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IRC log for #minetest, 2022-07-25

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All times shown according to UTC.

Time Nick Message
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00:04 mazes_80 I'm having headaches exporting b3d files from ble,
00:04 mazes_80 I'm having headaches exporting b3d files from blender
00:05 mazes_80 since some times I try to compile: https://github.com/blitz3d-ng/blitz3d-ng
00:05 mazes_80 first success today, hope this will make b3d exports a bit easier
00:08 mazes_80 no feedback blitzcc untested yet, and maybe a lot of work required to build using system libs (quite everything comes bundled)
00:12 fluxionary O_o https://github.com/blitz3d-ng/blitz3d-ng/blob/909af11560028f8a8cc3c47d74d7a1909650e38e/src/runtime/opengl/linux.cpp#L64-L147
00:15 rubenwardy haha
00:15 rubenwardy Blitz3d was my first 3D engine
00:16 MTDiscord <Jonathon> that needs to be swifted
00:23 mazes_80 fluxionary: ouch this does not look promising to run. what does sue() does ? author may have to be sued
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01:21 fluxionary mazes_80: i'm not 100% sure what it does (i think it initializes the environment on linux systems), but the code style is atrocious, though functional
01:26 mazes_80 that wasn't a real question, but a joke on suing the author. I guess sue() just stops all and send message to stderr
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04:57 fluxionary mazes_80: understood :)
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07:42 sparky4 what the fack https://github.com/blitz3d-ng/blitz3d-ng/blob/909af11560028f8a8cc3c47d74d7a1909650e38e/src/runtime/opengl/linux.cpp#L64-L147
07:42 sparky4 also hi
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11:24 Goobax[m]1 Hello
11:26 MinetestBot [git] quarthex -> minetest/minetest_game: Correct some Esperanto translations (#2910) 06daee4 https://github.com/minetest/minetest_game/commit/06daee4c6df87b6bacb4403be6b0e88aacc326c0 (2022-07-25T11:26:49Z)
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12:43 sfan5 mazes_80: https://github.com/minetest/B3DExport
12:43 sfan5 though there's apparently a newer variant ... somewhere
12:43 sfan5 you definitely don't need to build some ancient 3d engine from source to export b3d from blender
12:45 erle i vaguely remember that this thing had some problem. was it something about normals?
12:45 erle i bet x0248 knows
13:05 MTDiscord <Jonathon> https://github.com/GreenXenith/io_scene_b3d is the accepted standard
13:05 sfan5 maybe this accepted standard should be documented somewhere
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13:27 MTDiscord <luatic> b3d is easy to grasp since it's rather simple but blender is quite bloated
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15:36 erle schwarzwald[m] what is the file that has the error? i can give you the part of the dependency graph i have
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16:02 MTDiscord <Jonathon> Sfan5: read the wiki https://wiki.minetest.net/Using_Blender
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16:36 sfan5 ah, nice
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17:54 erle schwarzwald[m] muurkha how much compile time would a precompiled header save here? https://github.com/minetest/minetest/pull/12592#issuecomment-1194414334
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19:23 erle schwarzwald[m] scratch that i just implemented precompiled headers in the most dumb way (i include all the stuff into a big file and compile it), seems it's a tradeoff between compiling up front and later. i am testing it rn.
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19:50 Noisytoot Is the "bultin" in https://github.com/minetest/minetest/blob/master/builtin/client/death_formspec.lua#L12 a typo?
19:50 Noisytoot and on line 8 too
19:50 sfan5 yes
19:50 sfan5 but it's typo'ed consistently so it works
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22:48 erle muurkha do you want to look at this and maybe share ideas how to make it faster? https://github.com/minetest/minetest/pull/12592
22:48 erle i mean, ultimately, better incremental builds always mean a bit longer build times for full rebuilds that set it up
22:49 erle because you have to track more dependencies, hash the targets and dependencies and so on
22:49 erle but it should not take *that* long, even with stupid shell scripts
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