55 |
there is no reason to put any music player thing in the game just because 20% of people would use it |
09:14 |
ironzorg |
I would end up turning it off |
09:14 |
RealBadAngel |
good for me, bad for another |
09:15 |
RealBadAngel |
as i said, im old fart ;) |
09:15 |
ironzorg |
"If you want it, implement it and make a pull request" |
09:15 |
celeron55 |
please don't, you'll be disappointed |
09:16 |
RealBadAngel |
i made a player already, its workin, but because of cache it starts horribly slow for the first time |
09:16 |
celeron55 |
music suits games that have some kind of predictable mood |
09:16 |
RealBadAngel |
i mean, the game, not the player |
09:17 |
RealBadAngel |
the one i made in fact allow folks to listen to anythin they want to |
09:18 |
celeron55 |
if you want, you could implement streaming of large ogg files on demand 8) |
09:18 |
celeron55 |
(completely transparently, ie. not changing the API) |
09:18 |
celeron55 |
(not easy though) |
09:18 |
ironzorg |
use mplayer's source code |
09:18 |
RealBadAngel |
maybe when i will finish my mod? :) |
09:19 |
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09:19 |
RealBadAngel |
i wanted to stick to modding, kinda like it |
09:20 |
celeron55 |
modding minetest is almost like an another sandbox game... which makes it quite an oddball thing |
09:20 |
RealBadAngel |
for me its a hobby |
09:20 |
celeron55 |
it doesn't familiarize people with the real thing |
09:21 |
celeron55 |
for example modding minecraft puts you immediately quite deep in the code |
09:21 |
RealBadAngel |
and makes you havin a headache each game update |
09:22 |
celeron55 |
that is not inherent to it; it just happens to be so currently |
09:22 |
RealBadAngel |
ive seen notch code, its awful. on the 2nd hand i dont like java |
09:23 |
celeron55 |
i don't like java, but i think notch is a fine game programmer |
09:23 |
RealBadAngel |
used to be assembler demoscene coder, so then c++ was natural for me |
09:24 |
RealBadAngel |
i dont deny hes a good programer. i do say code is a mess ;) |
09:25 |
celeron55 |
i've heard minecraft's code is quite a mess (haven't seen more than like 20 lines of it), but he can roll out well constructed small games like a factory |
09:27 |
celeron55 |
also he has optimized particular algorithms in minecraft quite uncomprehensibly well |
09:27 |
ironzorg |
yep, the rendering is real fast in minecraft |
09:28 |
ironzorg |
algorithm* |
09:28 |
celeron55 |
i am not talking about rendering, and i won't mention any particular thing for now |
09:28 |
RealBadAngel |
yeah, but still i do prefer smaller community of minetest players which are actually doin somethin, than minecrafts one full of kids screaming jeb: we want new coulour of stairs |
09:28 |
celeron55 |
that i appreciate too |
09:29 |
celeron55 |
minetest is quite a do-it-yourself game, and it does shape the community and it actually teaches people considerably |
09:29 |
RealBadAngel |
ideal coder's hobby :) |
09:29 |
celeron55 |
as i am not trying to make any money, i don't need to care if i don't have the 5 million dumb money-paying kids |
09:29 |
RealBadAngel |
play and code |
09:30 |
celeron55 |
i'd kind of like to, but it's infeasible to transition to such from the current state of things, so i just stick with what i have happaned to create |
09:30 |
celeron55 |
happened* |
09:30 |
vicscandl |
celeron55: thank you for your creation. |
09:31 |
RealBadAngel |
and thanks for your creation |
09:31 |
RealBadAngel |
:) |
09:31 |
vicscandl |
}}great minds{{ |
09:32 |
vicscandl |
celeron55: i have quite a bit of background in 3d programming from my game years; been doing codeshop management of late and writing business software. |
09:33 |
vicscandl |
celeron55: my work has not produced more than a 5% gain, when i get to 15 or more, i'll do a pull. thanks again |
09:34 |
RealBadAngel |
gtg, thx for chat |
09:48 |
VanessaE |
celeron55: if you're doing a select box that consists of two or more overlapping cuboids, is there a way to hide the overlapping line segments? |
10:08 |
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10:35 |
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13:07 |
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13:07 |
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13:57 |
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15:22 |
celeron55 |
http://aiju.de/b/configure |
15:23 |
celeron55 |
VanessaE: no, and it would be relatively tricky to make |
15:52 |
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20:24 |
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20:25 |
adfdfgsdh |
alright i'm back after some difficulties |
20:25 |
adfdfgsdh |
is there any way to expand the number of profiler entries on each page? i need to be able to view EmergeThread: mapgen::make_block and Server: selecting blocks for sending: side by side |
20:26 |
adfdfgsdh |
actually, forget that, is there a logging mechanism for profiler data? |
20:28 |
celeron55 |
well if you set profiler_print_interval, it will print the profiler output to debug.txt at that interval |
20:28 |
adfdfgsdh |
that's what i was looking for thanks |
20:32 |
adfdfgsdh |
hmm, at times when i move fast, 'sel and send blocks to clients' about twice as much as 'selecting blocks for sending' |
20:39 |
adfdfgsdh |
ew, who hardcoded the camera_fov = (72.0*M_PI/180) * 4./3.;? |
20:41 |
celeron55 |
how is it relevant *who* did it? |
20:41 |
celeron55 |
the server doesn't know what fov clients have |
20:41 |
adfdfgsdh |
this is all the more reason why it should be moved into the client as a permanent fix |
20:42 |
adfdfgsdh |
but then how to counter the potential for abuse... |
20:43 |
celeron55 |
feel free to continue on this https://github.com/DavidMikeSimon/minetest/tree/client_requests_blocks |
20:44 |
adfdfgsdh |
oh i forgot about that branch |
20:44 |
adfdfgsdh |
it says he was working on it three days ago |
20:44 |
adfdfgsdh |
maybe i should just let that guy finish what he was doing, or do you know he quit? |
20:45 |
celeron55 |
oh he has continued just a few days ago |
20:45 |
celeron55 |
that's interesting |
20:45 |
adfdfgsdh |
probably a dumb question but |
20:45 |
adfdfgsdh |
that fov calculation |
20:45 |
adfdfgsdh |
shouldn't it be 180.f? |
20:46 |
adfdfgsdh |
er, 180. |
20:46 |
celeron55 |
it doesn't matter, the compiler will choose the type based on the first value |
20:49 |
adfdfgsdh |
now how about you, what are you working on with the engine right now? what do you think has the highest priority at the moment? |
20:49 |
adfdfgsdh |
i mean if that guy is working on it already, i wouldn't want to bother him. i'll polish up my patch for game.cpp though |
20:50 |
celeron55 |
yes, i didn't know he started working it again |
20:50 |
celeron55 |
+on |
20:53 |
celeron55 |
altough, at heast theoretically, he could have use for help |
20:53 |
celeron55 |
(but usually it's way more efficient to work by oneself) |
21:33 |
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21:33 |
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