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IRC log for #minetest-delta, 2012-09-24

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All times shown according to UTC.

Time Nick Message
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02:46 cy1 ok so... under steel sword's groupcaps it says  fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
02:46 cy1 maxlevel being 2.
02:47 cy1 So player objects have by default fleshy=4.
02:47 cy1 1 is very tough, 2 is less, 3 is weak and 4 is weakest. The least time to dig 4, the most damage to 4.
02:48 cy1 but in getHitParams when it calls getDigParams, if maxlevel is less than the level being examined, then it says diggable = false.
02:49 cy1 so swords cannot dig or attack anything with a fleshy= level of 3 or more.
02:49 cy1 but isn't 3 or more worse than 1 or 2?
02:49 cy1 why would maxlevel define how you can't hit weaker things?
02:49 cy1 And thus, the steel sword cannot hit players, and cannot hurt anyone at all no matter what.
02:49 cy1 <_<
02:49 cy1 except it can
02:50 cy1 so what the fuck
02:50 cy1 When I had a mob swinging a sword they had to say maxlevel=4 and {[4]=something,...} to damage anyone.
02:51 cy1 even though the sword itself that actually works only says maxlevel=2?
02:51 cy1 What am I missing here?
03:03 cy1 Ok... so maybe 4 is the strongest and 1 is the weakest. That would actually make sense.
03:07 cy1 hm, no 4 is still weakest...
03:07 cy1 yet no minlevel...
03:26 cy1 oh, so level is not the same as fleshy/choppy/etc
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03:31 cy1 so someone with an armor at level=4 could only be hit by a tool with groupcaps maxlevel>=4. Higher level armor means stronger armor... higher maxlevel in groupcaps means the tool can even affect stronger armor... but armor also has a fleshy=
03:32 cy1 fleshy=4 is weaker, meaning that tools can chop it better. so for the best armor you want a high... level, but low fleshy/choppy/etc?
03:34 cy1 if you have armor with level=4 and fleshy=1, then only tools with groupcaps fleshy maxlevel >=4 can hit you, and they'll hit you with the strength of whatever [1]= in times, the reciprocal of that ofc.
03:34 cy1 fleshy=2 means you get hurt more. level=3 means weaker tools hurt you.
03:35 cy1 and stronger tools hurt more
03:35 cy1 the time for fleshy is divided again by the level difference...
03:36 cy1 a tool with fleshy={[4]=0.5,[2]=0.5,maxlevel=4} would hit armor {fleshy=4,level=4} at an 0.5s dig rate, which is 6 damage.
03:37 cy1 The same tool hitting {fleshy=4,level=2} would have an 0.5s dig rate, divided by (4-2), or an 0.25s dig rate. 12 damage.
03:37 cy1 armor level=1 is triple damage
03:37 cy1 but always using the [4] time as a base in the tool's groupcaps, if fleshy=4
03:38 cy1 so if {[4]=0.5,[2]=2.00,maxlevel=4} you'd end up with a 2s dig rate, divided by (4-2) for 1s, or 3 damage.
03:39 cy1 which would hit level 2 armor um... for less damage than level 4...
03:39 cy1 and dig fleshy blocks (argh!) at level 2 slower than ones at fleshy level 4 armor.
03:40 cy1 weird, but that might be it...
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07:58 celeron55 thexyz: prepare for taking up hosting of minetest.net
08:00 celeron55 the current host is reorganizing some things that might end up minetest.net not being able to continue with the current plan
08:01 celeron55 (mainly due to discontinuing the "cheap enough" hosting)
08:02 VanessaE oh my.
08:05 celeron55 it's basically turn to a full VPS, which donation money is never going to be enough for
08:05 celeron55 +going to
08:06 celeron55 in other news, i contacted bookwar somme weeks ago and the domain would seem to be taken care of
08:06 celeron55 -m
08:07 VanessaE is there a way to fit minetest.net into a shared hosting system somehow?
08:07 VanessaE (I guess not)
08:08 celeron55 well, guess it could; it'll limit the possibilities quite much though
08:09 celeron55 the current site will work as a virtual host just fine
08:09 celeron55 (that's how it was set up on my home server)
08:11 celeron55 the current host uses some crazy chroot hack to make it kind of a VPS but not quite
08:11 VanessaE heh
08:11 VanessaE "some crazy chroot hack".  I like that :D
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14:42 Mikeonline can i just add a new priv string and check it using minetest.get_player_privs(name)["myownkindofstring"] or do i need to register the string first somewhere?
14:43 Mikeonline e.g. a list of the "any" priv list or sth else
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15:08 celeron55 played around with google trends: http://www.google.com/trends/?q=minetest,+openttd&amp;ctab=0&amp;geo=all&amp;date=all&amp;sort=0
15:09 celeron55 it appears minetest is searched roughly half of the amount that openttd is
15:09 celeron55 tried to find a reasonable thing to compare it to 8)
15:10 celeron55 (started with something completely different, but then thought about what minetest'd look like)
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17:14 thexyz > 1.Russia
17:14 thexyz > still no unicode support
17:15 Calinou +1, we should have unicode in default game
17:15 Calinou angela merkels wants that so bad so that she can write €
17:16 thexyz http://minetest.ru/ttf/ttf-25cf3757b29a0397e201a4719788ead3dc76ec94.patch
17:16 Calinou nice patch name you have there :>
17:16 thexyz yep
17:17 sfan5 :D
17:17 thexyz + http://minetest.ru/ttf/font.ttf
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21:01 Topic for #minetest-delta is now minetest-delta – Minetest developers | Logs: http://2pktfkt.de/irc/minetest-delta/ | http://minetest.net/wiki/doku.php?id=patchsets | http://minetest.net/wiki/doku.php?id=dev_index | Elite development channel: #minetest-dev
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