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IRC log for #minetest, 2014-10-27

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All times shown according to UTC.

Time Nick Message
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01:35 Batman wondering if anyone can help me out. I need to know how to use a table in a craft and have the number of items. I can do output = "crownmould:ceiling_"..mat, but can not add the number of items to give
01:37 Batman I also tried output = "crownmould:ceiling_"..mat.." 5",
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02:00 vinn Hello. o/
02:01 vinn Does any of you guys know if it's possible to replace the player billboards with actual 3D models?
02:05 pitriss Batman: how about trying output = "'crownmould:ceiling_"..mat.." 5'",
02:05 pitriss (notice apostropes)
02:06 pitriss i didn't tested it, just an idea..
02:09 Batman still won't work
02:09 Batman the mod loads but it will not show a recipe in unified inventory
02:09 Batman but thanks for trying
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02:22 Batman I created another column in the table and did "item 5" . That seems to work
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02:39 luizrpgluiz_ hi
02:40 luizrpgluiz_ Terasology someone plays too?
02:43 luizrpgluiz_ exit
02:59 VanessaE_ Here's something useful:  https://forum.minetest.net/viewtopic.ph​p?f=9&t=10428&start=25#p159977
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03:22 Batman VanessaE: Wow. I am going to try this. Maybe I will get some of my nodeboxes converted and get some mods made. Thanks
03:23 VanessaE_ Batman: only convert nodeboxes that NEED it
03:23 VanessaE_ don't bother converting little 1- or 2-nodebox models
03:23 VanessaE_ or converting anything where you don't plan to revamp the textures
03:26 Batman I have a few mods that I would like to make into meshnodes
03:26 VanessaE_ ok
03:26 Batman I won't publish them until the new version of minetest is released
03:27 Batman I have been playing with your slope_test and love it
03:27 VanessaE_ :D
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03:27 Batman btw my forum name is Don
03:27 VanessaE_ OH ok
03:28 VanessaE_ I shoulda made the connection :P
03:28 Batman lol
03:28 Batman did you see my earlier question?
03:30 Batman how do you add a table string to a craft output with more than 1 item?
03:31 VanessaE_ ?
03:31 VanessaE_ I don't understand
03:31 Batman eg. output = "crownmould:ceiling"..mat 5,
03:31 VanessaE_ output = "crownmould:ceiling"..mat.." 5"
03:32 Batman it works fine if I do not include the 5
03:32 VanessaE_ write it as I did
03:34 Batman thankyou
03:34 Batman I thought I tried that but I guess it just needed your magic touch
03:34 VanessaE_ heh
03:35 VanessaE_ you probably forgot the space or something simple :)
03:35 Batman Got another question for you. I do not understand formspec. Where is the best place to learn it
03:36 Batman the dev site doesnt explain it very well
03:44 VanessaE_ heh, don't ask me
03:44 VanessaE_ I suck at formspecs
03:45 Batman maybe Sokomine?
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03:48 hmmmm I was wondering what you guys think about SAL annotations for minetest
03:48 hmmmm also i understand it's super boring, but maybe we should find some full time test guys
03:49 hmmmm any contributors willing to work in a SDET capacity?
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03:49 hmmmm get *real* unit test coverage
03:49 hmmmm etc.
04:00 VanessaE_ meh
04:06 Brains SAL isn't cross platform, is it?
04:06 hmmmm clang has equivalents and gcc has attributes we could add #defines for
04:07 hmmmm icc supports whatever (msvc \/ gcc) supports, so bam, we have support for all major compilers
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04:52 MinetestBot [git] kwolekr -> minetest/minetest: Add NodeResolver and clean up node name -> content ID resolution system d274cbf http://git.io/xLz3Kw (2014-10-26T23:55:45-04:00)
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05:53 * Zeno` hands out Scooby Snacks to all
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05:58 CWz players
05:58 CWz stupid hexchat switching tabs on me
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06:25 MinetestBot [git] kwolekr -> minetest/minetest: Add support for eased 3d noise b994a7a http://git.io/XjTnWg (2014-10-27T02:02:38-04:00)
06:28 Cylus Noise?
06:28 * Zeno` bangs pots and pans
06:28 * Cylus starts banging symbols and waking everyone up
06:28 Zeno` haha
06:28 Cylus Darn, you beat me to it.
06:29 Zeno` I've never seen anyone bang a symbol, so you get points as well
06:36 paramat magic noise
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06:57 jordan4ibanez Minetest is a bit outdated on Freebsd
07:00 Cylus jordan4ibanez: Any older than 0.3.1 (Debian's version)?
07:00 hmmmm you can volunteer to be the port maintainer
07:01 hmmmm i've personally given up on freebsd because it sucks
07:01 jordan4ibanez I can't even maintain my tamogachi
07:01 jordan4ibanez IDK MAN This is like the first time using linux all over again
07:01 jordan4ibanez But no screen casting tools besides vlc. :/
07:02 hmmmm between the subpar package management, woefully outdated packages, drivers with no support, screwed up snd_hda, poor support for just about everything, i give up
07:02 hmmmm yet i'm still using it for some reason
07:02 hmmmm i must be insane
07:03 jordan4ibanez It's because it feels fast for some reason
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07:03 hmmmm it doesn't
07:03 hmmmm it's slower than linux
07:03 jordan4ibanez Idk it's using less memory for me right now. :/
07:03 Cylus Aren't we all a bit crazy though? We play a game about moving cubes around with no real objective.
07:08 jordan4ibanez But am I crazy enough to turn pcbsd10 into ubuntu 10? I think so
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07:34 CWz is it possible to set a texture for the moon and change the sky color?
07:45 RealBadAngel you can change textures for sun and moon (see HDX texture pack for example)
07:46 RealBadAngel u cant change sky color (but you can use custom skyboxes instead)
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08:48 Fritigern So, about mesh nodes. What file format does it take?
08:49 Fritigern For the model, obviously, and only the model
08:52 kaeza mornings
08:54 kaeza Fritigern, IIRC, any format supported by Irrlicht
08:54 Fritigern Yeah, just found that on the wiki at http://wiki.minetest.net/Using_Blender
08:55 kaeza (folks here use mainly .x, .obj, and .b3d)
08:55 Fritigern IMO, not the right page for that. There shoud be a page just for mesh nodes and info about them.
08:56 Fritigern After all, there are more (free/FLOSS) 3D modelers than just Blender and many of them can export to those formats
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08:56 Fritigern But don;t even try to use K3d, their export function is a joke.
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08:58 kaeza heh
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08:59 kaeza I guess that article could be generalized, just linking to other sites with tutorials for various 3D modelers
09:00 Fritigern The wiki needs a page about mesh nodes. Covering what's a mesh node, which (dev) version first supported mesh nodes. What formats does it take, what special code is needed, if any, and it would need a (very incomplete) list of a 3D modelers that can export to support formats.
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09:54 Zeno` ROAR
09:56 Zeno` lots of tags @github... they is pwetty
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10:04 kaeza would be pwettier if there were more activity there :<
10:07 Zeno` I'm going to get PR to 110!
10:07 Zeno` my mission for the night
10:07 Zeno` j/k
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10:20 ElectronLibre Good [insert what you want here] everyone.
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10:23 Zeno` I would like a banana please
10:24 * ElectronLibre gives Zeno` a banana.
10:24 Zeno` thx :)
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11:40 Jordach heyo RealBadAngel
11:40 Jordach rubenwardy even
11:40 Jordach (dammit Quassel)
11:42 rubenwardy Hi all!
11:42 rubenwardy he
11:42 ElectronLibre Hello rubenwardy.
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12:29 pitriss Hi, please how exactly works physics override for speed? it is multiplier applied on numbers set in movement_speed_*, right? so it is applied to fast and also to walk speed?
12:38 Jordach fast move is a multiplider
12:38 pitriss Jordach: only fast? so normal move should stay the same?
12:40 pitriss because for me it affect both speeds for me.. and to affect only fast speed was my goal.. Thats why I'm asking:)
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13:20 EvergreenTree Is there a way of getting all registered nodes?
13:22 nore EvergreenTree: minetest.after(0, function() print(dump(minetest.registered_nodes)))
13:22 EvergreenTree Thank you.
13:22 nore you'll get all registered nodes with their definitions
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13:40 Megaf LazyJ: Hi there, update your areas mod
13:40 Megaf its much better now
13:41 LazyJ Megaf, oh?  What bit of code magic has been achieved?
13:41 Megaf line wrap!
13:42 Megaf Now its no longer a huge single line
13:44 LazyJ Is it "Areas" or is the update in "Markers", the GUI for Areas?
13:45 Megaf areas
13:46 LazyJ Ok, I put it on my list. Thanks ;)
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13:56 Jordach https://cdn.mediacru.sh/2D1PJ-VP9Xmb.png
13:56 Jordach boosh
13:57 Jordach they look like they lost a side pixel -- that's a bug with transp handling and z-buffer in minetest
14:04 EvergreenTree Very nice
14:07 Jordach https://cdn.mediacru.sh/2ll5sThCPKUu.png
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14:11 hisforeverkid Hi everyone
14:12 ElectronLibre Hello hisforeverkid.
14:12 hisforeverkid Hoe are you Electronlibre?
14:12 ElectronLibre I'm fine and you?
14:13 hisforeverkid how
14:13 hisforeverkid great today had to reinstall minetest to day my manjaro had a glitch in updating
14:14 Zeno` I've updated my github profile image
14:16 hisforeverkid thats great
14:16 Zeno` I thought so
14:25 EvergreenTree nore: I assume that minetest.registered_nodes outputs a table?
14:25 nore yes, it is one
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14:25 nore with keys being the node names
14:25 nore and values the definition
14:29 EvergreenTree Good
14:30 VanessaE_ kaeza, Fritigern also try my nodebox-to-obj script:  https://forum.minetest.net/viewtopic.php​?f=9&amp;t=10428&amp;sid=7ed7d25f8306ece​b106136eda9b1ad97&amp;p=160026#p159977
14:30 VanessaE_ (it's in the first post of that thread actually)
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14:42 Jordach heyo asie
14:42 hisforever Hi everyone again I switched puters
14:42 realtinymonster good morning all
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14:50 kaeza VanessaE, nice
14:53 VanessaE it's not perfect though
14:53 VanessaE it inverts the X coordinates
14:54 VanessaE but that can be corrected-for in Blender
14:54 Jordach scale the object mesh in edit mode; press s, then x then type -1
14:54 Jordach should force reflip
14:55 VanessaE I know.
14:55 kilbith *clap-clap* for nodeboxes .obj converter
14:57 kilbith 50+ PRs incoming, Vanessa :P
14:57 VanessaE no.
14:57 VanessaE :P
14:57 kilbith sadistic pleasure
15:00 Jordach wat
15:00 Jordach why do transparent materials WORK PROPERLY with shaders#
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15:06 h4iku Megaf: how are you?
15:06 h4iku Megaf: the server seems down
15:06 Megaf Hey h4iku, Im great
15:06 Megaf Im migrating it to another place
15:06 h4iku uuuh
15:06 h4iku It will take many time?
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15:12 Megaf h4iku: nope, almost ready
15:13 h4iku Megaf: great
15:13 hisforever where do I fine the nodebox .object  converter?
15:13 Megaf !up 178.79.130.6
15:13 MinetestBot 178.79.130.6:30000 is up (2ms)
15:13 Megaf h4iku: try that adress, por 30000
15:13 Megaf dat ping
15:13 Megaf !server Megaf
15:13 MinetestBot Megaf: No results
15:15 Jordach knock knock https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=10485
15:15 Megaf kilbith: 178.79.130.6 port 30000
15:15 Jordach i should stop styling my posts really well
15:16 kilbith Megaf : I cant type the '7' key in the MT client (french keyboard)
15:16 kilbith would be better if you set a name
15:17 Megaf kilbith: copy and paste
15:17 kilbith pasting ain't possible
15:17 Megaf lol
15:17 Megaf !server Megaf
15:17 MinetestBot Megaf: No results
15:18 VanessaE there, fixed the flipped X coords in the converter script.
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15:24 Megaf kilbith: I will change the address now
15:24 kilbith set an address name instead
15:26 Megaf kilbith: mt.megaf.info and minetest.megaf.info
15:26 Megaf both should work
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15:27 Megaf !up mt.megaf.info
15:27 MinetestBot mt.megaf.info:30000 is up (728ms)
15:27 Megaf !up minetest.megaf.info
15:27 MinetestBot minetest.megaf.info:30000 is up (494ms)
15:27 Megaf !up 178.79.130.6
15:27 MinetestBot 178.79.130.6:30000 is up (2ms)
15:27 Megaf lol, MinetestBot went nuts
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15:27 EvergreenTree o/ PenguinDad
15:28 Megaf hey EvergreenTree and PenguinDad
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15:31 PenguinDad \o EvergreenTree and Megaf
15:31 Megaf !up 178.79.130.6
15:31 MinetestBot 178.79.130.6:30000 is up (2ms)
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15:31 realtinymonster hi PenguinDad
15:31 Megaf Is that ping good?
15:31 realtinymonster megaf lol
15:32 PenguinDad Megaf: -1ms would be good :P
15:32 PenguinDad Hej realtinymonster
15:32 * realtinymonster is unamused
15:33 realtinymonster I'm getting my new WiFi card in about 2 hours! yay!
15:34 Jordach PenguinDad, https://forum.minetest.net/viewtopic.ph​p?f=9&amp;t=10485&amp;p=160036#p160036
15:34 sfan5 Jordach: <3 your light nodes
15:35 Jordach sfan5, push a new build dammit
15:35 sfan5 kk
15:35 Jordach the only win build with meshnodes is krocks
15:36 sfan5 uh
15:36 sfan5 no
15:36 kaeza sfan5, while at it, can you make a build with #1770? :)))
15:36 sfan5 maybe
15:37 kaeza (camera.cpp:710, s/100/10000)
15:37 sfan5 Jordach: https://forum.minetest.net/viewtopic.ph​p?f=42&amp;t=1523&amp;start=425#p159426 Ctrl+F meshnode
15:38 kaeza (and if possible, vouch for it to be fixed in master)
15:39 Jordach sfan5, i tried it and meshes don't work as planned
15:40 Jordach VE's meshes don't work in yours
15:40 sfan5 hm
15:41 kaeza Jordach, I'm using sfan's build, WFM
15:41 kaeza what "doesn't work"?
15:41 Jordach kaeza, MSVC or go home
15:42 sfan5 Jordach: those are the commits in my currently building build: https://cdn.mediacru.sh/B7C-Xz91V6ft.png
15:42 VanessaE sfan5: unless you're at d2219171 or later, meshes won't work properly.
15:42 Jordach which is why i use krock's build
15:43 kaeza nobody answered my question ;_;
15:43 sfan5 VanessaE: * d221917 - Recalculate normals for cached meshes. (24 hours ago)<RealBadAngel> ?
15:43 sfan5 that one?
15:43 VanessaE yeah
15:43 sfan5 my last build is from exactly that commit
15:43 VanessaE it changes the default scale of the meshes also to be consistent with BS also
15:44 sfan5 Jordach: what doesn't work?
15:44 VanessaE damn it that's the second time in the past 10 mins I've brain-o'd like that.
15:44 VanessaE s/also to/to/
15:44 RealBadAngel Jordach, get a good build
15:44 RealBadAngel those models work as a charm
15:45 RealBadAngel with any texture pack, normals and parallax
15:45 sfan5 RealBadAngel: as -> like
15:45 RealBadAngel ok ok
15:45 RealBadAngel you got it
15:45 sfan5 just pointing it out
15:46 VanessaE RealBadAngel: one thing though, I played hell trying to get the quarter-round corners' textures to line up perfectly with the quarter rounds' ones.  The UV maps are off just a *smidge* and I just couldn't seem to get them to line up.  Feel like taking a crack at it?  Only the not-"_onetexture" ones.
15:46 Jordach RealBadAngel, for some reason with shaders, partially transparent meshnodes are perfect, bit without them, the solid part is see-through
15:47 RealBadAngel http://i.imgur.com/jAzpW9v.png
15:47 * Jordach looks at sand
15:47 Jordach almost real there
15:48 RealBadAngel Jordach, im about to clean mapblock mesh, will throw away crack and highlighting from here
15:48 VanessaE the _onetexture ones look NICE with that texture pakc
15:48 VanessaE pack*
15:48 RealBadAngel and will do some cleaning with materials too
15:48 RealBadAngel its needed for lighting
15:49 VanessaE (for all:  _onetexture means that the node uses default_stone.png, versus a UV-mapped custom texture as with the wooden-textured ones)
15:49 RealBadAngel im preparing the meshes to be turned into meshes with tangents
15:49 Jordach RealBadAngel, btw, could you fix meshes that have a non cubic UV to actually fit the UV shape
15:49 VanessaE RealBadAngel: will that fix the glitches on the sphere's lighting?
15:49 RealBadAngel for that i need mapblock mesh to be consistent
15:49 RealBadAngel and fast ofc
15:50 RealBadAngel VanessaE, its not a glitch
15:50 RealBadAngel its faces shading
15:50 RealBadAngel its based on normals
15:50 RealBadAngel but notice the screnshot
15:50 RealBadAngel on mine shading is a bit nicer
15:50 VanessaE yes, it IS better indeed
15:51 RealBadAngel i used more costly method of calculating normals there
15:51 RealBadAngel but still
15:51 RealBadAngel it screams out loud: I NEED LIGHT!
15:51 VanessaE yehaq
15:51 VanessaE yeah*
15:52 PenguinDad VanessaE: you can't type today? ;)
15:52 VanessaE nope
15:57 sfan5 Jordach: https://forum.minetest.net/viewtopic.ph​p?f=42&amp;t=1523&amp;p=160039#p160039
15:57 * Jordach is a rather lazy programmer https://github.com/Jordach/Jordachs-La​mps/blob/master/jdc_lamps/init.lua#L26
15:58 VanessaE this is lazy?
15:59 Jordach VanessaE, wasn't in the mood for writing the same shit twice
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16:00 Jordach it works
16:00 h4iku Megaf: how are the process?
16:00 h4iku how is
16:00 h4iku whatever
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16:09 kaeza Jordach, it isn't lazy, in fact, it's better that way. only one thing though: both `namespace` and `create_lamp` are global
16:09 Jordach kaeza, was lazy
16:09 kaeza alright
16:09 Jordach i usually leave them global, because unless that mod has a dependancy, it won't use it
16:09 kaeza eh?
16:10 Jordach eg, as default isn't a dep, i can't use the sound tables from default
16:10 kaeza it's bad practice to define generic-named symbols in the global namespace
16:11 Jordach what standards
16:11 * kaeza does not bother anymore
16:11 kaeza have fun
16:12 VanessaE Jordach: just do it.
16:12 Jordach no
16:12 VanessaE make your vars local or you will fuck up other peoples' code
16:12 Jordach hang on
16:12 Jordach this_is_a_really_long_func_name_​to_craft_some_lamps(dye_colour)
16:13 VanessaE *facepalm*
16:13 Jordach that wouldn't fuck shit up
16:17 Jordach https://github.com/Jordach/Jordachs-Lamps/com​mit/d07af9df8d21cd549b4347ab0930698c5fcead25
16:18 Megaf LazyJ: you can see the new areas on my server
16:18 Megaf mt.megaf.info 30000
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16:25 LazyJ Ok, thanks, Megaf ;)
16:25 LazyJ How did the transition to the London server go?
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16:29 Megaf LazyJ: perfect
16:29 Megaf server is up and running and so far players liked it
16:30 Megaf in in Ireland and I played ping pong with a player in Brazil, (one press enter after writing ping as soon as one reads other player ping)
16:30 LazyJ Cool!
16:30 Megaf and it was almost instant
16:31 LazyJ That's an odd way to test but it must work.
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17:02 Jordach RealBadAngel, at least MT for meshnodes actually use the mesh as a wielditem
17:04 VanessaE Jordach: with the caveat that if the mesh is larger than one unit/node, it gets cut off :-
17:04 VanessaE :-/
17:04 Jordach ProTip for forum posting: for creating a line break, you can use [h][/h] for a nice thin line
17:06 Calinou hi VanessaE
17:06 VanessaE hey
17:08 Krock Jordach, is there any more hidden stuff?
17:08 Jordach Krock, eh
17:09 PenguinDad VanessaE: that can be easily fixed
17:11 VanessaE PenguinDad: Yep, probably something simple
17:22 Calinou VanessaE, this is the meshes I would like, to be accurate (sorry for stretched textures on some of them, Cube 2 doesn't like convex geometry): https://lut.im/mSWxeF75/ytBSkFjc
17:23 VanessaE eep
17:24 VanessaE well I added the double-length slope yesterday but it's one node, not two
17:24 VanessaE (models make it trivial to do single-mesh multi-node objects)
17:25 Calinou that's a lot, I know, but with that you can make an infinity of stuff
17:25 VanessaE can you give me another angle on that?  say from about 4 oclock high?
17:26 * Krock <3-es backup scriptz
17:31 VanessaE Calinou: All of them as _onetexture style I guess?
17:32 Ankklhm joined #minetest
17:34 Yellowberry sfan5: request for channel logger-bot authorization?
17:36 rubenwardy You better be more specific, Yellowberry
17:36 Yellowberry just a silent logger-bot
17:36 Yellowberry nothing special
17:37 Yellowberry will dump about 15 channels to http://zsoltisawesome.insomnia247.nl/log
17:37 Yellowberry note: URL non-existant
17:39 ImQ009 joined #minetest
17:40 rubenwardy Why is irc.minetest.ru not sufficient?
17:41 Yellowberry because its not raw
17:41 rubenwardy http://irc.minetest.ru/text.pl?c​hannel=minetest;date=2014-10-27
17:41 rubenwardy Is that not good enough?
17:41 mos_basik joined #minetest
17:42 Yellowberry meh
17:42 mos_basik joined #minetest
17:42 Yellowberry well
17:43 Ankklhm joined #minetest
17:44 Calinou VanessaE, what's the difference between _onetexture and non-onetexture?
17:44 VanessaE _onetexture means they use e.g. default_stone.png or whatever
17:45 VanessaE the ones without that extension are mapped such that they require a custom texture
17:45 VanessaE you'll probably want the former
17:46 VanessaE but that means the same texture appears on all faces of course
17:46 ImQ009_ joined #minetest
17:47 Calinou yes, _onetexture
17:47 VanessaE ok.
17:47 alket joined #minetest
17:47 VanessaE can you get me another screenshot of those objects, from about the 4 o'clock position and just a bit higher up?
17:47 VanessaE (if the current view is at 6 o'clock)
17:48 alket joined #minetest
17:50 coagen VanessaE: do you know anything about instances hostsed on minetest.org? as in, "are they down?, where would I go to see status?"
17:51 Krock !seen Stu
17:51 MinetestBot Krock: Sorry, I haven't seen stu around.
17:51 VanessaE coagen: only that you need to ask OldCoder
17:51 coagen VanessaE: I was afraid you'd say that ;) thx
17:51 Yellowberry !up minetest.org 30021
17:51 MinetestBot minetest.org:30021 is up (1132ms)
17:51 Yellowberry :(
17:52 Yellowberry such ping
17:52 VanessaE well there's that, too but I assumed you weren't looking for that
17:52 coagen dayum
17:52 coagen so fast
17:52 Yellowberry coagen: what port?
17:53 Krock generally, port doesn't matter since it's on the same PC afaik
17:55 coagen opinion question here: would I be foolish to presume that using the latest git version could have induced some stability issues in server side? has this happened before?
17:55 VanessaE coagen: I'd like to see OldCoder put my scripts to work to generate stats like this, http://digitalaudioconcepts.com/va​nessa/hobbies/minetest/stats.html  but for his servers
17:56 coagen VanessaE: those are sexy purple, looks like cacti based? correct?
17:56 VanessaE eh?
17:57 coagen the purple background... and are the stats from cacti or just rrdtool w/ some other front end?
17:57 VanessaE it's all rrdtool and some custom HTML to bind the graph images into a web page
17:57 Amaz joined #minetest
17:58 coagen VanessaE: reminds me of something I've used called cacti
17:58 VanessaE ah
17:58 VanessaE well that uses rrdtool anyway :)
17:59 VanessaE (looked it up)
18:02 coagen VanessaE: right ;)
18:04 coagen VanessaE: this is some good work you've done. got a github for it?
18:04 VanessaE for the scripts?
18:05 coagen VanessaE: yeah
18:05 Ankklhm joined #minetest
18:05 VanessaE no, just the release dir:  http://digitalaudioconcepts.com/vane​ssa/hobbies/minetest/Server-scripts/
18:05 VanessaE feel free to wget
18:05 coagen VanessaE: sweet, will do :)
18:05 coagen thx!
18:06 VanessaE I've been too lazy to set up a github repo for them
18:06 VanessaE :)
18:06 Ankklhm joined #minetest
18:06 VanessaE my coding style, particularly how all the pieces fit together, leaves a lot to be desired :)
18:07 coagen VanessaE: bash? perl? what?
18:07 Krock .sh
18:08 Yellowberry guys
18:08 Yellowberry I am having issues
18:08 Yellowberry os.fork() wont work
18:08 Yellowberry anyone know python?
18:08 VanessaE coagen: mostly bash
18:08 * Krock knows phyton but can not code it
18:09 * Krock notices the typo
18:09 VanessaE Krock: no wonder you can't code it :)
18:09 Yellowberry Krock: AttributeError: 'module' object has no attribute 'fork'
18:09 Krock I mean coding _with_ it
18:09 coagen VanessaE: <3 bash :) bash is the shit
18:10 Krock Yellowberry, looks like 'os' is a Lua variable :P
18:10 Krock and how would you for an os?
18:10 Krock *fork
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18:11 coagen Yellowberry: sounds like an init issue
18:11 coagen Yellowberry: what os/ver/distro you on?
18:12 Yellowberry Windows 7
18:12 * coagen pukes rainbows
18:12 coagen good luck
18:12 coagen :|
18:12 coagen Yellowberry: srsly I have no idea
18:12 Krock maybe use a newer python version?
18:12 Yellowberry "Yellowberry: os.fork() only exists on non-Windows systems."
18:12 coagen well yeah
18:12 coagen that sounds correct
18:13 Yellowberry that explains it
18:13 Yellowberry but its annoying
18:13 Yellowberry now i've got to do some other compliated shit
18:13 coagen as the os fork is to split the process out of the initial process on *nix systems
18:14 coagen Yellowberry: why are you attempting to split the process though? is that necessary?
18:14 coagen s/split/fork
18:15 Out`Of`Control joined #minetest
18:16 Yellowberry I am writing a reset funtion in my IRC bot
18:16 Yellowberry its goes
18:16 Yellowberry irc.quit()
18:16 Yellowberry os.fork()
18:16 Yellowberry exit()
18:18 Calinou VanessaE, https://cdn.mediacru.sh/DohZKfQZn19Z.jpg
18:18 Calinou https://cdn.mediacru.sh/0VSh2gYtjiYQ.jpg
18:19 Calinou I think you understand now… have to go, bye :)
18:19 Jordach hoo lee shit
18:19 VanessaE ok cya
18:19 coagen Yellowberry: that will certainly not be supported under winblows... I would recommend a shell account somewhere to test that
18:20 rubenwardy Yellowberry: Why?
18:20 rubenwardy To reload the python file?
18:20 coagen Yellowberry: then again, I'm not a python expert or programmer really, so that may not be the proper way to retart the connection in python
18:21 Yellowberry coagen: i've got one, and that's where it will be running, but its inconvient that I cant test it here
18:23 gravgun joined #minetest
18:23 coagen Yellowberry: I disagree respectively, testing your code outside of its normal env, is a bad idea, imho
18:24 * Yellowberry likes cross-compatible code
18:24 coagen Yellowberry: stuff will break, and you won't know why, and you'll spend time bugfixing os stuff that should not be necessary
18:24 Yellowberry yeah
18:25 coagen Yellowberry: have you tried Ubuntu... its not hard
18:25 * Yellowberry has Ubuntu, and Mint, and Debian :P
18:25 coagen Yellowberry: technically if I was giving out distro recomendations... I would recommend Manjaro
18:25 mos_basik joined #minetest
18:25 Yellowberry coagen: hmm, maybe
18:26 coagen Yellowberry: then test on ur fav *nixos, windows is over man
18:26 Brains Gentoo / Funtoo Master Race.  =:P
18:26 * Yellowberry still likes cross-compat code
18:26 Brains (More seriously, check out docker containers for testing across many distros at once...)
18:26 Yellowberry because like what, 70% of computers have windows?
18:27 mos_basik joined #minetest
18:27 coagen Brains: agreed, cept USE flags are like names in RPGs for me... I spend more time staring at the screen trying to come up with a name, or choose USE flags than I do playing the game/using the os...
18:27 Viper168 joined #minetest
18:28 Brains coagen: Only in the beginning...  Once you are in flight, there aren't that many USE flags to stare at.
18:29 mos_basik joined #minetest
18:29 coagen Brains: then all they need to do is build a server farm backend, with every USE flag binary compilation option available, cause I'm too busy to wait 3 hrs for firefox to compile :P
18:30 coagen Brains: no srsly, that would be a cool idea, autobuilds on a server farm w/diff use flags... why does this not exist?
18:30 Brains coagen: Why would they do it?  (Actually I believe there are binary packages with standard USE flags set already available, but you've been able to do it yourself for ages.)
18:31 Brains Supporting all possible combinations of USE flags makes for a seriously large number of packages...
18:31 mos_basik joined #minetest
18:31 VanessaE gotta run also.
18:31 VanessaE bbl
18:32 coagen Brains: you're right, there are bins for std, I was doing some testing with gentoo recently and found that... forgotten already...
18:32 Brains coagen: A quick look shows 37,391 ebuilds in my current portage (funtoo's version) and that isn't counting any overlays.
18:32 coagen Brains: you prefer Funtoo over Gentoo?
18:32 coagen Brains: I really wanted to try Funtoo, didn't get to it yet...
18:33 coagen ebuilds are not binaries though, amirite?
18:33 Brains coagen: Yep.  It is pretty much gentoo with some tweaks like portage is in git and some better virtualization work.
18:33 coagen just compile scripts
18:33 Krock http://i.imgur.com/jUQBqkG.png
18:33 Brains coagen: Ebuilds are just the instructions for snagging and building the packages, where to get the source, config, build, and install it.
18:34 shadowzone joined #minetest
18:34 Brains coagen: A bit more fancy than simple compilation but basically.
18:34 Yellowberry I hate math
18:35 coagen Brains: can you tell how many binary builds are available easily?
18:36 Krock No one liek my dwarfs?
18:36 Brains coagen: If you are talking about ebuilds that just snag binaries, I probably could.  If you are talking about pre-built binary packages, I'm not set up for that...  Probably wouldn't use an external binary package repo either, might as well just build them locally.
18:36 PenguinDad Krock: that's a mini sam statue :D
18:37 Krock 100% correct :D
18:37 PenguinDad Wanna put it on my shelf right now :D
18:38 sfan5 Yellowberry: for what do you need that
18:38 coagen Brains: I always have this fear that I might need something "NOW" and having to wait for it to compile will be excruciating... and I'll just end up using a livecd and apt-get or pacman before I wait 3 hrs for a program I need to compile
18:38 mos_basik joined #minetest
18:39 Krock PenguinDad, beware of the chief, http://i.imgur.com/ogTgJJ2s.jpg
18:39 Krock http://i.imgur.com/ogTgJJ2.png
18:39 alket joined #minetest
18:39 Brains coagen: *shrug* Happens less than you think, at least for me personally.
18:39 gravgun Krock: O.O
18:40 Krock I could use the cart as a node now :D
18:40 alket joined #minetest
18:41 coagen Brains: thanks for the info, I will try to play with Funtoo when I can, may I bug you if I get around to it and have issues?
18:41 PenguinDad coagen: blaise uses funtoo too iirc
18:42 mos_basik joined #minetest
18:43 coagen PenguinDad: thx :)
18:44 * Brains runs a simple find for -bin ebuilds and comes up with ~200.
18:44 mos_basik joined #minetest
18:46 PenguinDad mos_basik should really fix its connection
18:47 kaeza or slap Remote host
18:47 coagen Brains: thx, I need more bins! ;)
18:47 PenguinDad kaeza: and peer
18:47 coagen Brains: thx for checking, I've always wondered
18:48 Brains coagen: Just remember that the number is ebuilds that snag binaries, not binary packages built from proper ebuilds.
18:50 mos_basik joined #minetest
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19:06 Yellowberry sfan5: I changed my mind, ignore me
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19:18 Megaf How do I add a frame to a node?
19:18 Ankklhm joined #minetest
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19:19 Halo joined #minetest
19:21 catninja lottserver is still doown... *needs to play*
19:24 Megaf kaeza: do you remember how to add a frame to a node?
19:26 kaeza Megaf, I don't follow
19:29 kaeza what do you mean by "frame"?
19:31 Megaf like glass
19:31 Megaf frame around glass block is not on its texture
19:31 VanessaE drawtype = "glasslike_framed"
19:31 VanessaE and supply suitable textures for it.
19:31 kaeza ninjas everywhere
19:32 VanessaE hi
19:32 kaeza :D
19:32 VanessaE (-yah.)
19:34 PenguinDad Yellowberry: Another halloween song :3 https://soundcloud.com/mon​stercat/draper-ghost-town
19:36 Yellowberry PenguinDad: aw, I haven't got a facebook so I can't DL
19:37 PenguinDad I can't DL either :(
19:37 * Yellowberry is forced to rip from YouTube
19:38 Yellowberry lol
19:38 PenguinDad Yellowberry: youtube-dl to the rescue! ;)
19:38 Yellowberry G+ be borked a bit
19:38 Yellowberry ">9999" +1's
19:38 Yellowberry XD
19:38 Yellowberry PenguinDad: http://k21.offliberty.com/LdnaxkeY9yw.mp3
19:39 * ElectronLibre tried to open PenguinDad's link and his browser crashed. '_'
19:40 PenguinDad Yay for youtube-dl showing download size in the -F list now
19:40 Yellowberry ElectronLibre: LOLOLOLOLOL
19:41 PenguinDad ElectronLibre: soundcloud crashes your browser and youtube mine :/
19:41 ElectronLibre '_'
19:42 Yellowberry PenguinDad: "This is 2spooky4me"
19:42 ElectronLibre I had disabled Flash, end even JavaScript, I can't see why it crashed.. '_'
19:42 Yellowberry > JavaScript
19:43 Yellowberry ^ ElectronLibre
19:43 PenguinDad ElectronLibre: why would you disable javascript?
19:45 ElectronLibre It's currently disabled on my browser, I was about enableing it when the browser crashed '_'.
19:46 Yellowberry PenguinDad
19:46 ElectronLibre (I'm not sure my last sentence was totally right)
19:46 PenguinDad Yellowberry
19:46 Yellowberry ElectronLibre: a few grammar errors
19:46 Yellowberry PenguinDad:
19:47 Yellowberry I has question
19:49 alket joined #minetest
19:50 Vargos joined #minetest
19:51 Krock I like trains. http://i.imgur.com/wNcJ2Q4.png
19:55 Yellowberry Krock: half-expected a person hit by a train
19:57 DuDraig joined #minetest
20:01 iMelon joined #minetest
20:02 iMelon shadowzone: did it end?
20:03 Krock Yellowberry, nah. that gif/video is just old.
20:03 shadowzone Yep.
20:03 shadowzone Wrong server/channel
20:03 shadowzone lol
20:03 iMelon Damn I brought popcorn too
20:03 iMelon shadowzone: do u have logs?
20:03 shadowzone Yep.
20:03 Krock iMelon, never mind. you can leave the ppcorn here
20:03 iMelon :D
20:03 iMelon sure thing
20:04 Krock *popcorn
20:04 * iMelon sets popcorn on the table
20:04 iMelon All yours
20:04 * Krock noms some popcorn
20:04 iMelon :3
20:05 iMelon Throw me one and I'll catch it with my mouth
20:05 shadowzone iMelon: go look on ##shadowempire
20:05 shadowzone the logs are there.
20:05 * Krock throws one pack of popcorn at iMelon
20:06 iMelon Wait
20:06 iMelon U have to microwave these
20:06 iMelon does any1 have a microwave?
20:06 iMelon shadowzone: ty
20:06 shadowzone your welcome.
20:06 shadowzone I have a microwave
20:08 Yellowberry I do too
20:08 iMelon Wasn't that funny shadowzone
20:08 * Yellowberry hands iMelon a microwave
20:08 iMelon :(
20:08 iMelon Yellowberry: thanks. Is this my Christmas present?
20:09 Yellowberry no, its your Halloween present
20:09 Yellowberry :D
20:09 iMelon I love it. Gonna make food with it :)
20:09 Yellowberry woot!
20:09 Yellowberry #MythicalMicrowave
20:09 Yellowberry lol
20:11 Du_Draig joined #minetest
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20:12 john_minetest joined #minetest
20:13 john_minetest Hello everypony
20:13 chchjesus joined #minetest
20:13 Yellowberry hi john_minetest
20:13 Yellowberry how are you today?
20:13 Yellowberry BTW if anyone wants a IRC channel logged on this network, just ask
20:14 iMelon Yellowberry: I just made a hot pocket
20:14 iMelon It was amazing
20:14 Yellowberry iMelon: that sounds pretty swag
20:14 iMelon Now I'm gonna make some pizza rolls
20:14 Yellowberry mmm
20:18 Zephlon I get a severe drop in fps when I use a tool with the range set to 50. Does anyone know a way around this?
20:18 PenguinDad Zephlon: use a lower range
20:18 kaeza 50? that's insane
20:19 EvergreenTree Zephlon: There is no way around that
20:19 EvergreenTree afaik
20:19 kaeza it may even trigger anticheat mechanisms
20:19 EvergreenTree That also
20:20 Zephlon the tool that I'm trying to create is a teleport tool. It is rather pointless if you can only go 10 blocks at a time
20:21 kaeza Zephlon, entities and/or line_of_sight() (or custom baked functions) could be an alternative
20:22 Argyle77 joined #minetest
20:22 john_minetest I should maybe join more often because I don't know like 50% of the people here any more :D
20:22 alket joined #minetest
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20:23 Yellowberry PenguinDad: I am going to play DDR on the monstercat album mixes :D
20:23 PenguinDad Tactical Drop incoming!
20:23 Yellowberry and suck badly
20:23 Yellowberry maybe record it
20:23 seasaw joined #minetest
20:24 chchjesus joined #minetest
20:25 EvergreenTree john_minetest: Neither do I
20:25 EvergreenTree :P
20:25 Haudegen joined #minetest
20:27 eeeeeta joined #minetest
20:27 PenguinDad Yellowberry: You want to play german history? :P
20:27 Yellowberry hmm?
20:27 Yellowberry lol
20:28 Yellowberry StepMania, if I can't find that other one
20:29 Zephlon kaeza: I looked into minetest.line_of_sight(), but that function requires two positions. Is there another function that can find the position of a node that the player is looking at from any distance?
20:29 Yellowberry Ah!
20:29 Yellowberry its OpenITG or something like that
20:30 Akagi201 joined #minetest
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20:32 Yellowberry ^ PenguinDad
20:37 PenguinDad Interesting
20:38 seasaw joined #minetest
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20:41 EvergreenTree Zephlon: No, I don't think there is a function for that
20:41 EvergreenTree you would have to create it yourself
20:41 EvergreenTree I think it should be possible, though I haven't done much with the player line of sight
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21:01 coagen hrm
21:02 coagen fw just triggered block for class C: 122.225.97.0/24
21:02 coagen china! whoo
21:04 kaeza joined #minetest
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21:05 kaeza Zephlon, I have a function that can do that, but it's slow
21:06 kaeza Zephlon, https://github.com/kaeza/minetest-firearm​s/blob/master/firearmslib/kutils.lua#L20
21:06 Zephlon kaeza: Thank you.
21:07 kaeza it's not meant to be precise, fast, or, um, good, but should work for your use case
21:08 Zephlon it's fine if it's a bit slow. I'll just put in a cooldown
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21:14 TheSirPeppy joined #minetest
21:14 TheSirPeppy wut up hoes
21:14 TheSirPeppy ##chat
21:16 coagen TheSirPeppy: hoes reprazenT!
21:18 coagen aww
21:22 Yellowberry what aw?
21:22 Yellowberry the guy left...
21:22 Yellowberry :/
21:31 hisforever joined #minetest
21:31 hisforever hI i'VE GOT TOO MUCH SNOW HOW DO i TURN IT OFF (GRIN)?
21:33 coagen umm place a lava source?
21:33 coagen that will surely end it
21:33 OldCoder joined #minetest
21:34 Brains Hmm...  Too much snow falling?  Needs more volcano...
21:34 john_cephalopoda joined #minetest
21:34 jojoa1997 joined #minetest
21:34 PenguinDad use a flamethrower?
21:35 Amaz This error is randomly occurring for me: http://pastie.org/9679540 (With WE, I think...)
21:37 hisforever do I do a volcano like you'd do a //replace air default:water_source  //replace air default:lava_source?
21:40 Thenextlevel joined #minetest
21:45 VanessaE not really, because //replace is intended to operate on large blocks of something.
21:45 VanessaE for a volcano, you'll want to build it by hand and place your lava sources carefully
21:46 Yellowberry fill it with some useless block, such as cobble and then replace that
21:46 Akagi201 joined #minetest
21:47 Brains Heh, I was mostly joking...
21:47 VanessaE yup, that's a way to go too
21:50 shadowzone joined #minetest
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21:56 hisforever ty vanessa
21:56 hisforever I'll ask you how can I get rid of snow its taking over ,y land?
21:57 VanessaE just delete the snowdrift mod.
21:58 hisforever ok ty
21:58 VanessaE I used that mod in Dreambuilder because it's pretty lightweight compared to the full snow mod
21:59 VanessaE (though I wonder how the full snow mod performs now that paramat's had his hands on it)
21:59 VanessaE (he's good)
22:04 hisforever Where do I dind the snow drift mod?
22:08 RealBadAngel why do you want to dind it? ;)
22:12 VanessaE hisforever: dreambuilder_game/mods/snowdrift
22:12 VanessaE just delete that mod and then go on as normal
22:12 hisforever ty
22:12 hisforever gotcha
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22:22 Xeprione hello
22:22 VanessaE hi
22:23 Xeprione vanessa, is it possible to change the map of a server using a mod?
22:23 VanessaE depends on how you want to change
22:23 VanessaE +it
22:23 Xeprione 1. playing on map A
22:23 Xeprione 2. players get kcked with message "Changing map..."
22:23 Xeprione 3. changes map
22:23 VanessaE no, that's not possible yet.
22:23 Xeprione 4. Players re-join
22:23 Xeprione oh ok
22:24 Xeprione btw vanessa, do you know who i am?
22:24 VanessaE the closest would be to transport all users to some other part of the world that's made up to look totally different
22:24 VanessaE nope
22:24 Xeprione yeah, thats my plan B
22:24 Xeprione well, i'm Ragnar :D
22:25 VanessaE oh.
22:25 Xeprione are we still upset?
22:25 Xeprione or can we bury the past and leave it there?
22:25 VanessaE that depends on whether the past will repeat itself.
22:26 Xeprione well what if i told you, that i'm trying to avoid that
22:26 VanessaE I'm one to require proof in action, as you probably know.
22:26 Xeprione yes
22:27 Xeprione so only time will tell :P
22:28 Xeprione vanessa, how much do you know about PC hardware?
22:28 SmugLeaf joined #minetest
22:28 SmugLeaf joined #minetest
22:28 VanessaE a fair bit, but not as much as I used to
22:29 Xeprione ok... well, i've got a question about 10 year old hardware
22:29 Xeprione Pentium D... worth it?
22:29 VanessaE depends on what you're doing with it
22:29 hisforever I have no snowdrift mod here's the snapshot of my /.minetest/games/dreambuilders/mod (http://imgur.com/BL7xJQj)
22:30 Xeprione going to upgrade to it from a Pentium 4 630 ( Single Core, 2 Threads, 3GHz)
22:30 Xeprione the Pentium D is dual core at 3.4GHz
22:31 hisforever nice xe[rione
22:31 Yellowberry I have 2 CPUs on my board
22:31 VanessaE hisforever: check other folders then, because snowdrift IS part of dreambuilder:  https://github.com/VanessaE/dreambui​lder_game/tree/master/mods/snowdrift
22:31 Yellowberry very odd
22:32 hisforever ok ty sorry for the trouble
22:32 VanessaE Xeprione: should be fairly useful to run a server on.
22:32 VanessaE hisforever: no worries.
22:33 Xeprione vanessa, have you ever heard of the GTX 260?
22:33 VanessaE Xeprione: vaguely.  I don't do much with nVidia hardware though.
22:33 Yellowberry have you guys ever heard of Dual CPU?
22:33 Xeprione yes
22:33 mos_basik joined #minetest
22:33 Xeprione it's actually not that big of a deal
22:33 Yellowberry like a predecicor to dualcore?
22:33 hisforever whrn I find I'll make a copy of it so I will have it if I want it later
22:34 hisforever when
22:34 hisforever when will ever learn to type lol
22:34 Xeprione no, it's just a technology, where a motherboard uses two cpu's at once...
22:34 VanessaE Xeprione: that is to say, I don't mess with nVidia at all, I use AMD (R9 280X here)
22:34 Xeprione a trunkload of performace upgrade
22:34 Xeprione ok
22:35 Xeprione hey, anybody who plays CS:S here?
22:35 VanessaE hisforever: ok
22:35 * Yellowberry prefers to stay oldschool nVidia
22:35 Xeprione Riva TNT2 oldschool?
22:35 hisforever :)
22:35 * Yellowberry has a GeForce GS 8400
22:35 Xeprione oh, a 1.5KB GPU clocked at 1.5Hz
22:36 Yellowberry and an ATI Radeon 7k
22:39 Yellowberry with the GeForce being the primary and the ATI for ability to have 4 monitors
22:40 Yellowberry I also have another one in there, I forget which one tho
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23:06 Xenoth Hello, I'm getting a very odd error with my SQL maps. Latest git, full permissions on the directory. http://pastebin.com/zs8bitrB
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23:07 Xenoth It continues spamming me as I play.
23:09 Fritigern Just for the heck of it, i would move or rename the database and see if it still happens on a new one.
23:09 jin_xi hm, how did you install minetest?
23:09 Fritigern DO NOT DELETE YOUR CURRENT ONE
23:09 Xenoth Well, it's a new map..
23:10 Xenoth I had deleted it before, even tried an entirely new world.
23:10 Xenoth jin_xi: From Github.
23:10 Fritigern Oh, i thought it was an older, existing one
23:10 Xenoth Fritigern: Nope.
23:10 Xenoth Actually, come to think of it, I haven't tried any older maps with it..
23:11 Fritigern Don;t worry about it just yet. :-)
23:11 Xenoth Old maps also have the same warning.
23:12 Fritigern Is that the output of a server, or of the client?
23:13 Xenoth A client running a singleplayer map.
23:13 Xenoth though, the error appears in both ServerThread and [main]
23:14 Fritigern When did this error first appear?
23:14 Xenoth Earlier today, when I made a new map.
23:15 Fritigern And everything worked fine before today, i assume.
23:15 Xenoth As far as I can tell; I haven't played it in a few weeks.
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23:16 Fritigern I too am runing latest git and no issues on my end. So there must be some kind of a difference between my setup and yours
23:17 Fritigern Do you start MT with just ./minetest or do you add any params?
23:17 Xenoth Just ./minetest
23:17 Xenoth What OS are you using?
23:17 Fritigern Kubuntu 14:10
23:18 Xenoth It may be that I'm running a bleeding edge version of SQL (Because I'm on Arch) that isn't compatible with Minetest yet.
23:18 Fritigern My SQLite version is 3.8.6
23:18 Xenoth Brb.
23:19 Xenoth 3.8.7 btw.
23:19 Fritigern Perhaps you can downgrade your SQLite and see if that helps?
23:20 hisforever VanessaE I found it I frogot I put Snowdrift in a temp folder. another person told be where to find it the other day. So I'm not crazy hehehe
23:20 Fritigern I personally hate downgrading software just to get something else to work, but sometimes, it's the only thing that will work
23:24 hisforever I know how you feel Fritigen
23:26 hisforever Fritigern how do you like Kubuntu I love Manjaro
23:27 Fritigern hisforever: Since you are on Manjaro, which is arch based, perhaps you can help Xenoth?
23:27 Fritigern Also, what bversion of sqlite3 does your copy of manjaro use/
23:27 hisforever I'll try
23:29 hisforever I'm running verison 8.1 I think but just had an update yesterdau so I don't really knoe if they updated the core
23:29 Fritigern hisforever: 8.1 can NOT be the version of your sqlite
23:30 Fritigern Open a terminal and type sqlite3 --version
23:30 hisforever ok sorry
23:30 hisforever ok
23:31 hisforever its 3.8.8
23:32 Fritigern Intersting. So it is not Xenoth' SQLite version that causes the errors he's reporting
23:32 Fritigern Or she
23:32 hisforever ii'm George
23:32 hisforever I'm
23:33 hisforever can't type sorry
23:33 Fritigern *FACEPALM*
23:33 Fritigern I'm done
23:33 hisforever going to minetest for a while see you all later
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23:48 Fritigern Annoying. I am trying to use Zenity to keep an eye on the terminal output from my server, but it gets completley ignored. However, if i replace the mintestserver part iwht for instance ping, i do get the in my textbox.
23:50 OldCoder Yellowberry, are you available?
23:52 Fritigern Anyone familiar with Zenity? Because ./minetestserver --worldname whatever --port 53280 |zenity --list --title "Minetest Server" --text "Running..." --column ""  stays empty, whereas  ping google.com |zenity --list --title "Minetest Server" --text "Running..." --column ""  works flawlesly.
23:59 kaeza the second command (ping) does not work for me :/
23:59 Cylus joined #minetest
23:59 kaeza but echo foo | zenity ... does

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