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IRC log for #minetest, 2017-10-20

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All times shown according to UTC.

Time Nick Message
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00:12 riff-IRC okay?
00:12 riff-IRC wat happened
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00:42 Evidlo[m] does the dreambuilder modpack work for 0.5 dev?
00:42 Evidlo[m] I'm getting "unresolved name conflict for 'youngtrees', 'worldeditlimited'" etc
00:47 Evidlo[m] VanessaE (IRC): Does dreambuilder work on 0.5.0-dev ?
00:47 VanessaE I don't know.
00:47 VanessaE I have not tested it with anything newer than 0.4.16
00:47 VanessaE (nor do I plan to, yet)
00:48 jas_ it's all about the 0.4.17
00:48 Evidlo[m] does the above error indicate that it doesn't work, or am I doing something wrong?  I just cloned the folder into ~/.minetest/mods/
00:49 VanessaE jas_: well, 0.4.17 ain't out yet, and idk what it'll have compared to 0.4.16, and in any case 0.5.x is the "lets break stuff" release, so I'm avoiding it
00:49 jas_ an unresolved name conflict doesn't sound like a fatal error, but i'm guessing.
00:49 VanessaE I don't recognize that error, Evidlo[m]
00:50 jas_ o>
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00:53 Evidlo[m] VanessaE (IRC): It works.  turns out I had installed the modpack to both the build folder and ~/.minetest
00:53 VanessaE ah
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04:53 MinetestBot [git] sofar -> minetest/minetest: Correct `prot_vers` in lua_api.txt. c60abb2 https://git.io/vddaD (2017-10-20T04:39:45Z)
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14:35 stormchaser3000 (i am probably going to get yelled at for this but oh well, here we go) is it possible to build 0.5.0-dev on android? i want to test it
14:35 sfan5 ON android? no chance
14:35 sfan5 for android? sure
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15:00 stormchaser3000 sfan5: ah ok. so i can't compile it on my tablet but i can compile it for my tablet. how would i go about that?
15:02 sfan5 read the docs
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15:02 stormchaser3000 ok
15:02 stormchaser3000 btw i don't plan on releasing it on google play or anything. i just want to test it
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15:15 blaise lmao
15:17 blaise I got a funtoo chroot on an ARM device running openwrt linux that can compile
15:17 blaise =)
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16:02 deltasquared blaise: yeah but like disk performance and CPU power, it'd take ages >_>
16:03 blaise eh, mines not tea bag...
16:04 blaise equivalent of a 400 Pentium II and I have external storage..
16:05 blaise I wouldn't compile a whole rom/bin but I can run custom packages
16:07 deltasquared I wouldn't want that in my pocket though when it does
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16:08 deltasquared a funtoo chroot? that's cool, I have an archlinux ARM co-hosted install (/usr etc. is bind mounted under /, can use binaries from terminal without having to su all the time)
16:08 deltasquared the SELinux permissions were a PITA though
16:08 deltasquared I have tried compiling stuff on it but not minetest >_>
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16:30 loganrun trying to use minetest. where are the worlds, why are there not enemies houses or anthing else?
16:34 Etzos[m] The vanilla Minetest game is pretty basic. If you want more things (enemies, etc.) you should use a modpack. I'm afraid it's been a little while since I've played, but I'm sure others here have some suggestions for some good ones.
16:35 loganrun is there any standard place to get it? do you not run minetest?
16:35 loganrun running linux
16:37 loganrun sounds like there is something called "minetest game" that is supposed to be installed but I don't see it
16:37 Etzos[m] Oh, they're called subgames. That shows how long it's been. :( https://www.minetest.net/customize/
16:37 LazyJ loganrun - The MT Forums are where you will find mods and texture packs:   https://forum.minetest.net/viewforum.php?f=11
16:37 Etzos[m] If I remember correctly there's also a decent list of them in the forums.
16:37 Krock MinetestBot's command "!mod <keyword>" will assist you
16:38 Etzos[m] I'm afraid it's been quite a while since I've played. And even recently I've largely been a lurker.
16:38 LazyJ loganrun - Search your Linux distribution's repositories for "minetest_game", if you installed the engine from repositories.
16:38 loganrun lurker? are there popular servers
16:39 loganrun yeah, don't see any minetest_game on my system
16:39 LazyJ The different engine versions are not all compatible with different minetest_game versions.
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16:39 LazyJ lurker = idling in chat, just observing.
16:39 loganrun did apt-cache serach minetest but no "game" came up
16:39 loganrun something seems wrong
16:40 LazyJ The other option is to compile from sources but that can be can of worms.
16:40 sfan5 minetest_game should be included with the default install
16:40 sfan5 if you want another subgame you will need to download it from the forums
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16:41 loganrun well I just have the minetest executable
16:41 sfan5 then run that
16:42 loganrun it sounds like there is a "game" version with enemies etc.
16:42 sfan5 no no
16:43 sfan5 you need to install mobs as additional mobs if you want them
16:43 sfan5 additional mods*
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16:43 loganrun sfan5: from apt-get
16:43 sfan5 no
16:44 loganrun is there a file that conains the basic stuff to get going, or do I just have to keep googling and hope to find something
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16:46 jas_ !mod mobs redo
16:46 MinetestBot jas_: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917
16:48 LazyJ loganrun - The MT Forums are where you will find mods and texture packs:   https://forum.minetest.net/viewforum.php?f=11
16:49 LazyJ Minetest game is very plain, no enemies, no structures, just landscape.
16:49 LazyJ You have to add mods to create your own customized world of stuff.
16:50 loganrun yeah, noticed that. ok so I ened up with a director mobs_redo-master with textures, sounds and locale in it. is this comething that needs to be compied in or do I just put it in a folder
16:50 LazyJ Extra plants, trees, hostile mobs (enemies), friendly mobs (traders, pets, critters), different decorative blocks, etc.
16:50 jas_ select your world, click "configure" and enable the mod there
16:50 LazyJ Typically the mods are zipped.
16:51 loganrun where do I put the contents of the zip file though
16:51 jas_ in ~/.minetest/mods
16:51 LazyJ Extract them into the .../minetest/mods directory and then do as jas_ suggests.
16:52 jas_ np: https://www.youtube.com/watch?v=NPlhcpSZ8YI
16:52 jas_ !title
16:52 MinetestBot jas_: AFX - Smojphace - Ktpa1 - YouTube
16:52 loganrun .minetest/mods/mobs_redo-master
16:52 jas_ /home/loganrun/.minetest/mods/mobs_redo-master
16:52 LazyJ Rename without "-master".
16:52 jas_ that should no longer matter, as mod.conf will specify it
16:53 LazyJ An old quirk that still stumbles new comers.
16:53 jas_ and the mod's name is `mobs' not `mobs_redo'
16:53 Krock git clone URL --depth 10
16:53 jas_ indeed.  cd ~/.minetest/mods && git clone git://github.com/tenplus1/mobs_redo.git
16:53 Krock that's the most efficient method, as it only requires a single command to update
16:54 jas_ it requires git, however
16:55 LazyJ Confused yet? :)-
16:55 jas_ yes
16:55 jas_ haha
16:56 LazyJ MT's user-friendliness still needs therapy.
16:56 Krock the rapy/rape?
16:57 loganrun ok got rid of master and seems like it is enabled now I guess I just keep walking around looking for some creatures
16:57 jas_ type /mods and make sure you see it listed
16:57 loganrun where do I type that?
16:58 LazyJ Some mobs only spawn at night or underground.
16:58 jas_ into chat, loganrun
16:58 jas_ default [T]
16:58 LazyJ loganrun - Hit the / key and then enter "mods"
16:58 LazyJ Erm... when in the game, run the /mods command.
16:58 jas_ https://www.youtube.com/watch?v=a5uQMwRMHcs
16:59 jas_ !title
16:59 MinetestBot jas_: Daft Punk - Instant Crush ft. Julian Casablancas - YouTube
16:59 LazyJ Start MT, create a world, start the world, then run the command.
17:00 LazyJ While there, hit the F10 key to get the full drop-down HUD and enter   /help all     to see all the possible commands.
17:00 loganrun hmm got farming fire and some other stuff, no critters yet, must need more mods
17:00 Krock !mod nssm
17:00 MinetestBot Krock: Not So Simple Mobs [nssm] by npx - https://forum.minetest.net/viewtopic.php?t=11813
17:01 jas_ https://i.imgur.com/I3xv55e.png ^_^
17:01 Krock check your log output whether it contains a message about the other mob mod
17:01 jas_ oh that's right
17:01 Krock maybe the dependencies weren't found
17:02 jas_ you need to git clone github.com/tenplus1/mobs_animal or mobs_monster
17:02 jas_ it got separated recently
17:02 Krock jas_, pretty sure I'm on that list too
17:02 jas_ *\xD/*
17:02 Krock are you running the latest HEAD or some version in between?
17:03 jas_ HEAD~1 i think?  the one before sofar's push, perhaps
17:03 * jas_ checks
17:03 jas_ f36e3231
17:03 Krock ah I see. So it includes the real global textures, which I haven't compiled yet into my development builds
17:03 jas_ HEAD~2 i think that is
17:04 * jas_ updates
17:05 loganrun ok added all the mods, but /mods just lists beds,boad,bones,bucker,create,default,doors,dy​e,farming,fire,flower,give_initial_sutff,screw​edrive,sethome,stairs,tnt,vessues,woold,xpanes
17:05 sfan5 you need to enable them in the configure menu
17:06 LazyJ loganrun - That list you have is only the default batch of mods that come with minetest_game.
17:07 loganrun yeah, so I went to configure, and checked them, I notice if I click on one it has stuff like depends toolranks?
17:07 LazyJ Go through the configuration menu to activate mods you've put in the /mods directory.
17:07 Raven262 toolranks is getting popular!
17:07 Raven262 lisac look see this
17:07 lisac wtf
17:07 loganrun yeah, they are enabled but don't do anything as far as I can tell, let me check the folders
17:08 LazyJ Why would mobs_redo need toolranks?
17:08 sfan5 if they are enabled but not running then mt should have printed an error message somewhere
17:08 lisac man for a moment there I thought people were asking me to join a communist uprising.
17:08 LazyJ If it does, it does. Just wondering if that is a new thing or not.
17:08 lisac and it's just someone quoting a depends.txt
17:08 lisac :(
17:09 loganrun ERROR[main]: mod "mob_horse" has unsatisfied dependencies:  "mobs"
17:10 jas_ mobs_redo didn't get loaded for some reason, then.
17:10 loganrun mod "mobs_monster" has unsatisfied dependencies:  "mobs"
17:11 LazyJ Check the /mods/mobs_redo directory for directories with those names.
17:11 LazyJ They *should* be there unless they were deleted or not completely extracted.
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17:11 jas_ or maybe folder within a folder?  i don't think MT searches subdirectories
17:11 LazyJ If there, then they need to be greened in the configuration menu.
17:16 jas_ https://i.imgur.com/x5Zu4Dj.png
17:16 loganrun this is the contents of ~/.minetest/mobs/mobs_redo https://gist.github.com/c44c​e8ec3ebb1753c686fb15304d57bc
17:17 loganrun let me try renaming it just mobs as someone said and see what happens
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17:19 LazyJ That should work.
17:19 LazyJ I just read the mod.conf file. It states   "mobs".
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17:22 loganrun better.  Failed to load and run script from .minetest/mods/mobs/init.lua:
17:22 loganrun .minetest/mods/mobs/api.lua:27: attempt to index field 'settings' (a nil value)
17:23 Krock your minetest version is <= 0.4.15
17:24 Krock update to 0.4.16 stable, that'll fix it
17:25 jas_ debian stable is 0.4.15+repack2-1.
17:25 sfan5 fuckn distros always having outdated shit
17:25 Krock quite recent for debian actually
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17:25 jas_ true
17:26 Krock but at least it's easy to tell that the minetest version is outdated when such errors appear
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17:27 loganrun hah I'll give that a shot
17:27 LazyJ Compile 0.4.16-stable from source: engine:   https://github.com/minetes​t/minetest/tree/stable-0.4      minetest_game:   https://github.com/minetest/m​inetest_game/tree/stable-0.4      squeezeball instead of pulling your hair out after all this:  https://s14-eu5.ixquick.com/cgi-bin/serveimage?url​=http%3A%2F%2Ft0.gstatic.com%2Fimages%3Fq%3Dtbn%3A​ANd9GcS41B4cERilx43C_Eez6JZ8p4Bmu_SvBfn0DPdlU6b1fE​gtwKRqxA&amp;sp=059396b03d94ea87c8c5a854b44301b4
17:27 LazyJ &anticache=785208
17:27 Krock thanks for google link
17:28 jas_ "you're going to need a pen."
17:28 LazyJ I should have broke those across three lines.
17:29 Krock yes, in the middle of the links. that works best ^
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17:37 loganrun good killed a cow, I think that worked
17:37 loganrun don't see it in my inventory, but one step forward at least
17:37 LazyJ loganrun is cooking steaks for us all! \o/
17:38 Krock https://pastebin.com/raw/YVFP9pax
17:38 Krock ^ what I've read
17:38 LazyJ Check the ground near where you killed the cow. There may be one of two things, possibly both: raw meat and leather.
17:38 loganrun ha, yeah
17:39 loganrun now I have a side of beef to fight with
17:39 LazyJ Install stujones' 3d_armor mod for protection against the hostile beasties.
17:40 LazyJ https://github.com/stujones11/minetest-3d_armor
17:41 jas_ o/
17:42 loganrun will do
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17:47 Krock also install shooter. that gives you some adventure more
17:47 Krock and don't forget the airsword mod. it's the most powerful but funny item
17:48 LazyJ airsword = fictional
17:48 Krock lies. lies everywhere
17:49 Krock they didn't even take it serious in the topic when it was released
17:49 LazyJ Just getting MT to work has messed with loganrun enough.
17:57 loganrun ok great
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18:26 Dargod is there any documentation for writing the API to the mod?
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19:46 Dargod init.lua:15: attempt to index global 'player' (a nil value)
19:47 Dargod for line:
19:47 Dargod local name = player:get_player_name()
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19:48 Dargod I'm sure there should not be an error here
19:50 Krock needs more debug info, like a source reference
19:51 Krock mods can create fake players or just pass "nil", please keep that in mind
19:52 Krock ^ especially important for builtin functions, which get called from everything and everyone
19:54 Dargod Krock, debug.txt https://pastebin.com/a1H4NmD6
19:56 jas_ 'player' var is nil
19:56 Krock oh really, jas_?
19:56 jas_ Can't use objectref method
19:56 jas_ Ha
19:56 Krock Dargod, check your function parameters for typos
19:57 Krock like "placer" instead of "player"
19:57 Krock inside the init.lua file, of course
19:58 Dargod hmm, player:get_player_name() must be always in the body of the function?
20:00 Krock whatever you mean with "body".. I think so
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20:07 Dargod Krock, do not answer the last question
20:08 loganrun so trying to figure out how to get multiple people to log in at the same time. I just ran minetest and created a ramdon world. then exited. then I ran mine testserver. and tried to connect to localhost:30000, it seems to connect but it shows nothing but gray. seems like something is not right. do I need to install something else
20:10 Krock no, that's how it should work. tried 127.0.0.1:30000 or just reconnecting yet?
20:11 LazyJ Semi-dumb question: are you using a separate install of Minetest for the server and for you to use to log in?
20:11 Dargod I need to know and keep the name of the player permanently on some variable.  In the begin of init.lua I initialize a variable local name = player:get_player_name() that I plan to use in other parts of the mod
20:12 LazyJ loganrun, you'll need two, separate Minetest's running.
20:13 LazyJ One as a server, one as your client.
20:13 LazyJ Also you'll have to have different settings in the server's minetest.conf than your client's minetest.conf.
20:14 LazyJ Eh, scratch that if you are using the menus to start the server.
20:15 LazyJ The minetest.conf part, you'll still need two Minetests running at the same time.
20:15 loganrun well, yeah I think the client connected to the server o.k., it just products a blank world
20:16 LazyJ Has the world actually been created in the server yet?
20:16 LazyJ Run the server Minetest, start that world in the menu as a singleplayer world, let it generate the necessary files, then log out.
20:17 LazyJ Then start it again as a server and use your other Minetest to log into it.
20:22 loganrun minetestserver --worldname test
20:22 loganrun yeah I think that is what I did
20:23 jas_ that makes the world directory in the current directory
20:24 jas_ so if you do minetestserver inside ~/myfolder, then 'test' world is in ~/myfolder/test
20:24 jas_ pretty cool, if not confusing, particularly in regards to --worldpath
20:24 jas_ (which explicitly searches $PATH/worlds)
20:24 jas_ anyway, if you create a folder "worldmods" in your world directory, you can just put mods in there, and they'll always be enabled
20:25 loganrun ok, think I found the problem. terminate called after throwing an instance of 'VersionMismatchException'
20:25 loganrun what():  ERROR: MapBlock format not supported
20:26 loganrun guess my server must be the wrong version or something
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20:28 loganrun looks like the server and client used to be the the same
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20:55 loganrun so I am running Minetest 0.4.16 (Linux), does the server also have to be 0.4.16
20:55 loganrun version
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20:57 jas_ i think that's just 0.5.0
20:57 IhrFussel Dargod, you cannot just type player:get_player_name() at the beginning of init.lua you need to type it INSIDE a minetest.register_on_joinplayer(function(player)
20:58 loganrun looks like the only server I can find is 0.4.13
20:58 loganrun so I guess it won't work
20:58 LazyJ Client and server must be within 2 versions of each other. 0.4.14-0.4.16
20:59 Dargod IhrFussel, thanks
20:59 IhrFussel Dargod, example: minetest.register_on_joinplayer(function(player) [newline] local name = player:get_player_name() [newline] do stuff [newline] end)
21:00 LazyJ If you compiled your 0.4.16 as a standalone, then you can make a copy of it to run as a server.
21:00 loganrun just used the package manager to install it
21:01 loganrun maybe that is my only option though, but often times compiling stuff is a pain
21:01 LazyJ What Linux distribution are you using?
21:01 loganrun linux mint
21:01 loganrun it is close to ubuntu
21:01 LazyJ You're golden.
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21:02 loganrun so you are saying the server executable is in the compilation by default
21:02 LazyJ Download the source code from GitHub, extract, read the README.md. It has specific instructions for compiling on Ubuntu-based distributions.
21:03 IhrFussel Doesn't mint support PPA's? sudo apt-add-repository ppa:minetestdevs/stable; sudo apt-get update; sudo apt-get install minetest
21:03 LazyJ Of the Linux distributions, Ubuntu is among the easiest to compile MT on.
21:05 IhrFussel PPAs are easier than compiling but it's your choice...depending on whether you need custom compile flags or not
21:05 LazyJ loganrun is trying to setup a server and client on the same machine.
21:06 LazyJ Just getting to know MT at this stage.
21:06 IhrFussel That shouldn't be impossible with PPAs
21:06 IhrFussel AFAIK you can run as many MT instances as you like at once
21:06 loganrun IhrFussel: found the client version 0.4.16 but the server is only 0.4.13
21:06 LazyJ Yup.
21:07 jas_ that might be too far, actually.  there was a breakage there IIRC.
21:07 IhrFussel You can use the client version for server as well...they are both
21:07 jas_ or am i mistaken?
21:07 LazyJ I have to go into town for a while. Good luck. :)
21:08 IhrFussel Or try sudo apt-get install minetestserver AFTER you added the PPA
21:08 loganrun IhrFussel: could not find ppa with the correct version of the minetestserver.
21:08 IhrFussel You need to add the PPA first to tell your OS to not choose the default 0.4.13
21:08 loganrun Lazthanks for help
21:09 IhrFussel Are you sure that ppa:minetestdevs/stable doesn't provide 0.4.16?
21:10 jas_ if you want to run a server and client separately on the same host, you can do so with the one executable.
21:10 jas_ using minetest --server, for example.  and a second process, `minetest --go`
21:10 jas_ `minetest --go --address ''`
21:12 loganrun did sudo add-apt-repository ppa:minetestdevs/stable, but just get version 0.4.13
21:12 loganrun ok will try that
21:12 IhrFussel Did you do sudo apt-get update before installing minetestserver?
21:13 IhrFussel But minetestserver is basically the exact same as minetest --server by the way
21:13 loganrun yes
21:15 loganrun yeah, seems like the server parameter does it. wonder if they obsoleted the stand alone server executable
21:16 jas_ no, but yes, for a time
21:16 jas_ IIRC that was a change that ocurred and was reverted
21:16 jas_ i can remember these small details but not the spelling of occur
21:18 IhrFussel No I use minetestserver on my dedi but usually the PPA should have both minetest and minetestserver
21:25 jas_ that's why it was reverted.  because debian needed a package without irrlicht headers.
21:25 jas_ (i could be making all of this up.)
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