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IRC log for #minetest, 2020-04-19

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All times shown according to UTC.

Time Nick Message
00:09 rubenwardy freelikegnu: what needs to be done for "goblins" on CDB?
00:09 rubenwardy I don't understnad your question earlier
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02:04 guzzi i want to use mobs_animal
02:04 guzzi on a headless server
02:04 guzzi i installed mobs_redo.
02:12 guzzi is there a way for me to see if it is working.  I am not seeing any animals
02:13 NathanS21 I assume you've added mobs_animals as well?
02:16 guzzi yes i added mobs animals as well.  when i start the minetest server it shows that both have loaded.
02:16 guzzi only thing I notice is that the folder is called mobs_redo
02:16 guzzi but the module setting is just mobs
02:16 Lone_Wolf You should see `[MOD] Mobs Redo 'Animals' loaded` in your logs when starting up a world
02:16 NathanS21 Yes, the folder should be called mobs_redo
02:17 NathanS21 You should also be able to find the mob eggs in creative inventory on the server
02:17 NathanS21 running /mods on the server will also show what mods are enabled
02:21 guzzi what is 'createive inventory'?
02:22 guzzi oh i see beehive
02:22 guzzi ok is there some way they get generated in my world?
02:23 guzzi do i have to set creative?
02:23 NathanS21 The animals should randomly spawn in your world.
02:23 NathanS21 Different ones will spawn in different areas.
02:23 guzzi ah ok. well looks like it is all there. thanks
02:24 guzzi I just don't see anything yet.
02:25 NathanS21 It might take a little while for them to start appearing, but they will. :)
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02:31 guzzi ok thanks NathanS21.
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03:21 guzzi actually i don't see [MOD] Mobs Redo 'Animals' loaded
03:21 guzzi and I only see some fireflys
03:21 NathanS21 Fireflies are part of MTG
03:22 NathanS21 does mobs_animal show when you run the /mods command.
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03:32 guzzi NathanS21 yes it does
03:33 guzzi I just saw then end of my config had an extra load_mod_mobs = false
03:33 guzzi so maybe that was it.
03:33 guzzi I will check back tomorrow
03:40 guzzi well i gave myself give permissions and gave myself a bee.
03:40 guzzi guess i will just drop some mob spawners
03:41 guzzi so it is working
03:44 guzzi are there instructions on the spawner options?
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04:53 troy_cambridge did not really expect to see so many in here.
04:54 troy_cambridge I'm playing the realtest game and am stuck figuring out how to smelt metals
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05:08 swift110-phone__ Oh ok
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06:00 oil_boi How would one tell emerge_area https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4769 to do something when the mapblocks are loaded?
06:00 oil_boi It's worded very strangely in the doc
06:02 cheapie oil_boi: I would imagine you would give it a callback to run, and lines 4775-4788 state what stuff will be passed to it.
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06:03 cheapie If you're wanting to wait until *all* of the ones you specified are done, it sounds like you'll have to just wait to be called with a calls_remaining of 0.
06:04 oil_boi Thanks cheapie
06:06 oil_boi I was like, doing a timer, but then I'm like this is dumb, and I finally just gave up on that and was like emerge_area has to have some way to do this
06:11 * oil_boi wonders if multiple emerge_area calls can be run in a single instance
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06:12 tf2ftw hi. Anyone use aliveai before? I don't understand how to generate bots
06:12 tf2ftw https://github.com/AiTechEye/aliveai/wiki/bot-defines
06:12 oil_boi as in, if you have local variable x declared directly before the emerge_area callback is defined if two instances of the same call try to run will x be contaminated, aka doubled, as they try to add x=x+1 ?
06:13 oil_boi or will it do emerge area, reset, emerge area, instead of emerge area1, emerge area2, repeat?
06:13 oil_boi oh no my question broke freenode
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06:19 Verticen <oil_boi> Yo I'm clueless on how to answer any of ur questions, but I want to say that ur latest nether test is sweet, and the music is good!
06:20 oil_boi Thanks Verticen! Hopefully we can actually travel to the nether within the next hour or two :)
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06:34 oil_boi Verticen, very exciting, I've figured out a method to localize nether portals, no need for metadata storage, it's utilizing actual positions and finding a portal within a 30 node distance and if it doesn't exist it will try to create them, and if it does, when you teleport it will simply go to the already existing one
06:38 Verticen oil_boi Nice. Since portals can be any shape, will the portal created in the opposite dimension share the same shape of the created portal? How will that work? also do you plan on doing a 1:4 distance ratio for overworld/nether?
06:43 oil_boi No, it would take a lot of calculations and storage to do that, I'm going to do a simple nether portal schematic. BUT since this utilizes the function to just check if there's a nether portal node around the lava sea's starting position, if you build a portal within 30 nodes of the nether portal you spawned into the nether in, it will always link the two together. I can't really do that since we're limited to the 16 bit
06:43 oil_boi integer limit on x and z, if I did that you'd always hit the border of the map if you're farther out than 8000 nodes on x or z. Also a 1,1 ratio is much easier to do since I can check directly below the player, etc. If the mapsize is ever expanded I'll feel free to modify everything to do the 1:4 ratio
06:44 Verticen cool. keep the updates coming, they're cool to see.
06:48 oil_boi Thanks bro. I think you'll be very excited to know, since it's 1:1 and Y coordinate independent , you can essentially create dimension elevators, portals next to each other that will transport you to the adjacent dimension portal
06:49 oil_boi oof
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08:28 theslavguardian Hello everyone
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11:06 Sompi vois laittaa minetest-palvelimen
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11:16 Sompi how can I host a minetest server
11:17 sfan5 https://wiki.minetest.net/Setting_up_a_server
11:19 Sompi what plugins do you recommend
11:20 Sompi http://bsserver.tunk.org:8000/phpsysinfo/index.php?disp=bootstrap is this enough for specs
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11:25 sfan5 16 CPU cores and 16GB of RAM are far past the recommend requirements
11:25 sfan5 so yes that is "enough"
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11:26 Krock You need at least a GTX 2080 Super
11:26 sfan5 which mods depends on your intention what the server should be
11:26 Krock otherwise the server won't run smoothly
11:27 Sompi a minecraft-like survival game where players can builds and do some redstone-like logic
11:28 Krock your cores aren't very strong, but will definitely suffice to run a full-fledged server with heavy machinery mods
11:28 sfan5 !mod mobs_redo
11:28 MinetestBot sfan5: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 - https://notabug.org/TenPlus1/mobs_redo
11:28 sfan5 !mod mesecons
11:28 MinetestBot sfan5: Mesecons (= redstone) [mesecons] by Jeija - https://forum.minetest.net/viewtopic.php?t=628 - https://github.com/minetest-mods/mesecons
11:28 sfan5 ^ you'll want those two at least
11:29 Krock I can pass you the IEC gate textures for the mesecons mod if you'd prefer those :3 (like I do)
11:29 Sompi i'll look into those when I get the basic server working
11:30 Krock I wonder how much you could overclock those Xeons. The 54xx series were pretty good there, maybe yours too
11:30 Sompi slackware's sbotools ran into some md5hash errors when installing flatpak :(
11:31 Sompi is there an archive file somewhere that contains only the binaries?
11:31 Krock how about Slackware's official repository?
11:32 Krock or unstable, if even.
11:32 sfan5 I think there are some ways you can extract flatpaks, but the flatpaks contain the client anyway with X11 and all that stuff
11:32 Sompi yes, and I need only the server
11:33 sfan5 if your distribution doesn't have it compiling from source isn't too complicated
11:34 Sompi actually there is a minetest package in slackbuilds.org
11:34 Sompi but it is 5.0.1
11:35 Krock outdated by a year
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12:05 tf2ftw hi. Anyone use aliveai before? I don't understand how to generate bots
12:05 tf2ftw https://github.com/AiTechEye/aliveai/wiki/bot-defines
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13:48 orbea Sompi: download the newer source and: VERSSION=5.2.0 ./minetest.Slackbuild
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14:13 * DS-minetest thinks he found the reason why nodetimers were called wrongly for him
14:14 * DS-minetest forgot to rebuild and hence had c++ changes of the vector PR but not the lua part
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15:47 guzzi I loaded mobs_animal and mobs_redo do I need to regenerate my world to see them start appearing?
15:47 guzzi I can give my self animals and place them, but I am not seeing them appear anywhere.
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15:51 orbea guzzi: no, you do not need to regenerate the world, just wait
15:52 orbea imo the mobs_animals dont spawn enough compared to mobs_monsters
15:52 guzzi yeah someone else reported it on the forum too.
15:52 guzzi I will try mobs_monsters.  thanks
15:52 ANAND True, mobs_animal mobs spawn very far and few in between.
15:52 guzzi yeah like never.
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15:53 guzzi like in real life
15:53 guzzi sitting in the deer stand I almost never see deer.
15:53 guzzi thanks guys.
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15:53 guzzi hopefully i can contribute to this project.
15:54 guzzi I contributed to some c++ for monero, I do python mostly.
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15:58 * orbea shrugs, I've fixed 3 bugs in MTG so far and the only one that was merged/closed was because it was a duplicate of a unmerged 2018 PR I didn't see until after...contributing seems a waste of time.
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15:59 Krock research to prevent stepping into pitfalls
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16:07 guzzi yeah.. turns out print(S(....)) prints to syslong not to the debug.txt.  I see mobs_animal is loaded via the syslog file in ubuntu.
16:08 Daisae For a certain world running MTG, it is running in creative mode even though the checkbox for creative mode is de-selected.  I deactivated all mods and revoked give privilege.  What could be causing this?
16:09 guzzi orbea, yeah, opensource collaboration can be frustrating.
16:10 guzzi I spent 2 to 3 hours over comments and variable names last week.
16:10 guzzi And that was after 6 days of debugging just to find the bug.
16:11 guzzi luckily i work for a large enough company that they are willing to work on open source upstream bugs.
16:11 orbea guzzi: right, I'm tired of project leads wasting my time with non-technical bs...happened with more projects than I can remember
16:11 sfan5 Daisae: /revoke <yourname> creative
16:11 sfan5 if you use /grantme all you will also receive a creative privilege
16:12 Daisae Thanks.
16:12 guzzi orbea, yeah.  I literally said: "please give me a suggested commit on github"
16:12 guzzi then magically they just did it.
16:13 guzzi its like, dude i spent 6 days finding this now you want to argue about the variable.  lol nope.
16:13 orbea lol
16:14 sfan5 orbea: there are certainly things that are worth complaining about but "minetest_game devs agreed that my cleanup PR was not an overall improvement to code quality" is not one of them
16:14 Daisae itemstr
16:15 orbea sfan5: i wasnt complaining about that, although yea, I spent hours making your code more readable and then you guys complain how its less readable. lol
16:15 orbea i did say bug fixes
16:15 guzzi yeah i installed mobs_water.  I already see some animals
16:16 guzzi cool!
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16:17 guzzi thanks orbea
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16:49 MinetestBot [git] dcbrwn -> minetest/minetest: Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) cdbe3c5 https://git.io/JfU2c (2020-04-19T16:47:13Z)
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17:08 MinetestBot [git] sfan5 -> minetest/minetest: Fix alias handling of get_content_id (#9712) 338195f https://git.io/JfUam (2020-04-19T17:07:54Z)
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19:17 begui Hey, how deep does minetest go?
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19:28 Krock begui: -30980m or something like that
19:28 Krock !next
19:28 MinetestBot Another satisfied customer. Next!
19:28 begui wow
19:49 begui I think im in hell
19:49 begui this is great
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20:21 xachman begui:  At -650 I finally found mese.  Have you found any diamond yet?
20:21 begui tons
20:21 xachman what depth was that?
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21:25 Wuzzy xachman: https://wiki.minetest.net/Ores
21:25 begui xachman, not so sure but we managed to get to about -7000
21:28 xachman begui: nice!
21:30 xachman im at -677 and playing with mod_monsters so its going probably slower
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21:56 Zughy so guys, anyone worried about Minetest when Hytale gets released? Considering that some MC players are thrilled by the modding system
21:57 Lone_Wolf MC modders have no taste. Otherwise they'd be doing MT modding >:)
21:58 Zughy :^]. But well, they're pretty famous and huge (I mean the game I mentioned)
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22:24 hisforever Hi I'm having trouble with digtron mod? here is a screenshot https://imgur.com/a/zrtveXn
22:24 hisforever please help
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22:26 Zughy hisforever, you should ask to the creator of the mod/game
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22:27 hisforever ghtok thanks Zuh
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