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IRC log for #minetest, 2015-07-12

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All times shown according to UTC.

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01:11 asl97 !tell sloantothebone i think it might be related to https://github.com/minetest/minetest/issues/2832
01:11 MinetestBot asl97: I'll pass that on when sloantothebone is around
01:13 jhcole1 when I type /mods in my server, it lists tnt, yet tnt is not installed. Whats going on?
01:14 asl97 default mod ^
01:14 asl97 in minetest_game
01:14 jhcole1 ok, i've tried /giveme default:tnt  and /giveme tnt:tnt
01:15 jhcole1 nothing, and its not in unified inventory either
01:15 asl97 https://github.com/minetest/minetest_​game/blob/master/mods/tnt/init.lua#L1
01:15 asl97 that is cause the setting not enable
01:15 asl97 setting is not enable*
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01:18 jhcole1 should i "load_mod_tnt = true" in world.mt?  stairs, xpanes, etc are working without changing any setting
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01:25 jhcole1 found it, thanks asl97 :)
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02:36 LinuxGuy2020 Ok I removed all the animals and mobs from my server. Now I have flying and walking unknown stuff moving around. Can I remove them all in one swoop?
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02:59 asl97 there was a mod that i think is call clear or something
03:02 LinuxGuy2020 "/clearobjects" worked perfectly
03:02 LinuxGuy2020 sweet
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03:22 asl97 iirc, that clear everything, including sign, drop item, pipe entity and you left
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03:48 LinuxGuy2020 I have unified inventory, world edit, and Im trying to export a building from my server world to disk for import to another world. But the world edit GUI doesnt seem to work for the saving. I set pos1 and pos2 with the gui like normal and then try and go into save/load button and save with and without .we extension and it never does anything. How do you get this to work or is it currently broken?
03:49 asl97 use the cli
03:50 LinuxGuy2020 ok
03:51 LinuxGuy2020 What are the commands?
03:51 LinuxGuy2020 save and load
03:52 LinuxGuy2020 Ive tried /save /export so far no good
03:52 LinuxGuy2020 "//save" got it
03:53 hmmmm Today is a day of reflection on the galliant heroes we have lost to win the battle against the SerializationErrors and 'Statically storing object' errors
03:53 hmmmm R.I.P. VanessaE's AMD R9x video card, you fought well
03:56 VanessaE lol
04:11 LinuxGuy2020 ANyone have experience with Cornernotes TownTest mod? I tried adding a .we file that I made to the buildings folder in the mod folder that it says you can add to. And when I set a build chest down and choose the we file from the list it doesnt show what materials I need to put in the chest. Is the mod broken or something? I used default materials too to try and rule that out.'
04:13 LinuxGuy2020 Included building work fine with it still. And Im pretty sure my we file is good cause I manually imported it back in to test the file.
04:24 LinuxGuy2020 NM I canned it
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04:37 STEGOSAURUS Greetings fellow dinosaurs!
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05:53 jin_xi so yesterday i got a old frequency counter at the flea market. its always nice when people dont know what theyre selling
05:53 jin_xi non working radio, eh? ill give you 5 bucks for that...
05:54 jin_xi got it home, plugged it in and voila, 5 real nixie tubes lighting up!
05:55 VanessaE what, my mod wasn't good enough?
05:55 VanessaE you have to have the REAL thing? :)
05:55 jin_xi well, couldnt say no, though i have no real use for the device
05:56 VanessaE ( https://forum.minetest.net/vi​ewtopic.php?f=11&t=12537 for those who don't know what I'm referring to)
05:56 jin_xi but i really like the 3d effect of the digits being stacked in front of each other
05:57 jin_xi VanessaE: your mod does look very nice but i have yet to try
05:58 swift110-phone How does one get started in minetest
05:58 VanessaE swift110-phone: launch the game and play? :)
05:58 swift110-phone Ive never played before
05:59 swift110-phone Hmm
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06:26 hoodedice I can't seem to find some of my old threads in offtopic
06:26 hoodedice I think the search doesn't index stuff from the old forums
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06:36 hoodedice found what I was looking for: https://forum.minetest.net/v​iewtopic.php?f=17&t=8208
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07:02 ekem lol
07:02 ekem registered and logged in to view forum?
07:02 ekem must be a pic
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07:04 haaaaa how can i connect a variable to a certain player?
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07:21 hoodedice what kind of variable?
07:21 haaaaa an integer
07:22 haaaaa or a table
07:22 haaaaa of integers
07:22 hoodedice in what way are you trying to "connect" it?
07:24 haaaaa make it so that I can associate the variable with that player in order to apply effects to that player alone based on the value of the variable
07:31 haaaaa nevermind, I think I have found a method that will work
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09:18 sfan5 VanessaE: you don't use UTC on your servers?
09:18 VanessaE nope
09:18 VanessaE I figured there was no point in changing the clock
09:19 sfan5 but using UTC is easier
09:19 sfan5 then you just need to know local tz -> UTC
09:19 VanessaE maybe
09:19 sfan5 does US do summer time?
09:19 VanessaE yep
09:19 VanessaE "daylight savings" we call it here
09:20 VanessaE and it's a G*d damned pain in the ass.
09:20 VanessaE Ben Franklin was a blithering idiot for suggesting it :)
09:21 sfan5 if you didn't have DST then you'd also have to deal with EST -> CEST vs EST -> CET (s/EST/whatever tz you're in/)
09:21 sfan5 tl;dr not using UTC can be a PITA
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09:31 VanessaE well so far it hasn't given me any trouble :)
09:32 VanessaE but maybe I'll change it soon
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09:44 nore sfan5: still there?
09:44 sfan5 yes
09:45 nore we should probably make paramat a maintainer of _game, since he is doing a lot of things now
09:45 sfan5 i would agree with that
09:46 nore ok, telling him that then :)
09:47 RealBadAngel nore, sfan5 what about texture pull requests waiting in line? we do have bunch of them waiting for just one +1
09:47 nore RBA: looking at them
09:47 nore the normalmaps one looks good
09:47 RealBadAngel i mean simple leaves, normalmaps and the ice
09:48 nore ice too
09:50 RealBadAngel nore, can you merge those please?
09:50 sfan5 nore: which ice texture did you look at
09:50 nore sfan5: both look good IMO
09:50 sfan5 currently most people seem to like asl97(?)'s edit
09:50 RealBadAngel theres a consensus about it already
09:51 RealBadAngel edited one
09:51 nore actually, edited one looks better :)
09:51 RealBadAngel unedited one has a grid feel
09:51 RealBadAngel and we dont want that :)
09:53 sfan5 !tell Jordach ping
09:53 MinetestBot sfan5: I'll pass that on when Jordach is around
09:55 RealBadAngel nore, sfan5 what do you think about diamond block?
09:55 sfan5 link?
09:55 RealBadAngel hold on
09:55 RealBadAngel https://github.com/minetest/minetest_game/pull/548
09:56 RealBadAngel others seems to be controversial, but diamond one is really nice
09:56 nore yep, diamond is nice
09:57 RealBadAngel i am working on normal map for it atm
09:57 RealBadAngel i have a feeling that it gonna be one of the most nice ones in the game
09:58 sfan5 RealBadAngel: https://github.com/minetest/minetest_​game/pull/548#issuecomment-117157476
09:58 RealBadAngel im claiming that after what i have saw autogen did to 32x johnsmiths diamond block
09:59 RealBadAngel sfan5, so go for it, theres enough votes already
09:59 * asl97 don't like new diamond block
10:00 sfan5 RealBadAngel: merge #548?
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10:00 RealBadAngel sfan5, i mean merge just diamond block
10:01 sfan5 ok
10:01 RealBadAngel other blocks are nearly the same, just color differs
10:01 RealBadAngel maybe we should follow diamond way, and make each one look different
10:02 RealBadAngel that makes sense, i already did so in Haven
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10:10 MinetestBot [git] kilbith -> minetest/minetest_game: Improved diamond block texture (from #548) e8cafeb http://git.io/vqhE1 (2015-07-12T12:06:38+02:00)
10:26 MinetestBot [git] RealBadAngel -> minetest/minetest_game: Add some normalmaps with heightmap in alpha channel 166b1c6 http://git.io/vqhgF (2015-07-12T12:24:02+02:00)
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10:48 Thron Nihao?
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11:24 MinetestBot Jordach: 07-12 09:53 UTC <sfan5> ping
11:31 Jordach sfan5, meow
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11:55 Routh Morning folks. Making a systemd script to run my minetest server. I have it working except the stop command isn't shutting the server down gracefully. It's just doing a kill-9 by default. Anyone know which kill signal I should use for a gracefull shutdown? (passed via the ExecStop= directive)
11:56 ElectronLibre A graceful way to shut a server down is Keyboard interrupt.
11:57 ElectronLibre So, kill -s 2 maybe.
11:57 Routh That sounds about right
11:58 Routh Though I'm wondering if a SIGSTOP (-s 17, 19 or 23) would be more proper in a daemon sense
12:00 ElectronLibre Maybe, I'm not an expert about kill's signals, usually a SIGKILL or a SIGSEGV is enough to stop a program but for a graceful way we need something like SIGINT or SIGSTOP, maybe SIGTERM.
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12:20 sfan5 Routh: SIGINT should work
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12:24 clever Routh: -9 is the worst way to stop things
12:24 clever Routh: that just kills it instantly, with no chance to save things
12:24 Routh clever: well aware of that.
12:25 clever and sigstop wont actualy kill it
12:25 clever it just freezes the program
12:25 clever sigint is usualy the best one for making it shut down
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12:26 clever and i think systemd defaults to sigint, i didnt even specify an ExecStop and it was able to kill my service
12:26 Routh So after testing - SIGINT works, SIGTERM and SIGSTOP do not shutdown gracefully. I was hoping to use SIGTERM so I can tell the difference between a system stop and a user stop in my system logs. Meh
12:26 Routh Also systemd default is SIGTERM
12:26 clever ah
12:26 Routh Which stops the process cleanly
12:27 clever SIGSTOP and SIGCONT will entirely halt cpu usage (and resume it), they dont actualy kill the program
12:27 Routh but it doesn't do it gracefully... so minetest doesn't complete pending writes to the DB
12:27 clever i sometimes had to use killall -stop firefox when my system was swapping heavily and unusable
12:27 Routh So I've passed this in the service file: ExecStop=/bin/kill -2 $MAINPID
12:28 clever once the swapping came to a rest, i killall -cont firefox, and it resumes like nothing happened
12:28 Routh Now I'm getting proper shutdown
12:28 sfan5 Routh: I'd suggest using -INT instead of -2
12:28 sfan5 so you know what signals it sends without looking at the manpage
12:29 Routh sfan5: only difference is legibility/
12:29 Routh ?
12:29 clever and maybe portability
12:29 clever mac uses different numbers, so if somebody somehow runs systemd on a mac for example
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12:30 Routh Done, that worked.
12:30 Routh There's one oddity left....
12:30 clever Routh: also have a look at 'man systemd.kill'
12:31 Routh I had to use Type=simple, however minetest is actually a forking process... however if I pass 'forking' it thinks minetest is timing out on start (logs show it starts normally) and then kills it.
12:31 clever Routh: there is a KillSignal= option
12:31 clever which lets you skip running /bin/kill
12:31 sfan5 >however minetest is actually a forking process...
12:31 sfan5 uhh
12:31 sfan5 no?
12:32 sfan5 minetest never forks
12:33 Routh sfan5: It appears to fork to me, unless theres a different relation to the processes I'm seeing running. When it starts I see one parent process and 3-5 child processes in htop
12:33 sfan5 those are threads
12:33 Routh clever: gotcha
12:33 clever Routh: it looks like the best option is KillSignal=int, and maybe TimeoutStopSec=60
12:33 clever Routh: then it will sig-int, and if its still open after 60 seconds, sig-kill
12:33 sfan5 Routh: Type=forking means systemd expects it to daemonize and exit
12:34 sfan5 clever: imo 15 seconds should be enough
12:34 Routh sfan5 ahhh now I see. Thanks
12:36 Routh Ok that works great, thanks guys.
12:37 Routh One more thing, when starting multiple worlds on one server, is there any issues to be wary of with using multiple start scripts so each world can be started/stopped individually?
12:37 clever Routh: the difference between KillSignal, and ExecStop, is that it has to create a new process, load /bin/kill from the disk, load its dynamic libraries, then send the signal that systemd could have sent on its own
12:39 Routh clever: That's good to know. I need to RTFM much more in depth with systemd, I've read the getting started stuff and been busy just getting things working.
12:40 clever Routh: the manual is a bit spread out due to how it can reuse a lot of the logic
12:40 clever Routh: so you may want to check systemd.service, systemd.kill, systemd.unit atleast
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12:40 clever and depending on how minetest works, you may be able to use systemd.socket to defer loading
12:40 clever so systemd is waiting on the mintest port, and minetest is not actualy running
12:41 clever and when the first player signs in, it starts minetest, and passes on the listening socket
12:43 clever sfan5: does minetest support that at all?
12:43 sfan5 no
12:43 sfan5 i think there is an a feature request 'issue' filed on github
12:44 clever ah
12:44 clever oh wait, its udp, that may complicate things
12:44 Routh Wait so that, if eventually supported, means minetest doesn't start until a request is recieved?
12:44 sfan5 yes
12:44 Routh Interesting.
12:46 clever the main place i can see that being usefull is for something like sshd, when your very low on ram, or want a faster boot-up time
12:46 clever it wont even be running, so it uses neither
12:47 Routh Yes, I was thinking that would be usefull on the minetest server for multiple worlds. If a world has't recieved a request, don't start it.
12:47 Routh *usefull
12:47 Routh yeesh.. what's with me and the double l's this morning.
12:47 * Routh makes more coffee.
12:48 clever thats also an option, though you want to be carefull
12:48 clever you may setup more worlds then it can handle, and one person signs into every one of them in a row
12:50 Routh True. Though right now I should be good. With one world I'm only averaging 800MB RAM and about 10% CPU. DB work is offloaded to redis on another VM. I'm estimating I could comforatbly run 2-3 worlds without expanding the current 4GB ram on each of the two servers.
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13:28 CWz default fast speed is 20 blocks per second?
13:29 Routh So many subgames... anyone have any recommendations?
13:30 Amaz Routh, Lord of the Test? https://forum.minetest.net/v​iewtopic.php?f=15&amp;t=5578 (Obviously, I am very biased :P)
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13:36 technomancy I realize it is too late for some mods, but can we issue a moratorium on naming any further mods with "test" please
13:36 technomancy it seems like you have to draw the line at some point
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13:48 FreeFull testtest
13:49 H-H-H ok lol thats funny :P
13:52 crecca my fav subgame is OCD
13:53 technomancy maybe someone can make a subgame based on http://wondermark.com/520/
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13:53 H-H-H my fav sub game is a mish mash of random crap i have cobbled together from bits off the net lol
13:53 H-H-H some i also coded myself
13:54 Routh well looks like I'll be testing Lord of the Test, Big Freaking Dig and Carbone out to see which my players like best.
13:55 H-H-H i love minetest for the simple fact that you can make it your own :)
13:55 Routh I aslo have one I cobbled together that I enjoy, but it's mg7 based and sometimes buggy as I'm tweaking it often. So looking for another subgame people will enjoy.
13:55 Routh Until my subgame is no longer 'volatile'
13:57 crecca yeah well consistency is important, so that all fits together well
13:57 crecca I understand most of it is usually work in progress, but you at least should have a specific goal in mind
13:57 Routh Hmm, Jordach, one of the biomes in the latest big_freaking_dig seems to be bugging out for me. I'm just getting vast expanses of dirt and the biome is one block lower than the biomes beside it, so it looks like the top layer isn't loading.
13:57 crecca not only in mind, but something planned and attainable
13:58 crecca Routh: might be the case of a mapgen mismatch, for some mods you need specific versions of mapgen, like v6, v7, etc.
13:59 Routh Oh crap, I think I forgot to remove the mapgen line from the conf file before loading.
13:59 Routh I gave that server it's own dedicated conf.
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14:01 kilbith https://lut.im/vEQRpU2s/9Gye0PTW
14:02 Routh crecca Hmm that shouldn't be it.
14:02 Routh The server conf for it is just specifying the big_freaking_dig game. It should be using the defaults from that game I think.
14:02 Routh Which includes it's mapgen setting
14:03 ElectronLibre Launch with --gameid if you need something specific.
14:03 ElectronLibre (minetestserver's option)
14:03 Routh ElectronLibre: gameid is specified in world.mt
14:03 Routh So that should be fine as well
14:05 crecca then I don't know what is the problem
14:06 Routh Is there a way to have the game log or output the MG version when running?
14:07 ElectronLibre Appart from loading a mod that gets such informations and logs them, I don't think so.
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14:08 crecca why not?
14:08 crecca can't you use minetest.get_mapgen_params()?
14:09 ElectronLibre It probably gives you the current mapgen's name.
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14:09 crecca yeah
14:09 ElectronLibre minetest.log("action", "Current mapgen engine is " .. minetest.get_mapgen_params().mgname)
14:10 ElectronLibre A 1-line mod.
14:11 crecca ElectronLibre: coincidentally, could you explain how to install a mod like this quickly?
14:12 ElectronLibre It takes a few commands in a terminal :
14:12 ElectronLibre cd .minetest/worlds/<myworld>/
14:13 ElectronLibre mkdir worldmods # if it doesn't already exist
14:13 ElectronLibre Then put your mod in there.
14:13 crecca oh wow didn't know about worldmods
14:13 ElectronLibre Start the server.
14:13 crecca so just a one line .lua file?
14:13 ElectronLibre When you run servers with a defined list of mods it's the easiest way to maintain and choose them.
14:14 ElectronLibre One line init.lua file in ~/.minetest/worlds/<myworld>/worldmods/<somemod>/
14:14 crecca ok great thank you
14:14 ElectronLibre You're welcome.
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14:38 Routh Amaz: Should I run Lord of the Test in 'protected' mode?
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16:08 * rubenwardy is setting up digitalocean...
16:09 kilbith rubenwardy: https://en.wikipedia.org/wiki/Flora
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16:10 rubenwardy I point to a dictionary, you point to wikipedia article which says that flora is occasionary used to mean mushrooms. This is all semantics anyway, and I apologise
16:10 kilbith and your dico is uncomplete
16:11 kilbith non-vascular plants also belongs to the flora
16:11 rubenwardy the oxford dictionary is the world standard
16:11 kilbith and the micro-organism too
16:11 crecca nope mushrooms are not flora
16:11 kilbith the oxford what ?
16:11 rubenwardy Plants and animals are both living things, so should they have the same drawtype? My point is that mushrooms look different as they have a blob like mass
16:11 kilbith since when the britishes states the world standards...
16:12 rubenwardy We did make the language (or at least export it), and they are quite an old dictionary
16:12 rubenwardy > WE
16:12 kilbith i think a biologist should confirm that
16:12 rubenwardy cringe
16:13 rubenwardy No matter whether they are floral or not, they are usually blobly rather than stalky
16:19 crecca you have to read with comprehension, in this wikipedia article it says that gut flora or skin flora can mean a fungai
16:20 crecca flora as a scientific classification doesn't include mashrooms
16:20 crecca mushrooms*
16:22 kilbith included in flora as "biome" or "fungal flora"
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16:32 crecca actually scratch that flora is not really that scientific anymore...
16:32 crecca but traditionally it means plants
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16:42 rubenwardy Sending data to my VPS, this is when I realise how slow my up speed is :(
16:44 Routh Welp, I'm lost. All the servers I've played with seem to work with their subgames but BFD, I'll have to wait for Jordach to wake up. I have no idea why mapgen is so broken. I've even tried forcing mapgenv7 in the conf, no luck.
16:45 Jordach Routh, 0.4.12 biome API is once again
16:45 Jordach refucking written
16:45 Jordach for no damn common sensical reason
16:45 Routh Doh.
16:46 Routh Odd, my subgame I'm writing isn't affected.. although yours is very specific so I guess more apt to break.
16:46 Routh Do you know the fix yet Jordach?
16:46 Jordach no
16:47 Routh I'm guess the idea of keeping changes to the engine to a new v8 branch was scrapped and v7 is being rewritten
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16:56 rubenwardy Redis vs SQLite for a Minetest server?
16:56 rubenwardy or LevelDB?
16:57 Routh I haven't tried LevelDB. However Redis >>>>> SQLite
16:57 Routh I saw a lot of DB lockouts and slow mapgen with SQLite
16:57 Routh Redis is performing beutifully.
16:57 Routh Also allows you to put the Redis instance on another VPS and distribute the CPU load.
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16:59 Routh Jordach: Oddly the API changes are not mentioned in Changelog at all. Looking through commits to see what could have broken it.. nothing seems like it varied too much.
17:00 Jordach depends on what biome it is
17:00 Jordach one of them is pure dirt
17:01 Routh Yea that's what I'm getting.. pure dirt for about 60% of my map
17:01 Jordach blame RNG
17:01 Routh I think it's multiple biomes, TBH
17:02 Routh Oddly my mapgen on my game isn't broken, it's actually working well on v7, but it's fairly simplistic. I'm trying to determine what you're specifying differently.
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17:03 rubenwardy Why is Irrlicht required for servers?
17:03 rubenwardy O_o
17:03 sfan5 you only need the header files
17:06 rubenwardy How do I get only the header files?
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17:07 sfan5 rubenwardy: download the irrlicht sourcee
17:07 sfan5 -e
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17:07 rubenwardy and then use -DIRRLICHT_INCLUDE_DIR or whatever?
17:08 sfan5 yes
17:09 est31 and lib has to be set too
17:09 est31 or
17:09 est31 lemme catch uo
17:09 rubenwardy Why, if it's only the headers?
17:09 est31 up*
17:10 est31 rubenwardy, you want to compile with irrlicht 1.9, or a headless server?
17:10 rubenwardy headless server
17:10 rubenwardy `minetestserver`
17:10 est31 then you dont neeed the lib
17:10 est31 sorry then
17:11 sfan5 rubenwardy: where is your DO vps located? (just curious)
17:11 rubenwardy London 1
17:12 rubenwardy although that might have been a bad idea if Cameroon gets through with his internet censorship
17:12 rubenwardy Was that a mistake?
17:12 exio4 there's no decent place for VPS(s) anyway
17:12 est31 lets encrypt minetest, and get us banned in uk!
17:13 rubenwardy it makes me so angry
17:13 exio4 est31: sounds like a deal
17:13 exio4 UK, US, NK, NZ, no good place out there
17:13 exio4 US, UK, NK, NZ *
17:13 est31 NZ too?
17:13 rubenwardy Let's not stop arming dangerous regions of the middle east, invading countries, taking oil. Let's take away the freedom of our citizens
17:14 sfan5 exio4: you forgot AU
17:14 sfan5 rubenwardy: NL or DE could be a better choice
17:14 exio4 sfan5: I couldn't find a nice way to make it fit
17:14 exio4 US -> UK -> NK -> NZ
17:15 sfan5 possibly better connectivity to the rest of europe
17:15 exio4 I went with murica cuz latency :<
17:15 exio4 it's already bad enough
17:16 rubenwardy I can't be bothered to change the location, I may do at a later point
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17:17 rubenwardy Also, is it normal that the public ip is the one I use for SSH, or should I use a different IP for say webservers
17:18 rubenwardy I have a 1 core, 1 GB memory VPS, and I'd like to host a flask app - is apache the best choice?
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17:18 rubenwardy sorry for making you my tech support :(
17:19 rubenwardy Unfortunately I'm unexperienced in these areas
17:21 sfan5 rubenwardy: as long as you're not using PHP, using nginx with stuff is as easy as using apache
17:22 rubenwardy ew, PHP :P
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17:22 sfan5 considering that nginx uses less resources, I'd go with nginx+
17:22 sfan5 s/+//
17:23 * Krock wonders if anyones uses Lua in websites
17:23 est31 serverside?
17:24 Krock kinda stupid idea but yes
17:25 Nitori why not. there probably is a way
17:25 Nitori yea, debian has a uwsgi-plugin-lua
17:25 Nitori so it should work with nginx
17:25 Krock Extensions as LuaSQL are a must-have
17:27 rubenwardy love this
17:27 rubenwardy https://www.digitalocean.com/community/tutori​als/how-to-install-nginx-on-ubuntu-14-04-lts
17:27 rubenwardy Step one - install nginx
17:27 Krock ^^
17:27 rubenwardy http://vps.rubenwardy.com/
17:27 rubenwardy yay!
17:28 Nitori :-)
17:28 Nitori looks just like mine.
17:29 Krock rubenwardy, maybe I missed something.. but why do you set up an nginx server when you've already got a HTTP server?
17:29 rubenwardy at rubenwardy.com?
17:29 Krock yes
17:29 rubenwardy that's github pages
17:29 rubenwardy only static HTML
17:29 rubenwardy no server side scripts
17:29 rubenwardy I want server side scripts
17:30 rubenwardy Python / Flask specifically
17:30 Krock Ah yes, those are a must-have for all good websites :/
17:31 crecca was that sarcasm?
17:33 freelikegnu is anyone seeing the game in servermode crash after consuming available memory
17:33 Krock crecca, no, I wrote it wrong.. it's sad that HTML doesn't have an file-including function
17:33 Krock so you could import headers and stuff
17:35 freelikegnu I dont get anything from the logs (even verbose) to indicate the issue except terminate called after throwing an instance of 'std::bad_alloc'
17:36 freelikegnu TenPlus1 reported a similar issue https://github.com/minetest/minetest/issues/2661
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17:43 rubenwardy_ I read that even if the user downloads the same number of bytes, if they're in different files then it takes longer. So It's better to compile server side
17:44 rubenwardy @Krock
17:44 rubenwardy Although including HTML files would be nice
17:44 rubenwardy Jekyll is a tool that allows you to do this - it's used on GH pages
17:54 rubenwardy Where are nginx's configuration files?
17:55 rubenwardy ah
17:55 rubenwardy /etc
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18:20 rubenwardy I can't get nginx working with flask :(
18:21 rubenwardy so confusing
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18:22 rubenwardy I added the last code snippet here http://flask.pocoo.org/docs/0.10/deploying/uwsgi/ to sites-available/default and removed the existing location
18:22 rubenwardy But in error.log I get 2015/07/12 14:13:09 [crit] 24316#0: *1 connect() to unix:/tmp/uwsgi.sock failed (13: Permission denied) while connecting to upstream, client: 92.2.255.50, server: 0.0.0.0, request: "GET / HTTP/1.1", upstream: "uwsgi://unix:/tmp/uwsgi.sock:", host: "vps.rubenwardy.com"
18:22 rubenwardy and a 502 from http
18:25 rubenwardy found a tutorial
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18:25 sfan5 rubenwardy: you need to allow nginx to access the sockert
18:25 sfan5 -r
18:30 rubenwardy why in this tutorial do the use /var/www/ rather than /home/x/public_http/?
18:35 rubenwardy same issue
18:35 rubenwardy how do I let nginx access the socket?
18:36 rubenwardy I'll start over
18:37 paramat Routh BFD biomes are incompatible with 0.4.12dev because i changed the biome API, maybe i'll provide an edit of BFD's biomes for use with latest dev
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18:41 est31 rubenwardy, what was the result of the bisect?
18:41 rubenwardy Isn't working
18:42 est31 ?
18:42 rubenwardy It takes so long to checkout && make, I haven't found a good commit yet
18:42 rubenwardy which is weird
18:42 rubenwardy I'm at 1st March which is where I know it should work
18:42 rubenwardy but it's not
18:42 est31 take the commit where you added the feature
18:42 est31 there you do know it works
18:42 rubenwardy I didn't
18:43 rubenwardy how to see commits by user?
18:44 Amaz In git or on github?
18:44 Amaz On github: https://github.com/minetest-LOTT/Lord-of​-the-Test/commits/master?author=soandso
18:44 Amaz Of course, replace the repo with the correct one :P
18:45 rubenwardy just found that
18:45 est31 https://github.com/minetest/min​etest/commits?author=rubenwardy
18:45 rubenwardy It was added by sapier, but it doesn't work
18:45 rubenwardy i cba, I'm busy with other things
18:46 Routh paramat: I'd be interested to see that.
18:47 paramat i'll post it in the thread
18:49 paramat as always the example for how to use the latest biome api is my mod https://github.com/paramat/biomesdev
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18:59 paramat Routh looks like BFD may be incompatible with 0.4.12 stable also, i might provide biome registrations for that too
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19:54 VanessaE hi all.
19:54 Routh HI VanessaE
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20:07 VanessaE hi
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21:05 freelikegnu howdy
21:06 GrandChaos9000 there is a minor problem, if you sleep with walking at night, it glitched away from the bed while walking backwards (moonwalk)
21:07 GrandChaos9000 the current playing single player in version is 0.4.12-dev-c3dead7-dirty
21:09 GrandChaos9000 any one there yet?
21:11 GrandChaos9000 oh almost forgot
21:12 Halamix2 left #minetest
21:12 GrandChaos9000 the player didn't have pose for sleeping
21:18 GrandChaos9000 i don't think they're not here...
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21:45 MinetestBot [git] paramat -> minetest/minetest_game: Default: Add savanna nodes, textures, crafting and fuels 6843ddb http://git.io/vmvWa (2015-07-12T22:41:59+01:00)
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22:53 MinetestBot sloantothebone: 07-12 01:11 UTC <asl97> i think it might be related to https://github.com/minetest/minetest/issues/2832
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22:55 sloantothebone Minetestbot, help
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23:13 ekem !help
23:13 MinetestBot https://github.com/sfan5/minetestb​ot-modules/blob/master/COMMANDS.md
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23:46 MinetestBot [git] paramat -> minetest/minetest_game: Default: New ice texture by Gambit and asl97 fdae283 http://git.io/vmvMa (2015-07-13T00:45:38+01:00)
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