Time |
Nick |
Message |
00:30 |
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02:04 |
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xy joined #minetest-delta |
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05:00 |
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10:57 |
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11:17 |
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11:55 |
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12:41 |
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12:47 |
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15:59 |
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16:33 |
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17:17 |
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17:26 |
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17:36 |
PilzAdam |
Taoki, is there any way to set the animation of a player to the sit animation? |
17:36 |
PilzAdam |
the default mod overrides it on every server step |
17:50 |
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19:20 |
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19:21 |
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19:23 |
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19:45 |
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19:49 |
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20:49 |
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xy joined #minetest-delta |
21:01 |
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21:18 |
thexyz |
well |
21:18 |
PilzAdam |
thexyz, what exactly is wrong with that |
21:18 |
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21:19 |
thexyz |
i was just going to ask you the same question |
21:19 |
PilzAdam |
the only thing i see is: "^ The default functions handle regular use cases." |
21:19 |
PilzAdam |
just delete this |
21:19 |
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21:20 |
PilzAdam |
there are no default functions in builtin/item.lua |
21:20 |
PilzAdam |
for on_use |
21:35 |
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xy joined #minetest-delta |
22:27 |
Taoki |
PilzAdam: Probably needs to be done in the default mod, or at least an exception added there |
22:27 |
Taoki |
Unless scripts can have priorities |
22:28 |
PilzAdam |
maybe a bool list update_anim |
23:02 |
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23:56 |
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