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IRC log for #minetest, 2015-10-20

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All times shown according to UTC.

Time Nick Message
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00:17 swift110 I would like to install the tutorial mod how do I do so in Linux?
00:20 swift110 I am looking at the instructions but don't understand how to access the folder it is in
00:23 wilkgr Ok, switf110
00:23 wilkgr Do you know where your home folder is?
00:25 swift110 places---> home folder
00:25 wilkgr Yes.
00:25 wilkgr What file browser are you using? Nemo?
00:25 swift110 im on linux mint so i believe caja
00:26 swift110 yes the file manager is caja
00:26 wilkgr Hang on, I use lm too. :D
00:26 swift110 ok
00:26 swift110 i use mate btw2
00:26 wilkgr Oh, ok.
00:27 wilkgr I use cinnamond..anyways
00:27 wilkgr once you're in the home folder, go the ".minetest" folder
00:27 wilkgr It is hidden by default, as it begins with a full stop.
00:27 swift110 oh no wonder
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00:28 swift110 so how do i unhide it
00:28 wilkgr What folders do you see now?
00:29 swift110 desktop documents downloads etc
00:29 wilkgr Ok.
00:30 wilkgr Right-click menu, uncheck "hide folders" or something similar...
00:30 wilkgr Or select the "view" menu at the top.
00:31 wilkgr Alternatively, go into the terminal, run "cd .minetest" and then run "caja" to open it in that folder
00:31 swift110 ok i got it thanks
00:31 wilkgr There should be a "games" folder.
00:32 wilkgr as well as a "worlds" folder
00:32 wilkgr Paste the tutorial map into the worlds folder and the tutorial subgame into the games folder.
00:32 swift110 i have cache clients and worlds
00:33 wilkgr Then to select the subgame (in Minetest) look below the "play" button.
00:33 wilkgr Make the games folder then...
00:34 swift110 ok
00:37 swift110 ok i got it thanks
00:37 wilkgr No worries :)
00:40 swift110 how long have you been playing minetest?
00:40 wilkgr A long time......I just haven't been on IRC, forums, servers for long
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00:44 swift110 oh ok
00:45 swift110 I came across it because some friends were playing minecraft so i looked for it in linux and came across minetest
00:46 wilkgr Really? I was showing my friends that it's possible to have great games which aren't overpriced or made by gigantic companies.
00:49 swift110 That's awesome
00:50 swift110 I will be playing the game tonight once I get home.
00:50 wilkgr Then proceeded to show off supertuxkart...
00:50 swift110 I have spent some time on it and chopped down trees and got wood and stuff and explored a bit but I have to learn how to build things
00:50 swift110 Stk I talk to the developers a lot
00:51 wilkgr I usually use creative, rarely use survival.
00:51 swift110 me too
00:52 wilkgr Just wondering, any idea how to use wield_scale?
00:52 swift110 nope
00:52 swift110 I just started playing recently
00:53 wilkgr Oh, ok.
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01:41 wilkgr Geez..."2015-10-20 11:40:32: ERROR[main]: ServerError: Lua: OOM error from mod 'mg' in callback ScriptApiEnv::environment_OnGenerated(): not enough memory"
01:41 wilkgr 8 gigs of ram isn't enough?
01:41 wilkgr 2015-10-20 11:40:32: ERROR[main]: Current Lua memory usage: 108 MB
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02:30 swift110-phone Back
02:31 wilkgr Good.
02:31 swift110-phone Thanks
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03:08 swift110-phone What ya up too
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03:25 wilkgr swift110-phone I made a mesecons contraption that can push you an unlimited number of blocks almost instaneiously, but only diagonally
03:25 wilkgr With no extra mods apart from mesecons
03:25 wilkgr and worldedit
03:29 swift110-phone Ik
03:30 swift110-phone Ok
03:30 swift110-phone Interesting
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03:36 wilkgr This works in one world but not the other...
03:38 wilkgr Any ideas anyone?
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03:40 wilkgr I see why....it relies on lag to work...
03:41 wilkgr There's not much of *that* in a singlenode mapgen world...
03:44 swift110-phone Hmm
03:44 wilkgr Off to the VanessaE creative server! Plenty of lag there! (no offence intended, Vanessa, it's just that it's on the other side of the globe)
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04:04 swift110-phone Lol
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04:10 wilkgr Back....what's so funny?
04:10 wilkgr Hello GunshipPenguin
04:25 wilkgr swift110-phone I can show you on VannesaE's creative server!
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04:29 wilkgr Hi Miner_48er
04:29 Miner_48er hi
04:31 wilkgr If there was mesecons on linuxgaming2.com, I could implement my pusher (which can push entities, such as players, long distances almost instantaneiously.) there.
04:43 LazyJ wilkgr, Mesecons won't be installed in LinuxGaming2 because the mod can be used to create lag machines that will bring the server to a stand-still.
04:44 wilkgr Oh, ok...
04:44 wilkgr I'm actually kinda glad, I have seen on another server that it can be used to steal blocks. (I won't mention moontest by name...whoops)
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05:36 swift110-phone Hmm
05:40 wilkgr What are you thinking?
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05:59 FourFire Greetings all
05:59 wilkgr Hi.
05:59 FourFire Does the game have a soundtrack these days?
05:59 wilkgr Soundtrack? It's got sounds if you mean that...
05:59 wilkgr Like walking on grass, digging, etc.
05:59 wilkgr If you mean background sounds, then grab the Ambience mod.
06:01 FourFire Ok, I meant like an OST
06:01 FourFire is that in a mod?
06:02 wilkgr I'm not quite sure I understand what you mean...
06:02 FourFire I mean a community made (of course) set of music, for the game
06:02 wilkgr Oh!
06:02 wilkgr Not that I'm aware...
06:03 FourFire Last time I played the game, I noted there was a certain amount of discussion about how though the game was functionally similar to MC, that the feel wasn't the same, that somethng was missing, I was convinced at the time, that this was caused by the lack of OST
06:04 wilkgr Try the ambiance mod though, it adds a lot to the game.
06:04 FourFire > This mod adds ambient sounds that you would naturally hear in the setting you are in. (Bats in caves, crickets at night, etc.) It also adds some amazing music. The motivation is to immerse you in Minetest so that it feels more like reality and less like a game.
06:04 FourFire yeah I'l try it
06:05 phantombeta Hmmm...
06:06 phantombeta How much RAM and CPU speed do I need to run minetest well?
06:06 phantombeta Because last time I tried to play it ran super slow on this computer...
06:06 phantombeta Well, some parts...
06:07 FourFire phantombeta, I ran it fine on my nexus 4 last time
06:07 FourFire (so, quad core, 1.2Ghz, ARM processor
06:07 FourFire )
06:07 phantombeta Blocks would take some time to appear and disappear when I did stuff
06:07 FourFire say, a 2Ghz processor from after 2010?
06:08 phantombeta FourFire: Celeron G530, 2.40 GHz
06:08 FourFire and something better than intel igpu from 2010?
06:08 phantombeta Around 2011, I think...
06:08 FourFire how much RAM?
06:08 wilkgr Not much
06:08 wilkgr Hang on a sec...
06:09 phantombeta http://pastebin.com/iEW9YEPJ These are my PC specs
06:09 FourFire need at least 2gb to run an os these days, some linuxes can run on less
06:09 phantombeta FourFire: I don't think the GPU really matters because the framerate itself was fine
06:09 wilkgr 200-300 MiB of ram at least...for 30 FPS
06:10 phantombeta The problem was that it seemed to be taking a long time to process actions related to the world
06:10 wilkgr gtg
06:10 phantombeta As if the world were ticking too slowly or something...
06:10 wilkgr Bye!
06:10 FourFire why dont you just test it?
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08:06 QuadIngi Hello, are there extreme map generators for the game?
08:06 QuadIngi (such as a map generator which produces, say, 1000 block high mountains)
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08:12 nrzkt QuadIngi, tune the value of current mapgens
08:13 QuadIngi ok, where are these located in the filetree (windows) ?
08:14 QuadIngi ok think I found it
08:14 QuadIngi thanks!
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08:41 paramat QuadIngi add this line to minetest.conf.example and start a new world using mapgen v7 ... mgv7_np_mountain = -6, 10, (250, 350, 250), 5333, 5, 0.63, 2.0
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08:44 QuadIngi Thanks
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09:03 JamesTait Good morning all; happy Tuesday, and happy Brandied Fruit Day! 😃  🍒
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09:24 wilkgr Hi MegaF
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10:04 swift110-phone Good morning
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13:09 eye_mine I need help:I'm have a trouble for develop mod:I write a airship mod,but player will fall from airship when rejoin game.I try helicopter and UFO mod,have same bug.then i try to add callback minetest.register_on_leaveplayer,but it's don't effect .
13:14 eye_mine My mod have greate bug only this.
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13:54 CWz hey Zeno`
14:06 Zeno` hi!
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14:37 CWz zeni sure left in a hurry
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16:32 Ingar mmm
16:32 Ingar I might need someone with a large shoe size
16:34 Ingar wearing the heaviest shoes I have and the steps still sound relatively 'light'
16:34 Krock Jump, jump, jump!
16:35 Krock Or visit McDonalds everyday
16:35 Ingar if I dod that, I lose weight
16:35 Ingar *if I do that
16:35 Krock Lol.
16:35 Ingar my body doesnt hold fat
16:36 Ingar hence junkfood makes me lose weight
16:36 Ingar kebab is ok though
16:36 Krock Welcome to the no-fat club :P
16:37 FourFire Ingar, recording wooden step sounds?
16:39 Ingar FourFire: dirt, stone, wood, grass, glass
16:39 FourFire cool
16:40 Ingar maybe the others as well
16:40 FourFire can't you just... stomp?
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16:40 Ingar FourFire: I recorded some this weekend
16:40 Ingar but I think I have to boost the gain settings on my recorder
16:40 Ingar I'll probably keep the gravel though, it sounded quite good
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17:35 * Ingar was dancing slowmotion in a pile of mud
17:35 Ingar while wearing a headlight
17:39 Ingar it might have been in vain
17:55 Ingar how can I prevent my dirt from becoming grass?
17:55 Calinou Ingar, keep it in the dark
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18:00 Ingar Calinou: thanks, seems to work
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21:29 bobomb when you use minetest.get_content_id in the main portion of a mod (not in a function) the results are different than if they are read inside a function. is there a callback that can be used to get content ids once all mods are done loading?
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21:40 PilzAdam bobomb, minetest.after(0, ...) is probably what you want
21:41 PilzAdam it is executed directly after the env is completely set up, so all nodes are registered
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21:54 Xeprione hello
21:55 Xeprione VanessaE: do you C++?
21:58 bobomb why am i getting fire cids for all the wool:colors
21:58 Xeprione probably a bug
21:58 Xeprione :P
21:58 bobomb have they been renamed?
21:59 Xeprione don't know, i've been out of this community for a few years :D
21:59 Xeprione so i'm not really up to date with the updates and all :D
22:00 bobomb is there a command to identify the itemstring for what you are holding?
22:00 Xeprione but do you c++?
22:00 bobomb no this is a lua mapgen mod
22:00 Xeprione don't remember, let me google...
22:00 bobomb i can tinker in c++
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22:00 bobomb i am getting the correct cids for default items, but wool is all fire
22:01 Xeprione are textures ok?
22:03 bobomb ya
22:03 bobomb and i have another mod that uses wool and it is fine
22:03 bobomb now the wool in the mod in question is some other wrong block
22:04 bobomb maybe the mapgen can only use default nodes
22:04 Xeprione maybe
22:04 bobomb ugh
22:05 bobomb how utterly annoying
22:06 Xeprione i know...
22:06 Xeprione you know what's even more annoying?
22:06 bobomb whining?
22:06 Xeprione being asked for help more than the teacher :D
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22:07 bobomb come now, that is why you do this! you love it!
22:08 Xeprione i do love it :D
22:08 Xeprione it's just that it takes time for me to get my ass up, walk to the table and then walk back and sit back
22:08 Xeprione it feels good, but it gets annoying :D
22:10 Xeprione but how much c++ do you do?
22:10 Xeprione and also, do you know why c++ is called what it is?
22:17 bobomb no, i thought it came from fortran and then c
22:17 Xeprione no
22:17 bobomb i solved it, some weird issue with lua and table fields
22:18 Xeprione i saw a pic on 9gag...
22:18 Xeprione think of it like this:
22:18 Xeprione int c
22:18 Xeprione c++
22:18 Xeprione get it?
22:18 Xeprione c++ == c + 1
22:19 Xeprione anyway, i'm learning c++ by remaking a game i originally made in java
22:20 Xeprione i started by using glfw a week ago, but scratched that and restarted it with sdl2...
22:20 Xeprione so far so good :D
22:20 Xeprione wanna see my code?
22:22 Xeprione anyway, imma go to sleep... g'night
22:54 bobomb how do trees work haha
22:57 rom1504 trees don't work, they grow
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23:01 bobomb when using a mapgen mod, how do you place a tree? is it just an mts import?
23:01 bobomb also how do you get a list of all players
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23:05 bobomb ruben! how do you get a list of all players in a world?
23:11 bobomb never mind i got it minetest.get_connected_players()
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