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IRC log for #minetest, 2017-04-05

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All times shown according to UTC.

Time Nick Message
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01:43 paramat Mator_ see https://github.com/minetest/minetest/pull/5005
01:44 paramat and https://github.com/minetest/minetest/issues/4839
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01:45 paramat and https://forum.minetest.net/vi​ewtopic.php?f=14&t=14380
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02:03 Mator_ paramat that looks really interesting
02:04 Mator_ although, I think I can do point tests for all recursive fractals
02:04 Mator_ using a recursive point test
02:04 Mator_ I think I have a generic approach which should work for any fractal
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02:05 Mator_ it is more CPU-costly, but I think the cost of recursively generating a flat structure actually exceeds the cost of a point-based formula
02:05 Mator_ due to other associated costs such as memory allocation
02:05 Mator_ e.g., if I wanted to recursively generate a menger sponge on the scale of 61,000^3
02:06 Mator_ I have to generate 206TB of information
02:06 Mator_ (that would be assuming 1 byte per voxel)
02:07 Mator_ which is insane
02:07 Mator_ with a point-based system it's far more reasonable
02:07 Mator_ point-based generation system*
02:08 Mator_ the recursive generation in the github PR/issue you referenced doesn't run into this because it operates on a much smaller scale
02:11 Mator_ the general description for transitioning from a recursive "spatial division" algorithm to a recursive "point test" algorithm is as follows:
02:12 Mator_ Given a set of 3d coordinates and a scale you look at the first iteration of the fractal.  Based on this iteration you moved the coordinates to a different reference frame, and recurse at a lower scale.  When you reach the minimum coordinate scale you choose to place or not place a voxel.
02:12 Mator_ I think that kind of approach is the only feasible scalable approach
02:13 Mator_ spatial division is not scalable because it has to generate the entire structure
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03:20 kaeza just found a cave so big I can't even begin thinking what to do with it
03:21 kaeza http://i.imgur.com/Z1Bi7VK.png
03:24 kaeza also, http://i.imgur.com/WdpeMds.png
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04:00 Mator_ kaeza is that... a 1-block cave?
04:00 Mator_ XD
04:00 Mator_ And is that woofdog, o_O?
04:02 diemartin Peanut butter and jelly dog
04:02 diemartin or something like that
04:03 kaeza it was made due to trademark concerns with nyancat
04:14 paramat wandog :]
04:21 Mator_ lul
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04:25 kaeza http://i.imgur.com/hVGMFvz.png
04:30 OldCoder woofdog is a good name
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05:49 Mator_ @OldCoder thankee
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06:34 MinetestBot [git] paramat -> minetest/minetest: Mapgen documentation: Add descriptions to noise parameters 460e094 https://git.io/vSutE (2017-04-05T06:30:06Z)
06:34 MinetestBot [git] paramat -> minetest/minetest: Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens 1eca9ec https://git.io/vSutu (2017-04-05T06:30:00Z)
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07:18 fireglow .tell kaeza that's a nice doge
07:18 fireglow !tell kaeza that's a nice doge
07:18 MinetestBot fireglow: I'll pass that on when kaeza is around
07:18 fireglow impressive
07:19 red-001 !tell MinetestBot hello
07:19 MinetestBot I'm not dumb, you know?
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08:41 JamesTait Good morning all! Happy Wednesday, and happy Day Of Hope! 😃 🌱
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10:31 MinetestBot [git] nerzhul -> minetest/minetest: Memleak fix: LocalPlayer object was not deleted 54ffc4e https://git.io/vSuE5 (2017-04-05T10:30:52Z)
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10:38 riff-IRC Hi lumidify
10:39 fireglow hi riff-IRC
10:39 lumidify Hi riff-IRC
10:40 riff-IRC how are you?
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13:33 Tre hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them
13:34 Tre https://forum.minetest.net/viewtopic.ph​p?f=47&t=2434&p=261979#p261979
13:34 Tre https://forum.minetest.net/viewtopi​c.php?f=11&t=628&start=1725
13:34 Tre ^ here the links to them
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13:54 Tre <Tre> hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them
13:54 Tre <Tre> https://forum.minetest.net/viewtopic.ph​p?f=47&amp;t=2434&amp;p=261979#p261979
13:54 Tre <Tre> https://forum.minetest.net/viewtopi​c.php?f=11&amp;t=628&amp;start=1725
13:54 Tre <Tre> ^ here the links to them
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14:05 DS-minetest hi
14:06 Tre hi DS
14:06 Tre you didnt see these
14:06 Tre Tre> hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them
14:06 Tre <Tre> https://forum.minetest.net/viewtopic.ph​p?f=47&amp;t=2434&amp;p=261979#p261979
14:06 Tre <Tre> https://forum.minetest.net/viewtopi​c.php?f=11&amp;t=628&amp;start=1725
14:06 Tre <Tre> ^ here the links to them
14:09 sfan5 how many god damn times do you want to repeat this
14:09 DS-minetest lol
14:11 DS-minetest Tre: feel free to make a mesecons alternative which is more like mc's redstone
14:12 DS-minetest but mesecons is nice, so nobody will make the effort to support you
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14:13 Tre sfan5 sorry DS didnt see them
14:14 sfan5 that's not an excuse
14:14 sfan5 just wait for people to respond on the forums
14:14 Tre true, i know that mesecons is nice, but it can get complicated to make simple things that are easy in redstons
14:14 Tre sorry sfan5 i'll remember
14:15 Tre why did it do that?
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14:58 Blaxono fireglow
14:58 fireglow Hi Blaxono
14:58 Blaxono Hi frtieglow :D
14:59 Blaxono fireglow*
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16:10 DS-minetest I've thought about adding an entity to the technic forcefield to make it look good.
16:11 DS-minetest bye
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17:02 Mator_ \ [ ' _ ' ] /
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17:03 Mator_ o/ twoelk
17:06 twoelk o/
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18:21 GreenDimond cheapie?
18:21 cheapie ?
18:21 GreenDimond Is there a way to use luacontrollers to detect light?
18:21 GreenDimond or rather detect the light level?
18:22 cheapie Use the digilines light sensor - send it the message "GET", and it will respond with the light level.
18:22 GreenDimond Is there a craft for it? I assume not because it is not in my craft guide.
18:23 cheapie There should be, but I don't know what it is.
18:23 GreenDimond nope. no craft...
18:24 GreenDimond i shall make one up :P
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18:40 GreenDimond cheapie, does the light sensor do stuff automaticaly or does it need to be activated by a button?
18:43 cheapie [13:22:15] <cheapie> Use the digilines light sensor - send it the message "GET", and it will respond with the light level.
18:44 GreenDimond ...
18:44 GreenDimond so...
18:44 GreenDimond No idea how to use digilines very well.... so how to send the msg?
18:44 GreenDimond digiline_send(channel, msg) ?
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18:49 Tre i think so
18:52 GreenDimond worked i think...
18:52 GreenDimond worked the first time and now it dont
18:54 GreenDimond k now it works
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18:57 GreenDimond thanks cheapie!
18:57 GreenDimond and tre :P
18:58 Tre yw
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22:18 MinetestBot kaeza: Apr-05 07:17 UTC <fireglow> that's a nice doge
22:19 kaeza <3 MinetestBot
22:19 MinetestBot <3 kaeza
22:28 red-001 !help
22:28 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
22:29 red-001 !up 78.152.245.243
22:29 MinetestBot 78.152.245.243:30000 is up (40ms)
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23:35 Fixer !up 8.8.8.8
23:35 MinetestBot 8.8.8.8:30000 seems to be down
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