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IRC log for #minetest, 2018-07-29

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All times shown according to UTC.

Time Nick Message
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08:22 MinetestBot [git] pauloue -> minetest/minetest: Document default values for general cmake options (#7595) 0e1915c https://git.io/fNgQ0 (2018-07-29T08:21:09Z)
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09:26 Astrobe https://wiki.minetest.net/Worlds
09:26 Astrobe lol every file has its own freaking format. In a game that uses Lua, which started as a configuration language.
09:27 sfan5 those formats have existed before lua was added
09:28 Astrobe I suspected that.
09:29 Astrobe Joke aside, in env_meta.txt what is the interpretation of game_time? Is it seconds, and is it real-time seconds or game-time seconds?
09:31 Astrobe Cleaning up the legacy stuff is a painful job that doesn't pay well.
09:33 Krock seconds of how long the world is online
09:33 Krock https://github.com/minetest/minetest/blob/9537cfd3f8264700619f58d15741829489e1099e/src/serverenvironment.cpp#L1195-L1200
09:33 Krock * of how long the world was online in total
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09:35 Astrobe Thanks.
09:36 Astrobe day_count seems to be broken on 0.4.17. I have improbable values on all worlds I have created.
09:37 Krock day_count = 28
09:38 Krock one of my 0.4.17.1 worlds.. works fine
09:42 Astrobe Maybe that's specific to the Windows 64 version?
09:42 Krock *shrug*
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10:24 ChimneySwift Huh... Good catch. My 0.4.17.1 Win64 server has that issue... Just created a new world and day_count=1414287431. Lol
10:25 ChimneySwift game_time=10
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10:31 Astrobe Yet the code seems clean. I would look for undefined behavior related to some missing initialization.
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12:21 Astrobe I don't see a way to restrict toolrepair to a specific tool, so I guess I could make cooking recipes to salvage an ingot from a worn tool.
12:26 Astrobe Hmmm... That would just be the same as the tool costing one less ingot, if the player is careful enough not to break it.
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12:29 Astrobe But I could for instance specify large cooking times, so this adds an extra drawback.
12:30 ChimneySwift How can you not limit it to just one tool?
12:32 ChimneySwift If you have something like the anvil to fix it it should be easy.
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12:41 Astrobe Indeed that could another option. Just have to butcher yet another existing mod.
12:51 Astrobe I'm intriged by bosapara's anvil mod: he uses override_item to add a field in the groups table, without refering to the original table;
12:53 Astrobe He does groups={weapons=1} in override_item. I don't expect it to add the field to the original groups table.
12:55 Astrobe Oh, wait. I was looking at core.override_item(), not minetest.override_item().
12:58 Krock it's identical
13:00 Astrobe Then I don't think that example in the wiki is correct: https://dev.minetest.net/minetest.override_item
13:05 Krock it's correct
13:12 Astrobe I don't get it.
13:12 Astrobe !c local test={foo={bar=1}} rawset(test, "foo", {wiz=2}) print(test.foo.bar)
13:12 MinetestBot SyntaxError: invalid syntax (<string>, line 1)
13:13 Astrobe !c 'local test={foo={bar=1}} rawset(test, "foo", {wiz=2}) print(test.foo.bar)'
13:13 MinetestBot 'local test={foo={bar=1}} rawset(test, "foo", {wiz=2}) print(test.foo.bar)'
13:13 rubenwardy ;
13:13 rubenwardy .also
13:13 rubenwardy MTB only does python
13:13 Astrobe lol
13:13 rubenwardy Also, the example will delete all groups then add only one
13:14 Astrobe Anyway that prints nil
13:14 Astrobe Yeah.
13:19 Krock there's probably a Lua CLI installed -> "lua" or "luajit"
13:20 Astrobe There's a "try lua online" on Lua's official site; I copy/pasted from there.
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13:21 Astrobe The wiki is technically correct, but in practice wiping out all groups is usually not what you want.
13:22 Astrobe That would make the anvil mod so utterly broken that I don't believe it is. There must be a trick somewhere else.
13:23 Krock local old_groups = minetest.registered_items[name].groups
13:23 Krock old_groups.newgroup = 1
13:23 Krock then overwrite with old_groups
13:24 Astrobe Yeah, something like that. But it's not what he is doing.
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15:45 kris2b bonjour
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15:47 rubenwardy salut
15:47 rubenwardy ca va?
15:47 rubenwardy #minetest-fr
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15:52 Krock Γ§a va bien, merci. kthxbai
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20:53 qzo Is there any particular reason I haven't been able to find tin after playing the game for a significant period of time?
20:54 rubenwardy !iki tin
20:54 rubenwardy !wiki tin
20:54 MinetestBot No such page.
20:54 rubenwardy :(
20:54 rubenwardy !wiki tin_ore
20:54 MinetestBot No such page.
20:54 rubenwardy https://wiki.minetest.net/Tin_Ore
20:54 ChimneySwift Tin only spawns quite low iirc. You probably need to mine deeper.
20:54 qzo really
20:54 rubenwardy are you looking below -128?
20:54 qzo It says -128
20:54 qzo I am
20:55 rubenwardy "it can be found at a height of Y=-32 or lower and is more common at Y=-128 or below. "
20:55 rubenwardy idk then
20:55 ChimneySwift Hm
20:55 qzo I have found copper, gold, and diamonds
20:55 qzo no tin tho
20:55 sfan5 easy answer: your game is too old
20:56 Krock qzo: Is Tintin listed in your inventory?
20:56 qzo sfan5: how old is too old? I am using the package from the debian repos which is 0.4.13
20:56 qzo which is a bit older
20:56 qzo but it has copper
20:56 Krock that's like two years to old
20:56 qzo oh lmao
20:56 Krock or three years? not sure
20:56 qzo so do I need to update my server and my client?
20:56 qzo both are just using the debian packages
20:57 rubenwardy more like 3 years
20:57 Krock in theory only the machine which hosts the game
20:57 sfan5 qzo: server will suffice, but doing both is a good idea
20:57 Krock but update both while you're at it
20:57 Krock aagh ninjas
20:57 rubenwardy will the PPA work on debian?
20:57 rubenwardy the builds say ubuntu
20:57 rubenwardy https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
20:57 qzo what is the current revision?
20:58 rubenwardy ah ubuntu
20:58 rubenwardy 0.4.17.1
20:58 qzo rubenwardy: I can just wget the deb probably
20:58 rubenwardy probably
20:58 Krock Compiling Yourself (TM) always works
20:58 rubenwardy yeah
20:58 rubenwardy !c 17+1-13
20:58 MinetestBot 5
20:58 rubenwardy 5 versions behind
20:58 rubenwardy @_
20:58 rubenwardy :)
20:59 notanewbie πŸ˜‚
20:59 Krock indeed, almost three years. 0.4.13 was released in August 2015
20:59 qzo building now
20:59 qzo haha
20:59 qzo I did not know it was so old
20:59 qzo I wonder if there where many changes
21:00 Krock ubuntu 16.04 is also sitting on that release IIRC
21:00 Krock qzo: only about 2500 changes
21:00 qzo this compiles pretty quikcly
21:00 Krock make -j5 ? (assuming quad core)
21:01 qzo who is the maintainer of the debian package? maybe we should get that updated
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21:01 qzo Krock: I have two Xeon X5675 6 cores
21:01 qzo although GCC/G++ doesn't use my threads very well
21:02 sfan5 qzo: debian likes keeping packages outdated in the name of "stability"
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21:03 Krock they're afraid killing the dinosaurs by updating the world history which includes the "meteorite" package
21:03 sfan5 last debian release has 0.4.15
21:03 sfan5 backports contains 0.4.17
21:04 notanewbie Does anyone know how to get rid of those annoying error messages in Minetest: Pocket Edition?
21:04 Krock so it's only Ubuntu/xenial which is far behind https://packages.ubuntu.com/xenial/minetest
21:05 Krock notanewbie: please don't paste them here (just to make sure)
21:05 notanewbie I won't
21:05 notanewbie But it says something about invalid numbers
21:05 notanewbie It's actually rather short
21:05 rubenwardy GL_INVALID_ENUM
21:05 Krock iCCP errors?
21:06 notanewbie rubenwardy: yep
21:06 Krock downgrade Android to 5.0 Β :D
21:06 notanewbie What???
21:06 Krock it's a solution - but not the one you want.
21:06 notanewbie Hmm...
21:06 notanewbie Is this the only way?
21:06 Krock we are already well aware about this issue but there is yet no patch for it
21:07 notanewbie Okay
21:07 notanewbie Is there any other known fix?
21:07 Krock #7525
21:07 Krock ShadowBot:
21:07 Krock https://github.com/minetest/minetest/issues/7525
21:09 qzo anyone seen this build error before?
21:09 MinetestBot [git] paramat -> minetest/minetest: Lua_api.txt: Clarify entity 'initial_properties' and related deprecat… bf45644 https://git.io/fN2sE (2018-07-29T21:07:55Z)
21:09 qzo /usr/lib/gcc/x86_64-linux-gnu/5/../../../x86_64-linux-gnu/libGL.so: undefined reference to `drmGetDevice2'
21:10 rubenwardy no lol
21:10 Krock library mismatch
21:10 sfan5 your GL libraries depend on libdrm but don't link to it
21:10 rubenwardy did you use the one line compile script?
21:10 paramat "Minetest: Pocket Edition"
21:10 qzo I just ran the cmake and then make
21:10 notanewbie Yeah Krock I went to the issue but no one was that helpful
21:11 Krock paramat: glad I'm not the only who was triggered by that
21:11 notanewbie πŸ˜‚πŸ˜‚πŸ˜‚
21:11 paramat =)
21:11 Krock notanewbie: yes, that's also why I said that there's no patch for it yet. Myself, I cannot even reproduce this issue -- Android 5.0 here, no updates
21:12 notanewbie I'm on Android 8.1...do I seriously have to downgrade to 5???
21:12 notanewbie I don't even know what release that is... Jelly Bean???
21:14 Krock sorry, my fault. * cannot reproduce it on 6.0, since it was one major release below the one reported in the issue
21:14 Krock I'm not telling you to downgrade for the sake of a bug in a game
21:14 notanewbie I know πŸ˜‰
21:15 qzo wow 4.17 is way better
21:15 qzo this is fantastic
21:15 notanewbie πŸ˜‚
21:15 notanewbie Welcome to 2018
21:16 Krock take the chance to try out 5.0.0-dev. testers and contributors are very welcome :)
21:17 qzo I will take a look
21:17 notanewbie Krock: has someone built it for Android?
21:17 qzo did you all work on the netcode issue that prevents connection using NAT reflection?
21:17 Krock yes sure. There are (almost) daily builds
21:17 qzo If not I might look into that, I know a lot of CPP networking and socket stuff
21:19 Krock err. The daily builds which I had in mind are for OS X/MacOS
21:19 notanewbie Oh okay
21:19 notanewbie Yeah I knew about those
21:19 Krock notanewbie: here's a rather recent one https://forum.minetest.net/viewtopic.php?p=316739#p316739
21:20 Krock alternative testing build (about same age) https://github.com/minetest/minetest/pull/7126#issuecomment-380381620
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21:22 Krock I'm pretty sure the GL errors will also appear there - would be luck if that's not the case
21:23 notanewbie It says error parsing package
21:23 Krock qzo: our network expert is currently busy - so I doubt anyone has looked much into it yet
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21:24 Krock s/busy/away/
21:24 qzo so here is a question, if I have an existing world that has not generated any tin, do I have to start a new world for that to take place?
21:25 qzo Or will it proceedurally generate in?
21:25 paramat it will generate in new areas
21:25 paramat in an existing world
21:26 qzo fantastic
21:26 qzo thank you for the tips
21:26 Krock /deleteblocks here
21:26 Krock wipes the current area
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21:27 Krock (and ofc re-generates it afterwards)
21:31 notanewbie So I just switched to a Dev build of 0.4.16
21:32 notanewbie The good news is, no more error
21:32 notanewbie The bad news is, single player crashes before it loads
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21:50 notanewbie Multiplayer does work though
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23:34 MinetestBot [git] paramat -> minetest/minetest_game: Boats, carts mods: Use 'initial_properties' table c284e52 https://git.io/fN2CB (2018-07-29T23:32:18Z)

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