Time |
Nick |
Message |
00:06 |
celeron55 |
you shouldn't necessarily need neither of those; both are included in the minetest source and will be used when global ones don't exist |
00:15 |
Mikeonline |
hm |
00:15 |
Mikeonline |
it didnt work it showed an error and compile did not work |
00:25 |
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00:28 |
VanessaE |
celeron55: filed a bug report on github re: the video glitching. |
01:22 |
celeron55 |
oh dog what done https://github.com/celeron55/minetest/commits/client_requests_blocks_2 |
01:23 |
celeron55 |
by the little testing i've done, it'd seem that makes server idle per-player CPU usage to roughly third of what it has been |
01:24 |
VanessaE |
nice |
02:38 |
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07:14 |
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07:40 |
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09:05 |
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10:26 |
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11:14 |
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11:25 |
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11:25 |
Mikeonline |
re |
11:26 |
Mikeonline |
yesterday my inet crashed celeron55.. |
11:27 |
Mikeonline |
but i still get the error that jthread and sqlite3 isnt found |
11:27 |
Mikeonline |
"CMake Error at CMakeLists.txt:145 (find_package): |
11:27 |
Mikeonline |
Could not find module FindJthread.cmake or a configuration file for package |
11:27 |
Mikeonline |
Jthread. |
11:28 |
Mikeonline |
will these be maked in a row? |
11:28 |
Mikeonline |
i will try now to make them each |
11:31 |
celeron55 |
Mikeonline: that still sounds very odd; i have never heard anyone have such an error |
11:32 |
celeron55 |
make sure you compile it as is described in README.txt |
11:33 |
Mikeonline |
thats what i try |
11:33 |
Mikeonline |
i now have deleted all files and reextracted them again |
11:34 |
Mikeonline |
still the same |
11:34 |
Mikeonline |
the apt-get command didnt work for me because i use centos |
11:42 |
celeron55 |
FindJthread.cmake should be in cmake/Modules/FindJthread.cmake |
11:42 |
celeron55 |
in the source |
11:42 |
celeron55 |
and cmake should find it when you run it for the top-level CMakeLists.txt |
11:42 |
Mikeonline |
its in /minetest/cmake/Modules |
11:43 |
Mikeonline |
its not in /src/.. |
11:43 |
celeron55 |
wut? |
11:43 |
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11:43 |
Mikeonline |
/home/game/mt/minetest/cmake/Modules/*.cmake resides here |
11:43 |
celeron55 |
yes, that is what i said (assuming your "/minetest" is the same as "/src/.." |
11:44 |
Mikeonline |
/home/game/mt/minetest/src is my src |
11:44 |
celeron55 |
yes, and now if you run "cmake ." in /home/game/mt/minetest (or in an another build directory "cmake /home/game/mt/minetest"), it should work |
11:45 |
Mikeonline |
i ran it in /src... |
11:45 |
celeron55 |
i told you to follow the readme |
11:45 |
Mikeonline |
:( |
11:46 |
Mikeonline |
shame on me |
11:46 |
celeron55 |
some fedora guide says you get the required packages by using $ su -c "yum install @development-tools cmake wget irrlicht-devel bzip2-devel libpng-devel libjpeg-turbo-devel libXxf86vm mesa-libGL-devel" |
11:46 |
celeron55 |
those might be the same on centos |
11:47 |
Mikeonline |
i did it by hand |
11:47 |
Mikeonline |
no errors anymore |
11:48 |
Mikeonline |
hm |
11:48 |
Mikeonline |
make shows errors again |
11:48 |
Mikeonline |
/home/game/mt/minetest/src/util/serialize.h:31: Fehler: reference to »u64« is ambiguous |
11:49 |
Mikeonline |
and so on |
11:49 |
sapier |
did you remove the make cache? |
11:49 |
sapier |
cmake cache |
11:50 |
Mikeonline |
cache does not exist |
11:50 |
celeron55 |
ah, that one |
11:50 |
celeron55 |
http://linuxhtpcguide.blogspot.fi/2011/06/howto-install-minetest-c55-on-fedora.html |
11:50 |
celeron55 |
apparently that guide is correct for that too, altough that is for 0.3 |
11:50 |
celeron55 |
see the end of the post |
11:51 |
Mikeonline |
ah |
11:51 |
celeron55 |
actually, common_irrlicht.h is wrong |
11:51 |
Mikeonline |
my error :) |
11:51 |
celeron55 |
it's... irrlichttypes.h or something |
11:51 |
Mikeonline |
is this a fedora bug or a bug in your header file? |
11:51 |
celeron55 |
fedora's irrlicht has a difference to how it is everywhere else |
11:51 |
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11:52 |
celeron55 |
for some reason |
11:52 |
celeron55 |
and that fix can't be reliably automated |
11:54 |
Mikeonline |
the file does not exist |
11:54 |
celeron55 |
hmm wtf, that change is already in there |
11:54 |
Mikeonline |
maybe e3ddbe8 is not the right stable? |
11:54 |
celeron55 |
what version are you even compiling? |
11:55 |
Mikeonline |
0.4 |
11:55 |
Mikeonline |
stable |
11:55 |
sapier |
isn't last stable 0.4.1? |
11:56 |
celeron55 |
Mikeonline: comment out the "typedef uint64_t u64;" line in irrlichttypes.h |
11:56 |
celeron55 |
maybe |
11:56 |
celeron55 |
that's, like, completely nuts... the fix that fixed it for fedora breaks it now :D |
11:57 |
celeron55 |
+on fedora, and on nothing else |
11:57 |
celeron55 |
fedora/centos/whatever they are |
11:57 |
sapier |
:-) do you have any private enemys at fedora? ;-) |
11:58 |
celeron55 |
i don't think so 8) |
11:58 |
celeron55 |
except that they don't like the nyan cat |
11:58 |
celeron55 |
because the copyright is unknown |
11:58 |
celeron55 |
8D |
11:58 |
sapier |
lol |
11:58 |
celeron55 |
afaik they've replaced the textures with something else |
11:59 |
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11:59 |
Mikeonline |
the nyan cat is crazy :P |
12:00 |
Mikeonline |
acutally it makes... 40% ok |
12:00 |
celeron55 |
hmm, or what distro it was... |
12:00 |
Calinou |
relevant: http://c55.me/blog/?p=1274#comments |
12:00 |
Calinou |
last guy "gnudist" |
12:00 |
Calinou |
let me bet 50 mese that he will put a random dummy shit texture |
12:01 |
sapier |
another topic celeron, do you remember the problem with collision handling and animals mod I investigated some days ago? Do you need more information? |
12:01 |
Mikeonline |
but it could be fedora.. fedora is so strict with rights.. |
12:01 |
celeron55 |
Calinou: ah, that must have been it |
12:02 |
celeron55 |
sapier: add it on the github issue list if it already isn't; i can't work on it anytime soon |
12:03 |
sapier |
ok I'll add it |
12:04 |
celeron55 |
in the meantime, put some animals in a box with a bouncy=1 floor and roof and see what happens |
12:04 |
celeron55 |
umm... no bouncy, whatever it was |
12:04 |
Mikeonline |
build target minetest! |
12:04 |
Mikeonline |
celeron55 you know it well - you seem to be the real programmer of minetest ;) |
12:04 |
celeron55 |
ah, it was, but bouncy=100 is what i meant 8) |
12:05 |
celeron55 |
or higher |
12:05 |
sapier |
as far as i figured out problem was that animals always have y-acceleration set to 9.81 ... if dtime by some reason exceeds some value collsion handling will trigger runanway dtimes |
12:06 |
celeron55 |
dunno, but put that guess there |
12:07 |
sapier |
yes I do ... as soon as I reset my github password again :/ |
12:12 |
* Mikeonline |
hugs celeron55: it works :) |
12:13 |
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12:18 |
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12:19 |
Mikeonline |
ah server version is 0.4.1 |
12:41 |
Mikeonline |
what kind of crypt is the priv crypt? |
12:45 |
celeron55 |
wut? |
12:49 |
Mikeonline |
every user can change his password so the should be no need to create the hash manually |
12:51 |
Mikeonline |
+re |
12:52 |
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12:58 |
celeron55 |
i still don't understand what the question is about |
12:58 |
Mikeonline |
the question was how to make a hash by bash |
12:58 |
celeron55 |
hash by hash? |
12:58 |
Mikeonline |
e.g. mkpasswd foo > fe9jt4j4it |
12:59 |
Mikeonline |
by bash |
12:59 |
celeron55 |
ah, you want to generate a password hash by yourself |
12:59 |
Mikeonline |
yes |
12:59 |
celeron55 |
the hashes are (as of now) sha1(username+password) |
12:59 |
Mikeonline |
another thing: is it possible to set creative mode for just priv players? |
12:59 |
celeron55 |
in base64 i think |
12:59 |
Mikeonline |
ah |
13:00 |
Mikeonline |
a bit salted |
13:00 |
celeron55 |
barely enough... i need to improve that at some point |
13:01 |
Mikeonline |
yes maybe |
13:01 |
Mikeonline |
but anyway you already did a great job |
13:01 |
Mikeonline |
i love this game |
13:01 |
Mikeonline |
i didnt had so much fun with a computer game since i was a child :D |
13:06 |
Mikeonline |
OMG the tree grows fast :) |
13:07 |
Mikeonline |
is there also a working train? |
13:10 |
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13:17 |
thexyz |
Mikeonline: hashed = base64.b64encode(hashlib.sha1("%s%s" % (name, password)).digest())[:-1] |
13:25 |
celeron55 |
sounds like python |
13:25 |
celeron55 |
8) |
14:39 |
Mikeonline |
rhx thexyz |
14:40 |
Mikeonline |
this is a hard day. its sunny and i need to ride my bike in the nature, but iam looking forward to play minetest :) |
14:40 |
Mikeonline |
-r+t |
14:47 |
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15:08 |
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15:35 |
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16:14 |
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17:34 |
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17:59 |
Mikeonline |
one thing about UDP security of the server: |
18:00 |
Mikeonline |
keyword: UDP Amplification |
18:01 |
Mikeonline |
if you send a small packet to the server with a fake IP address and the server will respond with a huge packet, it could be abused. |
18:01 |
Mikeonline |
this is a common attack used on some quake engine games over udp (getstatus bug) |
18:01 |
Mikeonline |
so many high bandwith servers flood e.g. fbi.gov |
18:01 |
Mikeonline |
just to keep in mind.. |
18:02 |
Mikeonline |
dont know if minetest is vuln |
18:02 |
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18:09 |
celeron55 |
Mikeonline: i am not sure; that kind of thing is easy to stop by some flood control and checking if the client actually seeing and handling the data that the server gives |
18:10 |
celeron55 |
maybe some kind of a challenge-response thing should be added to the initiation of a connection that is cheap for the server but heavy for the client |
18:10 |
celeron55 |
a small reverse sha1 for example 8) |
18:41 |
Mikeonline |
sounds good but the server needs to handle a session that someone from socket x is connecting e.g. client-ip:clientport/udp |
18:45 |
celeron55 |
yes it does handle "sessions" |
19:01 |
Mikeonline |
good |
19:01 |
Mikeonline |
got to eat |
19:24 |
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19:53 |
Mikeonline |
n8 |
19:53 |
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19:55 |
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20:21 |
sapier |
is there a way to remove a sound generator from a world? |
20:22 |
sapier |
I've been driving cart now i get the cart sound endlesly I've even removed all rails |
20:37 |
celeron55 |
depends on the kind of sound |
20:38 |
celeron55 |
if it's a sound that is not connected to any object, then no, if you don't know the handle of it; otherwise kill the object |
20:38 |
celeron55 |
in any case, server restart will do it, and in some cases client restart might do it |
20:51 |
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