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05:00 |
steve____ |
sup |
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11:22 |
Taoki |
Hello. Can anyone give me some advice on an approach in my models code, about another small feature in it I'm trying to finish up? |
11:23 |
Taoki |
Doesn't seem like anyone's around right now so that's why I'm asking first |
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15:12 |
Taoki |
thexyz: Since the other channel is busy, and if I can ask for help again. I only suspect one thing to cause the crash from earlier. In content_cao.cpp, I need to get the ClientActiveObject of an entity that (obviously) also exists on the server (and is a ServerActiveObject). I used this code to do so: http://pastebin.com/SEDm9m96 Perhaps I'm doing that wrong? |
15:13 |
Taoki |
I do so by networking the Id over, as I assume it is the same |
15:13 |
Taoki |
eg: The first player who logs into the server should have ID 1. So using player->getId() on him server-side should return 1. Then using player-getId() to him on the client-side should also return 1. For the next player 2, and so on |
15:14 |
Taoki |
So to recognize the parent in the client for an object, I network its ID and try to get the ActiveClientObject of the same ID there, as in that pastebin. Yet the only logic for why that returns something bad is that it fails. Is there a known reason why? I can't suspect why it would be different |
15:32 |
Taoki |
If anyone else knows feel free to answer please |
16:12 |
Taoki |
thexyz: If you still have time to look at this sometime. I checked and m_attachment_parent is the proper client object of the player (I printed its origin). However, when I use that new function to get the animated mesh node, that mesh node is seen as unexistent. But the player is set to an animated mesh, I checked that clearly. Any idea what it could be? |
16:13 |
Taoki |
scene::IAnimatedMeshSceneNode *parent_mesh = m_attachment_parent->getAnimatedMeshSceneNode(); ---- what I use |
16:14 |
thexyz |
no idea |
16:15 |
Taoki |
ok |
16:16 |
Taoki |
If anyoene else here is good with the code, any feedback would be appreciated |
16:31 |
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17:24 |
PilzAdam |
wheres the 2? https://github.com/PilzAdam/minetest/blob/master/builtin/serialize.lua#L196 |
17:26 |
celeron55 |
2 is overrated |
17:26 |
PilzAdam |
okay |
17:26 |
Kray |
8D |
17:26 |
PilzAdam |
then set #prime = #prime-1 |
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19:15 |
Taoki |
celeron55: Hello. I made some progress on the client attachment code today thanks to thexyz. I still have some problems I can't understand however. Do you have some time to help me debug it and feel like it? |
19:18 |
Taoki |
Unfortunately there are few people who know the code enough to help, most devs are specialized with lua. It's hard to get help on what I don't understand |
19:36 |
toabi |
Two issues remain to build minetest with cmake+xcode on a mac… https://github.com/toabi/minetest/commit/50ece0a18899d64f31e68845892eef3c5aed7a94 |
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