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IRC log for #minetest-delta, 2012-07-01

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All times shown according to UTC.

Time Nick Message
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00:42 VanessaE there.
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16:33 art_ hi
16:34 Calinou hi :)
16:34 Calinou if you have a question, ask it
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16:40 art_ i'm little bite confused with cmake is there a way to put this git repository in some IDE editor ?
16:49 art_ i know its dumb question but .. i newer work before with cmake files, and i don't want to change files organisation, so simply could somebody recomend me some IDE for linux
16:50 thexyz vim
16:50 thexyz not ide, though
16:50 art_ hehe great joke
16:50 art_ ;]
16:50 thexyz not joke
16:51 thexyz why do you need ide?
16:52 art_ hmy .. i think its help a little with hendling multiple files ..
16:52 Anchakor most ide's have integrated commandline or you can set the build commands
16:55 art_ so if i understood correctly i should use any text editor (like vim) and cmake or .. ide and own parametrs of build's ?
16:56 thexyz you only need to once execute cmake
16:56 thexyz then you may just use "make"
16:57 art_ even after file changes ?
16:57 thexyz yes
16:57 art_ o0
16:57 thexyz cmake only generates proper makefile, afaik
16:59 art_ i newer thought how the building process work...
17:00 art_ it was just working ;] i think i have to read something about it
17:00 art_ thx for help ..
17:00 thexyz np
17:03 art_ see you and thx again i'm going back to fun stuff ;D (reading source minetest)
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17:22 Calinou lolvim
17:22 Calinou nano FTW
17:28 art_ how about debuger ? and "break in line..." there are still possible ?
17:28 Calinou WTF is a break in line, huh?
17:29 Calinou is that debugging-related?
17:30 Anchakor yes it is
17:30 Anchakor art_: you can use gdb ofc
17:30 Anchakor or any other debugger
17:31 art_ i see.. long way to go before i'll be able to run this project >.<
17:32 art_ i think i will start form reading how cmake is working
17:36 * Calinou bets art_ uses hrashlinux
17:36 Calinou harsh*
17:36 Calinou 1000 XonoCoins.
17:38 art_ ;)
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21:09 cy1 What is uh... TOCLIENT_BLOCKDATA for?
21:10 cy1 I took a look and all it's doing is repeatedly sending positions near [-64,64] on the XZ plane and near [-1,1] on the Y axis.
21:11 cy1 let me grab a couple...
21:13 cy1 (63,0,67) (64,0,66)
21:13 cy1 (64,-1,67)
21:13 cy1 it's actually right around (64,0,64), and not actually... where my character is on the map.
21:14 cy1 which is (1007.52,9.5,991.558) incidentally.
21:15 cy1 It looks like the server's just constantly sending pointless updates of one block, which isn't even active. Or dug for that matter.
21:19 cy1 Ignoring block data makes no blocks render though!
21:19 cy1 So I'm just confused...
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22:37 cy1 oh, wait...
22:39 cy1 The coordinates are in sectors, not mapblocks!
22:40 cy1 so 64th sector = 64*16 = 1024th mapblock
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