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IRC log for #minetest, 2020-09-08

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All times shown according to UTC.

Time Nick Message
00:02 Darkwar !up matrix.minecity.online
00:02 MinetestBot matrix.minecity.online:30000 is up (128ms) (IPv4)
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00:22 specing Is replacing the node the only way to update textures?
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01:17 NathanS21 Yep, unless you want an animated texture, you can do that with a single node.
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04:10 ghoti Is there a way to get minetest not to eat so much CPU? Debug tells me 100 to 200 FPS. That seems unnecessary.
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04:26 shangul Now my bot framework can jump, go left/right/up/down and do this: http://92.222.41.125/users/farooqkz/Peek%202020-09-08%2008-51.webm
04:35 MTDiscord <J‚Äčonathon> ūüĎć that looks very nice
04:37 shangul :)
04:38 MTDiscord <J‚Äčonathon> is your framework public anywhere?
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07:03 dievri hello. How can I treet a group of blocks as a one whole thing?
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08:17 shangul Jonathon, No not yet.
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08:46 MTDiscord <s‚Äčhivajiva> @dievri you should look at the methods used in worldedit
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10:19 dievri hello. With entities, I can make parent-child relations with get/set_attach. Is is possible to somehow do this with nodes?
10:19 sfan5 no
10:24 dievri than I should go with entities. Thanks
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11:25 dievri falling entity falls through attached entities. Is it possible to avoid this?
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12:58 MTDiscord <s‚Äčhivajiva> are you using physical = true in the initial properties for the entities?
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14:37 dievri yes, they are physical. entities attached far from parent
14:48 swift110 good morning folks
15:28 MTDiscord <J‚Äčonathon> shangul: ill be interested to see it if you do
15:28 MTDiscord <J‚Äčonathon> and good morning
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