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IRC log for #minetest, 2018-02-28

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All times shown according to UTC.

Time Nick Message
00:00 sebboh Hello! In creative mode, I created a miner mob and instructed it to start digging.  Immediately, the game crashed.  When I restart the game, it crashes again!
00:02 sebboh I was thinking that I can probably delete the miner from the world by using sqlite.  I don't know what block he is in, though... Also I don't even know if mob positions are stored in blocks. :)
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00:03 sebboh I do have the formula for (x,y,z) --> blocks.pos, I got that from here https://forum.minetest.net/v​iewtopic.php?f=3&t=9774
00:05 sebboh ohh, maybe the minetest API is going to be more helpful.
00:06 sebboh ..if I can interact with it even though the world crashes when I start it.
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00:09 sofar sebboh: the entity is stored with the block data, so if you would go that route, you would also delete a large chunk of the map
00:10 sofar sebboh: it's probably easier to disable the mod and load the world, then destroy any entity that can't be loaded (purple bitmap, can't miss it) and then re-enable the mod
00:10 sebboh It's currently a dead world.  My son and I have some houses in there.
00:10 sebboh er, I'd thought about that but didn't follow up on it. :) Lemme try.  I should be standing next to the miner
00:13 sebboh this worked!
00:13 Sketch2 I agree, disable the mod so the mob is undefined
00:13 Sketch2 cool
00:14 sebboh He says THANK YOU :)
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01:30 Sketch2 Mostly have a map.
01:31 Sketch2 have to design doors, and swap out the papyrus that I used as walk-trough placeholders
01:34 Miner123 Does anyone know server [MSC] Skyblock?
01:34 Miner123 Having a bit of hassle.
01:34 Miner123 :) Hi everyone
01:34 Sketch2 hi
01:35 Sketch2 Those skyblock games make me woozy
01:35 Miner123 Why? Can be pretty fun
01:35 Sketch2 something like fear of heights
01:36 Miner123 Ah.. ye, guess they would
01:36 Sketch2 I like playing 'em, but I feel disoriented
01:37 Sketch2 does it say who runs it?
01:37 Miner123 Ye, Helwyr
01:37 Miner123 I sent a PM. No reply so far
01:40 Miner123 There's no craft recipe for one of the quest items.. Any chance it's supposed to be a challenge?
01:41 Sketch2 dunno.  usually you have to complete a different task to get it
01:41 Sketch2 like to get an axe, you need to place 10 dirt, or something like that
01:41 Sketch2 which means you gotta dig it, and place it 10 times
01:42 Miner123 I've done all the others I can on the level so far
01:42 Miner123 Only one or two left I think
01:42 Miner123 And don't have the Items for the rest
01:44 Miner123 Ye, 3 tasks including that one. Both others I don't have the blocks for
01:46 Sketch2 what is it?
01:47 Miner123 An iron bar
01:48 Miner123 There is a different recipe for iron bar (looks like iron bars) but using it doesn't affect the quest
01:50 Sketch2 http://cornernote.github.io/mine​test-skyblock/items/xpanes-bar/
01:51 Miner123 That's the one there is a recipe for. The one in the quest is a single vertical bar
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01:53 Sketch2 dunno what mod it comes from, if it isn't listed in the items page-  http://cornernote.github.i​o/minetest-skyblock/items/
01:54 Sketch2 if you type   /mods   it might tell you if anything else is installed
01:55 Sketch2 so you can look up recipes for those specific items
01:56 Miner123 Mmm. Okay I'll try
02:02 Miner123 And tks for the help Sketch2 :-D
02:02 Sketch2 yep.  trying to think of mods that have vertical bars
02:02 Sketch2 I think homedecor might use one as a fence-post
02:04 Sketch2 or a lamp-post, table leg...
02:05 Miner123 Oh ok. A search which searches mod items would help :D
02:05 Sketch2 I agree.
02:06 Sketch2 I usually click the  'More Results'  button on the Minetest forums or GitHub results
02:09 Miner123 There's an iron fence in more fences
02:10 Sketch2 sounds about right.  ther's a few that supply one.  is that mod on the server?
02:11 Miner123 no
02:11 Miner123 sfinv would be an inventory mod?
02:12 Miner123 There's an ambience mod
02:13 blaise ya... I like the idea but ambience needs some fine tuning
02:14 blaise hey, what do we do if there's not enough room for buttons in the inventory
02:14 blaise for things like fishing and armor and bags and what not?
02:15 Miner123 Use inventory mod
02:15 blaise i do..
02:15 blaise unified inventory
02:15 Miner123 Create a fork of unified inventory.. :)
02:16 blaise lol
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02:49 Sketch2 I thought about it.  buttons that just throw out 1 row
02:49 Sketch2 instead of everything ya got
02:51 Sketch2 water heater pipe burst.
02:52 Sketch2 had to make do by wrapping it with one of those stretchy elastic exercise-bands
02:52 Sketch2 then strapping that in place with cord
03:10 Miner123 Good thinking
03:10 Miner123 Did it work?
03:10 Sketch2 yep.  it should hold 'till mornin'
03:10 Sketch2 then call plumber to swap out the pipe
03:11 Miner123 ok ... *thumbs up* (shortage of smileys)
03:11 Sketch2 lols, ty
03:13 Miner123 Helwyr got back to me. Started working on issue.. then went to bed :D
03:13 Miner123 Anyways I'll keep myself busy till it's looked at
03:14 Sketch2 oh oh yea, sometimes it takes a while to track down a bug
03:15 Miner123 Ye, I'm sure. In Lua it looks like the actual code is easy but that doesn't make the coding easy
03:15 Miner123 If it's a code issue
03:15 Sketch2 right.  those quest things can be convoluted
03:16 Miner123 oh ok
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03:28 Miner123 Bye
03:28 Miner123 Tmanyo
03:28 blaise Gut nacht
03:28 Miner123 oh.. right. Already gone
03:29 blaise Ich muss eine Frau finden .. :(
03:29 blaise Ich habe das große Verlangen
03:44 oiaohm Question what issue list minetest or minetest game for a feature request to be able to upload and download from textarea in dialogs to and from local files?   This would make using lua controllers a lot simpler on more than 1 server.
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03:45 Sketch2 to up load and download what, Lua code?
03:46 Miner123 Feature list?
03:46 Sketch2 I'd look at WorldEdit.  It has a save/load feature
03:46 oiaohm Sketch2: yes I do doors, mining machines... All using lua controllers.
03:47 oiaohm Sketch2: some of those are quite little complex little scripts.
03:48 Miner123 blaise: I hear you
03:50 Miner123 Ah, you want to request a feature in Minetest?
03:50 Miner123 I think you're more likely to get it if you request it for the mod. Minetest is kept very minimal
03:52 Miner123 Think Lua controllers are in Mesecons
03:52 oiaohm Sketch2: I am more looking for something generic that is not dependant on loaded mods.
03:52 Miner123 https://github.com/minetest-mods/mesecons
03:55 Sketch2 I'm not saying that you have to use WorldEdit...  I'm saying, look at its code to figure out how to add a save/load feature to your dialog box.
03:55 oiaohm Miner123: I am already using locally More Mesecons  lua controller tool for copy being my lua controllers my most complex so far only has 16 lua controllers from mesecons.   It is possibly a complete world destroyer as it design to mine in all 3 axis out.
03:57 Sketch2 I'm certain other mods save.  It's just that WordEdit is one of the few I can think of that offer a menu for it, like you specified
03:58 oiaohm Sketch2: I am not after saving to the world file as a lot do.     Like More Mesecons lua controller tool that I had to get a bug fixed saves to the player file.   Does WordEdit mod make the client able to read files and send that to server.
04:00 Sketch2 I guess it could in a way.  Load a loadcal file, paste it into the map.  Is that what you're going for?
04:00 Sketch2 I thought you wanted to load code, not nodes
04:02 oiaohm please note being able to use local cut copy paste to textareas would also solve my issue.
04:02 Miner123 Maybe load code into the Lua controller in the game from a file
04:02 Sketch2 I wouldn't store instructions in the player
04:02 Sketch2 I'd keep it in a separate file
04:03 Sketch2 in case of accidental corruption
04:03 oiaohm When you are playing on someone else server I don't want to have to waste hours retyping stuff and be risking typos.
04:04 Sketch2 I can see that
04:04 Miner123 I need coffee
04:04 Miner123 And a pizza
04:05 oiaohm So far I have liked minetest it this one thing that is annoying the heck out of me.
04:05 Sketch2 you know, there's a few elevator mods, travelnet, and whatnot, that do what your talking about in a way
04:05 Sketch2 the menu saves data to a file
04:06 Sketch2 the user just doesn't see it happening
04:06 Sketch2 it happens behind the scenes
04:07 oiaohm Sketch2: server side or client side.
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04:08 oiaohm Great connection dropped.
04:09 oiaohm Sketch2: server side or client side.  what I am after here is file read/write client side.  Or access to the copy paste buffer client side.
04:23 Sketch2 Sounds dangerous.  is the code filtered somehow
04:25 oiaohm Sketch2: you are now getting why this need to be client feature.   So the what ever is paste or read from file is restricted to acceptable chars and checked for invalid.
04:25 oiaohm I guess this might be a engine feature request.
04:31 oiaohm Sketch2: I found the feature cut copy paste is there I just had mapped keys in bad ways.
04:38 oiaohm Sketch2: still will think about asking for local file read/write feature.   Would make staying inside minetest interface possible instead of switching out to another application can back.
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05:10 Sketch2 was checking on plaumbing patch job.  holding up OK
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13:12 AndrBuilder2 hi
13:13 AndrBuilder2 how can i define in the minetest.register ... which texture will be "faceing" which way?
13:13 AndrBuilder2 placing the block "front" should be facing the player
13:15 Sketch2 paramtype2  = 'facedir',
13:15 Sketch2 and then set your six textures.    top , bottom, left, right, back, front
13:16 AndrBuilder2 instead of "tiles"?
13:17 Sketch2 well yeah.  one sec.  can spell it out
13:17 AndrBuilder2 https://pastebin.com/zPDfBEBc
13:18 Sketch2 tiles = { 'top.png', 'bottom.png', 'left.png', 'right.png', 'back,png', 'front.png' }
13:19 Sketch2 some can be reused, if you like.   tiles = { 'top.png', 'top.png', 'side.png', 'side.png', 'side,png', 'front.png' }
13:20 AndrBuilder2 and where to put the paramtype2 = 'facedir' , ?
13:20 Sketch2 before or after tiles.  anywhere in the registration definition
13:21 Sketch2 Lua isn't too picky about order in that way
13:21 Sketch2 just so long as the variable is set
13:21 AndrBuilder2 ok i will try right now :)
13:23 Sketch2 I say that.  but then again, the order of the tiles IS important
13:23 Sketch2 top, bottom, left, right, back, front
13:23 lumberJ good morning AndrBuilder2, Sketch2
13:24 AndrBuilder2 where can i find the groups i can use for blocks? ...
13:24 AndrBuilder2 hello lumberJ
13:24 Sketch2 If you use 1, it uses that for all sides
13:24 Sketch2 I believe if you provide 2, then it does 1 as the top & bottom, then the other as the sides
13:25 Sketch2 groups?
13:25 lumberJ the main groups should be in the lua api
13:25 Sketch2 http://dev.minetest.net/minetes​t.register_node#Node_definition
13:25 Sketch2 for how it's dug?
13:25 lumberJ new groups can be created by mods as well though
13:25 AndrBuilder2 register node .... has a "group" ...   (groups = {snappy=1,choppy=2,oddly_break​able_by_hand=2,flammable=3},)
13:26 Sketch2 yeah ok.  I got'cha
13:26 Sketch2 they default to 1
13:26 Sketch2 you only need to change 'em if you wanna make 'em higher
13:26 lumberJ https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1509
13:26 Sketch2 I don't think you need parentheses tho
13:27 Sketch2 groups = {choppy=2, oddly_breakable_by_hand=2, flammable=3},
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13:28 AndrBuilder2 ok
13:29 AndrBuilder2 lumberJ: how is your channel called again?
13:29 lumberJ #City-States
13:30 AndrBuilder2 ah now working since i'm in the webchat and not registered
13:31 lumberJ you can do /nickserv identify
13:31 lumberJ and identify with your Androbuilder registration
13:32 lumberJ /msg nickserv*
13:33 lumberJ so like: /msg nickserv identify <registerednick> <registeredpassword>
13:35 jluc /msg nickserv help for the list of all commands
13:36 jluc and "/msg nickserv help command" for help on a specific "command"
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13:42 AndrBuilder2 is there a list of all default blocks?
13:43 lumberJ AndrBuilder2, probably minetest wiki is your best bet
13:43 lumberJ either that or read through the file where they are registered in the default mod
13:44 lumberJ they are all in one file. i think its called nodes.lua or registrations.lua, something like that
13:44 Sketch2 you could look in the default texture directory to get a good idea
13:45 Sketch2 I agree with lumberJ tho, if you need more info
13:46 AndrBuilder2 can i use something in a creafting definition like "any plant block" ... or any block of the group XY ?
13:46 Sketch2 minetest/games/minetest_ga​me/mods/default/textures/
13:46 NathanS21 groups yes
13:46 Sketch2 for the drawtype?
13:46 lumberJ AndrBuilder you can replace craft itmes with group:items
13:47 lumberJ but i'm not sure if all the plants share a common group
13:47 lumberJ but ofcourse you can modify them so they do with minetest.item_override()
13:47 Sketch2 oh yea, like make a generic and use it to populate others.  sure
13:47 AndrBuilder2 ?
13:49 Sketch2 Wish there was an easier way to type code in here
13:50 AndrBuilder2 true
13:52 Sketch2 https://pastebin.com/e8mJZKFB
13:52 Sketch2 using a template to define part of the definition
13:53 Sketch2 you could then use it for further registrations
13:54 AndrBuilder2 mhh don't really understand what you said ... i understand your idea of ... defining some item once and use it over and over again?`
13:55 Sketch2 yeah, sorry if it wasn't clear.  I realized  'define part of the definition'  seemed terribly circular after I typed it
13:55 Sketch2 but yea, you've got the idea.  That's what you were going for, right?
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13:57 Sketch2 I meant  'use a template to define part of the registration'
13:57 AndrBuilder2 i was looking for .... craft my item out of ... any wood
13:57 AndrBuilder2 or any plant
13:57 lumberJ group:wood in the craft registration
13:57 lumberJ plants i don't think have a common group
13:57 AndrBuilder2 in my crafting definition i have to put in    default:wood    default:sapling ....
13:58 lumberJ https://wiki.minetest.net/Groups
13:59 lumberJ group:flora appears to exist
14:01 lumberJ https://github.com/minetest/minetest_g​ame/blob/master/mods/default/nodes.lua
14:01 lumberJ group:sapling also
14:02 AndrBuilder2 great thanks i will check it out and try it now
14:04 lumberJ np
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14:35 AndrBuilder2 can't find the iron ingot ?! dafault:iron_ingot
14:35 AndrBuilder2 ?
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15:55 Calinou AndroBuilder: it's steel_ingot
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15:55 Calinou there's no iron ingots in Minetest ;)
15:55 Calinou (likewise, it's pick_steel and not pick_iron)
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17:15 Sketch2 just discovered the kitchen sink drain was leaking behind the wall, for who-knows-how-long
17:15 Sketch2 dismantling the sink was hell
17:16 Sketch2 hoping to just run a new drain instead of relying on the crusty broken one that's back there
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18:07 Krock Gael-de-Sailly, so these "sand lines" should not happen?
18:08 Gael-de-Sailly no
18:09 Gael-de-Sailly it's when the mapgen tries to calculate valley height with negative values for distance to water
18:11 Krock from the visuals alone it looks better, so I guess the implementation is ok too :)  However, could you please use "std::max(..., 1.0f)"?
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18:18 Gael-de-Sailly I was simply using MYMAX since I see it everywhere else in valleys mapgen's code
18:19 Gael-de-Sailly std::max does the same?
18:23 Krock yes, it's a new C++11 feature, which now should slowly replace our own implementation
18:23 Krock however, it might need the "algorithm" headers..
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18:40 Gael-de-Sailly ok I'll see later.
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20:47 MrBlueEyes Hello
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23:31 MrBlueEyes Shara is something wrong with DarkLands?
23:32 Shara Yes, sniper's working on it. Sorry.
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23:33 Shara Seems it being down the other day was advanced warning... the server went boom.
23:33 MrBlueEyes Oh okay, I was wonder because I tried to join it since 8 am.
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23:35 MrBlueEyes Brb
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