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IRC log for #minetest, 2021-11-17

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All times shown according to UTC.

Time Nick Message
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02:53 MTDiscord <MisterE> anyone know why I can see thru a transparent node into the world below?
02:57 luk3yx Can https://github.com/minetest/minetest/issues/8316 please be reconsidered? It was closed about one and a half years ago due to a lack of core dev support
02:57 MTDiscord <MisterE> https://pastebin.mozilla.org/Hp6r207L
02:58 MTDiscord <MisterE> why not have players' model set to nonpointable and texture to invisible instead? To avoid a dirty workaround?
02:58 MTDiscord <MisterE> or so you can have it visible to some clients but not to others?
02:59 luk3yx Hacked clients
02:59 MTDiscord <Jonathon> @luk3yx https://github.com/minetest/minetest/pull/9863
03:00 luk3yx The issue itself was closed and nothing seems to be happening with that PR
03:01 MTDiscord <Jonathon> anyways, seems like a dev irc thing
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14:08 AndrewYu how do i, as an admin, take off players' armor
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14:45 sfan5 using a mod if at all, the only builtin way to interact with other people's inventory is /give
15:00 specing AndrewYu: by asking nicely
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16:00 skippythekangoo2 Morning everybody
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16:18 macaw Hi. What's up?
16:21 skippythekangoo2 nice, thx
16:23 skippythekangoo2 But when I run minetest client, I have a big police and big interface, like an 800x600 pixels :(
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16:28 definitelya police?
16:29 definitelya also hi
16:29 skippythekangoo2 Big fonts...
16:29 skippythekangoo2 I don't know how explaincorrectly in english.
16:29 skippythekangoo2 I'm so french... :p
16:30 definitelya I think you need to set "GUI scaling" setting to your resolution.
16:31 definitelya might be wrong
16:32 sfan5 Windows? Linux? Minetest version?
16:34 skippythekangoo2 sfan5 >> Sorry, Archlinux, V 5.4.1
16:35 sfan5 hm
16:41 erlehmann skippythekangoo2 please provide output of: xdpyinfo |grep dots
16:41 erlehmann ideally it says ”resolution:    96x96 dots per inch”
16:42 skippythekangoo2 resolution:    191x121 dots per inch
16:42 skippythekangoo2 erlehmann >> I don't know what is it...
16:42 erlehmann ok lol
16:42 sfan5 well you have a high-dpi monitor
16:42 sfan5 or it's set wrong
16:42 erlehmann sfan5 look, this is funny
16:42 erlehmann i never knew you could have two different values
16:43 erlehmann in practice
16:45 erlehmann skippythekangoo2 you should be able to change “font size” in “advanced settings”, whatever it is called in french. there might be a font size in which it is correct size. alternatively, if you run minetest 5.4.1 or earlier, choose an xml file from the fonts directory (that will always work regardless of DPI)
16:45 erlehmann as the font
16:46 definitelya erlehmann: they said big interface though, not only fonts
16:47 erlehmann ah
16:47 sfan5 erlehmann: xml fonts are also scaled
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16:50 erlehmann sfan5, ah damn
16:50 erlehmann definitelya sfan5 sorry, brain fart, i thought it was just fonts
16:51 sfan5 well fonts are usually the biggest issue, so maybe choosing a lower size works for skippythekangoo2
16:51 erlehmann sfan5, how to deal with different x / y scaling anyway?
16:51 sfan5 MT doesn't
16:52 definitelya it's aight
16:52 erlehmann this would be a funny curveball for the “just give our mods DPI” crowd
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16:59 skippythekangoo2 https://imgur.com/a/KJ3ho3h
16:59 skippythekangoo2 in 1600x900 display...
17:00 MTDiscord <Jonathon> turn up gui scaling slightly, turn down font size
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18:15 n3o How do I have chat in Minetest?
18:15 n3o May someone walk me through how Minetest works?
18:15 n3o I'm new to Minetest
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18:22 Pexin n3o: step1, be patient
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19:24 Menchers Xorg recently started reporting the screen's true DPI
19:24 Menchers and some older software is broken and assumes that Xorg will always report 96 DPI
19:24 Menchers this includes GTK2 and our dear friend Irrlicht
19:25 Menchers if you're running this new Xorg, stuff will look very big (unless your screen is actually 96 DPI, which is really low)
19:25 Menchers I think it's being reverted in a newer Xorg
19:25 Menchers in the meantime in can be fixed with `xrandr --dpi 96`
19:28 zehka[m] Menchers: I can confirm, i had that issue and mitigated it but with 21.1.1-3 (current version on archlinux) everything is back to normal
19:30 MTDiscord <Sublayer plank> how recent was this xorg update?
19:32 MTDiscord <Sublayer plank> oh, only a couple of days ago
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19:33 zehka[m] I didn't note the dates but i think the issue occured and was gone within the last two weeks
19:35 erlehmann “Xorg recently started reporting the screen's true DPI”, wait what did it report before, it wasn't *always* 96, was it?
19:35 erlehmann 96 is just the default
19:35 MTDiscord <Sublayer plank> I guess it was
19:37 erlehmann well there are actually two settings, DPI and font DPI
19:38 erlehmann Xft.dpi
19:38 erlehmann xfc4-appearance-settings can set that
19:38 erlehmann to have separate font scaling
19:41 MTDiscord <Sublayer plank> https://gitlab.freedesktop.org/xorg/xserver/-/issues/1241
19:41 MTDiscord <Sublayer plank> apparently this was the commit that changed it, although I can't make much sense of it https://gitlab.freedesktop.org/xorg/xserver/-/commit/05b3c681ea2f478c0cb941c2f8279919cf78de6d
19:45 Bombo hi
19:46 Bombo is there a limit for textures = { "texture.png", ... } i mean on how many textures the table can contain?
19:47 Bombo i got 14 objects, 30 "texture.png", but still not every obj has a texture in MT
19:49 erlehmann sfan5 Menchers zehka[m] Sublayer plank it seems to me that apps and toolkits actually do use Xft.dpi for font rendering, but minetest uses the global xserver-provided value for the X dpi. is this a bug? i think it is.
19:50 sfan5 if anything that is a feature request
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19:50 erlehmann well it would explain why minetest relies so much on it being 96 dpi
19:51 erlehmann bc it seems other apps font rendering doesn't care at all
19:52 erlehmann software was a mistake
19:53 erlehmann further reading: https://linuxreviews.org/HOWTO_set_DPI_in_Xorg
19:53 erlehmann > It used to be possible to configure font DPI in GNOME but that was a feature for people with poor eye-sight and GNOME developers hate actually user-friendly features so it had to go.
19:54 erlehmann sounds about right lol
19:54 erlehmann this is a mess
20:20 Bombo ok got it, it works when i have 14 objects and 14 x 'textures = { "textureyak.png", ' but just when i make a new mob
20:20 Bombo so the mob textures of existing mobs are not updated?
20:21 Bombo are they cached? is it possible to reload/clean that cache for existing mobs?
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20:31 sfan5 huh?
20:31 sfan5 which methods are you calling?
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20:51 Bombo sfan5: me? mobs:register_mob("animalworld:yak", {
20:52 Bombo textures = { "textureyak.png", "textureyak.png", ...
20:53 Bombo when i have just one textureyak.png, only one obj loads it, rest is white
20:54 sfan5 what's an "obj"? a mob in the Minetest world?
20:54 Bombo then i change it to 14 x textureyak.png, restart the game in the client, i still see the white yak, but when i spawn a new one its fully textured
20:55 Bombo obj in blender == 1 cube of the mob
20:55 sfan5 you are seeing this https://github.com/minetest/minetest/issues/11146
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20:55 Bombo this mob contains 14 cubes, 14 obj in blender
20:56 sfan5 Minetest expects on texture for each material(?) in the model
20:57 sfan5 I don't know how blender handles this but you might be able to create a model that has 14 cubes but only one material, then you'd only need to specify the texture once
20:57 sfan5 regarding already spawned mobs I don't know how mobs
20:57 sfan5 oops
20:57 sfan5 ...how mobs_redo handles that, it's best you observe the result when spawning a new one
20:59 Bombo yes that's the issue, i'm using stable-5 5.4.1 without shaders
21:00 Bombo cause on the android tabs shaders don't work
21:01 Bombo i didn't figure that out, i mean how to get one texture out of blender for all obj
21:01 Bombo obj/all cubes
21:02 sfan5 I am not familiar with that either
21:02 sfan5 but 14 textures if you have 14 cubes will work even on 5.4
21:02 Bombo and yes, spawning a new one seems to reload the texture, but the old mobs are not updated
21:03 Bombo yes working it is ;)
21:03 Bombo i just wondered why the old mobs are not updated
21:03 Bombo i
21:04 Bombo i'll try that with 5.5 tomorrow
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22:46 cheapie Gotta love it when real-life problems come to MT, like people waiting forever for the elevator because someone is pushing all of the buttons: https://cheapiesystems.com/media/images/screenshot_20211117_164136.png
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23:59 cheapie Random screenshot of MT Paint from the back: https://cheapiesystems.com/media/images/screenshot_20211117_171056.png

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