Time |
Nick |
Message |
00:45 |
celeron55 |
so i have here a package called minetest-0.4.0-win32.zip and it seems to work |
00:45 |
VanessaE |
noooooo |
00:47 |
* celeron55 |
shovels it down VanessaE's throat |
00:47 |
VanessaE |
*cough* windows *choke* *barf* :-O~~~~~~~~ |
00:48 |
celeron55 |
this'd have use for a million things that i will not mention, but let's just happily forget about EVERYTHING |
00:49 |
VanessaE |
... |
00:53 |
celeron55 |
https://github.com/downloads/celeron55/minetest/minetest-0.4.0-win32.zip |
00:53 |
celeron55 |
there is also a 0.4.0 git tag now |
00:53 |
celeron55 |
the future is sealed. |
00:53 |
celeron55 |
at 4 o'clock at night |
00:53 |
VanessaE |
appropriate I guess - 0.4.0 at 0400 GMT. |
00:53 |
celeron55 |
and i will never regret anything! |
00:54 |
VanessaE |
(or close enough to it anyway) |
00:54 |
celeron55 |
well, EEST summer time |
00:54 |
VanessaE |
wait a sec.......this constitutes idle chit-chat... :-) |
00:54 |
VanessaE |
/kick VanessaE idle chit-chat |
00:54 |
VanessaE |
;) |
00:57 |
celeron55 |
i still need to make a blog post and then update the main website |
00:57 |
celeron55 |
and then i will have a silent moment to people who would've liked mobs to fight against |
00:58 |
VanessaE |
hostile mobs suck. I die often enough as it is just falling or landing in lava. :-) |
00:59 |
celeron55 |
... |
00:59 |
VanessaE |
that was a joke. you know, those things you're supposed to laugh at :-) |
00:59 |
celeron55 |
you do know that my ultimate aim is to have proper survival gameplay? |
01:00 |
VanessaE |
yes i know :-) |
01:04 |
celeron55 |
gah... like 100000000 boatloads of website to update |
01:05 |
celeron55 |
maybe i'll just delete everything and make a page with only a download button at the middle |
01:05 |
VanessaE |
I hope not |
01:06 |
celeron55 |
lol, 0.3.1 has 95k downloads |
01:06 |
celeron55 |
that's quite a lot for a single never-changing zip |
01:06 |
VanessaE |
yup |
01:31 |
celeron55 |
http://minetest.net/newindex.php |
01:31 |
celeron55 |
something like that might do |
01:34 |
VanessaE |
seems okay to me |
01:34 |
celeron55 |
removed the shortcomings topic |
01:34 |
celeron55 |
lack of actual survival is mentioned in there anyway |
01:36 |
VanessaE |
people have been experimenting with loading 3d models using irrlicht, so maybe good non-MC-alike 3d mobs will happen sometime soon |
01:36 |
celeron55 |
that doesn't need to be cared about anyway |
01:36 |
VanessaE |
I know |
01:37 |
celeron55 |
replaced the main index |
01:57 |
VanessaE |
I sure hope you know what you're doing :-) |
01:59 |
celeron55 |
nah, i am just in the hopes of this being roughly the right thing to do 8) |
01:59 |
VanessaE |
heh |
01:59 |
VanessaE |
works for me :-) |
02:13 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/minetestc55_0.4.0-1_amd64.deb |
02:13 |
VanessaE |
in case you need it. |
03:06 |
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03:37 |
GTRsdk |
4.0 is out now? |
03:41 |
VanessaE |
oh. point. four. |
03:41 |
VanessaE |
and yes. |
04:49 |
darkrose |
celeron55: call me hasty then release that as stable? fuck |
06:21 |
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sfan5 joined #minetest-dev |
08:07 |
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sfan5_ joined #minetest-dev |
08:43 |
sfan5 |
ideas for image modifiers: |
08:43 |
sfan5 |
hflip^image.png -> horizontal flip |
08:43 |
sfan5 |
vflip^image.png -> vertically flip |
08:44 |
sfan5 |
R,B,G^image.png -> colorize |
09:16 |
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09:37 |
celeron55 |
darkrose: wat? |
09:37 |
celeron55 |
darkrose: by all means the thing has been stable forever |
09:38 |
celeron55 |
sfan5: ^[transformFX, ^[transformFY |
09:40 |
celeron55 |
darkrose: please explain |
09:46 |
darkrose |
no mobs, nodetimers, or formspec, chat console segfaults, server has memory leaks that require restarts <- the last 2 make it not stable, the first 3 make it not feature-complet(ish) |
09:48 |
celeron55 |
i don't see any of those a problem; adding any of them doesn't cause any incompatibilities |
09:49 |
celeron55 |
stable does not mean "bug-free", it means "is in a known supportable state" |
09:50 |
celeron55 |
because nothing is free of bugs, and any given moment planned features are lacking |
09:50 |
celeron55 |
it is not always the case that planned features can be added without incompatibility, and it is not always the case that the game works at all |
09:52 |
celeron55 |
frankly, the best point for release is just before adding larger things after a long time of nothing happening; i have experience of the opposite, and it's not exactly fun and easy |
09:54 |
celeron55 |
and are you serious about mobs? it's not like we'd be having them in months at this pace |
09:55 |
celeron55 |
or even before the end of the year |
09:56 |
celeron55 |
i have not heard about any server memory leaks, where did you get that inforomation? |
09:56 |
celeron55 |
-o |
09:57 |
darkrose |
from discussion in the other channels, Bad_Command was looking into it at one point I think |
09:58 |
celeron55 |
all server problems usually are caused by me not running a server, but things are still not in a state where i could confortably do it |
09:59 |
celeron55 |
i have VERY bad experiences from the times of 0.2 and 0.3, the server became almost useless for any real usage 8) |
10:02 |
darkrose |
and mobs may be a while off, but even getting a minetest.register_mob({tiles={'front','back})) and let it wander randomly would be a start, and give people something to give feedback on |
10:09 |
darkrose |
apparently the windows build is lacking stairs mod |
10:12 |
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10:13 |
celeron55 |
wtf |
10:13 |
celeron55 |
i just saw that issue too |
10:13 |
celeron55 |
and i can confirm that |
10:14 |
celeron55 |
oh dog |
10:15 |
celeron55 |
apparently i messed up the version of _game that went in |
10:16 |
celeron55 |
the minetest_game in the package seems to be 9a624d85d0 |
10:17 |
celeron55 |
it definitely works flawlessly, but lacks things |
10:30 |
celeron55 |
https://github.com/celeron55/minetest/issues/157 |
10:30 |
celeron55 |
that is laughable too |
10:30 |
celeron55 |
bugfix time! |
10:37 |
celeron55 |
oh god really, breaking any block on any server only requires adding the line "dig_time_complete = 0.5;" in game.cpp |
10:37 |
celeron55 |
well, most |
10:38 |
sfan5 |
i used the issue for a hacked cleint |
10:58 |
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darkrose joined #minetest-dev |
11:34 |
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jordach joined #minetest-dev |
11:37 |
celeron55 |
https://github.com/celeron55/minetest/commit/f8942427c067e424b6b08051f336ef66ce1251ad |
11:37 |
celeron55 |
oh crap |
11:38 |
celeron55 |
don't pull that |
11:39 |
celeron55 |
https://github.com/celeron55/minetest/commit/2795f44f0316c83728bc8059a020869058498f78 |
13:31 |
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VanessaE joined #minetest-dev |
15:19 |
celeron55 |
i've been tweaking the website and fixing some bugs and pulled in a bugfix today |
15:20 |
celeron55 |
can somebody point me at something that would be reasonable to do now before i go and put up 0.4.1? |
15:20 |
* VanessaE |
looks |
15:22 |
celeron55 |
i will not put in any features for now, so that 0.4.1 will not gain any more bugs |
15:23 |
celeron55 |
except that the server-side checking of digging is more like a feature |
15:24 |
* VanessaE |
mentally filters issues to '*bug' status. |
15:24 |
celeron55 |
if someone will rigolously test this, i could consider this: https://github.com/celeron55/minetest/pull/155 |
15:24 |
VanessaE |
https://github.com/celeron55/minetest/issues/81 |
15:24 |
celeron55 |
and then i might consider these https://github.com/celeron55/minetest/pull/145 |
15:25 |
VanessaE |
how about that one? I've experienced it before anyway |
15:25 |
celeron55 |
there is no know fix |
15:25 |
celeron55 |
known* |
15:25 |
VanessaE |
ok |
15:27 |
VanessaE |
I dunno about the hover thing |
15:27 |
VanessaE |
I've actually exploited that glitch once or twice to help in building something up high |
15:28 |
VanessaE |
you know, the usual "click - bah, wrong block - dig - click with right block" routine. |
15:28 |
celeron55 |
what the fuck just happened |
15:28 |
celeron55 |
oh, apparently i just can't use the issue list filtering |
15:28 |
celeron55 |
i thought i had deleted all issues or something |
15:28 |
VanessaE |
heh |
15:36 |
VanessaE |
https://github.com/celeron55/minetest/issues/140 |
15:36 |
VanessaE |
how about that one? |
15:36 |
VanessaE |
(trying to avoid my own bug reports unless someone else has also reported the same issue) |
15:42 |
VanessaE |
another one for you to consider if you haven't already fixed it: flickering entities. |
15:56 |
celeron55 |
does this look like a fix http://c55.me/random/2012-07/screenshot_2856379855.png |
16:00 |
celeron55 |
closed |
16:01 |
celeron55 |
i'll not touch flickering entities |
16:02 |
VanessaE |
the png, no |
16:02 |
VanessaE |
the top texture doesn't rotate. |
16:03 |
VanessaE |
actually that's the case for all objects, nodebox-based or not afaict. |
16:07 |
VanessaE |
well, for all cube-like objects anyway. |
16:08 |
celeron55 |
well that's tougher |
17:24 |
celeron55 |
http://c55.me/random/2012-07/screenshot_2861442019.png |
17:25 |
VanessaE |
looks good |
17:25 |
VanessaE |
dare I ask how much work it took? :-) |
17:25 |
celeron55 |
exactly that much, with my brain's gas pedal tucked down |
17:26 |
celeron55 |
that'll be $20 |
17:26 |
celeron55 |
8-) |
17:26 |
VanessaE |
heh |
17:27 |
VanessaE |
don't be surprised to find a small donation in your inbox next month :-) |
17:31 |
celeron55 |
most of the time went trying to figure out what would be the best way to even do it |
17:31 |
celeron55 |
well, like usual |
17:32 |
VanessaE |
actually I figured you'd gone off to do something unrelated all this time :-) |
17:32 |
VanessaE |
i.e. watch TV or something |
19:36 |
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20:11 |
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sfan5 joined #minetest-dev |
20:20 |
celeron55 |
by the way, i bought a 1600x1200 pixel IPS panel for my laptop |
20:20 |
celeron55 |
if i fail at making things work reasonably on small resolutions or bad contrast, i need a medium-sized slap |
20:21 |
celeron55 |
and yes, you can just buy a panel and plug it in to a laptop in case the laptop is a good one 8) |
20:33 |
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20:41 |
celeron55 |
what kind of bugs there were in chests? |
20:42 |
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sfan5_ joined #minetest-dev |
20:42 |
celeron55 |
or something like that |
20:42 |
celeron55 |
i guess nothing serious |
20:43 |
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VanessaE joined #minetest-dev |
20:52 |
celeron55 |
so here i have 0.4.1, which has a minetest_game new enough to have stairs and animated lava |
20:52 |
sfan5 |
will you publish it now? |
20:53 |
VanessaE |
push my animated torches upstream too ;-) |
20:54 |
VanessaE |
(kidding!) |
20:56 |
celeron55 |
windows package: https://github.com/downloads/celeron55/minetest/minetest-0.4.1-win32.zip |
20:57 |
celeron55 |
i updated the roadmap a bit: http://minetest.net/wiki/doku.php?id=roadmap:roadmap |
20:58 |
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20:59 |
celeron55 |
and a bit more |
21:02 |
celeron55 |
i think i need to blog post now |
21:02 |
celeron55 |
i'll wait for confirmation from someone of that package working |
21:03 |
sfan5 |
just ask the people in -delta |
21:03 |
VanessaE |
beat ya to it. ;-) |
21:07 |
sfan5 |
it works for fixer |
21:09 |
VanessaE |
seems to work under wine. |
21:10 |
VanessaE |
wait..... |
21:10 |
VanessaE |
no, strike that |
21:10 |
VanessaE |
it was working, just crashes. |
21:10 |
VanessaE |
crashed. |
21:10 |
VanessaE |
sfan5: toldya wine wasn't good enough ;-) |
21:10 |
sfan5 |
:/ |
21:10 |
sfan5 |
it normally works |
21:11 |
celeron55 |
it does work for me under wine |
21:11 |
VanessaE |
crash log if it's of any use: http://pastebin.com/Nxiv6Gvn |
21:12 |
celeron55 |
you might get something useful out of it when using a debug build |
21:12 |
celeron55 |
(it would have debug symbols in it and wouldn't catch the access violation by itself but would let wine do it) |
21:12 |
celeron55 |
wine has a good debugger |
21:12 |
VanessaE |
if you'd like me to generate a better crash report, I'd be happy to try - got such a build? :-) |
21:13 |
celeron55 |
no i don't, and i won't bother making it |
21:13 |
VanessaE |
ok |
21:13 |
celeron55 |
it's too clumsy to build with my setup |
21:13 |
celeron55 |
(a MSVC one with different options, that is) |
21:14 |
sfan5 |
cmake . -DDEBUG=1 |
21:14 |
VanessaE |
I'll stick to using linux :-) |
21:14 |
sfan5 |
isn't that the solution? |
21:15 |
celeron55 |
no |
21:15 |
celeron55 |
for MSVC cmake creates all debug and other configurations, and it is up to MSVC to choose from them |
21:16 |
celeron55 |
it takes like a million minutes to rebuild, it will overwrite stuff i don't want to get overwritten and will cook my laptop |
22:08 |
celeron55 |
i have a good blog post text, but i do not have an image for it |
22:09 |
celeron55 |
and there isn't much visual to show |
22:09 |
VanessaE |
what should it consist of? |
22:10 |
celeron55 |
^ what i said |
22:10 |
celeron55 |
http://pastebin.com/UJLZU17G |
22:10 |
celeron55 |
that is the text |
22:12 |
VanessaE |
looks fine to me |
22:13 |
VanessaE |
the first thing that springs to mind is finding some way to show the animated lava and something made with nodeboxes |
22:13 |
VanessaE |
since those are probably two of the most visible changes |
22:13 |
celeron55 |
i find that stuff just boring |
22:14 |
celeron55 |
there is already a picture of stairs on the blog anyway, or actually two |
22:15 |
VanessaE |
true, but I meant something complex, like the stuff in that 3d "forninure" mod.. |
22:15 |
VanessaE |
but, whatever. No picture is really needed anyway |
22:15 |
VanessaE |
(there are plenty of images on the forums) |
22:16 |
celeron55 |
something from this page could work http://www.ohloh.net/p/minetest-c55 |
22:16 |
celeron55 |
but i think i'm going with nothng |
22:16 |
celeron55 |
+i |
22:16 |
celeron55 |
http://c55.me/blog/?p=1260 |
22:21 |
celeron55 |
i think Calinou has a relatively complete changelog of 0.3->0.4 somewhere |
22:23 |
celeron55 |
oh it's here https://dl.dropbox.com/u/82342922/0.4_changelog.txt |
22:23 |
VanessaE |
I'll try to get it from him if I catch him next before you do. |
22:23 |
VanessaE |
oh, ok. ha! |
22:23 |
celeron55 |
it says it has been last updated before 0.4 was started |
22:24 |
VanessaE |
but the text obviously disagrees |
22:25 |
celeron55 |
it's a prophecy |
22:31 |
VanessaE |
I just noticed the note you posted on github re: jumping at node edges |
22:38 |
VanessaE |
simple test case added. |