Time |
Nick |
Message |
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10:35 |
celeron55_ |
http://boingboing.net/2012/09/25/eu-working-group-produces-the.html |
10:55 |
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15:03 |
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15:17 |
Mikeonline |
first preview alpha released: https://github.com/codeandfix/node_ownership |
15:22 |
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16:33 |
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16:33 |
Wyvrn |
how to you make a script/mod wait/sleep/pause for a duration? |
16:33 |
PilzAdam |
minetest.after([time], function(params), params) |
16:34 |
Wyvrn |
would that work inside a while loop? |
16:34 |
Wyvrn |
some how... |
16:37 |
Wyvrn |
silly me, figured it out, thanks! |
16:40 |
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16:52 |
Wyvrn |
what about a delay tat delays the entire script? |
16:52 |
PilzAdam |
why do you need it? |
16:52 |
Wyvrn |
I'm trying to adjust gravity |
16:53 |
Wyvrn |
or similar to |
16:53 |
Wyvrn |
messinga round with setpos |
16:53 |
Calinou |
wow, efficient way of doing stuff |
16:53 |
Wyvrn |
I know it's not an efficient way |
16:58 |
Wyvrn |
So to create "hotkeys" or binds you need to edit the source right? and to efficiently bind a player to an object you must edit the source right? |
16:59 |
Wyvrn |
Well this sucks. I hate compiling things. See ya.' |
16:59 |
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20:10 |
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20:10 |
cornernote |
hi |
20:10 |
cornernote |
i am trying to pass an arg to minetest.after() .. like this: |
20:10 |
cornernote |
minetest.after(1, function(my_arg)end, my_arg) |
20:11 |
cornernote |
but it doesnt work |
20:11 |
cornernote |
minetest.after(1, function(my_arg) print(dump(my_arg)) end, my_arg) |
20:36 |
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