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IRC log for #minetest, 2022-03-01

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All times shown according to UTC.

Time Nick Message
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03:25 Soni so, new cursed idea: embedding i2p into minetest so one can use friend codes to join minetest worlds
03:25 Soni thoughts? ^^
03:27 MTDiscord <Jonathon> muc has codes to join worlds, no idea how it works tho
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03:52 rubenwardy Jonathon: muc spins up a dedicated server in the cloud for that
03:53 MTDiscord <Jonathon> i know that, just not how its codes  are translated to port/ip
03:59 rubenwardy Probably just a database
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04:08 Soni 0-hop i2p is basically STUN and 1-hop i2p is basically TURN, so it provides pfless (port-forward-less) multiplayer for free
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05:49 Lesha_Vel hello
05:50 MTDiscord <fatalerror420> hello
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06:16 MTDiscord <Sublayer plank> hello
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07:53 MTDiscord <CartridgeZine> hello
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09:53 MTDiscord <Fleckenstein> i am one
10:09 erlehmann this reminds me that my programming socks are still somewhere in customs
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11:48 MTDiscord <Sublayer plank> love myself some good old programming socks
12:06 MTDiscord <Benrob0329> Flying toaster socks, tux socks, vapourwave socks
12:06 MTDiscord <Benrob0329> I need to find all of these
12:08 erlehmann but do they give +3 to programming
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15:49 MTDiscord <j45> @Fleckenstein bridge doesnt send replies afaik
16:07 MTDiscord <Sublayer plank> yeah it doesn't, but I think IRC users can usually figure out the context if it's not too far back
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16:08 theoranger Hello!
16:09 MTDiscord <Sublayer plank> hello
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16:28 lagash Soni: sounds super cursed to me! :)
16:28 lagash at least I2P handles UDP, unlike say Tor
16:29 Soni exactly
16:29 Soni wanna do it?
16:31 lagash not sure, will it be fast enough?
16:34 Soni in STUN/TURN modes, it should be fast enough?
16:34 Soni in STUN (0-hop) mode the only overhead should be the encryption/decryption
16:35 Soni in TURN mode you might get slow nodes but it shouldn't be too bad if you offset that with enough tunnels
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16:38 lagash I'm not too familiar with that level of networking, sorry
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16:43 Soni slowest part is the initial connection :p
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17:07 MTDiscord <Benrob0329> erlehmann: That depends, what rarity are they?
17:07 erlehmann no idea, did not even arrive
17:08 MTDiscord <Benrob0329> Uncommon Socks of Programming are only a +1 once a day, while the rare and very rare are +1 and +2 respectively
17:08 MTDiscord <Benrob0329> Legendary Socks of Programming will give you a +3, but those are pricey
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19:05 lemonzest I see there has been talk of tunnels/networking? a friend and I play over yggdrasil, its a IPv6 only encrypted mesh network, works pretty well, unsure of lag tho cos they're in brasil
19:06 MTDiscord <Jonathon> most usage of yggdrasil in minetest has been done by the nodecore community
19:07 MTDiscord <Jonathon> that i know of at least
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19:47 ghoti Is it possible for a basic_robots robot to execute worldedit commands? I mean, assuming privs are correct and all that... How does a robot run such commands? I guess I'm hoping there is a function or method that will let me hand off an arbitrary string to whatever parses chat commands, like a command block.
19:48 MTDiscord <Jonathon> never used that mod. however isnt this like the third? day your asking?
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19:49 MTDiscord <Jonathon> however isnt that mod by or related to rnc? if so they help out with the ve skyblock server, so you might be able to lurk there(in that irc channel) and catch them
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20:09 calcul0n_ ghoti, it can do all that with correct privs but it's quite complicated
20:10 calcul0n_ you can find examples and people to help on the ve-skyblock server
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21:05 Yad sfan5: are "breath" and "health" the only valid names for `minetest.hud_replace_builtin(name, hud_definition)`?
21:05 Yad Lua_API.txt suggests those are the only two, but I want to replace the inventory-bar HUD.
21:07 MTDiscord <luatic> Yad: If the docs say they are, you shall assume they are (this allows us changing this later; it's harder if everybody started using undocumented APIs).
21:08 MTDiscord <luatic> But I'm pretty sure that they really are. To replace the inventory bar HUD, simply hide it using the HUD flag and add your own element, both on player join.
21:08 Yad luatic: It doesn't say there are no others, it simply lists two, yet I've seen many games have modified inventory bars.
21:08 Yad luatic: Oooh, thanks, I'm just starting out with HUD work :)
21:08 MTDiscord <luatic> Be warned though: I'm pretty sure that the default inventory bar uses some alignment features not available to normal inventory HUD elements.
21:09 Yad luatic: Yes, alignment is often an issue I've noticed from developing for Exile.
21:10 MTDiscord <luatic> Anyways, relevant methods are hud_set_flags(flags) and hud_set_hotbar_selected_image(texturename) as well as hud_set_hotbar_itemcount(count). The latter two allow changing the default hotbar whereas the first one allows hiding it (and thus setting your own using hud_add)
21:10 Yad luatic: I suppose the game NodeCore would be a good codebase to study because it has such radically different inventory concept
21:10 Yad luatic: Oh thank you! That will speed my search. :)
21:11 MTDiscord <luatic> Pretty sure NodeCore just uses the default hotbar and merely changes the background.
21:12 Yad luatic: Hmm, I think you're right. It's just that it adds the cargo vest entities as attachments, which I like.
21:13 Yad luatic: But yeah this means my vision is even more bold (in terms of how to use the Lua API) than the NodeCore game, nice. :D
21:13 MTDiscord <luatic> Yep, that's a nice thing. Wield item mods are frequently found, but the toolbelt is unique to NC.
21:13 Yad luatic: Yep.
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