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IRC log for #minetest, 2016-03-30

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All times shown according to UTC.

Time Nick Message
00:00 rubenwardy I haven't tested without capturetheflag much
00:00 rubenwardy I'm doing that now
00:00 rubenwardy and I'm finding lots of mistakes
00:00 rubenwardy damn refactoring
00:06 rubenwardy STHGOM, https://github.com/rubenwardy/ctf_pvp_engine/c​ommit/9f9bfff97dd2c0923fb6cd0b85bdacce02133c5b
00:18 STHGOM ok. is player team textures available?
00:18 STHGOM for blue, green, and red?
00:19 rubenwardy if it's in that table, then it's allowed
00:19 rubenwardy wait, no
00:19 rubenwardy I've only done blue/green/red so far: https://github.com/rubenwardy/ctf_pvp_​engine/tree/master/ctf_colors/textures
00:19 rubenwardy I'd be greatful for more additions
00:20 STHGOM i woudl enable skins with the ctf._set("colors.skins",true), right?
00:21 rubenwardy ctf.colors.skins = true in minetest.conf
00:21 rubenwardy ctf._set defines a default setting
00:21 STHGOM ok
00:23 STHGOM thanks!
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00:28 rubenwardy Ok, that's enough fixing for now. Time to sleep o/
00:28 Void7 gn
00:58 MinetestBot [git] paramat -> minetest/minetest: Nodes shader: Decrease amplitude of waving leaves and plants 597c1d7 https://git.io/vVqwS (2016-03-30T01:53:22+01:00)
00:58 MinetestBot [git] paramat -> minetest/minetest: Mgv7: Decrease cliff steepness 630f453 https://git.io/vVqw9 (2016-03-30T01:53:14+01:00)
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02:16 FreeFull The valleys mapgen is really pretty
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03:13 swift110-phone I have minetest on my raspberrypi 3
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04:22 hmmmm another bug squashed
04:22 hmmmm i'm gonna reward myself with this http://www.ratebeer.com/beer/sa​muel-adams-grumpy-monk/167142/
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04:39 MinetestBot [git] kwolekr -> minetest/minetest: Mapgen: Don't spread light of nodes outside the desired area 0115da1 https://git.io/vVmf5 (2016-03-30T00:19:03-04:00)
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11:05 Bro666 Hello!
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11:06 Bro666 I noticed that in version 4.10 there is a "Online mod repository" button in the "Mods" tab.
11:06 Bro666 In the 4.13dev version, there is no such button.
11:06 Bro666 The button in 4.10 doesn't seem to do anything.
11:07 Bro666 Does this mean this option is being discontinued?
11:08 Fixer probably
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11:17 sfan5 Bro666: not only probably, yes
11:24 Bro666 sfan5: is there a reason? It seems to be pointing at a non-existent page in 4.10.
11:24 sfan5 the mod database is a kinda failed project
11:26 Bro666 Ok. I'm a journalist, so excuse me for all the questions and feel free to ignore me, but I have to ask...
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11:26 Bro666 Wouldn't this be a good thing? Woudln't helo newccomers?
11:26 Bro666 "help newcomers"
11:27 sfan5 yes it would be a good thing
11:27 Bro666 The problem is there are not maintainers for this or something?
11:27 Bro666 Or the devs haven't figured our a good way to implement it yet?
11:28 sfan5 nobody maintained it
11:30 Bro666 Can I say then that it is a feature being discontinued until a time when somebody steps up and takes on its maintainance?
11:30 Fixer you can downloads mods on forums currently,
11:30 Bro666 Or soemthing like that?
11:30 Bro666 Fixer: Yes, I know
11:30 Bro666 and it is easy to install them
11:31 Bro666 Just copy afolder to the mods/ folder
11:31 Fixer if you have android, there is a new tool that helps to install mods to mt on it
11:31 Bro666 Very easy,
11:32 Bro666 Fixer: ah interesting. I missed that. Let me check that out
11:32 Fixer rubenwardy was working on it
11:33 Bro666 Fixer: It is not in the current 0.4.13 version, is it?
11:33 Bro666 I can't see it.
11:34 Fixer i'm not sure, he is sitting here anyway -> rubenwardy|phone
11:35 Fixer I play on PC
11:35 Bro666 Yes, but I have to write about all platforms.
11:35 Bro666 I'm running it on Linux, Android and Raspberry Pi
11:36 Bro666 And a running a headless server
11:36 Bro666 also
11:37 Bro666 The motivation is "Can Minetest be used as an educational tool instead of Minecraft?"
11:37 Bro666 SO far the answer is "yes"
11:38 Bro666 And, as far as I can see, Minetest is all about the mods.
11:38 Bro666 And insatlling mods is easy
11:38 Bro666 But end users love their GUIs.
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11:40 Fixer there will be a new release in some future, but date is not known yet, bug fixing and other
11:40 sfan5 well the feature freeze ends at 6th april
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12:22 rubenwardy|phone Hi!
12:22 rubenwardy|phone Bro666: search Minetest Mods on the Google play store
12:24 rubenwardy|phone http://rubenwardy.com/mtmods4android/
12:32 STHGOM is there an easy way to have a server automatically restart after a crash?
12:32 STHGOM using an .sh file, if possible
12:32 rubenwardy|phone A bash script
12:32 STHGOM ah, thats an .sh file, right?
12:32 rubenwardy|phone !g VanessaE minetest server scripts
12:33 sfan5 <just wait a bit for !g to finish>
12:33 sfan5 <like 1 minute>
12:33 rubenwardy|phone Heh
12:33 sfan5 yeah ipv6 is broken and the timeout is too high
12:33 rubenwardy|phone http://digitalaudioconcepts.com/vane​ssa/hobbies/minetest/Server-scripts/
12:33 MinetestBot rubenwardy|phone: http://wiki.minetest.net/S​etting_up_a_server/Debian
12:34 rubenwardy|phone You basically just need a while loop with a minetest call inside
12:36 sfan5 dutch looks funny https://forum.minetest.net/v​iewtopic.php?f=33&amp;t=6841
12:37 STHGOM k, thanks
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12:48 CWz seems the forum is down
12:48 CWz edit: never mind
12:49 CWz that error 500 message is gone now
13:10 aix !seen turd
13:10 MinetestBot aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest
13:10 aix ~seen turd
13:10 ShadowBot aix: I saw turd in #minetest 1 day, 17 hours, 57 minutes, and 21 seconds ago saying "i gtg too so bye and thanks"
13:10 aix fucks sake
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13:32 Bro666 rubenwardy|phone: Got it. Very cool.
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14:16 STHGOM how do you get a world's seed?
14:16 STHGOM nvm
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14:28 MinetestBot [git] est31 -> minetest/minetest: mg_schematic: fix leak in lua API, and small cleanup 0aac1b7 https://git.io/vVYFC (2016-03-30T16:26:05+02:00)
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14:41 STHGOM est31, are you working on an option to hide all name tags?
14:41 STHGOM or, planning on working
14:41 est31 STHGOM, its easily doable with a mod
14:41 est31 just sett all the name tag colors to transparent
14:42 STHGOM it does not work with some clients, both too old, and too new
14:43 est31 it doesn't work in newer clients?
14:43 est31 is there a bug report about it?
14:43 est31 about old clients, there can't be done much about them
14:43 est31 they should update
14:43 STHGOM old clients dont have the tag color feature, and new clients, the feature is broken with RBA's "tags to camera" commit
14:44 est31 also try setting the send distance
14:44 est31 STHGOM, can you make a bug report
14:44 est31 this is a bad regression
14:46 STHGOM ok
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14:52 STHGOM is there a possibility of a feature that cuts all nametag info sending entirely? but keeps sending other player stuff?
14:53 est31 no
14:53 est31 the nametags are drawn by the clients
14:53 est31 you can emulate player like objects yes
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14:53 est31 but I think its not worth the effort
14:54 STHGOM ok
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15:24 MinetestBot [git] nerzhul -> minetest/minetest: ParticleManager::handleParticleEvent: use switch e082c77 https://git.io/vVOLa (2016-03-30T17:20:24+02:00)
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15:34 afflatus I'm looking for a quick and dirty way of removing submodules from my git master branch - would it work to simply delete .gitmodules and the .git dirs from the relevant sub dirs, then push it back out?
15:34 afflatus github doesn't include submodules in the .zip
15:35 afflatus I have no desire to switch to git subtree right now
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15:41 MinetestBot [git] gregorycu -> minetest/minetest: Remove expensive copy of ContentFeatures f9a9038 https://git.io/vVOYM (2016-03-30T11:38:42-04:00)
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16:11 afflatus Posted here https://forum.minetest.net/viewtopic.ph​p?f=3&amp;t=14262&amp;p=212555#p212555 if anyone has any idea what I'm talking about :D
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17:07 germanuel24 Can i remove a placed block if it is inside an area i don't want it to be placed in? Is a simple return enough inside the minetest.register_on_placenode() function?
17:09 sofar that would be a way to do it
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17:09 sofar is_protected() is the recommended interface
17:11 germanuel24 But if it's just one block i want to restricted return would be faster no?
17:11 Krock no
17:11 Krock the place function checks the return value of "is_protected" first
17:12 Krock however, the client will see the block on the map for a short time because there's nothing that takes 0 ms
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17:12 aix !seen turd
17:12 MinetestBot aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest
17:12 aix ~seen turd
17:12 ShadowBot aix: I saw turd in #minetest 1 day, 21 hours, 59 minutes, and 45 seconds ago saying "i gtg too so bye and thanks"
17:12 aix ugh
17:12 Krock not happy?
17:13 aix no
17:13 Krock use !tell ?
17:13 aix i did
17:13 aix ...a day and 20 hours ago
17:13 Krock lol
17:14 germanuel24 What I'm trying is kick player if they place a lucky block outside of the allowed area and remove the block afterwards so the delay doesn't matter
17:16 sofar is_protected() is the appropriate interface for that
17:16 germanuel24 Is there a wiki page for it?
17:17 sofar have you looked?
17:26 germanuel24 But the area is actually not protected..it's a free area where any player can place any blocks.. i just want the rest of the world to be inaccessible with the blocks
17:27 germanuel24 My code is this if pos.x >= -50 and pos.x <= 100 and pos.y <= -40 and pos.z >= 200 and pos.z <= 350 then allow else kick player
17:28 germanuel24 So I'll just try return
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20:32 air Test assertion failed: readF1000(is) == 53.534f at test_serialization.cpp:305
20:33 air should that test be failing?
20:41 kahrl air: it shouldn't
20:41 kahrl air: sounds like some sort of unexpected floating point rounding going on
20:42 kahrl air: please report it on the issue tracker if you can. Also, what build (OS / compiler / minetest version) are you using?
20:44 kahrl for that matter, I'm just now seeing a test failure in testAtomicSemaphoreThread, sounds like that'll be fun to track down :D
20:46 Calinou Wuzzy, I replaced 2 instances of minetest_game to Minetest Game locally
20:46 Calinou is this all?
20:47 Calinou in customize.html
20:47 Calinou looks like it is
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20:48 Wuzzy Calinou? What?
20:49 Calinou https://forum.minetest.net/viewto​pic.php?f=18&amp;t=14081#p211042
20:49 Wuzzy ah
20:49 Wuzzy . Usually Minetest comes with minetest_game, which supplies the default items.
20:49 Wuzzy http://www.minetest.net/customize/
20:49 Calinou I'll push it
20:50 Wuzzy ok
20:51 Calinou done, changes are live on site
20:52 Wuzzy okok
20:52 Wuzzy i know another mention of “minetest_game” but not in the homepage
20:52 Wuzzy in Minetest itself
20:53 Wuzzy I don't know where exaclty but I found a string in the translations
20:54 Wuzzy Ah, this string: “Download a subgame, such as minetest_game, from minetest.net”
20:55 Wuzzy https://github.com/minetest/minetest/blob/mas​ter/builtin/mainmenu/dlg_create_world.lua#L73
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21:33 rubenwardy Hi all!
21:34 proller joined #minetest
21:36 Calinou hi rubenwardy
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21:43 Fixer hi
21:49 Elinvention hi
22:20 MinetestBot [git] sofar -> minetest/minetest_game: Boats: Optimize, re-UV unwrap. 1977ae1 https://git.io/vV3Xr (2016-03-30T23:11:12+01:00)
22:20 MinetestBot [git] Rui914 -> minetest/minetest_game: Fire: Use get_item_group instead of get_node_group 7bbbcbf https://git.io/vV3Xo (2016-03-30T23:11:04+01:00)
22:20 MinetestBot [git] sofar -> minetest/minetest_game: Start timer as well when moving items around. 4d7dbfc https://git.io/vV3XK (2016-03-30T23:10:59+01:00)
22:20 MinetestBot [git] tenplus1 -> minetest/minetest_game: Add recipe to craft clay block back into lumps 787ccb5 https://git.io/vV3X6 (2016-03-30T23:10:52+01:00)
22:20 MinetestBot [git] kilbith -> minetest/minetest_game: Shelves: Fix listring functionality + code cleaning 12bcfea https://git.io/vV3Xi (2016-03-30T23:10:46+01:00)
22:22 sofar new boats everyone!
22:22 sfan5 !rainbow boooooats
22:22 MinetestBot 4bo7oo8oo3ats
22:22 Elinvention more responsive?
22:25 Elinvention ah a new model!
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22:32 sofar no, same model, just optimized and re-textured
22:32 sofar shape is the same
22:32 sofar (only made tiny fractional changes to 3 surfaces)
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23:10 Fixer !rainbow buuuuuuuuuugs
23:10 MinetestBot 4buu7uuu8uuu3uugs
23:10 Fixer !rainbow feeel the buuugs in the aiiiir
23:10 MinetestBot 4feee7l th8e bu3uugs in 6the aiii4ir
23:13 Fixer i can use TAB for autocomplete in MT chat? o_0
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