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IRC log for #minetest, 2023-03-08

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All times shown according to UTC.

Time Nick Message
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07:19 lissobone Hello.
07:19 lissobone Where can I find source code of IrrlichtMt 1.9.0.mt8?
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08:24 MTDiscord <GoodClover> https://github.com/minetest/Irrlicht ?
08:25 MTDiscord <GoodClover> For that version specifically https://github.com/minetest/Irrlicht/tree/1.9.0mt8
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10:41 lissobone Hmm, thank you.
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16:56 MTDiscord <MisterE> kilbith, I need a great screenshot of the new 8x meshblocks feature from a machine that can really show it off. Can you supply one?
16:56 MTDiscord <MisterE> For the blog/
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18:16 kilbith I'll do that
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19:06 MTDiscord <MisterE> Thanks
19:15 kilbith @MisterE  https://i.imgur.com/vgVXdA5.jpg  https://i.imgur.com/RR1TSGv.jpg
19:16 kilbith 1200 nodes render distance, shadows, bloom, FXAA, 4K display @ 15 FPS
19:18 kilbith bonus: https://i.imgur.com/XZyFM5I.png
19:19 rubenwardy what's the FPS for 1000 nodes on 5.6 and 5.7? I'd suggest turning shadows/bloom off for better numbers, and 1080p
19:20 rubenwardy that's the sort of stat that's quite compelling
19:20 rubenwardy did some testing on the steam deck, roughly the same FPS on 5.6.1 and 5.7.0 at 740 view range - 13FPS
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19:22 kilbith rendering at 4K isn't really the same thing as 1080p, there are 6+ more pixels
19:22 MTDiscord <MisterE> Thanks kilbith, that third one is nice. The second one too, except that the ice kinda looks like unloaded blocks 😛
19:22 kilbith * 6+ millions
19:23 kilbith between 1080p and 4K, that makes an huge difference
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19:25 rubenwardy I think it's worth showing both 1080p and 4k performance - most people game at the former, and it allows showing far view range/FPS. And for the latter, it's cool to show it's possible
19:25 grouinos hello i try to create server minetest
19:25 mrkubax10 cool I guess
19:25 MTDiscord <ROllerozxa> anything in particular you're stuck on when creating a server?
19:25 Desour minetest is still too slow in more complex scenes
19:25 grouinos but don't work
19:26 rubenwardy being able to say something like "before 400 view range at 1080p@60FPS, now 1200" is more compelling than an unplayable 4k scene to me
19:26 grouinos it's a little map
19:26 grouinos i see on internet but didn't find
19:26 rubenwardy +to me
19:26 rubenwardy oh already said that
19:27 MTDiscord <MisterE> BTW, first 3d printed rocket launch in 15 min: https://youtu.be/_YAlOGZM32U 🤞
19:27 kilbith 400/1080p/60fps is easily reachable by an iGPU I guess
19:27 grouinos it's 0.4.17.1 version
19:27 kilbith without shadows
19:29 Desour in minetest you can easily get 1080p@15FPS for 30 view range and 1080p@60FPS for 1000 view range. you just need to look at the right scenes (I made a mod for that <https://github.com/Desour/test_mapblock_drawcalls>)
19:29 grouinos i have redirected port 30000 on my box
19:29 grouinos i go to local game, put adress and port but nothing to do
19:30 kilbith we don't offer support for 0.4.17, good bye
19:30 rubenwardy grouinos: latest version is 5.6.1, 5.7.0 is coming soon
19:30 rubenwardy 0.4.17 has many known security vulnerabilities including remote execution, do not use on a server
19:31 grouinos yes i now, i have too but my map is on 0.4.17.1
19:31 Desour worlds are converted automatically
19:31 rubenwardy Minetest will update your map, you just need to update the mods
19:31 rubenwardy make a backup and then go through each mod to update them
19:31 rubenwardy 0.4.17 is 5 years old
19:32 grouinos yyyyeeeessss, ok, trying to take map and copy on mintest 5 with hope don't crash
19:35 grouinos but don't work on 0.4.17.1 and the same protocol
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23:59 Wuzzy is it just me or why do my 8 gigs of memory keep getting full when I keep running Minetest? :(
23:59 Wuzzy in 5.6.1 even

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