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IRC log for #minetest, 2018-05-11

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Time Nick Message
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01:15 Ruslan1 Anyone here
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03:54 Ruslan1 ANAND: you made new mods
03:56 Ruslan1 ANAND:
04:10 Viper Ruslan1: hi
04:13 Ruslan1 Hi Out`Of`Control
04:18 Out`Of`Control что?
04:52 Ruslan1 Out`Of`Control: я просто говорю привет
04:55 ANAND Hello Ruslan1!
04:58 Ruslan1 You made new mods
05:00 Ruslan1 I see your mods
05:00 ANAND Yes, and I'm in the process of making one more
05:00 ANAND I might publish it in a couple of days
05:01 Ruslan1 Also you can add ban in your mods
05:02 ANAND like xban and sban?
05:02 Ruslan1 Yes
05:02 ANAND uhh.. why? You can use the pre-existing ban managers which work perfectly alright
05:02 Ruslan1 This will good idea
05:02 ANAND like the aforementioned xban2 and sban
05:03 ANAND You have an idea?
05:03 Ruslan1 Shan
05:03 ANAND AFK again, sorry
05:03 ANAND Bye
05:03 Ruslan1 Ok
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07:07 Out`Of`Control Ruslan1: здарова
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10:30 hisforever Hi I'm having trouble getting maptools to work.I've checked in the worlds forder and in my world, opened worlds.mtd load_mod_maptools = true is in there. I'm puzzled
10:31 ANAND Does it throw an error?
10:32 hisforever is there something I need to turn on lol
10:32 ANAND It doesn't even load?
10:32 hisforever no error messages
10:34 hisforever I'll chack the debugtxt now
10:38 ANAND debug.txt is the first place to check if something is amiss
10:41 hisforever there is nothing with maptools in debug.txr
10:42 ANAND Hmm... okay
10:42 ANAND On what basis did you conclude that something was wrong with maptools?
10:43 hisforever I've done everything it says in the maptools read me file
10:43 hisforever the tools dob't show up in the game
10:43 ANAND the admin pickaxe?
10:44 hisforever line the bulb
10:44 hisforever ok brb
10:44 ANAND Did you try using /giveme? Some special items are not included in the creative mode
10:45 hisforever I've never used giveme
10:45 ANAND Then please do :)
10:46 hisforever will do loading game
10:47 hisforever is this right /giveme admin pickaxe?
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10:48 ANAND You need the itemstring for that, I'll tell you what it is in a minute
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10:49 hisforever canot give an empty item
10:50 ANAND hisforever, use this
10:50 ANAND /giveme maptools:pick_admin
10:56 hisforever ok that worked ty
10:56 ANAND Your welcome :)
10:57 hisforever ok so I should do I /giveme maptools:bulb?
10:57 hisforever for the light?
10:58 ANAND I'll check
10:58 hisforever ok
10:59 ANAND /giveme maptools:lightbulb
10:59 hisforever ok ty
11:02 hisforever ok ty I'm on a wify on phone sio I'll say bye for now try God bless
11:03 ANAND cya!
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15:16 entuland is it normal that crops (wheat and cotton) do not grow if the area isn't loaded even though I'm playing in that very world?
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15:27 Astrobe Yes, because farming uses ABMs.
15:28 Astrobe AND they didn't use the "catchup" property.
15:36 entuland I see, thanks astrobe
15:37 entuland the catchup property would make them aware of the time that passed while they weren't loaded, correct?
15:39 entuland ah I wasn't able to find it because it's spelled "catch_up", I found the docs
15:39 Astrobe Actually it nly increases the chance for the ABM to trigger when a block is loaded.
15:39 Astrobe So it would only boost it a tiny bit.
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15:40 entuland uhm...
15:41 entuland it could be manually coded checking for some kind of global timer that only advances when the world is getting played and storing the "born at" time, so to say, I guess
15:43 Astrobe Wait, I'm wrong on farming.
15:43 MinetestBot [git] Ezhh -> minetest/minetest_game: Enable regrowth of apples 3d709df https://git.io/vpyq6 (2018-05-11T15:42:28Z)
15:44 Astrobe ABMs are only used for the soil. Timers are used for growing, but I guess timers are also stopped when nobody is around
15:45 entuland uhm... that bot's message hasn't been triggered by you, Astrobe, it's just a coincidence that they committed just right now, correct?
15:45 entuland uhm... so NodeTimerRef doesn't run if the node isn't loaded...
15:45 entuland that's what you're saying?
15:46 Astrobe Yes.
15:46 entuland okay
15:46 entuland I can't find any global timer in the lua_api.txt file
15:46 Astrobe that would be minetest.after() function
15:47 entuland that wouldn't let me store the time a crop has been planted in its meta and comparing it afterwards with the world time during the ABM updates
15:47 Astrobe I'm not sure why they didn't used the elapsed parameter of the on_timer() callback.
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15:49 entuland I guess I could fake it by creating such a timer myself on top of after()
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15:49 Astrobe I suppose that when you come back, the timers trigger and elapsed is greater than the programmed time-out, but I could be wrong.
15:50 entuland I'll try the workaround I've just conceived, I'll make a mod that runs after() every second or so and will store such amount in the mod storage
15:50 entuland then I'll make the crop record its birth time in its meta, and I'll compare it periodically with the stored value
15:51 entuland a nice little project to learn some more minetesting
15:51 entuland uhm... but I have get_server_uptime()
15:51 entuland hoping it's an absolute value and not a per-session value
15:52 Astrobe I think there's a world wallclock time somewhere.
15:55 entuland uhm, no, the uptime is per-session as it seems
15:55 entuland I could use that as well if my mod stores the value periodically and adds to it
15:55 entuland but a wallclock would be better
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15:59 entuland oh well, I think I could use get_us_time() as well
16:00 entuland and let the plants grow even if the server isn't running :P
16:02 ScorchedFalcon I know this probably isin't the correct channel for problems, but I don't know where else to go. So I'm going to ask here. I've been having a problem with the irc mod, it keeps telling me I need to put it in secure.trusted_mods, so I went to minetest.conf and added that setting but it didin't change anything. Can anyone help? (P.s I'm trying to set this up on singleplayer, so that could be a possible problem. I'm also using
16:04 entuland I have no idea whether that applies or not, but I feel like asking, ScorchedFalcon: did you just restart the server or the whole game?
16:04 entuland after altering the configuration, I mean
16:04 entuland <-- noob here, just wildguessing
16:05 ScorchedFalcon That's actually a good guess. I restart the server FAR more often than the game, I'll attempt that.
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16:06 ScorchedFalcon Heyo
16:06 Krock o/
16:06 entuland salutations
16:09 ScorchedFalcon still getting the error
16:10 entuland well, that's all I could advise about :P
16:10 ScorchedFalcon Alright, thanks anyway. I'll check the forums for more ideas.
16:11 entuland unless Krock is used to read the backlog on the website you could try reposting your question :P
16:11 * entuland prepares himself to get kicked :P
16:11 entuland yw ScorchedFalcon
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16:12 ScorchedFalcon [09:02] <ScorchedFalcon> I know this probably isin't the correct channel for problems, but I don't know where else to go. So I'm going to ask here. I've been having a problem with the irc mod, it keeps telling me I need to put it in secure.trusted_mods, so I went to minetest.conf and added that setting but it didin't change anything. Can anyone help? (P.s I'm trying to set this up on singleplayer, so that could be a possibl
16:12 ScorchedFalcon Thats what I posted
16:12 Krock it's the correct channel
16:12 ScorchedFalcon Good xD
16:13 Krock shut down all minetest instances and add it then to the conf file
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16:13 Krock then start minetest again
16:13 Krock brb
16:14 Astrobe Just saying cause it happens to me a lot: it could be a typo in the option name.
16:14 paramat entuland node timers (and therefore crops) do 'catch up' when you next visit an unloaded area
16:14 entuland paramat: weird... I feel like they simply don't grow when I'm not close
16:15 entuland maybe I just have to wait enough for the next check to happen
16:15 ScorchedFalcon Thanks Krock, that seems to have worked. You guys are the best!
16:15 entuland I'll test it again
16:17 paramat hm well
16:17 paramat maybe when they 'catch up' they only go to the next growth stage and no further?
16:17 paramat because a new nodetimer is needed for the next growth stage
16:17 Astrobe Yeas, but they trigger once. If you've been away so long that they would have triggered multiple times in the meantime, the implementer has to manually catch-up with 'elapsed', isn't it? That would make sense.
16:18 entuland yep it all makes sense
16:19 paramat so that's unfortunate. saplings however grow in a single step so catch up properly
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17:08 crazyR has anyone had anylook compiling minetest on centos7 since minetest required  gcc 4.9 or above?
17:09 crazyR ive install devtoolset-6 and run the following options but it says it cant find the compilers even though they are there:
17:09 crazyR sudo cmake . -DCMAKE_C_COMPILER="CC=/opt/rh/devtoolset-6/root/usr/bin/c++" -DCMAKE_CXX_COMPILER="/opt/rh/devtoolset-6/root/usr/bin/g++" -DBUILD_CLIENT=0 -DBUILD_SERVER=1 -DENABLE_CURL=1 -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 -DENABLE_GLES=0 -DENABLE_POSTGRESQL=1 -DENABLE_LEVELDB=1 -DENABLE_REDIS=1 -DENABLE_LUAJIT=1 -DENABLE_SOUND=0
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17:13 Astrobe try to execute those compilers by hand?
17:13 crazyR yup they are accessable
17:15 entuland I'm looking into the forum thread for the drawers mod trying to understand upgrades
17:15 entuland I managed to craft the upgrade templates with a recipe I found in the source code
17:16 entuland but I don't get how I am supposed to craft actual upgrades (there is something in the code reading about 100 steel ingots, I don't think I am expected to put 100 ingots in a 99 slot in the crafting interface
17:16 Astrobe crazyR, is there more hints in the error message?
17:19 Astrobe also, what is the 'it' that emits the error message? cmake?
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17:20 crazyR Astrobe, yes it is cmake, sorry i probably should have pointed that out. Ive attatched the output: https://gist.github.com/Ryan-Nolan/0de2a47aa04a08e17ef3115aaa6baf02
17:21 Astrobe Ah, that's different. It tries to compile something but the compiler fails to compile something functional
17:24 Astrobe uhm, "c++" is vaguely suspicious for a C compiler. try "gcc" instead maybe?
17:26 Astrobe Not sure why it tries to run it if it is "not found". Error messages are inaccurate sometimes.
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17:32 Astrobe I'm trying the modification I talked about the other day - digging stones drop nothing but flint (sometimes). It's interesting.
17:33 entuland eheheh, running out of space in your chests? or tired of trashing cobblestone stacks? :P
17:34 crazyR Astrobe ive just updated that gist with thelog file that were generated and ive also shown the output of g++ and C++ version checks
17:34 crazyR https://gist.github.com/Ryan-Nolan/0de2a47aa04a08e17ef3115aaa6baf02
17:34 crazyR i cant make head nor tail of it :/
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17:36 Astrobe Weird indeed. Isn't CetOs using paranoid security stuff like apparmor or some sort of shroot thing?
17:38 Astrobe entuland: Yeah, something like that. Surfacing with 2 or 3 full stone stacks felt a little dumb.
17:38 crazyR not sure. but if so makes me even more  nervous. at the moment im testing on plain centos. but once i figure it out il be installing on cloud linux which will bring its own set of problems with cagefs etc lol
17:39 Astrobe BUt I have to say that I've also removed the stone tools and I have a secondary source of cobble because I gnerate ruins all over the map.
17:39 crazyR hmm... actually cagefs might help me to solve this problem... :/
17:40 entuland weird. drawers work fine alone. If I also enable pipeworks, which have mesecons as an optional dependency according to the wiki, pipeworks doesn't load - and at that point also drawers fail
17:40 entuland why should drawers fail?
17:41 entuland ignore me just thinking aloud :P
17:44 Astrobe crazyR, is that c++ a binary or is it a shell script (file /opt/|etc]/c++). Also, no "gcc" in that directory?
17:46 sfan5 c++ is not a compiler
17:46 sfan5 what are you even doing
17:46 rubenwardy lol
17:47 crazyR /opt/rh/devtoolset-6/root/usr/bin/c++ is a binary
17:47 crazyR /opt/rh/devtoolset-6/root/usr/bin/g++ is also a binary
17:47 crazyR /opt/rh/devtoolset-6/root/usr/bin/gcc is there and is also a binary
17:47 Krock binary != compiler
17:48 crazyR what are you even doing =  trying to compile minetest on centos. if you have some advise feel free to contribute
17:49 sfan5 yes
17:49 sfan5 -DCMAKE_C_COMPILER="CC=/opt/rh/devtoolset-6/root/usr/bin/gcc"
17:49 sfan5 you're welcome
17:49 crazyR thanks il try it now
17:50 Astrobe what is c++ then? It's -v output is the same as g++.
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17:52 sfan5 c++ is to g++ what gcc is to cc
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17:53 Astrobe Hmm iirc cc is actually a compiler frontend and gcc is the actually compiler, or is it the other way round?
17:54 sfan5 no
17:54 sfan5 cc: I want a C compiler / gcc: I want the GNU C compiler
17:54 sfan5 same with c++ and g++
17:55 Astrobe So c++ is a compiler after all ;-)
17:55 Astrobe Just a random compiler.
17:56 Astrobe like, tcc.
17:57 Astrobe actually tcc doesn't do c++.
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18:21 crazyR using the suggestion from sfan5 ended in the exact same error messages
18:25 sfan5 ah yes there's a CC= too much, I copypasted that from your command
18:25 sfan5 use -DCMAKE_C_COMPILER="/opt/rh/devtoolset-6/root/usr/bin/gcc"
18:28 crazyR actually it was my mistake. i had this bit correct: -DCMAKE_C_COMPILER but for some reason i added CXX=before the path... i did my own copy paste error copy my export cmds lol
18:28 crazyR it works now anyway thanks
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18:36 entuland uhm... I can only move items from chests to pipes using injectors, injectors need to be punched repeatedly (unfeasible) or triggered by mesecon signals, the signal must be alternating on and off, and the only blinker is hardcoded at a 3 seconds interval...
18:37 entuland I should make some sort of contraption with logic gates using different blinkers in order to get a 1-second cycle? sounds strange
18:39 entuland I would use hoppers and chute and hopper filters but they don't work with drawers. I should perhaps get rid of drawers?
18:39 entuland or code my own 0.5secs blinker :P
18:39 entuland but that feels like cheating ahahahah
18:40 Krock you can use delayers to get like a 0.5s interval
18:40 Krock however, this only works as long the server step is low enough
18:42 entuland delayers with blinky still require me to do logic hackery (the injector only operates on the rise of the signal, a continuous signal will not trigger more extractions)
18:42 entuland cause the line will be powered for 3 seconds by each blinky
18:44 entuland uhm... maybe the Luacontroller can do that without creating an additional mod
18:46 Astrobe lol that guy ran away from a rat (1-2 hp) and then fell from a cliff.
18:47 Astrobe well PCs are as funny as NPCs sometimes.
18:49 entuland :)
18:49 entuland in another game I fell off a large vertical shaft
18:50 entuland but since I could fly, I opened the wings soon enough
18:50 entuland for some reason another player was following me
18:50 entuland and he fell the same shaft
18:50 entuland leaving a nice death statue there
18:50 entuland looking how he tried to retrieve it multiple times (dying terribly every time) was lots of fun
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18:55 entuland great, a simple "interrupt(0.5) port.a = not port.a" gives me a nice blinker with a rise every second B)
18:55 entuland in the Luacontroller
19:00 Krock <entuland> delayers with blinky still require me to do logic hackery
19:00 Krock closed loop of delayers. activate one line for a moment and watch it repeating
19:01 Krock it'll act like two inverting gates with adjustable signal delay time
19:02 entuland well now you're talking a bit too difficult to me :) I'm a longtime programmer but I suck at pseudo-electronics involving moving signals
19:02 entuland could you describe with more detail how to do what you mean?
19:02 Krock erm.. it's equivalent to an inverting schmitt trigger with the output tied to the input
19:03 entuland that makes it waaaaay more clear ahahahah
19:03 entuland okay let me guess:
19:03 entuland I put a delay
19:03 entuland and I tie its input to its output
19:03 entuland its internal lag will give me the blinking?
19:04 entuland let's try and see if I guessed right
19:04 Krock here's a version with four delayers: https://i.imgur.com/YtGZPQv.png
19:05 Krock the wire state will be delayed in this case
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19:06 Krock with two delayers: https://i.imgur.com/LWDo6qE.png
19:07 entuland oh neat
19:07 entuland love such trickeries but I never achieve setting them to mind (I tried, I tried)
19:08 entuland in this case I'll stick to the luacontroller, more compact considering that I'd need two delayers at least, correct?
19:08 Krock frequency generator supplying a by-2 divisor circuit
19:08 Krock https://i.imgur.com/TPeNlBL.png
19:09 entuland ahahahah
19:09 entuland I'll have to study some of that stuff sooner or later
19:09 Krock yes, two delayers and a very good timing to make it oscillate
19:09 entuland or simply fiddle with mesecons in the game :P
19:10 Krock it's easier with three, four or even five delayers
19:10 Krock (or larger delay times)
19:14 entuland nice... it continues oscillating even closing the game
19:14 entuland thanks for showing, interesting
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19:15 Krock ^^
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20:07 Astrobe "As for mob drops, if I removed drops for mobs that were killed by other mobs then players would quickly complain that their mob farms no longer work"
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20:08 Astrobe I'd be very curious what people are doing; launch dogs after their pigs?
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20:35 entuland I'm not really sure how I would go about searching it, so I'll try asking here first: is there any mod that allows players to easily display abritrary images in the game? Something like picture frames or the alike
20:36 entuland uhm... I may have found one such mod
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20:37 entuland in another game they recently changed the mechanics so that mobs will drop loot not only when killed directly but also when killed by elemental damange (burned / drowned)
20:37 entuland that surely made farms interesting, Astrobe :P
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21:49 scr267 !mod book
21:49 MinetestBot scr267: travelnet teleporters/bookmarks [travelnet] by Sokomine - https://forum.minetest.net/viewtopic.php?t=4877
21:50 scr267 !mod books
21:50 MinetestBot scr267: Books plus [books_plus] by red - https://forum.minetest.net/viewtopic.php?t=12140
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