Time |
Nick |
Message |
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* MiJyn |
is away: Gone phishing |
07:23 |
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09:30 |
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09:31 |
rubenwardy |
hi... |
09:32 |
VanessaE |
hi |
09:35 |
rubenwardy |
About the lackkings of the mod forum, do you think that my idea would fit it? www.tinyurl.com/mtmdfrm |
09:35 |
VanessaE |
well, |
09:35 |
VanessaE |
considering I'm one of the mods there... |
09:36 |
VanessaE |
the website is a good idea but your demo doesn't really show much without a *lot* more mods |
09:36 |
rubenwardy |
ok |
09:37 |
VanessaE |
in the list of mods you should show the license |
09:37 |
VanessaE |
for each mod |
09:37 |
VanessaE |
plus, |
09:37 |
VanessaE |
you need to absolutely make sure you're up-to-date - mesecons for example is evolving rapidly |
09:38 |
VanessaE |
you also need to link back to the forum posts for each mod |
09:38 |
VanessaE |
that's where they're maintained after all. |
09:38 |
rubenwardy |
mesecons links to the zipball github, it is just the version number that is wrong. |
09:38 |
rubenwardy |
ok, all easy to implement |
09:38 |
VanessaE |
and if there's a website associated with a mod, it would be a good idea to add a link to that too |
09:39 |
rubenwardy |
The descriptions will use BBCode |
09:40 |
VanessaE |
also, |
09:40 |
VanessaE |
there are no mods for 0.3 or "older". |
09:41 |
VanessaE |
you can remove the last two lines. |
09:41 |
VanessaE |
mods didn't become possible until 0.4-dev |
09:42 |
rubenwardy |
were texture packs possible at 0.3 and b4? |
09:42 |
VanessaE |
yes |
09:43 |
VanessaE |
snd besides, you didn't list mine yet ;) |
09:43 |
VanessaE |
and* |
09:44 |
rubenwardy |
lol |
09:47 |
rubenwardy |
the ultimate goal is a replacement for the mod releases forum |
09:48 |
VanessaE |
well at best it might supplement it |
09:48 |
VanessaE |
but it won't replace it |
09:48 |
rubenwardy |
i know |
09:48 |
VanessaE |
there is far too much information in the releases and modding general forums to be just up and replaced. |
10:15 |
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10:48 |
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10:51 |
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10:52 |
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10:52 |
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11:03 |
rubenwardy |
VanessaE, http://multa.bugs3.com/minetest/forum/viewmod.php?id=6 -- added it :) |
11:03 |
VanessaE |
heh |
11:04 |
VanessaE |
where's the download link, and the link back to the forum? |
11:04 |
VanessaE |
you kinda need those :-) |
11:04 |
rubenwardy |
Doing that now |
11:04 |
rubenwardy |
forum is done, link to download is in database |
11:06 |
rubenwardy |
download link done |
11:07 |
VanessaE |
cool |
11:07 |
rubenwardy |
adding screenshots now... |
11:10 |
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11:10 |
rubenwardy |
VanessaE, can you copy+paste the edit code in the screenshot section? There a lot of screenshots for me to to individually |
11:12 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_3595720546.png |
11:12 |
VanessaE |
maybe you mean this? |
11:13 |
rubenwardy |
the bbcode from the post |
11:13 |
VanessaE |
http://pastebin.com/WpeaLhsf |
11:15 |
rubenwardy |
thank you |
11:15 |
VanessaE |
no prob |
11:17 |
VanessaE |
you *might* want to scale that picture down... :-) |
11:18 |
rubenwardy |
justing done that |
11:18 |
rubenwardy |
all done |
11:18 |
rubenwardy |
*just done that |
11:21 |
rubenwardy |
I am surprized that amount of text did not blow up the database... |
11:21 |
* VanessaE |
always writes epic mods :-) |
11:23 |
Calinou |
lol, !ops has been triggered in #ubuntu, someone is spamming a youtube link |
11:23 |
Calinou |
it's funny how people keep replying to spam |
11:24 |
VanessaE |
heh |
11:26 |
rubenwardy |
ikr |
11:27 |
rubenwardy |
6 mods in the database now... lets add some more |
11:27 |
VanessaE |
animated torches :-) |
11:27 |
VanessaE |
more ores too |
11:28 |
VanessaE |
meh, just go scrape the Mod Releases forum :-) |
11:32 |
rubenwardy |
http://multa.bugs3.com/minetest/forum/viewmod.php?id=7 :( |
11:33 |
rubenwardy |
* :) |
11:35 |
VanessaE |
\o/ |
11:35 |
VanessaE |
I should produce a GIF animation of one of the higher-resolution versions of that torch |
11:44 |
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11:44 |
rubenwardy |
back again... |
11:45 |
VanessaE |
wb |
11:52 |
rubenwardy |
Moreores done: http://multa.bugs3.com/minetest/forum/viewmod.php?id=8 |
11:54 |
VanessaE |
wish c55 would just fricken start adding some of these mods to the default game |
11:54 |
VanessaE |
more ores, more blocks, animated torches, etc etc etc |
11:55 |
VanessaE |
all the light-weight stuff |
11:56 |
rubenwardy |
ikr |
11:56 |
rubenwardy |
Added two new categories: biomes, enviroment |
12:06 |
rubenwardy |
Added Snow Biomes: http://multa.bugs3.com/minetest/forum/viewmod.php?id=9 |
12:07 |
rubenwardy |
^ I should proberly stop posting these ^ |
12:37 |
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12:55 |
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12:58 |
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12:59 |
sapier |
hello is can anyone tell me how to enable profiling in minetest? |
13:00 |
VanessaE |
F5 |
13:00 |
VanessaE |
at least all the built-in stuff is accessible from ther,e and D6 I think |
13:00 |
VanessaE |
GAH |
13:00 |
VanessaE |
at least all the built-in stuff is accessible from there and F6 I think |
13:01 |
VanessaE |
looking for CPU bugs in animals? |
13:01 |
sapier |
yes but Its really strange |
13:02 |
sapier |
looks like animals does something that makes minetest core do something really strange |
13:02 |
VanessaE |
maybe that new wield -> nodebox entity thing you're doing? |
13:02 |
thexyz |
sapier: http://minetest.ru/wiki/script_api:profiler |
13:02 |
thexyz |
just googletranslate this page |
13:02 |
thexyz |
and ask me if you can't understand something then |
13:03 |
sapier |
I've already git luatrace running bit it doesn't seem to be in lua only |
13:04 |
sapier |
sometimes minetests emerge thread isn't able to send map information to client |
13:04 |
sapier |
problem gets worse if you only have a single core server |
13:05 |
thexyz |
animals + latest minetest combination just hangs my server after 5-10 min |
13:05 |
thexyz |
so minetest eats 100% cpu |
13:05 |
thexyz |
and lags like hell |
13:06 |
sapier |
it's same to me but I don't really know why ... I've fixed lots of possible issues by now but none really fixed the problem completely |
13:07 |
sapier |
my current hypothesis is that in some cases an animals entity gets somewhere where it shouldn't be thus causing minetest to do something really bad |
13:09 |
sapier |
I've already debugged minetest core I've only discovered emerge thread not beeing able to run because collision handling |
13:12 |
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13:15 |
sapier |
another question is there a fix for disortet item images? i've already disabled atlas but still got out of memory messages? |
13:40 |
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13:42 |
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13:54 |
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14:18 |
rubenwardy |
Should the database include texture packs? Texture Packs also have the same problem. |
14:19 |
VanessaE |
absolutely |
14:19 |
rubenwardy |
Ok |
14:19 |
rubenwardy |
There are 11 mods and a search box now... |
14:36 |
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14:41 |
rubenwardy |
Testing the add mod form for users to add there own mods.... |
14:42 |
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15:17 |
VanessaE |
rubenwardy: you're being paged. |
15:17 |
rubenwardy |
? |
15:18 |
rubenwardy |
what do you mean? |
15:18 |
VanessaE |
in #minetest |
15:19 |
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15:19 |
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15:20 |
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15:21 |
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15:21 |
rubenwardy |
What is "being paged" |
15:22 |
rubenwardy |
VenessaE |
15:22 |
rubenwardy |
VanessaE |
15:22 |
VanessaE |
ruben, what happened to the road out front of your house in redcrab:30401? |
15:22 |
VanessaE |
"being paged" meaning someone's trying to talk to you in #minetest |
15:23 |
rubenwardy |
ok |
15:25 |
rubenwardy |
there was a lava grief |
15:25 |
VanessaE |
worse |
15:25 |
VanessaE |
go online to your Mese house near the Eiffel tower |
15:25 |
rubenwardy |
VanessaE, it was obvously a hacked client |
15:25 |
VanessaE |
no |
15:25 |
VanessaE |
take a look at this over here. |
15:26 |
VanessaE |
this is newly-generated land replacing players' constructions. |
15:26 |
VanessaE |
hrm, didn't know c55 was even in here |
15:26 |
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15:27 |
VanessaE |
hey celeron. glad you came back to -delta. |
15:41 |
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15:55 |
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17:21 |
rubenwardy |
celeron55, what library does Minetest use? RakNet, IrrNet or other? |
17:21 |
rubenwardy |
for networking |
17:22 |
Anchakor |
Calinou: |
17:22 |
Anchakor |
oops |
17:23 |
Calinou |
thank you for this highlight |
17:23 |
Calinou |
:) |
17:23 |
Anchakor |
you are the star of the hor |
17:23 |
Anchakor |
hour |
17:24 |
Anchakor |
rubenwardy: afaik it doesn't use any model networking library, just small abstraction above sockets |
17:24 |
Anchakor |
which afair is what irrnet is, but don't remember if minetest uses that |
17:25 |
Calinou |
iirc it doesn't. not sure though |
17:25 |
Calinou |
grep is your friend :) |
17:25 |
rubenwardy |
IrrNet is a networking library, built for irrlicht |
17:26 |
Anchakor |
100% Enet isn't used |
17:26 |
saschaheylik |
i think we're using some bsdsockets implementation |
17:26 |
saschaheylik |
nothing complex |
17:26 |
Anchakor |
yeah |
17:26 |
rubenwardy |
thanks |
17:27 |
saschaheylik |
np |
17:29 |
saschaheylik |
its a piece of code (socket.cpp) that's licensed to celeron which uses either winsocks on windows <winsock2.h> or <sys/socket.h> on linux |
17:30 |
saschaheylik |
it may or may not be "inspired" by something else |
17:30 |
saschaheylik |
its just about 400 lines |
17:31 |
saschaheylik |
thats what i can tell you from looking at the cod |
17:31 |
saschaheylik |
e |
17:34 |
rubenwardy |
thanks again |
19:02 |
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19:14 |
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19:27 |
VanessaE |
celeron55: how does one change an existing entity so that it won't collide with anything? |
19:28 |
VanessaE |
(say an entity that's spawned off of default:cobble) |
19:45 |
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