Time |
Nick |
Message |
00:24 |
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02:06 |
* mrtux |
is away: Going to play Minetest |
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13:04 |
jbooker |
hi all, anyone around? |
13:33 |
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14:27 |
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14:57 |
Anchakor2 |
damn, those olympic games have the worst game design - total grind, almost no skill or knowledge required |
14:59 |
sfan5 |
lol |
15:08 |
Calinou |
lol |
15:09 |
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17:01 |
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17:04 |
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17:05 |
Mallot1 |
hello i |
17:05 |
Mallot1 |
need serious help |
17:05 |
sfan5_ |
what can i do for you? |
17:06 |
Mallot1 |
well |
17:06 |
Mallot1 |
igot |
17:06 |
Mallot1 |
BANNED |
17:06 |
sfan5_ |
by me |
17:06 |
Mallot1 |
n |
17:06 |
Mallot1 |
no |
17:06 |
Mallot1 |
by |
17:06 |
Mallot1 |
segfault22 |
17:06 |
sfan5_ |
umm, he can't ban you |
17:06 |
Mallot1 |
i just posted my fork |
17:07 |
Mallot1 |
oh |
17:07 |
Mallot1 |
i dont know |
17:07 |
Mallot1 |
mYBE |
17:07 |
Mallot1 |
SPOTS |
17:08 |
Mallot1 |
this is the post |
17:08 |
Mallot1 |
STOP DELETING MY POST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SERIOUSLY! PLZ STOP! the Editionx version runs with no lag. i edited the players texture and added cartoonish and realistic textures. i dont know how to post images. i will post the game in about 30 minites stay tuned. Minetest Mallot1 edition |
17:08 |
sfan5_ |
too much caps |
17:09 |
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17:09 |
sfan5_ |
i deleted the post because "STOP DELETING MY POST!![...]! SERIOUSLY! PLZ STOP!" was there |
17:09 |
Mallot1 |
withut the caps |
17:09 |
Mallot1 |
srry |
17:09 |
Mallot1 |
i didnt put that there until |
17:10 |
Mallot1 |
the 5 repost |
17:10 |
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Calinou joined #minetest-delta |
17:11 |
Mallot1 |
i wrote this the first time the Editionx version runs with no lag. i edited the players texture and added cartoonish and realistic textures. i dont know how to post images. i will post the game in about 30 minites stay tuned. Minetest Mallot1 edition 0.0.1 : htt |
17:11 |
Mallot1 |
heres the links |
17:12 |
sfan5 |
i didn't delete the first post |
17:12 |
Mallot1 |
Minetest Mallot1 edition 0.0.1 : http://www.mediafire.com/?osdq53o2r5s7lpj |
17:12 |
Mallot1 |
oh ok |
17:12 |
Mallot1 |
oh |
17:12 |
sfan5 |
what should i do with the link? |
17:13 |
Mallot1 |
they said i post twice |
17:13 |
Mallot1 |
its just the link |
17:13 |
Mallot1 |
no reason |
17:13 |
Mallot1 |
the first post |
17:13 |
Mallot1 |
the links were broken |
17:14 |
Mallot1 |
second time i fixed them and it posted twice |
17:14 |
Calinou |
Mallot1, -_- |
17:14 |
Mallot1 |
third time you deleted and banned me |
17:14 |
Calinou |
seriously |
17:14 |
Calinou |
stop with your so-called "fork" |
17:14 |
Mallot1 |
yes |
17:14 |
Mallot1 |
? |
17:15 |
Mallot1 |
why |
17:15 |
Calinou |
if you only change the textures, it is /not/ a fork |
17:15 |
Calinou |
release it as a texture pack |
17:15 |
Mallot1 |
oh |
17:15 |
Calinou |
not a fork |
17:15 |
Mallot1 |
ok |
17:15 |
Calinou |
put your textures in a "textures/all" folder |
17:15 |
Mallot1 |
i didnt know |
17:15 |
Mallot1 |
what to call it |
17:15 |
Mallot1 |
ok |
17:15 |
Mallot1 |
can i keep |
17:16 |
Calinou |
eg:http://paste.ubuntu.com/1138136/ |
17:16 |
Calinou |
http://paste.ubuntu.com/1138136/ |
17:16 |
Calinou |
erm |
17:16 |
Mallot1 |
the other stuff |
17:16 |
Calinou |
^ how you should structure it |
17:16 |
Calinou |
in this case, compress the "textures" folder in .zip format |
17:16 |
Calinou |
then upload it to a site like http://ompldr.org |
17:16 |
Mallot1 |
i use pixlr.com |
17:16 |
Calinou |
-_- |
17:16 |
Calinou |
you said you use mediafire |
17:16 |
Calinou |
but apparently you don't use it correctly |
17:16 |
Mallot1 |
i do |
17:16 |
Calinou |
if you want simple uploading stick to ompldr |
17:16 |
Mallot1 |
i use pixlr |
17:17 |
Mallot1 |
for |
17:17 |
Mallot1 |
the editing |
17:17 |
Calinou |
don't use enter as punctuation on IRDC |
17:17 |
Mallot1 |
of textures |
17:17 |
Calinou |
IRC* |
17:17 |
Mallot1 |
ok srry |
17:17 |
Mallot1 |
how do i use images |
17:18 |
Mallot1 |
on the forum page |
17:19 |
Mallot1 |
hello |
17:19 |
Mallot1 |
ping me |
17:19 |
Calinou |
http://imgur.com |
17:19 |
Calinou |
^ upload them here |
17:19 |
Calinou |
then paste the direct link in [img] tags |
17:19 |
Calinou |
eg: [img]htttp://i.imgur.com/12345.jpg[/img] |
17:20 |
Mallot1 |
thx |
17:20 |
Mallot1 |
am i banned forever |
17:21 |
Mallot1 |
i made a nother acount on the forums to apologize |
17:21 |
Mallot1 |
and i got banned again |
17:21 |
Mallot1 |
im so frustrated |
17:21 |
Mallot1 |
brb |
17:24 |
sfan5 |
its better if you can read |
17:27 |
Mallot1 |
what |
17:27 |
sfan5 |
"2 day ban for: insunting other users, massive use of caps" |
17:28 |
darkrose |
and random line breaks |
17:28 |
Mallot1 |
i did buy |
17:28 |
Mallot1 |
i did read |
17:29 |
Mallot1 |
but you said i wasnt you |
17:29 |
Mallot1 |
i got banned for double accounts |
17:30 |
Calinou |
I didn't ban you |
17:31 |
Calinou |
probably some other moderator |
17:31 |
Mallot1 |
sfan said he did |
17:31 |
Calinou |
next time... be mature, don't insult other users |
17:31 |
Calinou |
and keep in mind there's an "edit" button to edit your posts - do not create duplicate topics |
17:32 |
Mallot1 |
i get bannned everyday for pity caps double accounts |
17:32 |
Mallot1 |
oh yeah thx i forgot |
17:33 |
sfan5 |
Mallot1: if you're banned don't make another account |
17:33 |
Calinou |
ban evasion can get you a much longer ban |
17:33 |
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cisoun joined #minetest-delta |
17:33 |
sfan5 |
yep |
17:33 |
Calinou |
I usually don't permaban people who ban evade, but they get at least one month |
17:33 |
Calinou |
permabans are a very bad idea |
17:33 |
Mallot1 |
i was trying to appologize |
17:34 |
Mallot1 |
); |
17:34 |
Mallot1 |
im soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo bummed |
17:35 |
Calinou |
don't repeat characters on IRC... and don't use enter as punctuation |
17:39 |
Mallot1 |
what do you mean by dont use enter as punctuation |
17:40 |
Calinou |
don't use the "enter" key as punctuation. use "," instead or ";" or "-" |
17:40 |
Mallot1 |
ok |
17:41 |
Mallot1 |
well i there something i can do to get unbanned |
17:44 |
sfan5 |
Mallot1: wait |
17:45 |
Mallot1 |
ok |
17:45 |
Mallot1 |
wait |
17:45 |
Mallot1 |
as in i can only do that, or wait as in hold on ill tell you |
17:49 |
Mallot1 |
i finished the texture pack |
17:53 |
Mallot1 |
heres the texture pack |
17:53 |
Mallot1 |
http://www.mediafire.com/?ucyohpgov5wy2a2 |
17:53 |
Mallot1 |
heres the screenshots |
17:53 |
Mallot1 |
http://imgur.com/a/DBNn3#0 |
17:54 |
Calinou |
to be honest, it looks like shit |
17:54 |
Calinou |
(yes) |
17:54 |
Calinou |
I'm not saying that to offend you, at all |
17:54 |
Mallot1 |
hello? |
17:55 |
Calinou |
your textures are PLAIN COLORS which is basically VERY bad |
17:55 |
Mallot1 |
sad ace |
17:55 |
Mallot1 |
no |
17:55 |
Calinou |
you didn't even made a complete pack. you didn't change the cobblestone |
17:55 |
Mallot1 |
look at the sand |
17:55 |
Calinou |
a complete pack: at least with full default mod support |
17:55 |
Mallot1 |
its a first versiion |
17:55 |
Calinou |
your pack is for 0.3.1. pretty much everyone is on 0.4 |
17:56 |
Calinou |
consider making a 0.4 version (you can keep a 0.3 version too) |
17:56 |
Mallot1 |
i cant find the new textures of 0. |
17:56 |
Calinou |
your dirt is the default dirt texture. |
17:56 |
Calinou |
your sand too |
17:56 |
Mallot1 |
0. |
17:56 |
Calinou |
your grass side doesn't blend well at all with the dirt. and it's plain colors, like leaves |
17:56 |
Mallot1 |
what are you lookin at |
17:56 |
Calinou |
you actually edited FOUR textures |
17:57 |
Calinou |
this is not a texture pack |
17:57 |
Mallot1 |
i edited at least 10 |
17:57 |
Calinou |
please, FINISH your texture pack (don't use paint too. use GIMP, as it supports transparency) |
17:57 |
Mallot1 |
I DELETED GIMP YESTERDAY |
17:57 |
Calinou |
really unfinished texture packs are not accepted on the forum; they have to be at least 60%-ish complete (at least most block textures for the default mod) |
17:57 |
Calinou |
why? |
17:58 |
Mallot1 |
srry caps |
17:58 |
Mallot1 |
because i didnt know how to use it |
18:00 |
Mallot1 |
http://www.mediafire.com/?775gxbu9u69gctj |
18:00 |
Calinou |
google is your friend |
18:00 |
Mallot1 |
lol |
18:00 |
Mallot1 |
i did use google to find textures |
18:01 |
Mallot1 |
and to go on http://www.pixlr.com |
18:02 |
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18:02 |
Mallot1 |
and the speeder |
18:03 |
Calinou |
you know using google to find textures can get you into court? |
18:03 |
Calinou |
you have to respect copyrights, licenses and stuff like that |
18:03 |
Calinou |
make sure you have the permission to use the textures; it is usually stated somewhere |
18:03 |
Mallot1 |
ooh noooooooooh no |
18:04 |
Mallot1 |
well heres the game speeer |
18:04 |
Mallot1 |
http://www.mediafire.com/?aocbr3ab5n73xo1 |
18:05 |
Mallot1 |
well ill stick to playing minetest |
18:05 |
Mallot1 |
i was just sad when everyone started hating me |
18:06 |
Mallot1 |
well do you know how to make a port |
18:06 |
Calinou |
what do you mean by "how to make a port"? |
18:06 |
Calinou |
porting your pack to 0.4 is easy; you have to rename files around accordingly, most of the time by adding a "default_" prefix |
18:07 |
Calinou |
default_dirt.png, default_stone.png, default_grass.png and so on |
18:07 |
Mallot1 |
in a pc so people can join your server |
18:07 |
Mallot1 |
im sorry im bugging you so much |
18:08 |
Mallot1 |
you are the NICEST person i talked to in the past 2 weeks |
18:09 |
Calinou |
lol, sarcasm |
18:09 |
Mallot1 |
no im serious |
18:09 |
Calinou |
Mallot1, opening your ports can pose some security risks too, don't forget |
18:09 |
Mallot1 |
ok |
18:09 |
Calinou |
search on google? |
18:09 |
Mallot1 |
yeah |
18:09 |
Calinou |
(the default port you have to open is 30000, in UDP) |
18:10 |
Calinou |
http://portforward.com < check this too |
18:22 |
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18:22 |
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neko259 joined #minetest-delta |
18:24 |
Mallot1 |
hi |
18:24 |
ecube |
hi |
18:25 |
Mallot1 |
anyone here |
18:25 |
Mallot1 |
oh hi |
18:25 |
Mallot1 |
how do you make a servver |
18:25 |
Mallot1 |
or a port |
18:25 |
sfan5 |
http://minetest.net/forum/viewtopic.php?id=1037 |
18:26 |
Mallot1 |
im banned |
18:26 |
Mallot1 |
remember |
18:28 |
Mallot1 |
how do you make a servver |
18:28 |
Mallot1 |
or a port |
18:31 |
Mallot1 |
hello |
18:31 |
Mallot1 |
hello |
18:31 |
Mallot1 |
helloooooo |
18:39 |
ecube |
hi |
18:39 |
Mallot1 |
hi |
18:39 |
Mallot1 |
how do you make a server |
18:41 |
|
sfan5 joined #minetest-delta |
18:41 |
Mallot1 |
hi |
18:50 |
* VanessaE |
peeks in |
18:50 |
sfan5 |
hi VanessaE |
18:51 |
VanessaE |
hey |
18:54 |
ecube |
hi |
18:54 |
VanessaE |
hey ecube |
18:55 |
Mallot1 |
hi v |
19:05 |
Mallot1 |
hi |
19:06 |
|
MiJyn joined #minetest-delta |
19:07 |
Mallot1 |
hi |
19:12 |
VanessaE |
thexyz: youhere? |
19:15 |
thexyz |
yes |
19:16 |
VanessaE |
oh sure, right after I post on the forum ;-) |
19:16 |
Mallot1 |
nhi |
19:16 |
ecube |
why 7 lines instead of 8? |
19:16 |
Mallot1 |
hi |
19:16 |
VanessaE |
re: the signs mod you did -- Beautiful! I'm curious though - the texture glitch aside, would it be logical to make this override the default signs (i.e. with the ":" prefix in front of the node name in your register_node call)? |
19:16 |
Mallot1 |
hi |
19:16 |
ecube |
nvm |
19:17 |
thexyz |
VanessaE: i'm too lazy now to make my mod convert default signs to new ones |
19:17 |
VanessaE |
no need |
19:18 |
thexyz |
maybe someday.. |
19:18 |
VanessaE |
just put ":" in front of your node name. |
19:18 |
thexyz |
what about placed signs? |
19:18 |
VanessaE |
the game will auto-insert yours in place of the default |
19:18 |
VanessaE |
like I did with animated torches |
19:18 |
thexyz |
text will disappear |
19:18 |
VanessaE |
different field? |
19:18 |
thexyz |
i use 7 fields :) |
19:19 |
VanessaE |
heh |
19:19 |
thexyz |
called line[1-7] |
19:19 |
VanessaE |
could I talk you into doing it anyway? ;-) |
19:20 |
VanessaE |
(that is, making your mod read the default field if the others aren't set) |
19:20 |
thexyz |
better to make it split default sign's text into several lines |
19:20 |
VanessaE |
yes |
19:21 |
VanessaE |
I was planning on making a 'yard sign' mod to go with the default |
19:21 |
VanessaE |
now it seems I'll need to base it off your code :D |
19:21 |
VanessaE |
(you know, like wall signs, but sticking up out of the ground in the middle of the node) |
19:22 |
thexyz |
like minecraft ones? |
19:23 |
VanessaE |
similar yeah |
19:24 |
thexyz |
that'd be har |
19:24 |
VanessaE |
I actually got the idea not from minecraft directly but from one of the textures in calinou's conversion of misa's tex pack |
19:24 |
thexyz |
+d |
19:24 |
VanessaE |
well without printed text it would be simple |
19:24 |
VanessaE |
with, that's a different matter |
19:24 |
VanessaE |
how did you DO that anyway? |
19:25 |
thexyz |
https://github.com/xyzz/minetest-mods/blob/master/signs/init.lua |
19:25 |
thexyz |
using [combine modifier |
19:25 |
thexyz |
like in painting mod |
19:25 |
thexyz |
maybe i'll implement 'yard signs' |
19:26 |
Mallot1 |
hi |
19:26 |
VanessaE |
cool |
19:27 |
* VanessaE |
looks at the .lua |
19:27 |
VanessaE |
so you render the text into a flat 'sprite' image and overlay it. |
19:28 |
VanessaE |
crafty. |
19:28 |
thexyz |
yes |
19:28 |
thexyz |
there seems to be no other sane way |
19:29 |
VanessaE |
hey, whatever works |
19:29 |
thexyz |
it also should support unicode |
19:30 |
thexyz |
unlike minetest :) |
19:30 |
sfan5 |
oh, nice |
19:30 |
Mallot1 |
hi hi hi hi |
19:30 |
thexyz |
some subset of unicode, though |
19:30 |
Mallot1 |
hi i |
19:30 |
Mallot1 |
hi |
19:31 |
thexyz |
but it worked quite well with valkatr's utf patch |
19:33 |
VanessaE |
thexyz: this is a wonderful mod - people have wanted signs with real, visible text for ages :-) |
19:34 |
VanessaE |
Would you mind making it use a custom texture instead of the game's default wood texture? |
19:34 |
VanessaE |
I'd like to support it in my texture pack but using the default wood paneling would look weird. |
19:34 |
thexyz |
do you have better one? |
19:34 |
VanessaE |
oh sure |
19:35 |
VanessaE |
https://raw.github.com/VanessaE/512px-realistic-textures/master/Vanessa_512HD/default_sign_wall.png |
19:35 |
VanessaE |
I will remove the "SIGN!" text from my work file and scale it down to 16px |
19:35 |
thexyz |
what about 16×16 one? |
19:36 |
thexyz |
that seems to be too dark |
19:37 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/default_sign.png |
19:37 |
VanessaE |
perfect. :-) |
19:37 |
thexyz |
did you try it in game? |
19:38 |
VanessaE |
On regular signs, that big one actually looks good. This one ^^ I just now made, haven't put it to practice yet. |
19:39 |
VanessaE |
it probably needs worked on to fit your sign's dimensions |
19:41 |
VanessaE |
might be sufficient to do...this: |
19:41 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/default_sign2.png |
19:41 |
VanessaE |
cropped the big one to size, scaled to 16x16 without keeping the aspect, lightned the edges. |
19:42 |
VanessaE |
lightened* |
19:45 |
* VanessaE |
gives it a try with the new texture |
19:46 |
VanessaE |
looks good! |
19:47 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_216821816.png |
19:55 |
|
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19:58 |
VanessaE |
thexyz: *poke* |
19:58 |
VanessaE |
looks okay with the 512px equivalent, though I need to render a good font to go with it |
19:59 |
thexyz |
i don't really like its color |
19:59 |
VanessaE |
aw :( |
20:01 |
VanessaE |
what would you rather have for a base color? |
20:02 |
VanessaE |
default_wood.png really doesn't look too attractive when used for a sign :-. |
20:02 |
VanessaE |
:-/ |
20:03 |
thexyz |
current one seems good for me, except it's not solid enough |
20:04 |
thexyz |
minecraft signs are good too |
20:06 |
VanessaE |
working... |
20:12 |
VanessaE |
ok, re-tinted and lightened. |
20:12 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_218386821.png |
20:13 |
VanessaE |
thexyz: ^^ |
20:13 |
VanessaE |
that's about the limit of the lightness of the sign, since the game has no proper lighting model on nodeboxes. |
20:13 |
thexyz |
this one is definetly better |
20:14 |
thexyz |
but... |
20:14 |
VanessaE |
but? |
20:15 |
thexyz |
shouldn't wood has some stripes? |
20:15 |
thexyz |
for example, minecraft sign http://www.minecraftserver.com/wp-content/uploads/2010/10/signcolours.png |
20:16 |
thexyz |
default_wood is nice except its stripes are too dark |
20:16 |
thexyz |
maybe not too dark but too contrast |
20:16 |
VanessaE |
imho, |
20:16 |
VanessaE |
a sign shouldn't have stripes |
20:16 |
VanessaE |
in the real world they almost never do, and in the game the stripes make it harder to read |
20:17 |
VanessaE |
the texture I use for a sign is a single, solid piece of wood |
20:17 |
thexyz |
i have never seen those signs in real world |
20:17 |
VanessaE |
I have. |
20:18 |
VanessaE |
they're not too common of course :-) |
20:19 |
thexyz |
btw, i can just change mod so it uses signs_sign.png instead of default_wood.png |
20:19 |
VanessaE |
no, can't do that either |
20:19 |
thexyz |
and copy current default_wood to signs_sign.png |
20:19 |
thexyz |
release this as update |
20:19 |
VanessaE |
the game's default sign is *ugly* :-) |
20:20 |
thexyz |
maybe not only this |
20:20 |
thexyz |
yes, it is |
20:20 |
thexyz |
but game default wood texture is good enough |
20:20 |
VanessaE |
and the textures needed for a default sign will not work for a nodebox sign |
20:20 |
VanessaE |
because they are different dimensions |
20:20 |
thexyz |
yes, that's why i don't plan to use sign texture |
20:20 |
thexyz |
> and copy current default_wood to signs_sign.png |
20:20 |
VanessaE |
right, nevermind. I misread |
20:21 |
VanessaE |
I read that as "copy default_sign -> signs_sign" |
20:21 |
VanessaE |
also you need a 'sides' image to give the nodebox some contrast |
20:21 |
thexyz |
ok, i'll try to add yard signs tomorrow and rename texture |
20:21 |
VanessaE |
otherwise the lack of a lighting model will make it look a little flat |
20:21 |
thexyz |
sides? |
20:21 |
VanessaE |
*nod* |
20:21 |
VanessaE |
the edges |
20:22 |
VanessaE |
in that second screenshot with the default_wood-colored texture, I used a second copy, darkened a bit, and tiled it onto the sign's edges |
20:22 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/screenshot_218386821.png |
20:22 |
VanessaE |
(that one) |
20:23 |
thexyz |
i don't think that'll work good for yard signs |
20:23 |
VanessaE |
it will. |
20:24 |
VanessaE |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/signs-20120809-2.zip |
20:25 |
VanessaE |
here are my changes. Do with them as you see fit :-) |
20:28 |
thexyz |
there will be trouble with nodeboxes & texture |
20:28 |
thexyz |
only one texture for one nodeboxe side, iirc |
20:28 |
thexyz |
nodebox* |
20:31 |
VanessaE |
right |
20:31 |
VanessaE |
or rather, one texture per cardinal direction; any nodeboxes with sides exposed in a given direction will get the texture for that direction |
20:32 |
VanessaE |
so a wall sign can get by with two (one for the front, one for the sides/back). a yard sign would need 6. |
20:32 |
thexyz |
yes, so it'll look strange |
20:32 |
thexyz |
yard one |
20:32 |
VanessaE |
You make it, I can texture it. |
20:33 |
VanessaE |
I presume it'll be a single plank of wood attached to one side of a single vertical pole |
20:33 |
VanessaE |
(also wood) |
20:35 |
thexyz |
yes, so two sides of that plank should have same texture as sign front/back has |
20:37 |
VanessaE |
no |
20:37 |
VanessaE |
I mean that is possible if you want |
20:37 |
thexyz |
what is possible? |
20:38 |
VanessaE |
to have the two edges use the same texture as the front and back |
20:38 |
thexyz |
yes, but it's not the problem |
20:38 |
VanessaE |
but it is also possible (trivial actually) to have textures that are drawn to make nodeboxes look more complex than they are |
20:39 |
thexyz |
the problem is that two sides of plank will use one texture (probably brighter one, like sign front or back), two others — darker one |
20:39 |
thexyz |
oh |
20:39 |
thexyz |
i forgot about that ;) |
20:39 |
VanessaE |
for example, |
20:39 |
VanessaE |
(lemme get a screenshot) |
20:39 |
thexyz |
well, i do understand it now |
20:39 |
thexyz |
no need for screenshot |
20:39 |
VanessaE |
ok |
20:40 |
VanessaE |
I was gonna show you what I did with mesecons wall lever |
20:40 |
VanessaE |
hm, strike that |
20:41 |
VanessaE |
(jeija undid or rejected my changes lately) |
20:42 |
VanessaE |
oh well |
20:42 |
VanessaE |
you build the node boxes (sanely ;-) ) and I'll texture 'em |
20:59 |
VanessaE |
thexyz: did you make all the character textures by hand? |
21:00 |
VanessaE |
that is, did you {type each one, copy&paste to image, save} or did you use a script? |
21:00 |
thexyz |
yes, by hand |
21:00 |
thexyz |
=( |
21:00 |
VanessaE |
eek |
21:01 |
thexyz |
i didn't find tool that can extract .ttf to .png's |
21:01 |
VanessaE |
:-S |
21:01 |
VanessaE |
guess I'll do this by hand then |
21:02 |
VanessaE |
(I'm adding support for your signs mod to my tex pack) |
21:02 |
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21:02 |
thexyz |
do you want to make it use font with higher resolution? |
21:03 |
thexyz |
that's impossible without editing init.lua |
21:03 |
VanessaE |
I was going to yeah |
21:04 |
VanessaE |
is it possible to tweak the lua to have it auto-detect the size of the sign texture? |
21:04 |
thexyz |
lua knows nothing about textures player use |
21:05 |
thexyz |
lua is server-side and textures can be changed by client |
21:05 |
VanessaE |
well wait |
21:05 |
thexyz |
but [combine string is equal for everybody |
21:05 |
VanessaE |
local width = chars_file:read("*n") |
21:05 |
VanessaE |
wouldn't that read *n from wherever it's supplied? |
21:06 |
thexyz |
umm... what? |
21:06 |
thexyz |
i mean, that can work for local game |
21:07 |
thexyz |
or even for multiplayer if server admin would use your texture pack |
21:07 |
VanessaE |
hrm, good point |
21:07 |
thexyz |
but that still requires editing of init.lua |
21:08 |
thexyz |
so that will work only for players with textures that have same resolution as server(-tweaked) ones |
21:08 |
VanessaE |
hrm |
21:08 |
VanessaE |
well as it stands now, at least, the low-rez text does place properly onto the high-rez sign image at least. |
21:09 |
VanessaE |
guess I have to see it in a multi-player environment too then :-/ |
21:11 |
thexyz |
sign texture can has any resolution |
21:11 |
VanessaE |
I can haz highrez textz? ;-) |
21:12 |
thexyz |
no. |
21:14 |
VanessaE |
interesting. |
21:15 |
VanessaE |
obviously high-rez is out without making a new mod, but the larger characters do *draw* larger... and they can overwrite what's already there. |
21:16 |
thexyz |
yes, that's the problem |
21:16 |
thexyz |
sign "canvas" is 110×110 px |
21:20 |
VanessaE |
surely there has to be a way |
21:21 |
thexyz |
maybe |
21:21 |
VanessaE |
of course all this stuff's undocumented when last I heard |
21:21 |
thexyz |
anyway, time to go, bye |
21:21 |
VanessaE |
ok, see you later. |
21:38 |
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* mrtux |
is away: eating supper |
22:49 |
Mallot1 |
hi |
22:51 |
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* mrtux |
is back (gone 00:18:10) |
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23:45 |
LunaVorax |
Hello |
23:48 |
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