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IRC log for #minetest, 2023-06-28

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All times shown according to UTC.

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03:32 MinetestBot [git] x2048 -> minetest/minetest: Add antialiasing filters (FXAA, SSAA) (#13253) c09a3a5 https://github.com/minetest/minetest/commit/c09a3a52acaffbcb389ea6d7005916f59f73f1db (2023-06-28T03:30:08Z)
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05:42 MinetestBot Wuzzy: Jun-25 10:06 UTC <sfan5> I think the main menu tab should be called "Inhalte" not "Inhalt" in the german translation, thoughts?
05:44 Wuzzy sfan5: About German "Content" tab: I think both translations would be correct. I'm neutral on this one.
05:47 Wuzzy sfan5: although I dislike "Content" as a bad tab name to begin with. It's kinda a degrading name for all the valuable community contributions. but this is a different story
05:55 muurkha yeah, agreed
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07:25 Blockhead256[m] It's not easy to find a word that both covers the breadth of the types of packages that are available while also sounding relatively appealing and not too verbose. And then you have to translate that too
07:26 Blockhead256[m] and then to also want to respect the free culture aspect too? It's a big ask
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13:46 Blockhead256[m] hey does anyone know what license the translation files usually are in a mod? Is it the same as the media licence? I'm interested in technic to start with but I'll be asking that of any mod I plan to support
13:47 pjals what does it say in the copyright notice?
13:47 pjals if it doesnt say anything, it's vague and the judge will decide in a court of law
13:47 Blockhead256[m] this may sound silly but I'm making a mod that changes some items, nodes etc. to have Australian English names rather than American, but I think I would have to copy  the translation files into my mod to not break things
13:48 Blockhead256[m] I feel like it may not qualify if I just copy the names of basic things like Rubber Fibre(fiber) but is probably important for longer things like help manuals
13:49 Blockhead256[m] and I don't really want to take them without credit even if I could get away with it
13:49 pjals go into the repo and read the copyright notices of the files or folders
13:50 pjals none? then the license doesnt affect the files, therefore all rights reserved
13:50 Blockhead256[m] *sigh* everyone remembers code, textures, models & sounds, but I have a bad feeling the translation files aren't going to be mentioned much
13:51 Blockhead256[m] for instance I can't see a licence on the l10n files in technic (albeit this is an old fork of technic)
13:51 Blockhead256[m] oh here we go, it says as a blanket statement that anything else is LGPLv2
13:54 Blockhead256[m] same goes for mainline technic
13:55 Blockhead256[m] well anyway it's not that hard to include an LGPLv2 licence statement as weird as it feels
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15:22 Blockhead256[m] Spanner = Chave Inglesa
15:22 Blockhead256[m] .. the Portuguese word is literally "English key"? interesting
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15:34 BuckarooBanzai Blockhead256[m]: same in german: https://de.wikipedia.org/wiki/Engl%C3%A4nder_(Werkzeug)
15:35 Blockhead256[m] and several others as I'm finding out
15:36 Blockhead256[m] BuckarooBanzai: while you're here... do you play Minetest in German? With my game set to German, li-fo technic isn't actually showing the items in German. Of course, this fork predates Minetest 5...
15:37 BuckarooBanzai i'm usually playing in english, let me switch to german
15:38 rubenwardy Blockhead256[m]: client-side translation was only added in Minetest 5.0, so versions before that won't translate automatically based on client versions
15:38 Blockhead256[m] yes thanks rubenwardy I'm aware, but that's good to know
15:39 Blockhead256[m] in this case I'm running singleplayer.. ah, I guess I will have to tick the host server checkbox to get German words in mods
15:40 rubenwardy not sure what you mean by that
15:40 Blockhead256[m] ..that still hasn't worked
15:41 rubenwardy if it uses intllib then you can get server-side translations that way, it uses the language setting on the server conf
15:41 Blockhead256[m] rubenwardy: I was thinking the server locale might not be set to de if I run singleplayer but it would if I ran a server.. I think it should be de in both instances though
15:41 rubenwardy what format are the translations? Intllib?
15:41 Blockhead256[m] yeah
15:42 rubenwardy that's based on the language setting on the server then, not locale
15:42 rubenwardy so in singleplayer you can set `language` explicitly. Remember that singleplayer runs both a client and server
15:42 Blockhead256[m] If I have my language set in the main menu that should work right?
15:42 rubenwardy yeah
15:43 Blockhead256[m] well it doesn't look like that's working
15:43 Blockhead256[m] *sigh* old mods
15:43 Blockhead256[m] yes, I have restarted
15:44 Blockhead256[m] the main menu and sfinv text is all in German, just not the technic item names
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