Time |
Nick |
Message |
02:33 |
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02:46 |
cy1 |
ok so... under steel sword's groupcaps it says fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, |
02:46 |
cy1 |
maxlevel being 2. |
02:47 |
cy1 |
So player objects have by default fleshy=4. |
02:47 |
cy1 |
1 is very tough, 2 is less, 3 is weak and 4 is weakest. The least time to dig 4, the most damage to 4. |
02:48 |
cy1 |
but in getHitParams when it calls getDigParams, if maxlevel is less than the level being examined, then it says diggable = false. |
02:49 |
cy1 |
so swords cannot dig or attack anything with a fleshy= level of 3 or more. |
02:49 |
cy1 |
but isn't 3 or more worse than 1 or 2? |
02:49 |
cy1 |
why would maxlevel define how you can't hit weaker things? |
02:49 |
cy1 |
And thus, the steel sword cannot hit players, and cannot hurt anyone at all no matter what. |
02:49 |
cy1 |
<_< |
02:49 |
cy1 |
except it can |
02:50 |
cy1 |
so what the fuck |
02:50 |
cy1 |
When I had a mob swinging a sword they had to say maxlevel=4 and {[4]=something,...} to damage anyone. |
02:51 |
cy1 |
even though the sword itself that actually works only says maxlevel=2? |
02:51 |
cy1 |
What am I missing here? |
03:03 |
cy1 |
Ok... so maybe 4 is the strongest and 1 is the weakest. That would actually make sense. |
03:07 |
cy1 |
hm, no 4 is still weakest... |
03:07 |
cy1 |
yet no minlevel... |
03:26 |
cy1 |
oh, so level is not the same as fleshy/choppy/etc |
03:28 |
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03:31 |
cy1 |
so someone with an armor at level=4 could only be hit by a tool with groupcaps maxlevel>=4. Higher level armor means stronger armor... higher maxlevel in groupcaps means the tool can even affect stronger armor... but armor also has a fleshy= |
03:32 |
cy1 |
fleshy=4 is weaker, meaning that tools can chop it better. so for the best armor you want a high... level, but low fleshy/choppy/etc? |
03:34 |
cy1 |
if you have armor with level=4 and fleshy=1, then only tools with groupcaps fleshy maxlevel >=4 can hit you, and they'll hit you with the strength of whatever [1]= in times, the reciprocal of that ofc. |
03:34 |
cy1 |
fleshy=2 means you get hurt more. level=3 means weaker tools hurt you. |
03:35 |
cy1 |
and stronger tools hurt more |
03:35 |
cy1 |
the time for fleshy is divided again by the level difference... |
03:36 |
cy1 |
a tool with fleshy={[4]=0.5,[2]=0.5,maxlevel=4} would hit armor {fleshy=4,level=4} at an 0.5s dig rate, which is 6 damage. |
03:37 |
cy1 |
The same tool hitting {fleshy=4,level=2} would have an 0.5s dig rate, divided by (4-2), or an 0.25s dig rate. 12 damage. |
03:37 |
cy1 |
armor level=1 is triple damage |
03:37 |
cy1 |
but always using the [4] time as a base in the tool's groupcaps, if fleshy=4 |
03:38 |
cy1 |
so if {[4]=0.5,[2]=2.00,maxlevel=4} you'd end up with a 2s dig rate, divided by (4-2) for 1s, or 3 damage. |
03:39 |
cy1 |
which would hit level 2 armor um... for less damage than level 4... |
03:39 |
cy1 |
and dig fleshy blocks (argh!) at level 2 slower than ones at fleshy level 4 armor. |
03:40 |
cy1 |
weird, but that might be it... |
04:48 |
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06:55 |
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07:58 |
celeron55 |
thexyz: prepare for taking up hosting of minetest.net |
08:00 |
celeron55 |
the current host is reorganizing some things that might end up minetest.net not being able to continue with the current plan |
08:01 |
celeron55 |
(mainly due to discontinuing the "cheap enough" hosting) |
08:02 |
VanessaE |
oh my. |
08:05 |
celeron55 |
it's basically turn to a full VPS, which donation money is never going to be enough for |
08:05 |
celeron55 |
+going to |
08:06 |
celeron55 |
in other news, i contacted bookwar somme weeks ago and the domain would seem to be taken care of |
08:06 |
celeron55 |
-m |
08:07 |
VanessaE |
is there a way to fit minetest.net into a shared hosting system somehow? |
08:07 |
VanessaE |
(I guess not) |
08:08 |
celeron55 |
well, guess it could; it'll limit the possibilities quite much though |
08:09 |
celeron55 |
the current site will work as a virtual host just fine |
08:09 |
celeron55 |
(that's how it was set up on my home server) |
08:11 |
celeron55 |
the current host uses some crazy chroot hack to make it kind of a VPS but not quite |
08:11 |
VanessaE |
heh |
08:11 |
VanessaE |
"some crazy chroot hack". I like that :D |
09:25 |
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14:42 |
Mikeonline |
can i just add a new priv string and check it using minetest.get_player_privs(name)["myownkindofstring"] or do i need to register the string first somewhere? |
14:43 |
Mikeonline |
e.g. a list of the "any" priv list or sth else |
14:54 |
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15:08 |
celeron55 |
played around with google trends: http://www.google.com/trends/?q=minetest,+openttd&ctab=0&geo=all&date=all&sort=0 |
15:09 |
celeron55 |
it appears minetest is searched roughly half of the amount that openttd is |
15:09 |
celeron55 |
tried to find a reasonable thing to compare it to 8) |
15:10 |
celeron55 |
(started with something completely different, but then thought about what minetest'd look like) |
15:14 |
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17:14 |
thexyz |
> 1.Russia |
17:14 |
thexyz |
> still no unicode support |
17:15 |
Calinou |
+1, we should have unicode in default game |
17:15 |
Calinou |
angela merkels wants that so bad so that she can write € |
17:16 |
thexyz |
http://minetest.ru/ttf/ttf-25cf3757b29a0397e201a4719788ead3dc76ec94.patch |
17:16 |
Calinou |
nice patch name you have there :> |
17:16 |
thexyz |
yep |
17:17 |
sfan5 |
:D |
17:17 |
thexyz |
+ http://minetest.ru/ttf/font.ttf |
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Topic for #minetest-delta is now minetest-delta – Minetest developers | Logs: http://2pktfkt.de/irc/minetest-delta/ | http://minetest.net/wiki/doku.php?id=patchsets | http://minetest.net/wiki/doku.php?id=dev_index | Elite development channel: #minetest-dev |
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