Time |
Nick |
Message |
00:09 |
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01:37 |
MTDiscord |
<MisterE> //fixlight |
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01:42 |
fluxionary |
Sokomine: the dots are entities from signs that were removed w/ worldedit |
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01:43 |
MTDiscord |
<MisterE> Then place a sign there and then remove it. Alternatively, surround in worldedit and then //clearobjects |
01:43 |
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01:44 |
fluxionary |
MisterE: the second solution is the standard one |
01:44 |
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01:44 |
fluxionary |
it's hard to figure out that the dots are signs, when the sign doesn't have any text |
01:45 |
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01:45 |
fluxionary |
wait soko already said that. ignore my comments |
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02:22 |
Sokomine |
no problem :-) better twice said than forgotten |
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06:40 |
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06:41 |
lisbeths` |
how am I into a mod that a give me moar blocks types |
06:53 |
lisbeths` |
I whant more blocks |
06:54 |
lisbeths` |
add five texture packs into one super back of blocks |
07:01 |
MTDiscord |
<ROllerozxa> I assume you already have the moreblocks mod installed? |
07:07 |
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08:05 |
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08:22 |
erle |
well played ROllerozxa |
08:27 |
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12:07 |
MTDiscord |
<Warr1024> I also don't understand why people are into that kind of thing. |
12:10 |
Oblomov |
Warr1024: nobody is surprised by your lack of understanding, given that in nodecore you went the total opposite way |
12:10 |
Oblomov |
however, some people like to have variety |
12:11 |
Oblomov |
(sometimes purely for aesthetic reasons, admittedly) |
12:12 |
MTDiscord |
<Warr1024> NodeCore definitely has added blocks, there's just a focus on substance over "same shit different texture" :-/ |
12:12 |
MTDiscord |
<Warr1024> Granted, I've felt dirty every time I've though about purely aesthetic additions so it's been hard adding them. |
12:13 |
Oblomov |
yet you ultimately conceded with the flowers |
12:13 |
MTDiscord |
<Warr1024> And etched concrete |
12:13 |
Oblomov |
now make it possible to paint tarstones with them 8-D |
12:13 |
Oblomov |
and allow etched concrete doors |
12:13 |
MTDiscord |
<Warr1024> Amazing how cheap good gameplay stuff is, while pure aesthetics just chew up resources... |
12:14 |
Oblomov |
this is partly the engine faults though |
12:14 |
Oblomov |
because there's a limited ways in which one can implement variants |
12:14 |
MTDiscord |
<Warr1024> MT is limited to 32767 nodes, so if I allow you to combine everything with everything, then you can only have 15 things. |
12:14 |
Oblomov |
fwiw, I really appreciate your minimalism, though |
12:15 |
Oblomov |
(I did say that the fault was partly with the engine) |
12:18 |
aoki |
how hard can it be to extend the engine? |
12:18 |
MTDiscord |
<Warr1024> Haha, that's how we all feel until we try it. |
12:19 |
aoki |
I guess one problem would be that all those nodes need to be sent to client on connect |
12:19 |
aoki |
and connection times are already huge if there are many mods |
12:20 |
MTDiscord |
<ROllerozxa> 64-bit limit for amount of nodes, that ought to be enough :D |
12:20 |
MTDiscord |
<Jonathon> sub two minutes even with the most bloated game, when is still faster than a lot of other games |
12:20 |
aoki |
Is there minetest engien hacking guide? |
12:20 |
MTDiscord |
<Jonathon> rather than 64-bit limit, the ability to change existing nodes properties, like hardware coloring would be better |
12:21 |
MTDiscord |
<Jonathon> just increasing the limit means someone makes dreambuilder*2 |
12:21 |
aoki |
yeah, why keep everything as 1 64-bit number when you can have a 64-bit array of 64-bit numbers |
12:23 |
MTDiscord |
<Warr1024> Yeah, I keep forgetting that my minimalism pays out continuously, every time someone connects to the server. I can't imagine how people routinely make games that are over 500x heavier... |
12:23 |
MTDiscord |
<Jonathon> to be fair, at least dreambuilder, or should i say bloat builder does use a decent amount of hardware coloring |
12:24 |
MTDiscord |
<Bastrabun> Aloha ? My MT server just quit with "free(): invalid pointer" should I worry? ? |
12:26 |
MTDiscord |
<Warr1024> If it's reproducible or frequent, try to make a proper big report out of it. If it happens super rarely, I'd just chalk it up to fat electrons; it might not be worth trying to chase down. |
12:27 |
MTDiscord |
<Bastrabun> This fat electron occurred the first time. It's a 5.5.0 server with some people on it. dmesg doesn't know anything about it, neither does any log. |
12:27 |
MTDiscord |
<Warr1024> The first crash is always "what was that? Oh well", the second one is "hmm, maybe I should set up a trap for this, and the third one is the one you actually catch ? |
12:29 |
MTDiscord |
<Bastrabun> Since it didn't even tell me what exactly it hit, I wouldn't know where to set up a tap. Anything I should do to make #2 a bit more enjoyable? |
12:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
12:29 |
MTDiscord |
<Warr1024> If you can't make it happen under controlled circumstances, then that means you would likely need to setup debugging traps in production, and those can be expensive in terms of resources, and/or can defeat mechanisms intended to keep the server up, e.g. if it drops to debugger on crash, so usually we only do that if we really need to |
12:29 |
MTDiscord |
<Bastrabun> lololol, I didn't mean to point to bug number 2 -.- |
12:30 |
MTDiscord |
<Jonathon> .#2 |
12:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
12:30 |
MTDiscord |
<Jonathon> seems its dumb, pulls it out of strings, rather than it being the complete string |
12:30 |
MTDiscord |
<Warr1024> If it hasn't crashed a second time yet then don't assume it will. Plenty of other bugs in the sea, after all, so you might never see this one again. |
12:31 |
MTDiscord |
<Bastrabun> waves goodbye to the fat electron |
12:31 |
MTDiscord |
<Warr1024> #II ... I doubt it supports roman numerals. |
12:32 |
MTDiscord |
<Jonathon> #1️⃣ or emotes |
12:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
12:32 |
MTDiscord |
<Jonathon> oh it does |
12:32 |
MTDiscord |
<Jonathon> interesting |
12:32 |
Oblomov |
#¹ |
12:33 |
MTDiscord |
<Bastrabun> #one ? |
12:33 |
MTDiscord |
<Warr1024> #one |
12:33 |
MTDiscord |
<Jonathon> thats odd, takes pound emote one, but not #one |
12:34 |
MTDiscord |
<Warr1024> Someone probably oughta just fix that bot, maybe make it ignore issues with <4 digits, I mean, who even remembers those anymore to reference in the first place? |
12:35 |
MTDiscord |
<Jonathon> or simply wrap to space#numberspace, not pulling it out of strings so you can just insert a character in front |
12:35 |
MTDiscord |
<Bastrabun> One year after: "I found a bug in the bot! It doesn't point to bugs lower than 4! I tried all numbers between 1 and 10000" |
12:35 |
MTDiscord |
<Jonathon> something erle would say tbh |
12:35 |
MTDiscord |
<Warr1024> Can't try more than a handful without getting booted out for spam anyway |
12:36 |
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12:36 |
MTDiscord |
<Warr1024> It is very distracting though. Especially since a lot of the early issues are those dumb "hey another game I like has this recipe for charcoal so could you please add it" kind |
12:37 |
settl3r[m] |
Is there an alternate way to grind coal in technic mod? |
12:37 |
settl3r[m] |
{grinding coal lump} -> coal dust -> carbon steel -> machine casing -> LV Grinder -> coal dust (!) :( |
12:37 |
settl3r[m] |
Or do i have to find needed resources in treasure chests or elsewhere? |
12:37 |
settl3r[m] |
In its current state, it's a catch-22 .. |
12:41 |
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12:42 |
settl3r[m] |
researching it turns out that one doesn't need carbon steel ingots to craft a machine casing but just cast iron ingots (?) (according to https://github.com/minetest-mods/technic/issues/474 ) |
12:42 |
settl3r[m] |
but in the server i'm in, the help say one needs carbon steel ingots, so the crafting guide is wrong there (?) |
12:43 |
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12:47 |
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13:02 |
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13:03 |
tech_exorcist |
hello, is it possible to use the worldedit mod to dig (not replace with air) all or specific blocks in a region? |
13:04 |
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13:07 |
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13:15 |
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13:37 |
erle |
Jonathon there is only a limited amount of integers that fits in IRC messages, so we can check them all |
13:38 |
erle |
settl3r[m] as far as i am aware, some mod soups (mesecraft?) have bugs where the recipes for (carbon?) steel ingot components get claimed by several mods |
13:39 |
erle |
i think minetest should at least warn in such circumstances |
13:44 |
MTDiscord |
<luatic> that's because 1️⃣ is \49 (ASCII 1) followed by some unicode garbage; the bot matches by a #%d+ ish pattern |
13:46 |
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13:59 |
sfan5 |
<Warr1024> If you can't make it happen under controlled circumstances, then that means you would likely need to setup debugging traps in production, and those can be expensive in terms of resources, and/or can defeat mechanisms intended to keep the server up, e.g. if it drops to debugger on crash, so usually we only do that if we really need to |
13:59 |
sfan5 |
it's not hard to configure gdb to automatically dump a backtrace and quit |
13:59 |
sfan5 |
you could then integrate that into whatever while-true-restart-server solution you have |
14:00 |
erle |
tech_exorcist you can write a CSM to dig nodes if they are in range. that way you get the authentic “node dug by player” experience. |
14:02 |
erle |
<Warr1024> Amazing how cheap good gameplay stuff is, while pure aesthetics just chew up resources... |
14:02 |
erle |
this |
14:02 |
erle |
100% this |
14:03 |
tech_exorcist |
erle: sorry, what's a CSM? |
14:04 |
erle |
a client side mod |
14:04 |
erle |
there is a client side modding section in the forums |
14:04 |
tech_exorcist |
oh, I see, I'll take a look |
14:04 |
tech_exorcist |
thanks |
14:04 |
erle |
CSMs allow you to script actions. on vanilla minetest, this is limited by the server. |
14:04 |
erle |
but if you have worldedit access, you *probably* have enough rights to change the server csm flags |
14:05 |
erle |
which govern what you can do |
14:05 |
sfan5 |
the CSM APIs in Minetest do not include a way to simulate digging a node from the client |
14:05 |
erle |
oh, well, then it's cheat client time again |
14:06 |
erle |
thanks for pointing it out, i am too spoiled ig |
14:06 |
erle |
tech_exorcist this minetest cheat client is focused on building stuff, it has a library of CSMs to autodig and place structures (only if the player has the resources) https://repo.or.cz/waspsaliva.git |
14:07 |
tech_exorcist |
I'm playing in local mode on my own machine, so it's not a problem |
14:08 |
erle |
tech_exorcist yeah look at this then https://repo.or.cz/waspsaliva.git/blob/HEAD:/clientmods/autominer/init.lua |
14:08 |
erle |
people use waspsaliva to dig very long tunnels on some servers |
14:09 |
tech_exorcist |
I see |
14:09 |
erle |
usually either 2 heigh 1 wide with active rails on the bottom |
14:09 |
erle |
or 3x3 tunnels where the bottom is obsidian (so no one digs holes there easily) |
14:10 |
* tech_exorcist |
tries to dig a 3x3 tunnel and put advtrains tracks in there |
14:10 |
tech_exorcist |
and torches |
14:10 |
erle |
if you go on a server and encounter a tunnel like that, it is most likely made automatically with one of these scripts |
14:10 |
erle |
i can't find railbot right now |
14:10 |
tech_exorcist |
I once dug a 3x3 tunnel manually |
14:10 |
erle |
but you can ask cora about it |
14:10 |
tech_exorcist |
lol |
14:10 |
erle |
she has made the railbot script that she used to create the rail system on clamity (dead server) and oysterity (alive server) |
14:10 |
erle |
maybe some other servers too |
14:11 |
tech_exorcist |
nice |
14:11 |
erle |
as you can see from the source, this digging script is a bit smarter than just using worldedit |
14:11 |
erle |
as it considers lava sources and falling gravel and sand |
14:12 |
erle |
tech_exorcist you can join oysterity server, there are rails at both spawn and netherspawn, going in x and z directions from about x=0,z=0 to the world border |
14:13 |
tech_exorcist |
maybe I'll take a look later |
14:13 |
tech_exorcist |
thanks for the help |
14:13 |
erle |
if you want to know something about waspsaliva, ask cora. or fleckenstein. |
14:13 |
erle |
they have done most of the work on it |
14:15 |
erle |
tech_exorcist, be aware that this client does announce that you are using a cheat client when you join public servers, so do not do stuff like join CTF with it. you *will* be banned if you do. |
14:15 |
erle |
however, if a server has “anarchy” or “chaos” in the name or description, its almost always allowed or even encouraged to use such a client. |
14:16 |
tech_exorcist |
makes sense |
14:17 |
erle |
oh btw |
14:17 |
erle |
for a bit of fun |
14:17 |
erle |
look at this https://repo.or.cz/waspsaliva.git/blob/HEAD:/clientmods/undying/init.lua |
14:17 |
erle |
it abuses /sethome and autodigs your bones |
14:17 |
erle |
so you “respawn” at the point you died |
14:18 |
erle |
well, it autodigs someones bones lol |
14:18 |
erle |
so don't die on a pile of bones |
14:18 |
tech_exorcist |
I see |
14:18 |
erle |
for schematic placement, look here https://repo.or.cz/waspsaliva.git/blob/HEAD:/clientmods/dragonfire/schematicas/init.lua |
14:19 |
erle |
if you see heart shaped nether portals on a server, they were made with waspsaliva probably (i made a few by hand, cora leaves a lot of them around) |
14:22 |
tech_exorcist |
it's nice to see that the MT community is so large and active |
14:34 |
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14:41 |
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14:45 |
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14:45 |
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14:46 |
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14:54 |
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15:01 |
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hn joined #minetest |
15:02 |
hn |
so yes back with question - any cracky alternatives to bedrock and lunar? working on linux ofc... |
15:08 |
MTDiscord |
<ROllerozxa> once again, we won't help you pirate minecraft |
15:14 |
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15:15 |
hn |
bro... |
15:16 |
MTDiscord |
<ROllerozxa> bro! |
15:16 |
MTDiscord |
<ROllerozxa> play minetest bro |
15:16 |
hn |
bruv |
15:16 |
hn |
* "tech exorcist left chat" ... |
15:20 |
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15:20 |
hn |
anyways - so where i can get info about a mcde crack? |
15:21 |
MTDiscord |
<Jordach> is working two hours mowing lawns or something below someone of your keyboard warrior status? |
15:21 |
hn |
? |
15:21 |
mrkubax10 |
asking how to crack minecraft on #minetest lol |
15:21 |
hn |
indeed |
15:21 |
MTDiscord |
<Jordach> just do odd jobs MC is like $20 |
15:25 |
mrkubax10 |
depends in which country... |
15:25 |
MTDiscord |
<Jordach> still plenty of ways |
15:28 |
hn |
well... im saying about pirating, not to have it for "free" but as a reward. im asking for a truly pirate to test it... (ya dont have any links to libera channels? ) |
15:30 |
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15:31 |
mrkubax10 |
you can try to make hacked version of MultiMC: https://github.com/MultiMC/Launcher which doesn't require logging into Microsoft/Mojang account |
15:32 |
hn |
thx <3 |
15:32 |
mrkubax10 |
requires C++ knowledge though |
15:33 |
hn |
one time started but even tutorial borked... will be hard i think but ok :'D |
15:35 |
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15:47 |
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15:52 |
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15:59 |
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16:09 |
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16:13 |
erle |
hn the closest you can get to “free minecraft” in minetest is by installing the game ”mineclone2” from the “online content” menu and installing the wither and copper and raw ores mods. |
16:13 |
erle |
with relatively little effort |
16:13 |
hn |
ikr? |
16:14 |
hn |
but i dont like it |
16:14 |
hn |
i stopped liking mt |
16:14 |
erle |
alternatively, if you like more features and more bugs, try mineclone5. if you like less features and less bugs, try mineclonia. |
16:14 |
hn |
searching for other thing which could be moddable |
16:14 |
erle |
openttd |
16:14 |
hn |
i know mc but paid |
16:14 |
erle |
openrct |
16:14 |
hn |
? |
16:15 |
erle |
hn do you like city building and transport company games? https://www.openttd.org/screenshots |
16:15 |
erle |
it has a ton of mods |
16:15 |
erle |
they are called “NewGRFs” |
16:16 |
hn |
ah, these types... im searching for 3d world... with nodes/blocks or smth... not actual playable games... |
16:16 |
hn |
and not mt |
16:16 |
erle |
hn do you like round tactics games? https://www.wesnoth.org/ |
16:16 |
erle |
it has a ton of extensions and user submitted content |
16:16 |
hn |
no |
16:16 |
hn |
for wi=riting almost mine game, not only to mod.. |
16:16 |
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16:17 |
erle |
well why don't you just use minetest then to make your game? |
16:17 |
hn |
3d world... 100% ustomizable, like minecraft but not mt/mc |
16:17 |
definitelya |
> hn: ...not actual playable games. |
16:17 |
erle |
a lot of people have so |
16:17 |
definitelya |
huh? |
16:17 |
erle |
have done so |
16:17 |
hn |
huh¿ |
16:17 |
definitelya |
>.> |
16:17 |
erle |
minetest is an engine |
16:17 |
hn |
im also searching for engine but NOT MINETEST |
16:17 |
hn |
got out of it |
16:18 |
erle |
why are you asking for NOT MINETEST though? and why are you asking for NOT MINETEST in #minetest? |
16:18 |
hn |
have enough... |
16:18 |
erle |
ask in #notminetest maybe? :D |
16:18 |
hn |
doesnt exist |
16:18 |
hn |
lol |
16:18 |
erle |
what do you dislike about minetest |
16:18 |
hn |
you |
16:18 |
hn |
all |
16:18 |
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16:18 |
mrkubax10 |
xd |
16:18 |
hn |
+ mtg |
16:18 |
hn |
yk |
16:19 |
erle |
hn look, everyone hates on minetest game |
16:19 |
appguru |
hn: get out of here if all you came for is cracked, moddable MC |
16:19 |
definitelya |
hn: bee nice. |
16:19 |
erle |
it's just the default |
16:19 |
hn |
means - good but doesnt have things i like... and im more like a person "will write everything" |
16:19 |
mrkubax10 |
writing own voxel game is also option but long term one |
16:19 |
hn |
ikr? |
16:19 |
erle |
then start. there are people doing it. |
16:19 |
erle |
crafter exists! |
16:19 |
erle |
go play crafter |
16:19 |
hn |
what is crafter? |
16:19 |
appguru |
hehe |
16:19 |
hn |
o.O |
16:20 |
appguru |
Crafter is jordan4ibanez/oil_boi's project |
16:20 |
erle |
https://github.com/jordan4ibanez/Crafter |
16:20 |
erle |
jordan had enough of the limitations of minetest engine |
16:20 |
erle |
but instead of contributing |
16:20 |
hn |
will check |
16:20 |
erle |
he did his own thing |
16:20 |
Oblomov |
hn: if you are interested in looking for well-designed alternatives to MTG still using the MT engine, you should look into nodecore |
16:20 |
hn |
saw alread |
16:20 |
hn |
y |
16:20 |
erle |
hn, have you tried repixture? |
16:20 |
hn |
got out of all mt so dont ask for it |
16:21 |
erle |
btw i think repixture is a much better showcase game for minetest hehe |
16:21 |
appguru |
then get outta here as well! |
16:21 |
definitelya |
Oblomov: or XaEnvironment, it's pretty fun. Or others. |
16:21 |
appguru |
otherwise you clearly did not get out of "all MT" if you're still active in #minetest |
16:21 |
Oblomov |
definitelya: I only talk about what I know ;-) |
16:21 |
hn |
im here cuz f irc |
16:21 |
definitelya |
oh oks |
16:21 |
appguru |
you're literally coming to #minetest to reject everything related to Minetest that is suggested to you |
16:22 |
hn |
but thanks for alternative ;) |
16:22 |
appguru |
You do realize Crafter probably isn't nearly mature enough yet? |
16:22 |
hn |
saw its basic |
16:23 |
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16:25 |
erle |
appguru yeah but if it is about game *development*, jordan plays it fast and loose |
16:25 |
hn |
anyways - bye. still coding my own markup... :•| |
16:25 |
ROllerozxa |
lol what is going on in here |
16:27 |
mrkubax10 |
own Linux reimplementation when? |
16:30 |
hn |
also thought about it |
16:30 |
hn |
:•| |
16:31 |
hn |
anyways - someone know how to make empty attributes in dtd file? (xml). wanted to achieve something like required fieldds in html... |
16:32 |
MTDiscord |
<ROllerozxa> make your own computer entirely from scratch, from the hardware to the software >:P |
16:32 |
hn |
also thought. my own networking also. based on mesh |
16:33 |
mrkubax10 |
it's still #minetest, maybe try asking in ##programming |
16:33 |
hn |
ok, later. |
16:34 |
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16:35 |
hn |
someone have mac adress as ip address? lol |
16:36 |
mrkubax10 |
it's IPv6 |
16:36 |
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16:36 |
hn |
ah, ok |
16:36 |
hn |
looked like mac |
16:37 |
MTDiscord |
<ROllerozxa> anyways hn when do you think your minetest killer engine is going to be up to parity? |
16:37 |
hn |
WHAT? |
16:37 |
hn |
anyways - now focused on very other thihngy... |
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17:38 |
robyn |
Hello |
17:38 |
hacknorris |
=] |
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hacknorris |
something empty here... |
18:19 |
hacknorris |
dead chat |
18:21 |
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18:24 |
ROllerozxa |
the chat is dead and you killed it |
18:26 |
hacknorris |
me? how |
18:33 |
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18:35 |
hacknorris |
lol. now hes not a hacker :'D |
18:39 |
MTDiscord |
<Warr1024> We need a bot that auto-kicks people whenever they say "dead chat" |
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hacknorris |
bro... |
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