Time |
Nick |
Message |
04:33 |
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14:21 |
thexyz |
OWNSyouAll: what? |
15:21 |
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15:38 |
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15:53 |
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16:01 |
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16:05 |
OWNSyouAll |
thexyz: what is "ObjectRef" is it the player that just joined the server? |
16:05 |
thexyz |
it's player's object |
16:05 |
thexyz |
ObjectRef: Moving things in the game are generally these |
16:05 |
thexyz |
(basically reference to a C++ ServerActiveObject) |
16:05 |
thexyz |
see documentation |
16:06 |
OWNSyouAll |
thexyz: im using https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt is there a better source for the documentation? |
16:06 |
thexyz |
no |
16:09 |
celeron55 |
lua_api.txt is best used with a lot of ctrl+f |
16:11 |
celeron55 |
maybe it'd work better as a html page with a lot of linked topics, but it's intended to be easily viewable and easy to keep up to date |
16:11 |
celeron55 |
anything more complicated than that would be just left to rot |
16:11 |
celeron55 |
because lazy. |
16:12 |
thexyz |
it'd work best as a wiki pages |
16:12 |
thexyz |
but nobody wants to make them |
16:13 |
celeron55 |
wiki pages don't suffice by themselves; there needs to be the absolute minimal and always up-to-date reference in the source repo too |
16:13 |
celeron55 |
anyway, if there was anything else, lua_api.txt could still exist as is because it'd be like 3% of the work |
16:14 |
celeron55 |
but as we know, most of minetest's community just want to draw more new blocks and stuff them down everyone's mouths |
16:15 |
celeron55 |
8) |
16:42 |
OWNSyouAll |
I see there a way to get a players ip using the lua api? |
16:45 |
celeron55 |
no there isn't |
16:45 |
celeron55 |
well lol, i can think of a way 8D |
16:45 |
celeron55 |
ban him, and check the ip from bans.txt 8D |
16:45 |
celeron55 |
(no) |
16:46 |
OWNSyouAll |
celeron55: ah well ok can we please get that in a later build then |
16:47 |
celeron55 |
what'd you do with it? i can't really think of any use |
16:48 |
thexyz |
celeron55: do you look at minetest_game's pool requests (sometimes)? |
16:48 |
celeron55 |
sometimes |
16:48 |
OWNSyouAll |
Well lets say a griefer wants to grief your server so you lookup what the griefer did and ban his username |
16:48 |
OWNSyouAll |
then he just creates another username and griefs again |
16:48 |
OWNSyouAll |
since you didn't ban his ip since the lua api can all get his username |
16:48 |
OWNSyouAll |
can only get his username* |
16:49 |
celeron55 |
the ban system always bans by ip |
16:49 |
celeron55 |
it'll just remember the username too |
16:49 |
celeron55 |
for handyness |
16:50 |
celeron55 |
actually... i don't remember if it bans both |
16:54 |
OWNSyouAll |
celeron55: ya it bans both i just tried |
16:54 |
celeron55 |
banning both on a non-creative server kind of makes a griefer's life hard 8) |
17:01 |
NakedFury |
can we limit blocks to players now? I havent seen but for example: lava and water buckets only for admins, etc |
17:33 |
Calinou |
check privileges when you empty bucket |
17:33 |
Calinou |
if you have "ban", you can empty it |
17:33 |
Calinou |
else, you can't |
17:41 |
VanessaE |
seems to me that explicit privs for each of water and lava buckets is more sensible |
17:41 |
VanessaE |
some regular users can be trusted; why should it be limited only to admins/mods? |
17:42 |
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17:43 |
OldCoder |
I am just passing through ATM but in all seriousness I think it would be nice to add animals that eat griefers |
17:45 |
Calinou |
VanessaE, yeah, or a "bucket" privilege would do |
17:45 |
VanessaE |
perhaps |
17:45 |
Calinou |
let's do it like linux groups: a group for something very small |
17:45 |
Calinou |
we'll have an audio group which allows you to make sounds, video group which allows you to see, craft group which allows you to craft, forward group which allows you to press forward key... |
17:45 |
VanessaE |
haha |
18:07 |
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18:19 |
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18:30 |
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18:34 |
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20:29 |
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20:44 |
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20:45 |
LunaVorax |
Hi |
21:06 |
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21:10 |
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21:10 |
T_A_N_K |
good day, celeron55 and all that are here |
21:11 |
LunaVorax |
Hey T_A_N_K |
21:11 |
LunaVorax |
Not asleep? |
21:11 |
LunaVorax |
Or not living in Europe? |
21:11 |
T_A_N_K |
hello lunavorax, and no, it's only 17:11, could you direct me to the mod api for minetest? |
21:11 |
LunaVorax |
Sorry, I'm not the right person for that job :( |
21:15 |
T_A_N_K |
dang, also i was talking to sfan55 and i heard there was no keep_chunks.loaded() system for entities, i was going to write a train mod for it but it will be difficult as the train will have to simulate the map in the correct time frame without actually being in the position that it's in |
21:17 |
VanessaE |
https://github.com/celeron55/minetest/blob/master/doc/lua_api.txt |
21:17 |
VanessaE |
modding API ^^^ |
21:17 |
T_A_N_K |
thank you very much |
21:19 |
VanessaE |
no prob |
21:23 |
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21:27 |
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OWNSyouAll joined #minetest-delta |
21:28 |
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21:28 |
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21:30 |
T_A_N_K |
what does the server use? does it use ticks like bukkit? |
21:30 |
T_A_N_K |
what is the mesurement of "server time" |
21:35 |
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21:35 |
VanessaE |
not sure |
21:37 |
OWNSyouAll |
T_A_N_K: |
21:37 |
OWNSyouAll |
minetest.register_globalstep(func(dtime)) |
21:37 |
OWNSyouAll |
^ Called every server step, usually interval of 0.05s |
21:39 |
T_A_N_K |
thank you |
21:46 |
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22:46 |
T_A_N_K |
website sql returned this "Fatal error: Out of memory (allocated 1310720) (tried to allocate 77824 bytes) in /srv/www/minetest.net/www/forum/include/functions.php on line 2203" |
22:59 |
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23:42 |
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23:42 |
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23:42 |
donaldr3 |
I had a question about full_punch_interval works |
23:42 |
sudoman |
me too ^ |
23:42 |
donaldr3 |
I've tried changing the value for some tools, but it doesn't seem to have an effect |
23:43 |
sudoman |
is it a type of time resolution that determines the amount of damage that happens every time delta? |
23:44 |
sudoman |
making it extremely high or extremely low seems to have no effect |
23:44 |
T_A_N_K |
OMG |
23:44 |
T_A_N_K |
donalrdr3! |
23:44 |
T_A_N_K |
it's been almost 2 years :D |
23:45 |
donaldr3 |
since what? |
23:45 |
T_A_N_K |
since we talked lol, were you the one who was going to make the rubber mod with me? |
23:45 |
donaldr3 |
oh wow, awesome |
23:45 |
donaldr3 |
I didn't recognize your irc nick |
23:45 |
sudoman |
in one func. within tool.cpp it checks to see if time since last puch is greater than the time spent, another checks to see if it is lower |
23:45 |
T_A_N_K |
yea i have a new one |
23:46 |
sudoman |
T_A_N_K: that was a year ago :) |
23:47 |
T_A_N_K |
yep! |
23:48 |
donaldr3 |
yup, sudoman and I are working on a mod to implement xp now |
23:49 |
sudoman |
^ with jgay |
23:49 |
donaldr3 |
we've already got it so you can accumulate experience points by doing stuff |
23:49 |
donaldr3 |
now we want higher xp levels to be able to do cool stuff, like dig faster |
23:52 |
T_A_N_K |
good! |
23:53 |
T_A_N_K |
you guys will have to rewire all the functions |
23:54 |
T_A_N_K |
make a function that calculates how fast blocks are broken on account of their time, divided by the players xp level or something to recalculate the break time |
23:59 |
donaldr3 |
yeah, we're just trying to understand how the functions work right now |
23:59 |
donaldr3 |
i'm more of a copy-paste artist than a coder, so I'm hopeful we can implement some of this without a total rewrite |