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IRC log for #minetest, 2019-03-21

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All times shown according to UTC.

Time Nick Message
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01:17 Glorfindel Why is ShadowBot noticing me that galaxie can't use commands
01:18 Glorfindel ShadowNinja? (I'm assuming that you are bot owner?)
01:23 p_gimeno you mean this? http://irc.minetest.net/minetest/2019-03-20#i_5516010
01:24 p_gimeno it was sent to the channel, was it also sent to you privately?
01:25 rubenwardy your client is bugged, Glorfindel
01:25 rubenwardy this shouldn't be a PM
01:25 Glorfindel It wasn't a pm
01:26 Glorfindel It showed in the channel, but was in the notice color
01:26 rubenwardy notices are intended to stop bots from interacting with each other
01:26 p_gimeno the guy typed a ?? and that apparently triggered an internal bot command
01:27 p_gimeno ?? stuff
01:27 p_gimeno .. or not
01:28 Glorfindel Was it a channel notice then? Could explain it
01:28 p_gimeno yes it was
01:28 Glorfindel Ah, OK
01:29 Glorfindel I should for a bug report to have channel notices not trigger a notification
01:30 Glorfindel Unless that's considered standard
01:31 galaxie Oh, sorry, I was watching some movies. Yeah, I typed two question marks.
01:32 Glorfindel galaxie: no issue, I was merely referring to the triggering message
01:33 p_gimeno ~karma
01:33 ShadowBot p_gimeno: Highest karma: "c" (6), "rubenwardy" (3), and "Krock" (3).  Lowest karma: "-" (-6), "<JadenWolf> --." (-6), and "[Brackston] -" (-3).
01:34 p_gimeno that's a notice
01:35 argyle77 ??
01:35 argyle77 ?? stuff
01:35 Glorfindel How many bots are in this channel that they use notices instead of chanmsg
01:36 argyle77 I'm sorry.  I wasn
01:36 argyle77 t meaning to spam,  I was just testing a theory
01:36 p_gimeno it's standard for bots to use notice
01:37 Glorfindel Not in any other channels I'm in
01:38 p_gimeno https://tools.ietf.org/html/rfc2812#section-3.3.2
01:40 p_gimeno if they don't, they should
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01:53 galaxie Is there a default blocky mesh I can (re-)use in register_node's mesh?
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02:16 kaeza ??pm
02:17 kaeza ShadowBot!
02:17 kaeza MinetestBot!
02:17 MinetestBot kaeza!
02:17 kaeza <3 MinetestBot
02:17 MinetestBot <3 kaeza
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02:57 Niquarl Hello, I've got a question about flowers and if they can appear naturally in a dirt with grass underground environnement ? I've create a nice garden in a cave and added some grass everywhere and tress and ever a few flowers manually but I wondered if other flowers would spawn eventually ?
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03:07 Emerald2 Unsure if it just checks for light level, or if being outdoors is also required.
03:14 Niquarl Yeah, it doesn't specify in the wiki
03:14 Emerald2 I'm looking in the code but having to ask others as my understanding of some functions is limited.
03:23 Emerald2 Looks like they should spread if the area has enough light. What are you using for light?
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03:25 Niquarl some torches, mese blocks
03:26 cheapie Aren't those pretty dim?
03:26 Niquarl and wall torches too
03:27 Emerald2 Torches are dim. Mese lamps and mese post lights give off 14 light according to wiki.
03:27 Emerald2 You'll want at least 13 light.
03:27 Niquarl how do I find out how much light I have ?
03:27 Emerald2 I've used mese post lights to grow crops underground before, with a 2 node gap between the dirt and the above mese post lights.
03:28 Emerald2 Hmm well they were indoors actually but the sloped glass roof of the greenhouse wasn't letting the light in like I thought it would.
03:28 Emerald2 Underground I had the mese lamps from... I think mesecons.
03:29 Emerald2 Also: sunlight is level 15 (to compare).
03:31 Niquarl ok I've added some mese posts next to flowers I suppose I have to wait a few in game days to see if more flowers spawn
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03:32 Niquarl Thank you I'll come back if it works out or not
03:32 Emerald2 Needs to be light where you want them to spread to as well.
03:33 Niquarl Ok, I've put some a bit everywhere next to them so hopefully it'll work
03:33 Emerald2 Good luck. :)
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04:17 Niquarl Emerald2: Yes! The post lights worked ! Thank you ! Got a very nice flower spawn naturally :)
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04:20 Emerald2 Great news, Niquarl :)
04:21 paramat Niquarl yes you'll need a meselamp or a mese post light as a face neighbour to both the flower and any new flower position
04:22 Edgy1 paramat, did you see my github reply XD
04:22 paramat light level 13 is required to grow anything in minetest game, only mese lights have (internal) light level 14, and light level falls by 1 per node
04:23 Edgy1 attention: minetest_Game 5.1 is officially infested with bed bugs. do not download™ XD
04:24 paramat just seen your reply in the bed bug issue
04:24 Edgy1 hehe
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06:12 Emerald2 Wow I actually got a blueberry bush sapling.
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17:42 galaxie What would the advantage be of storing meshes as STL files versus OBJ?
17:54 JDCodeIt OBJ can describe surface characteristics - STL is only the surface geometry
17:55 swift110 hey all
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18:03 JDCodeIt Were you asking for 3D printing or Minetest?
18:06 galaxie JDCodeIt: Yes, MT.
18:08 twoelk obj is known to work, don't know wether mt will load stl files although the irrlicht engine supports the format
18:09 JDCodeIt Since UV wrap is supplied along with the mesh, I can't see why you would want the other surface characteristics in the file (e.g. color and texture)
18:14 JDCodeIt Drawtypes documentation suggests all static meshes are supported which are supported by irrlicht
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18:16 Zeth_ Is it possible to bind actions using key codes?
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18:18 twoelk ms3d is for example supported by irrlicht but recently someone found out that mt-engine does not recognize that as valid file, so you might want to test it and report
18:21 galaxie JDCodeIt: Which format is more compressed and faster to load?
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18:30 JDCodeIt Export the cube from blender - OBJ is 663 bytes, STL is 684 bytes, so not much difference there
18:32 JDCodeIt The STL exported from blender appears to be the binary form, not the ASCII one
18:33 p_gimeno ascii STL is very verbose
18:38 JDCodeIt The monkey exported is 48KB roughly in both formats
18:44 swift110 there is a minetest channel on discord
18:46 rubenwardy *server
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19:29 swift110 yes server lol
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19:34 twoelk JDCodeIt:  seems only files of the types  ".x", ".b3d", ".md2", ".obj",  are  loaded by minetest    -- see  https://github.com/minetest/minetest/blob/38ea0890ec76814188aea032ef527c7a2911e392/src/client/client.cpp#L682
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19:45 JDCodeIt twoelk: I can update the dev wiki with the restricted list - not sure why it says all irrlicht was supported, when clearly it only loads those 4 types
19:46 makayabou Does minetest.create_schematic  or WE /mtsschemcreate able to record meta of nodes and retrieve it with minetest.place_schematic ?
19:46 makayabou *Is
19:47 twoelk minetest probably can handle them but this is the file filter for loading files
19:47 sfan5 "mts" schematics can not contain metadata
19:48 * twoelk grabs the probably and replaces with a weak maybe
20:16 twoelk adjusted file formats in https://wiki.minetest.net/Using_Blender
20:23 makayabou sfan5: ok thanks, I can copy specific data in modstorage, i'm handling it.
20:23 makayabou and thanks for last day, you helped me use minetest.is_protected and it's working now
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21:07 fwhcat hello
21:11 fwhcat hummm i don't see which functions are possible through minetest.request_insecure_environment()
21:11 fwhcat is there the require function ?
21:11 kaeza Yes.
21:13 fwhcat require = ie.require would do the trick ?
21:13 fwhcat or is it ie.os. or io. i don't know :S
21:14 kaeza Yes, but remember to restore the old value lest you end up with a huge security hole.
21:16 fwhcat ah okay
21:16 fwhcat that's what I was seeing in irc mod.
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21:32 JDCodeIt 4 file types supported with mesh drawtype updated on the dev wiki https://dev.minetest.net/Node_Drawtypes
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22:04 JDCodeIt STL file format looks like a non-starter for objects in MT, as raised by galaxie - as the format has no UV information which could be used to apply the texture over it
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22:15 galaxie JDCodeIt: Well, I found out it works... except I don't think lighting works??
22:15 JDCodeIt how did you manage to get the stl to load?
22:18 galaxie JDCodeIt: Oh wait, that's an OBJ, nvm. Then how come lighting isn't working...
22:19 galaxie JDCodeit: Never mind again, a black texture seems to absorb or at least look like it's absorbing all the light.
22:21 JDCodeIt OK
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22:41 makayabou Does minetest.place_schematic call after_place_node ?
22:46 sfan5 most likely not
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22:54 olliy anyone out there who can help?
22:57 sfan5 if you state your problem, someone might be able to
23:02 makayabou hmm..
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