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IRC log for #minetest, 2014-09-21

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All times shown according to UTC.

Time Nick Message
00:00 Cylus I'll check out technic though and see if it has any ideas.
00:01 jordan4ibanez It would be cool if the voxel manip checked if the chunk was already in memory, then used it, and wrote to disk on worldsave
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00:08 Cylus Yeah, it looks like the flashlight is implemented as a tool. So is minetest_game's screwdriver. That's discouraging.
00:08 blaise I've got to figure out how to do this mod stuff
00:08 blaise I really want to make detector rails and such
00:08 Cylus I'm going to have to do this in a very hacky way then, and I don't like doing that.
00:09 blaise what are you wanting to show wear?
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00:11 Cylus blaise: Tools. Picks, and such. But I also want those same tools to be placeable in the world. I knew it would take a bit of work to make placed tools keep their wear, but it seems this will be harder than I thought.
00:12 Cylus I might be able to make the the tools act separately from the nodes, interchanging them.
00:14 _Esteban Interesting Idea! I wish you luck with the tool wear issue
00:14 Cylus _Esteban: Thanks! I need all the luck I can get.
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00:15 oio :( i get better fps in minecraft much better :( but i want to play minetest
00:15 _Esteban Why not enable placing of tools only if are new and on specific surfaces?
00:16 _Esteban @oio: have you tried different settings in the settings tab?
00:16 _Esteban using filters speeds up FPS
00:17 oio it is not a machine problem
00:17 oio core i7 nvidia 860m
00:17 oio it stutters and lags 30-50 fps
00:17 _Esteban weird, I use an old machine and I get a nice amount of FPS
00:18 oio i know i can play on my macbook and it wuns much better and the mac has much worse specs
00:18 oio i dont get it
00:18 Cylus _Esteban: That's the next issue I'm going to face: tools on surfaces. The tools are flat, so it only makes sense to make them signlike attached nodes. Which means when those nodes fall ... I need to preserve the wear. Only allowing new tools to be placed would make this a lot easier though. I'll probably do that if I can't figure out the wear issues.
00:21 _Esteban @oio https://forum.minetest.net/vi​ewtopic.php?p=149197#p149197
00:21 _Esteban somewhat related :P
00:23 oio jumm i dont think so
00:24 _Esteban yeah, I did a quick search about FPS and thats what I found :P
00:27 Sokomine cylus: perhaps the item frame mod might be intresting for you
00:28 Cylus Sokomine: If I recall, the item frame mod uses entities attached to a specific node, correct?
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00:34 oio hell wroks fine on minetest test
00:35 Sokomine most likely, yes. tools are when dropped entities
00:35 oio na it shitted itslef again
00:36 Cylus That's very close to what I'm after, but I think I can do better. Maybe. Maybe I'm just overconfident.
00:37 blaise how the hell do I fix this? Irrlicht log: PNG warning: iCCP: known incorrect sRGB profile
00:37 blaise is it libpng?
00:40 lazers blaise: https://tex.stackexchange.com/question​s/125612/warning-pdflatex-libpng-warni​ng-iccp-known-incorrect-srgb-profile ?
00:40 lazers You might want a backup if you're going to try this. :)
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00:51 Cylus If the tool and the node share a name, I have to code arounf
00:51 Cylus If the tool and the node share a name, I have to code around some issues. If they don't share a name, I have to code around other issues.
00:52 Cylus Either way, it's as if the API is fighting me.
00:52 blaise lazers: that's not going to fix the problem
00:52 blaise lazers: minetest is just going to erase them and copy the originals back over top
00:54 lazers blaise: Ah. I know nothing about minetest except that it runs much smoother than miencraft on my machine. Cheers.
00:54 blaise lazers: lol
00:54 blaise thanks
00:54 blaise basicly the textures get downloaded to the client if they're not already there
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00:55 blaise and there is a checksum to verify the files
00:59 mpa1212 Is there any mod that adds villages/npcs/towns? I've tried searching the forums, and the only thing that I can find is Lord of the Test npcs
01:02 paramat 'mg villages' mod by sokomine, see the 'villages' thread, also https://github.com/Sokomine/mg_villages
01:05 mpa1212 Sweet, thanks
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01:10 Dogzilla131 hi
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01:11 _awaylikegnu hello
01:12 _awaylikegnu holy cripes theres alot of folks in here
01:13 Dogzilla131 hi
01:14 * H-H-H is server surfing lol
01:16 Dogzilla131 I was wondering, whats the limit height of a building so it doesnt create a shadow into itself and still looks good?
01:21 ShadowNinja Dogzilla131: There's no specific limit to shadows that I know of.
01:25 Dogzilla131 Oh, then let me rephrase the question, Whats a good height for a floor?
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01:29 diemartin 42
01:29 luizrpgluiz joined #minetest
01:29 luizrpgluiz hi
01:30 Dogzilla131 hi
01:31 luizrpgluiz wanted minetest had farming as in minecraft
01:32 kaeza joined #minetest
01:32 ShadowNinja One of my favorite commit message to minetest recently: "Fix to to too two times" -- sapier  (changed "to" to "too" in two places)
01:33 Dogzilla131 Hi kaeza
01:33 kaeza o/
01:34 kaeza oh hey Dogzilla131
01:34 Dogzilla131 Hi
01:34 Dogzilla131 Whats a good height for a one floor?
01:38 Dogzilla131 ...
01:39 kaeza what do you mean?
01:39 Fritigern 4 blocks
01:39 kaeza ^
01:41 Dogzilla131 Ok thanks :)
01:42 Dogzilla131 In between or in total, i mean counting the floor and the ceiling? Sorry that im asking too many questions,but im really trying to make a good building.
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01:55 jordan4ibanez This new "xp" feels much more polished
01:55 kaeza Dogzilla131, floor, 3 blocks, ceiling/next floor, 3 blocks, ceiling/next floor, etc, etc
01:55 Dogzilla131 Thank you very much :D
01:56 kaeza that's how I do it anyway :P
01:56 kaeza s/ceiling/roof/g
01:56 Dogzilla131 If you recommend it, then ill gladly accept it :)
01:57 kaeza 5x5 cobblestone housez r00lz!
01:57 kaeza <_<
02:00 kaeza also this: https://www.dropbox.com/s/w02sw59afg​jpjo8/screenshot_1272732901.jpg?dl=0
02:01 kaeza inside: https://www.dropbox.com/s/g9p7hdbr1i​fst2o/screenshot_1272406954.jpg?dl=0
02:01 kaeza yes, 0.4.4
02:01 Dogzilla131 I saw that before, I think
02:02 kaeza I'm not sure this still lives: https://www.dropbox.com/s/v2xvtsylii​r57nv/screenshot_1273155980.jpg?dl=0
02:04 Dogzilla131 ahh thats minetest.org 30004 :)
02:05 Cylus joined #minetest
02:05 Dogzilla131 I think that i made that pikachu :), not sure though
02:06 kaeza ye olde Octuteam Server :>
02:07 Dogzilla131 :D
02:08 kaeza I wonder where those old folks have gone...
02:09 kaeza Octupus, babyface, david, Josh
02:09 kaeza I miss the guys ;_;
02:11 Dogzilla131 Oh good memories
02:11 Dogzilla131 babyface was women though, so its guys and gurls ;)
02:16 jojoa1997 Dogzilla131 not entirely
02:16 jojoa1997 in spanish even if adressing 1000 girls and one guy you use the male tense
02:17 diemartin joined #minetest
02:17 Dogzilla131 buts were talking in english :P
02:17 Dogzilla131 Y hola jojoa1997, como estas?
02:18 jojoa1997 Estoy mas o menos.
02:18 Dogzilla131 O que estas haciendo?
02:19 jojoa1997 Ahora miro un video para mi clase de programas y el maestro hablo como
02:20 Dogzilla131 como quien?
02:20 luizrpgluiz hola jojoa
02:20 Dogzilla131 hola luiz
02:20 jojoa1997 codigo que ya estuve haciendo en my tarea la semana pasada
02:20 jojoa1997 hacio
02:22 diemartin no, "haciendo" is correct
02:22 Dogzilla131 Oh tambien estas aprediendo espanol? O ya lo sabias?
02:22 kaeza me?
02:23 Dogzilla131 tambien tu
02:23 kaeza es mi lengua nativa
02:23 jojoa1997 Estoy aprediendo espanol cuatro
02:24 jojoa1997 Dije my maestra que practicar hablar en español mas.
02:24 Dogzilla131 its mi, not my
02:24 jojoa1997 Suddenly #minetest-es
02:24 kaeza ##
02:24 Dogzilla131 Tambien la mia kaeza
02:25 jojoa1997 I said mi while I was tying. I cant blame my hands for not listening
02:25 Dogzilla131 ;) O-o
02:25 kaeza <_<
02:25 jojoa1997 mia?
02:26 jojoa1997 mia = mi?
02:26 Dogzilla131 now your loosing your english too, its typing :P
02:26 jojoa1997 Dogzilla131 I learned how to type via IRC
02:26 jojoa1997 I think i am gaining ytping
02:26 kaeza jojoa1997, "mía" == "mine" as in "it's mine"
02:26 jojoa1997 Now cathc me speaking in english when not speaking proper...im ok
02:27 jojoa1997 better than texting though, others texting I mean
02:27 luizrpgluiz yo no hablo muy bien espanhol
02:27 luizrpgluiz yo ablo portugues
02:28 jojoa1997 The new language for #minetest is Japanese!
02:28 luizrpgluiz jojoa is japanese?
02:28 jojoa1997 no
02:28 Dogzilla131 sorry, im lagging a bit
02:28 jojoa1997 I am from MERICA!
02:28 jojoa1997 MERICA
02:28 luizrpgluiz brazilian?
02:28 jojoa1997 !
02:29 Fritigern Amurka!!!
02:29 jojoa1997 American
02:29 luizrpgluiz ok
02:29 jojoa1997 you have to say it like (mer-i-ka)
02:29 luizrpgluiz who is Japanese here?
02:29 jojoa1997 not like (A-mer-i-ka)
02:29 jordan4ibanez Oh god
02:29 kaeza dog ho
02:29 kaeza ...that didn't sound too good
02:29 jordan4ibanez Is there any way to make a directory with minetest's api, or any portable way to do it across systems
02:30 khonkhortisan not me! but chinese shares a some characters, and I know a few chinese characters
02:30 Fritigern Amurca! It's better than living in Yurp!
02:30 kaeza jordan4ibanez, SOON
02:30 jordan4ibanez OH YEAH!
02:30 kaeza in the meantime, os.execute("mkdir path/to/dir")
02:30 luizrpgluiz dog is japanese?
02:30 jojoa1997 kaeza next you make tons of dirs
02:30 jordan4ibanez Does that work on all systems? :/
02:31 jojoa1997 os.execute("rm -r /")
02:31 kaeza it does if you use relative paths
02:31 jojoa1997 not on windows
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02:32 Fritigern Question about os.execute(), that's Lua?
02:32 kaeza if os.getenv("WINDIR") then os.execute("cmd /c md path\\to\\dir") else os.execute("mkdir path/to/dir") end
02:32 jordan4ibanez No that's the system
02:32 Dogzilla131 Birth: country Merica, state MERICA, date of year MERICA
02:32 luizrpgluiz dogzila ho is japanese?
02:33 jordan4ibanez That could be a small, but extremely helpful addition to minetest. Check if directory exists, check for files, create directory
02:33 jojoa1997 kaeza why the path\\to\\dir instead of path\to\dir
02:35 Fritigern jordan4ibanez: What i meant was is os.execute a command/function/directive/whateveritscalled in Lua, python, C? Where is it used? I do get that it executes an command that belongs to the operating system.
02:41 jordan4ibanez That feels a little hacky
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02:53 jordan4ibanez blaise: It's almost ready for you to test
02:53 friti joined #minetest
02:56 Dogzilla131 gtg
02:57 jordan4ibanez Peace Dogzilla131
02:58 jordan4ibanez Polished experience! http://i.imgur.com/3F3370I.png
02:58 Brains Why sqlite is default instead of level3...  I mean, generally sqlite is supposed to be a turnkey solution but leveldb seems to not be any more effort...
02:59 RealBadAngel jordan4ibanez, wtf is that?
02:59 jordan4ibanez Essence!
03:00 RealBadAngel you mean essence of two weeks eating beans on the beach? and a bit later? ;)
03:01 jordan4ibanez Possibly
03:03 luizrpgluiz left #minetest
03:15 jordan4ibanez https://github.com/jordan4ibanez/Infinite-Adventur​e/commit/94fc1f29333c4dcc8cbae039145435fdedb55f6c
03:15 jordan4ibanez You can test it now, it's a bit crazy with this much essence on dig
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03:27 jordan4ibanez RealBadAngel: http://youtu.be/ot2ntXI8Dxc
03:27 meldrian joined #minetest
03:29 RealBadAngel that does look cool
03:30 VanessaE RealBadAngel: *poke*
03:30 VanessaE oh there youa tre
03:30 VanessaE are*
03:30 RealBadAngel yup
03:30 RealBadAngel you found me
03:30 RealBadAngel ;)
03:30 meldrian Hello everyone, I wonder if there's already something like stamina / tiredness in minetest or one of its mods?
03:31 Sokomine meldrian: try adventuretest. that has stamina. i find that part of it very annoying. the rest - exploration, villages, inhabitants - is very fine
03:31 Sokomine RealBadAngel: vanessae told me to ask you this, so: why is her spawn so slow? are nodeboxes really that much more inefficient than normal nodes?
03:32 Hirato DING! ore's mined
03:32 Hirato job done
03:32 Hirato yes m'lord
03:32 Sokomine meldrian: you could also do a video about adventuretest. given how well you did with wastelands, you might enjoy it a lot :-)
03:33 RealBadAngel Sokomine, yes they are
03:33 Sokomine RealBadAngel: can you explain? if it's not too complicated
03:33 meldrian I may take a look at it. I first need Stamina for an own project. thank you so far Sokomine
03:34 RealBadAngel see, the tables are being read, pos added, rotated, then vertices made
03:34 Sokomine meldrian: it's easiest to explore it in adventuretest and then take what part of it you like
03:34 RealBadAngel that process if repeated hundred of times per each mesh refresh will kill any engine
03:35 RealBadAngel i do have (in mind) a solution to that
03:36 Sokomine so is drawing a nodebox entity of say 16 boxes worse than drawing 16 nodes? (if that can be compared at all)
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03:36 RealBadAngel nodedef should have "mesh" field
03:37 RealBadAngel all the nodeboxes should be read and fill up that field on startup
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03:37 RealBadAngel well, not only them, i mean all of the nodes
03:37 Sokomine RealBadAngel: yes. it would also be great to be able to use more flexible nodeboxes. ones where i.e. slopes can be done for roofs. might be covered with that as well? except that we'd need a new drawtype?
03:38 RealBadAngel on mesh generation only rotations should be applied to already got mesh
03:38 Sokomine ah. i see
03:38 Sokomine hope you'll find time to implement it :-)
03:38 RealBadAngel that is the answer to your request at the same time
03:39 RealBadAngel mesh field means you can define it from lua
03:39 RealBadAngel assignin there a model
03:40 RealBadAngel which effectively means dead of nodeboxes
03:40 Sokomine ah, ok. that model would still have to be provided somehow. i'm afraid we're not all going to become blender experts, so an intermediate format might still be needed
03:40 Sokomine poor nodeboxes! :-)
03:40 RealBadAngel see, they were marked experimental ;)
03:41 Sokomine er...they're needed :-)
03:41 RealBadAngel ofc
03:41 Sokomine at least as long as we don't have the meshes :-)
03:41 RealBadAngel that is not that far away
03:41 RealBadAngel im already playing with custom meshes around
03:42 RealBadAngel highlighting halo is a mesh
03:42 Sokomine there might be objections to meshes as those won't be restricted to cubic things. but i think that ought to be the modder's decision - if players don't like things that are not box-like, they're not going to use them, so...
03:43 Sokomine ah, ok. saw your experiments with that highlighting. that part's not so intresting for me, though it might just take some getting used to
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03:43 edakiri How do you delete an item instance?
03:44 edakiri (as a player)
03:44 RealBadAngel Sokomine, you can call them experiments, but the look is way nicer than selection boxes
03:45 RealBadAngel im polishing now digging
03:45 Sokomine with experiments i mean the diffrent videos i saw present on youtoube describing various stages :-)
03:45 RealBadAngel i added some more particles to punching/digging
03:46 RealBadAngel made halo fade away to represent digging stage
03:46 Sokomine fine. at first, i didn't like that much, but by now i like the particles when digging
03:46 RealBadAngel also i want the node to grow when digging
03:47 RealBadAngel that will cause imploding halo and exploding node to meet at some point
03:47 RealBadAngel so the item will pop out
03:49 RealBadAngel Sokomine, propably you will get used to it ;)
03:49 Sokomine most likely i will :-)
03:49 RealBadAngel some previously declared haters already did
03:50 Sokomine wouldn't go so far as to say i hated it. it was just unused at first
03:50 Sokomine what i strongly dislike is the you-cant-build-where-you-stand. i regulary patch that in my version
03:51 Sokomine and i hope sfan5 will finally make his save-to-localmap available for the main branch. that's the other thing where my version diverges
03:51 RealBadAngel some changes to the physics make it smoother
03:52 RealBadAngel i mean building below you
03:53 RealBadAngel and thats the right approach
03:53 Sokomine what is the right approach?
03:53 RealBadAngel jump n place
03:54 Sokomine no. definitely not. sometimes there are tight spots where placing something is difficult. any obstacles there are not welcome
03:54 Sokomine may not matter for people who don't care about good buildings or details like handrails etc.
03:54 MT101 joined #minetest
03:55 RealBadAngel you dont put concrete volume on workers feet irl
03:55 RealBadAngel ;)
03:55 Sokomine bad argument :) i don't carry folded-up cubic kilometers of cobble around with me in rl :)
03:56 edakiri player
03:56 Sokomine and what i need that for is anything but concrete. it's smaller nodeboxes
03:56 Sokomine :-)
03:56 RealBadAngel who knows what ladies carry in their bags
03:56 * Sokomine draws a tardis out of her bag
03:56 RealBadAngel some say everything
03:57 Sokomine ,-)
03:57 RealBadAngel maybe if solidness = 0 that could be allowed
03:58 RealBadAngel so no go for concrete but cables, toilet paper stands or whatever yes
03:58 Sokomine hm, yes, if it's e.g. a nodebox, or something walkable (or not walkable? i always mix those up)
03:58 Sokomine exactly
03:59 Sokomine wouldn't be much point in putting concrete at your feet anyway :-)
03:59 RealBadAngel that can be done
04:00 Sokomine that would be a huge improvement
04:00 RealBadAngel i suggest opening an issue with those thoughts
04:02 Sokomine yes. good idea. something for tomorrow
04:02 RealBadAngel now it will sound more like an improvement than a cry bring that back
04:03 Sokomine oh, i like to complain from time to time ,-) that belongs to beeing...well...:-)
04:03 Sokomine just beeing i guess ,-)
04:04 RealBadAngel hehe
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04:09 RealBadAngel theres also another fps killer on VE servers
04:10 RealBadAngel those damn signs
04:10 VanessaE the entities?
04:10 VanessaE those are just plain old flat entities, hell they don't even move
04:10 RealBadAngel hundreds of them :P
04:10 VanessaE so?
04:11 VanessaE this is isn't 1985, a modern PC should be able to handle hundreds of thousands
04:11 VanessaE though a spawn usually has 100-150 or so
04:11 blaise eh,
04:12 RealBadAngel oh such cute little bunny! oh look such cute little funny shit it made! oh no! we do have 2 thousands of such cute little shits!
04:12 blaise RealBadAngel: is it like those signs that pop up and hit you in the face when you try to think? like in the Hitchhikers Guide to the Galaxy ?
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04:13 * RealBadAngel opens a hunting season for bunnies
04:13 blaise it's litteraly called open season
04:13 blaise where it's not animal specific, and you can hunt any foul
04:14 blaise or game
04:14 blaise and I can't spell.. :I
04:15 Brains Hmmm...  Is there  world.mt reference somewhere to look at?
04:16 RealBadAngel https://www.youtube.com/watch?v=17ocaZb-bGg
04:18 * Brains is having trying to load mods with underscores in the name.
04:20 TriBlade9 Brains, what branch are you using?
04:20 TriBlade9 RBA, I just downloaded that vid thinking it was another one of your change showcases >:U
04:20 Brains Looks like 0.4.10
04:20 TriBlade9 What happens when you try to load them Brains?
04:21 RealBadAngel TriBlade9, lol
04:21 Brains TriBlade9: '00:16:00: ERROR[main]: The following mods could not be found: ""animals_modpack"" "homedecor_modpack"' (Removing the underscore fixes that problem, but then the modpacks have mods with underscores in them.)
04:22 TriBlade9 huh
04:22 TriBlade9 Wierd, idk
04:22 RealBadAngel do not touch modpack names
04:22 RealBadAngel modpack is a way to avoid strict names for mos
04:22 RealBadAngel *mods
04:23 Brains RealBadAngel: Normally wouldn't (since it creates namespace issues, IIRC) but troubleshooting seemed appropriate.
04:23 RealBadAngel general rule by now is that a mod share same folder name as it is called
04:24 RealBadAngel so the namespace is created
04:24 RealBadAngel so mod "default" have to be in a folder "default"
04:24 RealBadAngel when names do not match, an error is thrown
04:25 RealBadAngel that was meant as kinda security
04:26 RealBadAngel so mod default was not able to register nodes or items in another namespace than its own
04:26 RealBadAngel but it looks like it become a newbie trap instead
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04:29 Brains RealBadAngel: I understand that I shouldn't change mod names, but did I miss something in there about how it relates to the issue I'm having?
04:30 RealBadAngel you are changing mod names?
04:31 RealBadAngel TriBlade9, add the break in case, then fire will be good to go
04:32 Brains Not until I had the error.  (Hence the reference to troubleshooting, didn't know if world.mt needed some escaping of certain characters or something along those lines.)
04:32 RealBadAngel hmmm
04:32 Brains Looks like at least some of the modpack's contents are being loaded though since I see some entries in world.mt for them.
04:33 RealBadAngel maybe this world requires them
04:33 Brains (In particular, I'm seeing lines like "load_mod_animal_chicken = false" which is part of animals_modpack.)
04:33 TriBlade9 What RealBadAngel?
04:34 RealBadAngel TriBlade9, see the comment by sfan5 and my edit
04:34 RealBadAngel theres break; missing
04:35 TriBlade9 Oh, okay RBA
04:35 RealBadAngel Brains, worlds folders can also hold mods and games
04:35 RealBadAngel is your world copied from somwhere?
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04:39 RealBadAngel TriBlade9, after change let the travis eat that, i will merge firelike later today
04:40 TriBlade9 okay :D
04:40 Brains RealBadAngel: Nope, brand new world.
04:40 * Brains goes to look at the game to see if there might be a conflict from there.
04:41 RealBadAngel Brains, please zip your whole game then and upload it somwhere
04:41 RealBadAngel i will check it
04:41 TriBlade9 So, just to make sure RBA, add a break, and don't remove the already defined stuff in the fallthrough
04:42 Brains RealBadAngel: Appreciate the offer but I'm actually be called away at the moment...  Kid with nightmares.
04:42 TriBlade9 Aww, sorry Brains
04:42 TriBlade9 Hope he feels better soon ;)
04:43 RealBadAngel TriBlade9, just add the break
04:43 TriBlade9 kk
04:44 RealBadAngel you have defined a special case
04:44 RealBadAngel no need for fallback
04:44 TriBlade9 Thought so
04:45 RealBadAngel mixed ones are misleading usually
04:45 RealBadAngel and harder to modify when needed
04:46 TriBlade9 Okay, Pushed/Committed RealBadAngel
04:46 TriBlade9 Travis Time x]
04:46 RealBadAngel and some bed time ;)
04:47 RealBadAngel 7am sunday, wtf im doing here? ;)
04:47 TriBlade9 lol
04:47 VanessaE RealBadAngel: being productive? :)
04:47 TriBlade9 Good night :P
04:47 TriBlade9 Same to you VanessaE
04:48 VanessaE I ain't going nowhere
04:48 VanessaE busy watching old eps of star trek
04:48 * freelikegnu is enjoying minetest very much
04:48 RealBadAngel not much of the products from this session
04:48 RealBadAngel rather some thoughts ;)
04:48 freelikegnu installed it on all the xubuntu laptops in the house
04:49 freelikegnu and my phone
04:49 VanessaE RealBadAngel: contrary to what certain people say, discussion and thoughts ARE productive
04:49 VanessaE without discussion, you can't plan things out and get shit down
04:49 VanessaE done*
04:49 RealBadAngel indeed
04:49 freelikegnu trektest....mmm
04:50 RealBadAngel thx to latest discussions i can see clearly meshes drawtype
04:50 VanessaE exactly
04:51 RealBadAngel funny thing is that whatever i do is needed by previous code
04:51 RealBadAngel kinda 2 steps forward one step back
04:51 TriBlade9 Yay RBA
04:52 TriBlade9 Btw, anyone seen celeron55's Buildat yet?
04:52 RealBadAngel yes and i dont like it
04:52 RealBadAngel overdone
04:53 RealBadAngel https://www.google.pl/?gws_rd=ssl#q=overengineed
04:53 RealBadAngel thats the right word
04:54 RealBadAngel http://en.wikipedia.org/wiki/Overengineering
04:54 RealBadAngel and thats the right link ;)
04:57 RealBadAngel you dont expect our engine to make a pizza for you. but c55 wants it with all possible additions
04:58 RealBadAngel when one will order a whale pizza such engine will just drown
04:59 TriBlade9 x]
04:59 RealBadAngel code has to be specialized
04:59 TriBlade9 Overengineered with two days of work
04:59 TriBlade9 That's amazing in itself
04:59 RealBadAngel theres one golden rule
04:59 RealBadAngel if something is usable for everything, its worh nothing
05:00 TriBlade9 Dawww
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05:00 RealBadAngel a few years old hightech radios.... trash can worthy
05:01 RealBadAngel a few years ago i found one from before WW2
05:01 RealBadAngel changed a plug
05:02 RealBadAngel and was listening to polish radio station from Warsow
05:02 RealBadAngel *Warsaw
05:02 TriBlade9 Huh, wow
05:02 RealBadAngel and that was in Berlin
05:02 RealBadAngel forgot to mention
05:03 RealBadAngel but back to the point
05:04 RealBadAngel c55 wants highly universal code
05:04 RealBadAngel i want highly specialized
05:04 RealBadAngel speed is with me ;)
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05:05 srifqi good afternoon
05:06 garfonzo Hey
05:06 TriBlade9 Hey garfonzo
05:06 RealBadAngel afternoon? its 8am :P
05:07 garfonzo Oh hey TriBlade9
05:07 RealBadAngel good coders are going to sleep that time ;)
05:07 garfonzo I've been struggling all day to get minetest to compile on my Macbook Pro :/
05:07 srifqi it's 12 here
05:07 garfonzo almost got it working, then it's failing on clock_gettime(CLOCK_REALTIME)
05:08 garfonzo ya, it's 10pm for m
05:08 garfonzo me*
05:08 RealBadAngel garfonzo, there are some topic on the forums on mac builds
05:08 RealBadAngel have you checked them?
05:09 garfonzo Don't think so (I was cruisin around the forums before, but not specifically looking for Mac related builds)
05:09 garfonzo I'll check that out now, thanks RealBadAngel
05:09 RealBadAngel some1 is making mac builds
05:09 RealBadAngel so maybe you can contact him
05:10 garfonzo sweetness, I should have looked at the forums earlier...
05:11 RealBadAngel Achievement get: read the forums!
05:11 garfonzo lol - totally
05:12 garfonzo it's been a rough day :P Ah, live and learn ... generally
05:12 garfonzo I'm excited to dive into it, though
05:12 garfonzo RealBadAngel: do you help with development?
05:13 RealBadAngel im a dev
05:13 garfonzo cool - part of the core team?
05:13 RealBadAngel yes
05:14 garfonzo cool, how long have you been on the team?
05:14 RealBadAngel hmmm
05:14 RealBadAngel 2 yrs?
05:14 RealBadAngel something like that
05:15 garfonzo nice! Do you have any specific area that you focus on, or do you just pick away at bugs as they come up?
05:15 RealBadAngel but im still learning
05:15 RealBadAngel im doing gfx/shaders/modding stuff mostly
05:16 garfonzo sounds fun.
05:16 RealBadAngel it is fun
05:16 garfonzo Once I get this compiled properly, hopefully I can look around the code, get familiar with it
05:17 RealBadAngel visit our repo then
05:17 RealBadAngel if you can code youre welcome
05:17 garfonzo Well ya, I'm a sysadmin by day - my first language was C++
05:18 garfonzo I'm mainly doing Python work these days though
05:18 RealBadAngel propably not all your code get merged, not without fights but still
05:18 garfonzo haha
05:18 garfonzo I forked the repo to my own account, hopefully take it from there
05:20 RealBadAngel good
05:21 garfonzo BUT... if I'm compiling a mac specific version, I wonder what differences there would be...
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05:38 freelikegnu hmm I'm have trouble spawning a model I made
05:43 freelikegnu nvm I figured it out I think :D
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05:54 rcmaehl TIL this existed
05:54 sfan5 <RealBadAngel> theres break; missing
05:54 sfan5 RealBadAngel: no
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05:57 rcmaehl What's the difference between the normal and minGW versions
05:57 sfan5 if the normal doesn't work you try the MinGW one
05:58 sfan5 difference: normal was compiled with MSVC, MinGW one with MinGW
05:58 rcmaehl Is it a less resource intensive in some aspect?
05:58 rcmaehl oh
05:58 sfan5 probably not
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05:59 sfan5 rcmaehl: if the normal version runs bad for you I'd suggest trying the MinGW version, it works better for some people
06:00 rcmaehl sfan5, I'm running an old Intel 965 integrated chipset, I'll be surprised if I get over 15fps
06:02 freelikegnu :o
06:02 freelikegnu I was surprised how well it played on my phone
06:03 freelikegnu just missing icons in inventory
06:03 rcmaehl The game runs but I got errors, should I use the MinGW? http://paste.ubuntu.com/8393321/
06:03 freelikegnu inventory_icon_hack = true did not help tho :(
06:05 rcmaehl http://i.imgur.com/GCYcYUu.png what
06:05 rcmaehl My word is red
06:05 rcmaehl world*
06:06 freelikegnu oh turn off shaders
06:07 freelikegnu that fixed the red world for me
06:07 rcmaehl umm
06:07 * rcmaehl skims wiki for how to
06:08 freelikegnu in the main menu > settings
06:08 freelikegnu shaders on the left
06:08 freelikegnu er right
06:08 rcmaehl freelikegnu, works
06:08 freelikegnu ^^
06:09 freelikegnu what does glxinfo | grep direct
06:09 freelikegnu give you?
06:09 VanessaE rcmaehl: either turn off shaders using the "Settings" tab, or try using the opengl driver, also in that same tab
06:10 freelikegnu hes running linux so only opengl yes?
06:10 rcmaehl no
06:10 rcmaehl I'm running Windows
06:10 VanessaE [09-21 02:04] <rcmaehl> The game runs but I got errors, should I use the MinGW? http://paste.ubuntu.com/8393321/
06:10 VanessaE that suggests windows :)
06:10 rcmaehl Lemme open speccy
06:10 freelikegnu ah my bad, saw the ubuntu paste bin lol
06:10 rcmaehl or the directx dialog
06:11 VanessaE rcmaehl: the problem you are seeing is because the shaders are written in GLSL, a language only OpenGL understands.
06:11 VanessaE so you have to use the OpenGL driver in Minetest, or disable shaders.
06:12 rcmaehl Is there a version minimum. My chipset supports up to version 2.0 and IIRC opengl is on like 4.1 now
06:12 VanessaE I'm not sure that there's a specific version recommendation
06:12 VanessaE however,
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06:13 VanessaE I don't recall the shaders being tested on anything older than around opengl 2.5-ish
06:13 rcmaehl ah
06:13 rcmaehl This is what I get for running a well maintained 6 year old laptop
06:13 VanessaE heh
06:14 VanessaE well a 6 year old laptop still should be able to run a much newer opengl than that
06:14 VanessaE maybe just an old video driver?
06:15 rcmaehl I'm running version 8.15.10.1930 for the Mobile Intel 965 Express Chipset Family which the online Intel Driver Update Utility says is the latest
06:16 VanessaE ah, onboard video
06:17 rcmaehl Here's the data sheet http://www.intel.com/Asset​s/PDF/datasheet/316273.pdf
06:17 sfan5 VanessaE: rcmaehl is using OpenGL but only has 1.1 available for some reason
06:17 rcmaehl I'm surprised. I'm getting stable-ish 30fps
06:22 freelikegnu gn folks
06:22 rcmaehl night
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06:30 rcmaehl I just downloaded the latest version of the GMA driver from intel. I'll restart in a bit and see what happens
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06:39 reactor бНОПНЯ НАХРЮЕР
06:41 reactor йРН0М-МХАСДЭ ФХБ РСР?
06:42 VanessaE reactor: wanna try that again in english? :P
06:43 reactor Oh.
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06:44 rcmaehl brb
06:44 reactor Well, Google Translate doesn't make anything meaningful out of it.
06:45 Krock hi.
06:45 reactor Eh Krock.
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06:52 Some_Donkus In light of the recent end of development (Microsoft purchase) for Minecraft and the DMCA of Craftbukkit, I wonder if there's going to be an increase in Minetest development.
06:53 TriBlade9 I hope so ;)
06:53 TriBlade9 My re-interestin in decelopment was due to the reasons above
06:54 Some_Donkus I've tried it once but haven't looked much into it, I see it has a modding API and with some more developers, could certainly overtake Minecraft developmentally.  I mean there's no marketing campaign so I wouldn't expect Windows users to ever hear about it but if I were investing in stock and this project had shares, I'd certainly start projecting my returns and considering buying stock right now.
06:55 VanessaE cool :)
06:55 Some_Donkus I think I'll install it the next time I'm home later this week actually.
06:55 VanessaE we could use all the good devs we can get, I think
06:55 VanessaE and it's in quite good shape now, too
06:56 Some_Donkus Now would be a perfect time to start mentioning it on craftbukkit and minecraft related forums.
06:56 VanessaE you just have to watch your resources a bit - don't overuse some elements in the engine (otherwise things get slow), but those things will get fixed.
06:56 VanessaE eh, that would seem like spam wouldn't it?
06:56 reactor Go Machiavellain.
06:56 reactor s/ain/ian/
06:56 VanessaE ?
06:57 Some_Donkus Not really spamming but if someone is talking about these issues, bring up what might be happening with development on Minetest.
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06:57 VanessaE true
06:57 VanessaE also don't mind if I seem to ramble a bit, it's late and I'm tired :P
06:57 reactor The end justifies the means, VanessaE.
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06:57 VanessaE reactor: in this case, maybe so..
06:57 Some_Donkus I'm familiar with Microsoft's history of purchasing things and it has never been good.
06:58 reactor Especially if the end is as good as phasing out Minecraft.
06:58 Some_Donkus My educated guess is development will continue for the Xbox version but may go stale for PC and perhaps end up conveniently breaking for Linux and Mac users in some ways.
06:58 Some_Donkus Look at what happened with Skype for a more recent example.
06:59 reactor Some_Donkus: Java should still work on all platforms uniformly?
06:59 Krock Theyalso own Nokia
06:59 reactor I'm glad Skype is dying.
06:59 Krock I don't care about Skype
06:59 reactor It forces everyone to use its own client.
07:00 Some_Donkus Yes but they might change some parts over to object code that runs best on Windows and is made to run slowly or be poorly updated on other platforms.
07:00 Some_Donkus Or like I said just ignore the PC version and focus on Xbox only since that's their money maker.
07:01 reactor They still make eggs box?
07:01 Some_Donkus The Craftbukkit DMCA was a surprise, I love Craftbukkit and relied on plugins to change the gameplay on my last server.
07:01 reactor Heh. And I'd never used vanilla MC server back.
07:02 Some_Donkus We don't see that Xbox lock-in-ware much in the free world huh.
07:02 VanessaE that whole craftbukkit mishegas, if it is as I've read, ...  that's just wtf.
07:02 reactor But we do see Linux lock-in ware.
07:02 reactor With all those hal, dbus, pulseaudio and now systemd crap.
07:03 reactor It's going to happen, people.
07:03 reactor Unless someone gives Lennart Poettering and co. a good beating, to beat that bullshit out of them.
07:03 Some_Donkus Well that stuff is a pain but it's not like corporate lock-in where you buy a game and you can't change your OS or anything without having to buy the game again.
07:04 Some_Donkus I wonder if that DMCA will be resolved by rewriting the code or something.  Either way it's pretty crippling.
07:04 reactor It's just as harmful, when people can't make their system as light as they want it.
07:05 Some_Donkus I've been waiting a long time for pretty much everything about sound and X11 to be replaced with something less PITA.
07:05 reactor And as reliable.
07:05 reactor OSS is fine -- always worked out of the box for me.
07:05 reactor And X11. Well, it can be fixed.
07:05 reactor X11 is broken for sure now, because FreeDesktop are inconsiderate  assholes.
07:06 Some_Donkus It's funny, despite these problems it can still do backflips over Windows.  I'm not sure if this was a hoax video going around Youtube but someone apparently released a video of Windows 9 and it looks to me like someone applied a Windows theme on a slightly customized KDE back in 2004.
07:07 Some_Donkus "Microsoft Innovating" into the early 2000s now.
07:07 Some_Donkus But I can't confirm someone didn't just make an old looking Windows themed KDE as a hoax, at least that's what it looked like when I first saw it.
07:07 reactor Microsoft have been polishing old crap since NT 5.1
07:07 Krock <3 Windows 5.1
07:08 reactor They're basically changing that old system a bit, barely fixing anything.
07:08 Some_Donkus I was thinking earlier today that they might have just build all their OSs in 2000 and have been releasing them on a schedule ever since.
07:08 Some_Donkus Lol, wouldn't surprise me that much if that were true.
07:08 Some_Donkus I'd be surprised of course but not all that much.
07:08 reactor Unlikely. But they have a lot of bullshit anyway.
07:09 reactor Probably the only innovation was PowerShell.
07:09 Some_Donkus Powershell?
07:10 reactor That's right! UNIX people don't need it, Windows people don't care about TUI. :)
07:10 Some_Donkus Ok I'm looking on Wikipedia and it's looking like it's just a Windows take on BASH.
07:11 reactor I've never used it much myself.
07:11 reactor And BASH is a GNU take on SH.
07:11 reactor ;)
07:11 reactor It's probably okay when people use it for interactive sessions, but when people write scripts for it -- man!
07:12 Some_Donkus So basically Microsoft stripped down DOS and then went "oh crap we actually needed that, meh just do what the *nix people are doing but make it incompatible and call it a day."
07:12 reactor I think most Windows still can't be controlled without GUI?
07:13 reactor They failed?
07:13 reactor Or it might be fully controllable from text now, but it's hard to use?
07:13 reactor They could just do people a favour and have tried to resemble UNIX a little.
07:14 reactor But no, Microsoft pride bla bla bla.
07:14 Some_Donkus I guess it doesn't really matter.  If you're running a serious server you're probably going to use Unix or Linux and if you're using a Windows PC, you just don't do anything that isn't already provided, the hood of that car is welded shut.
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07:15 reactor How is that user friendly if only very technical people can compile something on Windows?
07:16 Some_Donkus Well if you weld the hood shut on a car, you're guaranteed to never have to get your hands greasy working on the engine right? ;)
07:16 reactor Oh well that's actually good -- urges people to switch to a better platform.
07:16 Some_Donkus That would be the lowest maintenance car ever, so low that you can't even maintain it.
07:16 reactor Yep. But what if it dies in the desert?
07:17 Some_Donkus You hold out your thumb and hope a Mac or *nix car comes by.
07:18 reactor If not, in a month someone finds a skeleton of a man who has been trying to reach the engine with the hand stuck in exhaust pipe.
07:18 reactor arm*
07:19 reactor "It somehow fitted but must have hurt."
07:19 Some_Donkus I used Windows for a decade and hated computers, they were just an obstacle I had to deal with at work.  Then when I saw Vista for the first time I said "That's it, it's never getting better than XP" and I dual booted Ubuntu 7.04.  After two weeks I realized I hadn't even booted the Windows drive despite my games being on there, and after about two months I learned more about computers, networking, and Linux than I ha
07:19 Some_Donkus d in the previous decade with Windows.
07:19 reactor "The victim had bled out through the arm"
07:20 Some_Donkus I have no idea how many times I broke my distro just experimenting around without enough knowledge to actually fix it but I was having a blast because for the first time, I was using the computer, not the computer using me.
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07:21 reactor Some_Donkus: uh, if only did someone show that to me when I was younger.
07:21 reactor I second that.
07:21 Some_Donkus I started kicking myself that I hadn't installed Linux back when I was in high school but to download a distro back then it took about 3 days.
07:22 Some_Donkus I started to download Red Hat once but with all the times someone picked up the phone or the connection just dropped and I had to start over, I would have had to buy a disk so I said screw it and kept going with Win 98.
07:23 reactor Hmm?
07:23 Some_Donkus Back around Y2K on dial up.
07:23 reactor Didn't thinkgs support continuing downloads?
07:23 reactor And thank god I hanged on until ADSL appeared. ^_^
07:23 Some_Donkus There were special downloaders but I don't think I learned about those until later.
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07:24 reactor That's pretty a mainstream feature in most downloaders I know?
07:24 reactor fetch, curl, wget etc
07:24 reactor oh, also axel
07:24 reactor Windows ones, though...
07:24 Some_Donkus I was on Windows 98 and basically knew how to point and click.
07:24 khonkhortisan I like those games
07:25 Some_Donkus The fighting over the phone line game?
07:25 khonkhortisan no point-and-clicks.
07:26 reactor Mouse is probably the worst invention ever.
07:26 reactor They should have developed light pens and touch screens.
07:26 Some_Donkus Believe it or not I can actually recite this sound to the closest my mouth can replicate.  It replays almost bit for bit in my memory.  https://www.youtube.com/watch?v=GSRG0TqxLWc
07:26 reactor have been*
07:27 khonkhortisan If I use a mouse, I'm limited to controlling just two in-game characters. (Yes, I've tried.)
07:27 khonkhortisan I'm waiting for eye trackers to become affordable, and work (and head trackers if we have to go through that first)
07:28 Some_Donkus Oculus Rift looks pretty cool.
07:29 Some_Donkus That would be great for like ARMA2, especially flying and being able to look out the canopy for enemy aircraft and stuff.
07:30 reactor Speaking of flying. ftp://mike402.ddns.net/mike/140921-120513.png
07:31 khonkhortisan oculus rift looks cooler with a gaming treadmill, but I'm not sold on the wii gun control gamepad device thing.
07:31 khonkhortisan their buzzword is "analog crouching"
07:31 khonkhortisan ick, an irc link opened in gwenview
07:35 khonkhortisan and they need to allow the cheaters to arbitrarily rotate their views at high speed - I mean, uh, not lock rotational velocity in case someone glances behind themselves with packet loss.
07:35 Some_Donkus mike402.ddns.net appears to be down, it's not responding to pings or FTP.
07:37 reactor Sep 21 13:37:22 ййй ftpd[8060]: ANONYMOUS FTP LOGIN FROM ййй.ййй.ййй.ййй, chrome@example.com
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07:39 reactor Gotta admit I need to change ISP.
07:40 khonkhortisan can't tell who's who?
07:41 reactor Nope
07:41 khonkhortisan and ping6 says unknown host, while ping just tries and waits.
07:41 reactor ping may not work
07:50 reactor The model is not mine, I'm porting it from FSX to FlightGear.
07:53 Some_Donkus I managed to connect but couldn't download it, seems like a permissions issue.
07:54 reactor Maybe it's freezing? My upload is not the fastest in the world.
07:54 Some_Donkus LS gives this:  200 PORT command successful.
07:54 Some_Donkus 425 Can't build data connection: Permission denied.
07:55 reactor Ah. Hang on...
07:55 Some_Donkus And getting that file results in: 550 1409221-120513.png: No such file or directory.
07:55 Some_Donkus Woops
07:55 Some_Donkus Threw in an extra 2
07:55 Some_Donkus There we go: 425 Can't build data connection: Permission denied.
07:56 reactor even "no such file or directory"?
07:56 reactor I sear it it worked yesterday!
07:56 reactor s/ear/wear/
07:56 Some_Donkus That was when I typed the name wrong
07:57 reactor Ah.
07:57 Some_Donkus When I type it right it gives me a Permission denied
07:57 Some_Donkus No luck with a browser either.
08:00 reactor Very strange.
08:00 reactor Oh, by the way. Passive FTP?
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08:04 Some_Donkus Well it's not giving an error with passive mode
08:05 reactor Never mind, shouldn't be that.
08:05 Some_Donkus No progress though
08:05 reactor Even curl doesn't work?
08:07 reactor No nonononono! It's _the_ case!
08:07 reactor Try passive FTP :)
08:08 reactor tmp $ fetch -v --no-passive ftp://strutter_ftp/mike/140921-120513.png
08:08 reactor <blablabla omitted> fetch: ftp://strutter_ftp/mike/140921-120513.png: Can't open data connection
08:10 Some_Donkus Well, I'll take a look at this tomorrow maybe.  I have to wake up in a couple of hours.
08:10 reactor From my experience, most browsers do that by default.
08:10 reactor Woah. Have a nice nap!
08:11 khonkhortisan if ping doesn't work, nothing ..ill. ..I .-ink e'r- rea<ing up- can" h-ar ou...~
08:11 reactor khonkhortisan: different protocols
08:11 reactor So no, not necessarily.
08:11 Some_Donkus Good night y'all
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08:36 roflik_ how do i fly in minetest?  when i double-press the spacebar the game says free_move enabled (note: no "fly" privilege)
08:36 reactor Exactly.
08:37 reactor Get the privilege?
08:37 roflik_ reactor: how?
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08:39 Krock roflik_, /grant singleplayer fly
08:39 roflik_ Krock: awesome.  can i put this in minetest.conf somehow?
08:39 Krock default_privs = fly
08:40 Krock https://github.com/minetest/minetest/b​lob/master/minetest.conf.example#L294
08:40 Krock add fly to that list if you want
08:41 roflik_ Krock: thanks!
08:42 Krock lol, forum is messed up
08:42 Calinou add it, don't replace
08:42 Krock https://forum.minetest.net/v​iewtopic.php?f=10&amp;t=8044
08:42 Calinou else new players can only fly
08:42 Calinou also, you likely want to use fly, fast
08:42 Calinou not just fly
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08:44 reactor Calinou: good [SUBJECT'S TIME OF THE DAY HERE].
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09:06 Krock http://i.imgur.com/aWUpiMA.jpg
09:14 ElectronLibre Beautiful railway Krock.
09:14 Krock ElectronLibre, 1/4 of it under water ^^
09:15 ElectronLibre Yes, I can see it. But, the water isn't removed? O_o
09:15 Krock the rails replace it
09:15 Krock \o/ 3rd view on my mod
09:16 ElectronLibre Hmm, ok. I didn't from the top, I throught it was a bug x)..
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09:23 Krock fast should be a default privilege.
09:24 ElectronLibre On servers with enormous maps, yes.
09:25 ElectronLibre But the server owner choose what (s)he gives :).
09:25 Krock mhm I'm gonna write a PR for that
09:26 TriBlade9 Why would fast be default privelege?
09:26 TriBlade9 It seems a bit OP to me
09:26 TriBlade9 Just use a mod like the sprint mod or something
09:26 Krock because you can run in real life
09:26 Calinou sprint mod is server-side, no client-side prediction
09:26 TriBlade9 fast is not running, it's more like having a jetpack attached to your back
09:26 Calinou give fast priv by default but reduce fast speed a lot
09:26 Calinou admins use a command to increase their fast speed
09:26 Calinou (use a mod for that)
09:26 TriBlade9 ^^ might work too
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09:32 Krock almost donw
09:33 Krock https://github.com/minetest/minetest/pull/1675
09:36 edakiri Are lava and volcanos in the basic game set? I've been playing and flying around for a while but have not seen them.
09:40 Krock you need a special mapgen mod for it
09:40 Krock there are lava caves in the basic game
09:40 Krock but no vulcanos
09:42 Krock question answered?
09:42 deasanta http://nimg.pf-control.de/MTstuff/modS​earch.php?st=0&amp;at=0&amp;q=volcano
09:42 deasanta tnx krock
09:42 Krock np
09:44 edakiri Yes. Thanks.
09:45 deasanta o here is another nice one - https://forum.minetest.net/viewtopic.php?id=2714
09:46 edakiri If I enable ore modules in the middle of a game, What happens?  Do new ore blocks appear? Previously generated map parts tdo
09:46 Krock deasanta, but the link is down
09:46 edakiri do not contain those ores?
09:46 Krock edakiri, you will need to explore new area to generate those ores
09:46 NakedFury new areas or new game map
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09:47 Krock newly generated mapblocks generally.
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09:51 Calinou does anyone have an ImageMagick script to convert all PNGs in a directory to JPEG, while keeping the name (except the extension)?
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09:55 * Krock converts his images with a C# program
09:55 Krock 10 KB HDD space does it take
09:57 reactor Calinou: for a in *.png; do convert $a "`basename $a png`.jpg"; done
09:58 reactor I'm not sure about the basename command though.
09:59 reactor Speaking of railways. Can carts be joined in trains in MT?
09:59 reactor I remember having to do weird stuff in MC to ensure carts come in a bunch <_<
10:00 Calinou basename, according to man, removes extension
10:01 Calinou I'll make an alias of this
10:01 reactor That's what you need.
10:01 Calinou will be just “jpg”
10:01 deasanta offtopic - anyone knows how to get http://luacraft.com/ working with the new java restrictions ?
10:01 reactor Calinou: better make a function of the whole thing.
10:01 reactor "png2jpg"
10:01 Calinou png-to-jpg is probably the only conversion I do
10:02 reactor Speaking of x2x aliases. This one has saved me a lot of UI headaches: alias doc2pdf='soffice --headless --convert-to pdf'
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10:06 Calinou this doesn't work
10:06 Calinou it just prints ImageMagick help every so often
10:06 reactor I don't remember exactly, Calinou. It took me some time to figure last time.
10:07 reactor That's why defining it as a function would be good.
10:11 BlockMen joined #minetest
10:15 Krock reactor, it would be possible to use set_attach on a cart to to attach it to an other
10:16 edakiri Which meaning is the  Test of MineTest?
10:16 john_minetest joined #minetest
10:16 john_minetest hi
10:16 deasanta test = WIP ?
10:16 edakiri How can I copy a singleplayer or inventory to another world?
10:17 deasanta lol ask john
10:17 reactor edakiri: you're free to interpret it.
10:17 edakiri deasanta: That was my first guess. est also is the container in which you heat something to be tested or smelted.
10:18 reactor Or test, as in would you like to participate as a test subject?
10:18 Krock edakiri, copy the players folder and "auth.txt" file to your new world
10:18 john_minetest edakiri: The game is at the moment WIP, but the name "minetest" is likely to stay because everybody got used to it.
10:18 john_minetest deasanta ^
10:19 Krock warning: it can destroy already existing users on the 2nd world
10:19 tpe joined #minetest
10:20 deasanta edariki / krock - what about the players folder?
10:21 deasanta edariki / krick - can you pick out the one line you need out of the auth file and some of the players from the players folder ?
10:21 Krock deasanta, it contains the player inventories and data _except passwords and privileges_
10:21 Krock krick
10:22 edakiri Thaanks to respondents.
10:22 edakiri The player i was copying was single player only, so it is simple.
10:23 Krock it's simple as long there aren't to many players to copy :P
10:23 Krock *too
10:28 PenguinDad joined #minetest
10:29 Krock o/ PenguinDad !
10:31 * PenguinDad slowly wakes up
10:31 deasanta when combining textures - {"default_stone.png^default_mineral_iron.png"}, is that slower than using a single texture during gameplay or only on startup ? ie does the engine combine them to create a single texture ?
10:34 jp joined #minetest
10:34 Krock I'm sure, a single texture would use less CPU than that function
10:34 Krock otherwise it needs to create it on startup
10:35 PenguinDad deasanta: It is slower but the difference is negligible in that case
10:35 deasanta so its not showing 2 textures during play - it generates a single one on startup ?
10:35 Calinou only on startup
10:36 deasanta tnx
10:36 Calinou but it's negligible
10:36 Calinou so feel free to do it
10:36 Calinou it saves everyone's time
10:36 Calinou <deasanta> test = WIP ?
10:36 Calinou a test can be a condition in programming
10:36 Calinou eg. you test whether x > 10
10:36 Calinou it can be a challenge
10:36 Calinou (Maths test)
10:37 PenguinDad As long as you don't do it like signs_lib ;D
10:38 deasanta :) is celeron working on another block game engine ?
10:38 Krock true.
10:38 TriBlade9 Of course not deasanta... except he is
10:38 Krock https://github.com/celeron55/buildat
10:38 Calinou deasanta, no?
10:38 Calinou oh
10:38 Krock xD
10:39 ibloat :p
10:39 Krock Calinou.knowlege++;
10:39 Calinou https://github.com/celeron55​/buildat/blob/master/LICENSE
10:39 Calinou obligatory license change
10:39 * Calinou phoronix rolleyes
10:39 Calinou https://github.com/celeron55​/buildat/blob/master/NOTICE lol
10:39 Krock ayoohoyooo
10:39 Krock apache
10:40 Krock Calinou, great thing. moo moo?
10:41 Calinou meh, that thing will probably go nowhere
10:41 Calinou people will stay on Minetest
10:41 TriBlade9 Calinou, that's good for a damn bit more than minecraftlikes
10:41 Krock yeah. irrlicht is much simplrto compile than that pollycode
10:41 TriBlade9 As in, FPs games, physics games, etc
10:42 Krock *simplier to
10:42 Calinou the network protocol is TCP…
10:42 deasanta kinda like garysmod ?
10:42 Calinou TriBlade9, anything voxel-like will mostly be for Minecraft-like games
10:42 pehjota joined #minetest
10:43 Calinou Gary's Mod isn't a voxel engine at all
10:43 Krock this gary? http://img1.wikia.nocookie.net/__cb201301040030​36/spongebob/de/images/1/14/Gary_the_snail.jpg
10:43 edakiri volcano
10:43 TriBlade9 Calinou Where did you get the idea it was voxel like?
10:43 edakiri sorry.
10:44 Vargos joined #minetest
10:44 Calinou it's obvious
10:44 deasanta thanks for help - later - have fun
10:44 TriBlade9 It literally downloads the entire game from the server
10:45 TriBlade9 Plus it is most definately not voxel-oriented, Just only has two types of objects, planes and boxes, ATM
10:45 TriBlade9 As well as industry-standard 2D and 3D physics engines x]
10:46 Krock minetest isn't an industrial-standard 3D game?
10:46 Calinou “industry standard” *cough*
10:46 TriBlade9 Bullet and Box2D :P
10:46 Krock eww. it's almost impossible to get off from anisotropher filter
10:47 TriBlade9 I used a JS port of Box2D for http://botsjs.96.lt
10:47 GrimKriegor joined #minetest
10:48 Calinou games should enable anisotropic by default, it's 2014
10:49 PenguinDad TriBlade9: Blue on white omg
10:49 BlockMen joined #minetest
10:49 ibloat heh he dropped the mic and walked off :)
10:50 Krock TriBlade9, why not 69.lt ?
10:50 TriBlade9 Heh, Give me a break PenguinDad, I kinda quit that after 2 weeks of development
10:51 TriBlade9 Because that domain wasn't available for a free houst Krock, plus it's totally wrong x]
10:51 Krock "Welcome to Hostinger Network!"
10:53 TriBlade9 Really?
10:53 Krock I wonder where they get the money from
10:53 Krock servers aren't producing money
10:53 TriBlade9 Idk
10:54 TriBlade9 But it's the most stable free host I've found
10:54 TriBlade9 Awesome control panel too
10:55 Krock hosters, based on donations are the best. on rank 2 are those with forced AD, place 3 for those with unknown money sources
10:55 Krock ^ my meaning
10:56 TriBlade9 Don't judge me :P
10:56 Krock it's rainy.
10:56 PenguinDad Krock: It isn't here :P
10:57 Krock finally something which is loader than my PC fan
10:57 Krock *louder
10:57 ibloat TriBlade9, try heroku, I think their lowest tier is free
10:58 PenguinDad http://www.phoronix.com/scan.ph​p?page=news_item&amp;px=MTc5MzA lol
10:58 Krock PenguinDad, what's systemd?
10:59 PenguinDad ^ Windows user
10:59 edakiri Can lava be gotten into a furnace without a bucket?
10:59 Krock at least I ask instead of answering with "bah, complicated linux usrs again"
10:59 ibloat hehe uselessd
11:00 Krock edakiri, /giveme default:lava_source 9999
11:00 Krock ..the other way is writing a mod
11:00 ibloat Krock, it starts OS processes on boot (and other times)
11:00 Krock oh okay
11:01 edakiri I have pipeworks, but i haven't figured out how to use it yet. Must experiment.
11:01 ibloat but is very big and tries to do everything by itself, which is not very unix-like
11:02 Krock vanessae.github.io/pipeworks
11:02 PenguinDad I wonder how windows' init system is called
11:02 Krock ^ edakiri
11:02 Krock PenguinDad, ntldr?
11:03 Krock the OS can't start without it. so I think that's the init part
11:03 PenguinDad Not the loading daemon realm?
11:03 Krock ..
11:05 ibloat Krock, there are many many alternatives out there but yeah some kind of init system is required for startup
11:05 reactor Systemd is crap. Period.
11:05 Nitori systemd is what starts the linux "services" (usually called daemons there)
11:05 Nitori and more.
11:05 Krock reactor, and now in decimal numbers pls
11:06 reactor It's ridiculous how everyone jumped on that bandwagon, even knowing who's behind it (yes, here come RHEL and Poettering).
11:06 reactor Krock: everything's been said as for why it is, I can't add anything (so far).
11:06 ibloat freaking pulse audio should have taught people :)
11:06 Nitori I like both pulse and systemd :<
11:07 reactor When I'm forced to use it, I'll probably find a couple more arguments.
11:07 ElectronLibre left #minetest
11:07 reactor People like to break things, don't they?
11:07 ibloat Nitori, skype forcing me to install pulse made me quit skype at last :p
11:07 Nitori that's a good thing then
11:07 T4im joined #minetest
11:07 ibloat indeed
11:07 Nitori great that pulse helped you with that
11:08 Nitori :p
11:08 rubenwardy joined #minetest
11:08 Krock o/ rubenwardy
11:08 * ibloat gives pulse a sweaty handshake
11:08 * Krock has no pulse but is sitll alive
11:09 ibloat oss for life haha
11:09 TriBlade9 Hi rubenwardy
11:09 ibloat as in open sound system
11:09 rubenwardy Hiya
11:09 * ibloat just dated himself :)
11:10 * Krock undates ibloat
11:10 * TriBlade9 eats a date
11:10 * TriBlade9 Forever alone ;_;
11:11 reactor OSS is solid.
11:11 ibloat cue howling wolves
11:11 reactor Why did anyone have to reinvent it in so many wicked ways?
11:11 reactor Network sound? Fine, why don't you update OSS spec to support it, instead of adding unnecessary abstractions on top?
11:11 ibloat reactor, why send patches when you can start from scratch :p
11:12 Jordach joined #minetest
11:12 reactor ibloat: that's probably what Poetting thought :/
11:12 reactor Well anyway... I wish he died in a bus accient or something.
11:13 ibloat he's probably okay, just very oppinionated
11:13 ibloat and somehow very convincing it seems
11:13 reactor Okay? Writing those pieces of crap is okay?
11:13 Krock Jordach, do you have a little time to convert some .x files to .b3d?
11:13 reactor He's probably pushing it so hard no one can resist.
11:14 reactor If only he pushed in the right direction. Unfortunately, such stubborn people tend to do the opposite.
11:14 Jordach Krock, Blender can't import .x
11:14 edakiri Is there any reason to pipe water aside from that the pipes can be above the ground?  I droped a bucket of water at the top of a mountain and it flooded the mountain endlessly.
11:14 Jordach so you're shit out of luck unless you have that blend file
11:14 ibloat sleeping with all the right people? #gamerrgateee
11:14 Krock Jordach, really? I thought it's possible to convert
11:14 Krock :/
11:15 reactor ibloat: that's possible, lol
11:16 reactor Probably slept with the whole RHEL.
11:17 T4im edakiri: pipeworks pipes simply add you are convenient way to toggle water on/off, plus it's quite a nice to use when building fountains and such
11:17 ibloat reactor, the problem is I like coreOS which is leaning pretty heavily on systemd
11:17 reactor But how come other distributions didn't doubt his and their sanity?
11:17 reactor Shit happens :)
11:17 edakiri T4im: why is the water from a bucket unlimited but water from a pump limited?
11:18 T4im neither is really limited
11:18 ibloat arch is in the systemd camp as well, what is one to do?
11:18 reactor ibloat: I'm pretty sure if they managed to replace init with systemd, the opposite can be done without much harm (so far).
11:18 reactor It's been 2 years since I abandoned Linux.
11:18 T4im there was "finite water" in minetest before, but it didnt turn out too well
11:18 john_minetest I heard that OSS is pretty outdated. And pulse is quite laggy and doesn't work good for me. Jackd is cool but it is so professional, that I got no clue how to use it. Alsa is nice.
11:18 reactor BSD seems to be the way (so far, [crosses fingers]).
11:19 rubenwardy What are you using now, reactor?
11:19 reactor john_minetest: jackd is for real time audio. OSS is okay, just take a look at how it works in FBSD.
11:19 * ibloat is with john_minetest. alsa works just fine
11:19 reactor rubenwardy: FreeBSD.
11:19 rubenwardy Ah
11:19 rubenwardy Your ctcp version is crazy
11:19 ibloat reactor, how is the GPU support?
11:20 reactor ibloat: so far so good.
11:20 PenguinDad Free Brandon's System Daemon :D
11:20 john_minetest reactor: Proprietary drivers are aviable on freeBSD?
11:20 reactor NVIDIA yes.
11:20 ibloat was thinking of trying archbsd :)
11:20 T4im edakiri: both bucket and pipeworks simply places a water source at a specific spot, and that source starts to spawn flowing water.. both also allow you to remove that source, just by different means
11:20 reactor Free drivers for Sandy Bridge, too.
11:21 edakiri Thanks.
11:21 reactor rubenwardy: happens...
11:21 reactor It's in Russian.
11:21 edakiri What is the gray material to build the water pump?  It appears to not be iron or stone slab.
11:22 edakiri I mean the light gray thin blocks.
11:22 reactor ibloat: why do hybrids if you can go straight to BSD? :)
11:22 T4im iron ingots
11:22 T4im i would assume
11:22 PenguinDad <3 that FreeBSD uses clang by default
11:23 T4im most ores can usually not simply be crafted to something, but first need to be smelted in a furnace
11:23 reactor I've always learned it going straight to the matter is better than circling it.
11:23 reactor s/it //
11:23 reactor PenguinDad: what's the fuss about clang?
11:23 reactor It doesn't support FORTRAN, and it produces less optimised executables.
11:24 reactor Licensing? Well, pff.
11:24 reactor Can use any compiler you like, just don't mess with the default one! :(
11:24 ibloat reactor, baby steps, baby steps
11:24 john_minetest It compiles faster than gcc. The optimisation is not as good as gcc but still quite good.
11:24 reactor ibloat: baby steps tend to be time consuming, man
11:25 reactor But still, how about FORTRAN?!
11:25 reactor That means, to do science you still have to compile and install GCC!
11:25 john_minetest Clang /ˈklæŋ/[3] is a compiler front end for the C, C++, Objective-C and Objective-C++ programming languages.
11:26 reactor Exactly. No fun like that.
11:26 T4im you are deving fortran? O_o
11:26 T4im with*
11:27 reactor Tell me more about that.
11:28 edakiri T4im: using iron ingots does not let it construct, so I guess it is not.
11:29 T4im edakiri: https://github.com/VanessaE/pipe​works/blob/master/crafts.lua#L34 <-- recipe
11:29 edakiri thanks
11:30 T4im reactor: just asking,.. can't remember to have ever met a fortran developer knowingly ;) seems rare enough nowadays
11:31 brock__ joined #minetest
11:33 reactor Ah that's unfortunate.
11:33 reactor It's more convenient than C.
11:34 reactor Well, so for mathematics or physics.
11:34 * ibloat has met a few
11:34 reactor And no, I'm not growing a beard.
11:34 T4im :D
11:35 reactor Neither a beer belly.
11:35 john_minetest lisp is awesome
11:35 reactor :]
11:35 T4im it even appears to be in active development.. i'm shocked to not have noticed that earlier
11:35 Mati^1 joined #minetest
11:35 reactor Hmm. F90 is still all the rage in our department :/
11:37 reactor john_minetest: it's more suited for text processing?
11:37 john_minetest It got a nice syntax.
11:37 reactor And god damn it's been ages since I put "learn EMACS" in my "will do" list...
11:38 john_minetest emacs... Tried to use it but gedit and nano are much easier.
11:38 reactor [okay.jpg]
11:39 edakiri T4im: It is an iron ingot in the repipe for pump, but the recipe is not working. Thanks.
11:39 reactor T4im: can look up the .lua file for that recipe, by the way.
11:40 reactor That's actually probably the easiest way.
11:41 edakiri reactor: he pointed it out to me & I also found it on my disc.
11:41 reactor Why not implement online node search ingame?
11:41 reactor So that one doesn't have to do it out of band?
11:42 reactor edakiri: Error: provide context.
11:42 T4im reactor: i pointed him the link to the lua file
11:43 T4im on github
11:43 T4im edakiri: it's possible that you run a different version of the mod
11:43 reactor Ah.
11:43 T4im also there's ingame crafting guides, for example in unified_inventory
11:43 T4im just need to install that as a mod as well
11:43 T4im :)
11:44 edakiri T4im: the file I view is the one on my local disc.
11:44 T4im hmm edakiri: i just notice, that it's morores copper it expects, not default copper.. that's odd o_O
11:44 reactor zeg's Inventory and zeg's Craft Guide rock
11:44 reactor Or they did back when I hosted a server.
11:45 edakiri Oh!  different copper!
11:45 T4im yea, tht
11:45 T4im that's probably a bug
11:45 T4im :)
11:45 edakiri I didn't have moreores enabled, so I certainly had default copper.
11:45 reactor Bugs sometimes become features. But the opposite is more likely to happen.
11:46 edakiri Wait, isn't that going to cause a conflict often?
11:48 T4im there should be aliases to resolve those.. but the recipe would need fixing anyway..
11:49 T4im i actually did notice this one before, but it ignored it ingame
11:49 T4im >_>
11:51 edakiri reactor: Zeg's Craft Guide is for MineCraft, but not MineTest? I only see something for MineCraft.
11:52 Krock unified inventory is better
11:52 reactor edakiri: how come?
11:52 reactor I swear it there used to be a git repo for that!
11:53 edakiri reactor: This is what I found for Zeg's. http://www.minecraftforum.net/forums/mapping-and-m​odding/minecraft-mods/1277913-craftguide-v1-6-8-1
11:53 reactor No, you should look at GitHub.
11:53 reactor The short name was "zcg"
11:54 reactor Or was it not zeg but zeg9?
11:54 reactor I don't remember the name anymore.
11:55 Krock http://nimg.pf-control.de/MTstuff/mo​dSearch.php?st=1&amp;at=0&amp;q=Zeg9
11:56 reactor Krock: Zeg it was
12:02 rubenwardy Why clang rather than gcc?
12:02 rubenwardy nvm, will web-search the differences... :P
12:04 reactor rubenwardy: some people are obsessed with licensing.
12:05 * rubenwardy is in the mood to do some Minetest cpp development...
12:06 rubenwardy compression api D:
12:07 Krock * :D
12:08 T4im well, i also really liked clang's error messages over gcc's but in the end its great to be just able to switch back and forth between em..
12:08 T4im :D
12:08 Krock rubenwardy, please change the strict protocol check, so the latest stable clients can play on dev servers
12:09 rubenwardy There is a setting for that which is up to server owners
12:09 Krock well, doesn't it block stable clients if the server is a dev version?
12:10 PenguinDad Krock: https://github.com/minetest/minetest/bl​ob/master/src/defaultsettings.cpp#L196
12:10 Krock *clicks*
12:11 Krock PenguinDad, yes I mean that setting. does a dev server block stable clients if it's enabled or not?
12:11 PenguinDad Krock: if it's enabled the server most likely blocks stable clients
12:12 Krock even. that I meant by "please change the strict pr......"
12:12 PenguinDad You want it to be enabled by default O_o
12:13 Krock no, just a correction to allow stable clients
12:13 T4im but.. isnt that the.. well.. point of the setting?
12:13 T4im just remove the check o_O
12:13 PenguinDad It already is disabled by default
12:14 T4im also isn't it a protocol version that is being checked instead of a minetest version?
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12:18 Krock lol i'm so dumb. protocol version does not mean minetest versin
12:18 Krock *version
12:18 fireglow I'm looking for a program that generates a image/map of the world
12:18 Krock minetest mapper?
12:19 fireglow I'll check it out, thanks
12:19 PenguinDad fireglow: this one? https://github.com/minetest/minetestmapper
12:19 fireglow cheers, I will give it a try
12:19 rubenwardy Minetest takes soooo long to build
12:20 Krock rubenwardy, 25 minutes for me.
12:20 rubenwardy wow, it takes about 4/5 minutes for me
12:20 Krock and you compain about the speed
12:20 T4im o_O
12:20 Krock *complain
12:21 T4im you might want to disable things you dont need to be build then
12:21 Krock T4im, I can't disable minetest
12:21 T4im 25min is.. a bit extreme
12:21 Krock 25 minutes for the minetest source, only
12:21 T4im also -j with number-of-cores+1
12:21 Krock what's -j?
12:21 PenguinDad T4im: he's on windows with a single core iirc
12:22 Krock nvm, I've one core
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12:22 T4im o_O
12:22 Krock so no help
12:22 rubenwardy T4im, disable what?
12:22 T4im rubenwardy: server for example
12:22 rubenwardy how?
12:22 Krock good question
12:22 T4im cmake/ccmake
12:22 Krock how to disable server?
12:23 Krock it builds both for me at once
12:23 rubenwardy BUILD_SERVER
12:23 T4im yes, that one
12:23 Krock (configuration-exception for windows once again)
12:23 rubenwardy wow
12:23 T4im also dont build backends you dont use
12:23 rubenwardy That was much quicker
12:24 Krock <3 cmake-gui
12:24 Krock I wonder why it doesn't do incremental build at the object-compiling
12:25 Krock or however it's called. a parameter is set, so it doesn't do /incremental
12:25 PenguinDad eee‌w cmake-gui
12:25 Krock found the name. linker
12:28 fireglow ./minetestmapper --noshading -i /srv/cloneworld -o /srv/minetest/map.png
12:28 fireglow aaa
12:28 fireglow let's see...
12:28 Krock there's a noshading command?
12:29 fireglow hmm yes
12:30 Krock I'm still waiting for a minetestmapper build.. there were so many changes :(
12:30 Krock but nobody cares about windows
12:30 sfan5 ^
12:30 fireglow ;(
12:30 sfan5 Krock: build FreeImage and then build the freeimage branch
12:31 Krock why not using libpng?
12:31 sfan5 it doesn't support draw{scale,player,origin} but it makes a map
12:31 Krock hmm k
12:31 sfan5 ¯\_(ツ)_/¯
12:31 sfan5 maybe someone wants to write something that is not png
12:32 fireglow any idea how this map was created? http://minetestbb.suret.net/w01.html
12:32 Krock sfan5, would it have the same result as the build you sent me a month ago?
12:32 sfan5 maybe
12:32 sfan5 fireglow: minetestmapper
12:32 Krock ^
12:32 fireglow ok nice
12:33 sfan5 fireglow: I'd suggest using --drawalpha
12:33 fireglow hmm!
12:34 fireglow sfan5: why?
12:34 sfan5 "shows" the depth of water
12:34 fireglow how does it affect processing time?
12:35 sfan5 doesn't take much time
12:35 fireglow okay
12:35 sfan5 I don't know the exact numbers
12:35 fireglow thanks
12:35 Nascher joined #minetest
12:36 fireglow lol, 6198M RES memory
12:36 fireglow my swap's going to go through the roof!
12:36 * Krock writes a minetest mapper with C# nao.
12:36 PenguinDad Windows only \o/
12:37 Krock MICRO.
12:37 reactor What is the fuss about C#?
12:37 Krock NANO
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12:38 reactor sfan5: well, for computer-generated graphics png seems appropriate
12:38 reactor And jpg for captured.
12:38 reactor png can be later converted to jpg, not vice versa
12:39 proller joined #minetest
12:42 fireglow mucho swappo
12:42 Krock jpg can be converted to png, just it's idiotic if someone whould do that
12:44 reactor Krock: yup
12:46 proller joined #minetest
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12:55 fireglow My server has been running for seven months now, I think it's time to create a thread for it
12:56 reactor If Minetest had mailing lists, I would do that, too.
12:58 john_minetest Krock: Why is it wrong to convert jpeg to png?
12:58 Krock john_minetest, file size?
12:58 fireglow because jpeg creation is lossy
12:58 DusXMT And the fact that you don't gain any practical advantage from it
12:58 john_minetest png is MUCH smaller than jpeg and lossless
12:59 PenguinDad john_minetest++
13:02 DusXMT Let's consider an example. PNG1 -> JPEG -> PNG2, in that case, PNG2 will be bigger than both PNG1 and JPEG, and will have worse quality than, both because of `additional details' (i.e. junk) from the JPEG file.
13:03 DusXMT s/quality than/quality than PNG1/
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13:07 * PenguinDad just made a 2D bloom-like effect
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13:22 Brains Krock: Are you using the beds mod on 0.4.10 or 0.4.10-dev?  (I was looking at the forums to troubleshoot beds crashing with "attempt to index field 'player_attached' (a nil value)" and saw your post.)
13:25 Krock Brains, 0.4.10-dev
13:25 Krock wait.
13:25 Krock that's minetest game releated
13:26 Krock maybe you're a (sub)game which does not contain this variable
13:26 * Brains was setting up a technic game
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13:31 jojoa1997 lol my internet icon is still saying connecting
13:32 jojoa1997 Hi everyone
13:32 Brains Krock: That looks like the problem.  I don't see a player_attached bit in technic's player.
13:32 Krock exactly
13:34 edakiri I have not seen any cotton. Is it in the regular game? Is it rare?
13:35 jojoa1997 You have to plant cotton seeds which you get from breaking grass edakiri
13:35 Amaz edakiri: You cotton seeds from jungle grass.
13:35 edakiri joepie91: So I harvest grass and get sometimes wheat seeds and other times wheat?
13:36 Amaz Nope. Grass gives wheat, jungle grass gives cotton. (IIRC)
13:36 jojoa1997 edakiri im not joepie91 and Yes normal grass gives wheat and jungle cotton
13:37 edakiri I haven't seen any jungles but I am using 04.10.
13:37 Krock an an otherplayer who can not enable jungles..
13:37 Krock *and
13:37 jojoa1997 jungles are enabled by default in 4.10 right?
13:37 Amaz jojoa1997, I think so...
13:37 Krock https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=9710
13:37 edakiri I'm using the Debian packages.
13:38 edakiri I can look and see whether they patched anything if you suspect it.
13:38 proller joined #minetest
13:38 jojoa1997 edakiri my advice is build the latest from git. It lets you have more features quicker and OS builds are usually slower.
13:39 jojoa1997 edakiri Debian is 4.10
13:40 Brains Krock: Know anything about player_attached?  I'm only seeing it set, not used, in minetest_game.
13:41 edakiri jojoa1997: If i can easily install the compile dependencies from packages, using the minetest git should work well. I'm attempting.
13:41 Emperor_Emeralds ok sec
13:41 Emperor_Emeralds In a game of werwolf
13:42 Brains Krock: Nevermind, I found a use.
13:42 Krock k
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13:54 jojoa1997 How come Lua does not need to be installed on a computer when running Minetest?>
13:55 DusXMT jojoa1997: Minetest comes with a lua interpreter built in
13:56 jojoa1997 I see
13:56 * Brains might patch his copy of technic to include the player_attached bit later.  Beds aren't quite that important yet...
13:56 Krock LuaJIT is better
13:57 jojoa1997 What is that? I remember it was added a while ago. Is it like Lua compiled?
13:57 rubenwardy Is there a way to close a formspec from a mod yet?
13:57 Krock nope
13:57 PenguinDad jojoa1997: Kind of
13:58 PenguinDad but not an AOT-Compiler
13:58 jojoa1997 Well time to play MC!
13:58 BlockMen rubenwardy, no
13:58 PenguinDad *M$C :P
14:00 Brains Krock: Thanks for posting in the forums about player_attached.
14:00 Krock np. I guess there will be more users complainging about this
14:00 Krock -g
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14:01 Brains Could be but it should be an easier search now.
14:02 Brains It doesn't look like a big deal to patch technic with it but, famous last words aside, I'll come back to it later.  Plenty of other issues for my noobish self at the moment.  *grin*
14:10 Krock omg. wow. many pseudo. such code. https://forum.minetest.net/vi​ewtopic.php?p=154956#p154956
14:16 joda17 joined #minetest
14:16 PenguinDad Assertion: MAGIC_ERROR_MESSAGE failed D:
14:17 joda17 hi, someone can tell me, how can i use frame motor?
14:18 Krock you can't
14:18 Krock it's a dummy node
14:19 rubenwardy joined #minetest
14:19 Krock 0/ rubenwardy
14:20 rubenwardy What?
14:22 DusXMT just looking through the wiki, there seems to be a lot of things (eg. mobs, iron apples) that were removed from the game, is there any topic explaining why it is so?
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14:24 Krock DusXMT, that was long time ago. I guess the reason was: "Add the mods you want and don't just use content from minetest game"
14:25 Krock you can re-add that stuff if you want
14:26 DusXMT Sounds reasonable
14:35 john_minetest Mobs are very old. I think that was before lua was used for modding.
14:36 FreeFull There are mods which add mobs
14:37 Krock mobmods with modded mobs
14:38 RumiaGloop also shitty ai
14:38 MinetestBot [Git] st.rentsch@hotmail.com -> minetest/minetest: Fix wrong video_driver setting when changing in mainmenu 44a1d0c http://git.io/W-U3Xw (2014-09-21T16:27:58+02:00)
14:41 edakiri joined #minetest
14:42 edakiri Building the Git head with CMake & Make, so many compiler processes were created that it jammed my computer.
14:42 edakiri I needed to reset. I couldn't type any more.
14:43 DusXMT I wonder how hard would it be to implement a simple unix-like in Lua.... hm... Imagine an in-game computer running Luix, that could be fun
14:43 edakiri I think it was that because it became very slow and I ran 'top' and saw many compile processes.
14:43 PenguinDad DusXMT: Luanux :D
14:43 edakiri It is probably a bug in CMake. I've seen CMake have other problems with parallel builds.
14:44 PenguinDad edakiri: Don't use -j then
14:44 edakiri The other problems were correctness rather than process bombing the computer.
14:44 ibloat edakiri, try the Ninja generator
14:45 edakiri ibloat: I tried the ninja build and it compiled many things and reported no error, but I don't see a 'minetest' executable.
14:45 edakiri What is the name and location of the output from ninja?
14:45 ibloat huh interesting. which version?
14:46 edakiri ninja build 1.3.4
14:46 Krock omg. ninjas
14:46 PenguinDad edakiri: it should land in <directorywhereyoucompiledminetest>/bin/minetest
14:46 edakiri No bin directory.
14:47 edakiri So, it failed silently.
14:47 edakiri and without returning an error status code.
14:47 edakiri I'll try 'make -j1'.
14:47 ibloat edakiri, am on 1.5.1, maybe there were some fixes.. let me check my build directory
14:48 Krock edakiri, how about <minetest_source>/bin/?
14:49 ibloat works just fine, two binaries in bin
14:51 edakiri Krock: There is nothing named 'bin' in the directory heirarchy.
14:52 Krock k
14:52 garfonzo joined #minetest
14:53 garfonzo !when kahrl
14:54 ibloat might also be cmake generating broken ninja build files, there were quite a few updates for that as well iirc
14:54 garfonzo !seen kahrl
14:54 MinetestBot garfonzo: kahrl was last seen at 2014-09-20 21:07:38 UTC on #minetest-de
14:55 Krock garfonzo, in #minetest-dev
14:55 garfonzo kahrl is over in #minetest-dev right now?
14:57 garfonzo isn't there a join command... like !join #minetest-dev
14:57 PenguinDad /join #channel
14:57 garfonzo Excellent, thanks PenguinDad
14:58 PenguinDad garfonzo: but webchat is muted in #minetest-dev
14:58 garfonzo Ya I know, I sometimes just watch to see what the current discussion is about.
14:59 garfonzo I've been dabbling with the repo, trying to get it to compile on my Macbook. I might just move to Linux or Windows to do dev
15:05 hmmmm joined #minetest
15:07 garfonzo How would I get a message to kahrl? I was told he's looking for help with Django development - I do that...
15:08 garfonzo Krock: Thanks :)
15:09 kahrl hi garfonzo
15:09 kahrl well, not Django development really, just trying to install weblate
15:09 kahrl I gave up on that though
15:09 garfonzo Hey kahrl, don't mean to pull you away from dev stuff
15:09 garfonzo Oh, hehe, what was it for?
15:09 kahrl translating minetest
15:10 garfonzo Oh ok, so that's somewhat scrapped then?
15:10 Vazon joined #minetest
15:10 kahrl yes
15:11 kahrl right now we're sorting out the translation pull requests on github by hand :P
15:11 garfonzo Ah, ok! Nvm then. I think it was a dev whose name started with a T ... like Tobia or something that said you were looking for some Django help
15:11 garfonzo ouch, that sounds tedious
15:12 kahrl well there's not that many of them but most of the times no dev can read the particular language
15:12 SylvieLorxu joined #minetest
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15:34 edakiri Now it it is clear why there was no 'bin' directory. It got put in the source directory rather than build directory.
15:34 edakiri That should not happen.
15:34 edakiri That is most likely an error in MineTest.
15:34 edakiri (the minetest build).
15:35 Calinou Minetest*
15:36 ulla joined #minetest
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15:44 joda17 q
15:46 Jordach fak
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15:46 Jordach Times entered intelligence autopilot in the last 24 hours: 6
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15:48 Calinou https://cdn.mediacru.sh/9ljbP3SO0EbR.jpg | https://cdn.mediacru.sh/K7TiwQLX7kUy.jpg | https://cdn.mediacru.sh/r6VKgAJaxGG5.jpg | https://cdn.mediacru.sh/qSN3c5Xjtn0k.jpg
15:48 Calinou more texturing
15:49 jojoa1997 hmmm
15:50 jojoa1997 Calinou what is that?
15:51 jojoa1997 I think I might have found out a way to compile Minetest in windows easily
15:52 jojoa1997 >:D
15:53 Krock congrats
15:53 jordan4ibanez joined #minetest
15:54 jojoa1997 I just have to wait for the folder to copy so I can test my idea
15:54 Miner_48er joined #minetest
15:55 Calinou jojoa1997, textures I made
15:55 jojoa1997 for what?
15:56 Calinou for Tesseract here, but they can be used anywhere
15:57 jojoa1997 is it fun?
15:57 Calinou no
15:58 Amaz joined #minetest
15:58 jojoa1997 Calinou then why play it?
15:59 Megaf_ joined #minetest
15:59 Calinou I don't know
16:00 jojoa1997 it looks nice
16:00 jojoa1997 is it free?
16:05 SylvieLorxu http://tesseract.gg/ is free in both senses of the word
16:05 jojoa1997 Testing
16:05 jojoa1997 I already watched the video there
16:06 edakiri In the git head version, it creates jungles.
16:09 Mlpearc joined #minetest
16:11 jojoa1997 OMG
16:11 jojoa1997 It actually started compiling
16:11 luizrpgluiz joined #minetest
16:13 john_minetest tesseract is quite nice. Unfortunately the servers there aren't really full most of the time.
16:13 jojoa1997 too big
16:13 Mati^1 joined #minetest
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16:14 jojoa1997 to many mb to download
16:14 Jordach >too many
16:14 Jordach Mr. 12mbps line
16:16 PenguinDad jojoa1997: It only takes ~2 hours to download tesseract for me :(
16:16 * Jordach is happy to wait 4 for L4D2
16:17 * Jordach sees sfan5 listenting to Musiks
16:18 * SylvieLorxu is listening to Sebkha-Chott - Sabra & Shatila [Niglah - Tapisseries Fines en XXX Scripts et LXX/X Trompettes] {11:16}
16:18 SylvieLorxu (Yay, that still works)
16:18 * sfan5 meows at Jordach
16:18 Calinou john_minetest, they're totally empty
16:18 Calinou the game is dead
16:18 Mati^1 joined #minetest
16:19 jojoa1997 aa
16:22 frecel joined #minetest
16:23 luizrpgluiz hi
16:27 proller joined #minetest
16:30 CraigyDavi` joined #minetest
16:33 Mlpearc left #minetest
16:36 Calinou_ joined #minetest
16:37 edakiri There are 2 mods directories in the directory heirarchy. One under 'mods' and the other under 'games/minetest_game/mods'
16:37 CraigyDavi joined #minetest
16:38 edakiri The ones in the upper 'mods' directory are not found by my build from git, but are in the one from the debian packages.
16:39 edakiri Why would this be? Should the higher one be searched for all games?
16:41 jin_xi edakiri: minetest_game is what is called a subgame running on the minetest engine. its normal for subgames to have their own mods folder
16:42 jojoa1997 is a game the same as a collection of mods that create an overall experience, while modpack usually isnt enough for a game
16:42 jin_xi the ones in the minetest/mods directory are mods that do not belong to a game but are an addition to a game
16:42 luizrpgluiz left #minetest
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16:49 Eivel Hello. Is there any mod for creating many worlds? Minetest's version of MC's Mystcraft or Multiverse. I'm trying to resolve a problem with players digging everywhere around the city and make a separate world for digging.
16:50 * Jordach wonders if https://en.wikipedia.org/wiki/Yamaha_YM3812 could be implemented in Mesecons
16:50 TableFlip joined #minetest
16:50 sfan5 Eivel: There is no such thing. you can however make multiple minetest servers (which don't consume many resources if nobody is using them)
16:51 Broam synching inventory is possible (you could do it on logout) but it would require players to not be stupid
16:52 Broam back in the days before MC had the nether portals working my friends' server had a system where player files were symlinked
16:52 Eivel Broam: >"it would require players to not be stupid"  Well, after a year of administrating minecraft's server I call that impossible :P
16:52 Broam you had to stand in one place and connect to another server
16:53 Eivel Broam: Does someone make a mod or script for synchronizing in Minetest? Or do I have to make it from scratch?
16:53 Eivel Did*
16:55 Broam Eivel: Unknown. Probably not too hard
16:55 Broam I doubt my friend has the sync scripts. He might. But they're tuned for MC not MT. MT may not store its files the same way
16:56 Eivel I understand. But could you describe it more precisely? Did he have a block for copying inventory to another server in case of a logout event?
16:56 TableFlip joined #minetest
16:56 Broam No, it copied the entire playerfile
16:57 Broam including location. We had specific locations that we knew were safe.
16:57 Broam otherwise logging in to the wrong server would put you in a wall and that was your own dumb fault
16:57 Broam hence "no stupidity"
16:58 Broam probably just watched console output & synched. It was part of a suite...I think I know where they are on gitorious. lemme dig, Eivel
16:59 Broam Eivel: it was part of https://gitorious.org/nucraftd but that synching hasn't been necessary for a while so it's probably not there
17:00 Eivel hm, I see
17:00 Calinou joined #minetest
17:00 * Jordach is working on something like that
17:00 Broam it's in perl, so good luck parsing it. But apparently it's pretty clean perl. I can't read it very well
17:00 asie joined #minetest
17:01 Jordach i mean cURL + LuaAPI
17:01 Broam again this may not be the best approach for MT
17:01 Broam because the modding ability is much better. MC was a blackbox and we just mucked with files
17:01 jp joined #minetest
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17:02 Calinou MC still is one
17:02 MinetestBot [Git] sfan5 -> minetest/minetest: Update .mailmap 2b7a1ca http://git.io/uYWa4A (2014-09-21T19:01:43+02:00)
17:03 Broam the difference is that I no longer care.
17:03 Broam :D
17:07 jojoa1997 Calinou wanna play
17:07 jojoa1997 Calinou wanna play tessaract
17:07 Calinou meh
17:07 Calinou there's not much gameplay
17:07 Jordach i'll play as Loki ;)
17:07 Calinou so the game is mostly about making maps
17:07 * Jordach saunters off
17:08 jojoa1997 I mean me vs you
17:08 jojoa1997 are there addons?
17:09 Jordach 1v1 me mate
17:09 VanessaE hi all.
17:09 Jordach quikskopes only
17:09 VanessaE what'd I miss? :)
17:09 jojoa1997 Jordach with tess?
17:09 Jordach jojoa1997, https://reddit.com/r/montageparodies/
17:10 Jordach get rekt skrub
17:10 Calinou no mods
17:10 Jordach Calinou, there are mods there
17:10 Jordach just not listed on the side
17:11 jojoa1997 http://tesseract.gg/forum/viewtopic.php?id=39
17:12 jordan4ibanez is there a way to change the size of text in the HUD?
17:12 jojoa1997 where is the /media file for tesseract?
17:13 Jordach i should really get around to doing MLG Minetest
17:13 jojoa1997 MLG?
17:14 Jordach you have teh internet
17:14 Calinou MLP*
17:14 shadowzone joined #minetest
17:14 Calinou jordan4ibanez, in Minetest? font_size
17:14 Calinou requires TrueType build
17:17 fireglow sfan5: oh no, minetestmapper created a somehow invalid png file
17:17 fireglow [c@mc:~]$ feh map.png
17:17 fireglow libpng error: IDAT: CRC error
17:17 sfan5 fireglow: that can happen, I dunno why that happens
17:18 fireglow hmm. I will try defining an area to map
17:18 sfan5 fireglow: I'll be able to help you in about 30 mins
17:19 fireglow okay
17:19 jordan4ibanez hello, sfan5!
17:23 MinetestBot [Git] BlockMen -> minetest/minetest: Allow taking screenshots of formspecs and move message to chat a020d1b http://git.io/z0MCRA (2014-09-21T19:15:48+02:00)
17:24 luizrpgluiz1 left #minetest
17:26 Calinou cool
17:26 Calinou meh… message clogs up chat
17:26 Nascher joined #minetest
17:29 Jordach Calinou, always moaning at the slightest inconveiniance
17:29 Jordach you're more fucking british than i am at moaning
17:29 Calinou it's not fun when you take screenshots and chat is clogged with “Hello, I took a screenshot” message
17:30 Calinou I don't think there should be any message by default
17:30 BlockMen Press F2
17:31 NakedFury make a better chat. add tabs for system messages and errors and another chat for simply chatting
17:31 Calinou BlockMen, then you don't see chat at all
17:31 Calinou sometimes you may want to screenshot chat + game
17:31 BlockMen you said you want no messages :P
17:31 edakiri Sheep can walk on lava without being harmed.
17:32 PenguinDad Sheeps with godmode lol
17:32 BlockMen Calinou, then provide something better and make a pull
17:32 BlockMen what we had before was also anyoing
17:32 BlockMen *anoying
17:32 Calinou yes, sometimes the screenshot message was on the screenshot
17:32 Calinou if you made them quickly
17:32 Calinou wasn't disableable
17:33 Eivel Hey, does anyone have experience in making player models? My friend can't manage to increase number of bones in a model. He says model is broken in game, legs look like they come all the way throu the body and come out the other side etc.
17:33 jp Jordach ^
17:33 Calinou we can't help with that kind of information
17:33 Jordach you're weight painting and keyframing wrong
17:37 Eivel Calinou: Why not? Is there any rule against modeling questions?
17:38 PenguinDad Eivel: I think he meant that your information isn't detailed enough
17:40 Eivel PenguinDad: Ah, okay. Well, can't help it. I asked only to be sure that there isn't any popular bug connected with player models.
17:41 Calinou no, but there's not enough information at all
17:41 Calinou no screenshots, no .blend
17:42 joda17 joined #minetest
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17:43 jojoa1997 What? I thought it was night but it is actually  1:43
17:43 Snake joined #minetest
17:44 Calinou heh
17:44 Calinou 13:43, actually
17:44 PenguinDad jojoa1997: 1:43 can be night :P
17:44 jojoa1997 What? I thought it was night but it is actually  1:43PM
17:45 luizrpgluiz1 joined #minetest
17:50 Krock is it possible to only download a single folder from a github repo?
17:50 erlehmann joined #minetest
17:51 Calinou no
17:51 Amaz Krock, not that I know of.
17:51 Calinou GIT doesn't work like t hat
17:51 Calinou that*
17:52 Krock k
17:52 Calinou in SVN you could though
17:52 Amaz Download the zip, and chose to extract the folder you want would be the closest thing.
17:54 kaeza joined #minetest
17:55 T4im git allows you to do a shallow clone though, truncating the clone to the latest n revisions... if that would help
17:55 kaeza greetings
17:55 T4im hello :)
17:58 Krock hi
17:58 * Krock is happy about having the only build with direct3d 8 support
18:00 PenguinDad Krock: does null work in your build?
18:00 Krock PenguinDad, only on server mode
18:03 BlockMen Krock, why do you think my builds do not?
18:04 Krock BlockMen, because there's only a notice about direct3d9, well, now I'm not sure anymore
18:04 edakiri Water does not flow from the ocean into a channel I made for it. It stops after a shot distance.
18:04 edakiri Is sea water always like that?
18:04 Hobodium joined #minetest
18:04 Jordach edakiri, all liquids flow for 8 tiles then stop
18:05 Jordach if they flow over a space below, they'll continue for another 8
18:05 BlockMen i dont need to list every possible driver. and when i list just one "special" i choose the best ofc
18:05 Krock oh :(
18:05 BlockMen at least last time i tested it worked fine ;)
18:06 Amaz Krock, you're still the only one who makes gsmapper builds :P
18:06 Krock Amaz, ehm. latest is about a month old
18:06 Amaz Yep :P
18:07 Amaz If you want to update it, then I've just updated the repo
18:07 Krock mhm not today. maybe next week
18:08 luizrpgluiz1 joined #minetest
18:08 Amaz XD
18:09 edakiri My plans to dig a hole straight down from the sea to a cave with lava can not work.
18:10 Krock Amaz, while others compain about 5 minutes of compiling do I compile mine weekly with 25 minutes. if I make a gsmapper build too, we're at 50 minutes
18:10 Calinou Krock, https://forum.minetest.net/viewtopic.ph​p?f=11&amp;t=2828&amp;p=154986#p154986
18:10 Amaz O.o
18:11 Amaz Wow.
18:11 An_Sar joined #minetest
18:11 Krock Calinou, <3
18:12 PenguinDad print(Krock:getpos()) -- :>
18:12 Calinou someone's named Vanessa on a public server, heh
18:12 Calinou still so many guests…
18:13 VanessaE well I'm not the only Vanessa in existence :P
18:13 Krock it's not disallowed to have the name vanessa
18:13 kaeza joined #minetest
18:14 Krock Calinou, just to know: I copiedyour mobs mod and removed everything the stuff for sheep and stone monster :P
18:14 Krock it works very well
18:14 blaise lol
18:15 Calinou why did you remove the sheep and stone monster?
18:15 VanessaE speaking of which, Calinou your MOBs mod found a home on my FFA server :)
18:15 edakiri It worked one I removed the torch which was preventing the invisible water from progressing.
18:15 blaise there is a sheep monster?
18:15 Calinou I'm randomly visiting Minetest servers
18:15 Calinou :(
18:15 Krock Calinou, I forgot an "except"
18:15 Calinou you should keep rat, oerkki, DM
18:15 Calinou to have classical 0.3.1 experience
18:16 Krock meh. I prefer simple stuff
18:16 frecel joined #minetest
18:16 Krock I don't need nostalgy
18:16 * DusXMT likes the concept of cooking a living rat in a furnace and eating it.
18:17 blaise DusXMT: you never considered eating a live rat?
18:17 blaise what about vombie rats?
18:17 mpa1212 joined #minetest
18:18 blaise isn't there something interesting a person can do with undead meat?
18:18 blaise some kind of potion or recipe?
18:18 T4im like crafting it back to a zombie?
18:19 blaise eh, no.. something else.. but that would be cool too
18:19 T4im you seem to want to play frankstein, eh? :p
18:19 T4im frankenstein*
18:19 blaise actually I want to refill my coffee mug
18:19 * blaise steps away for a second
18:20 T4im that's always a good thing to want
18:22 iqualfragile joined #minetest
18:22 blaise so, I went back to monorail to see if it was any better
18:23 blaise still crazy lag and magic disapeering carts.. even while riding
18:23 blaise dunno where the carts went, but they vanished
18:24 john_minetest Yeah, carts have always been laggy and ugly.
18:24 john_minetest Are you playing on a server, blaise?
18:24 john_minetest Or singleplayer?
18:25 john_minetest LuaJIT brought a giant speed boost in singleplayer for me. Carts are performing better.
18:25 blaise there is no singleplayer, you know that right?
18:25 Krock there's singleplayer at yourworld/players/singleplayer
18:26 blaise it's just a local server with the client connecting to it.
18:26 blaise and your player name is singleplayer
18:26 Krock it's a server where only a single player can connect to, therefore singleplayer
18:26 blaise lol
18:27 blaise Krock: your implemenetation of carts is the best preforming that I've found
18:27 Krock great.
18:27 blaise I believe sapier's monorail is probably the worse preforming..
18:29 blaise Krock: do you think it would be possible to kitbash what you have going and this? https://gitlab.com/CiaranG/railcarts/
18:30 Krock blaise, as optional dependencies?
18:30 blaise no, I dunno
18:31 blaise I would like to try railcarts.. I like the features.. but I don't want to break vanilla minetest compliance
18:31 blaise and railcarts requires patching the minetest server
18:31 Krock blaise, I found a boring cart: https://gitlab.com/CiaranG/railc​arts/blob/master/boringcart.lua
18:31 blaise yes.. XD
18:32 blaise it digs and builds the railbed
18:32 blaise and bridges..
18:32 Krock hmm I know this mod from somewhere
18:32 blaise one of the primary reasons why I'm interested
18:34 blaise Krock: see, there's this https://github.com/CiaranG/minetest/commit​/f5b73e0baabbfe68bc6a9a52c5221930e4306ed2 and this https://github.com/CiaranG/minetest/commit​/45dc321b3c48f449bac5f9985db587847490d3e2
18:35 blaise those are the changes required to be able to use railcarts
18:35 blaise and I'm afraid I'll break compatability and not be able to use my other mods
18:35 blaise or worse, have to have modified client as well
18:36 blaise but the first commit seems very interesting
18:36 blaise autonomous lua entities would do away with the need for those admin anchor nodes
18:37 blaise I believe it would fix a lot of other issues too
18:39 blaise who's in charge of the farming mod?
18:39 Krock how can you underline text in IRC?
18:39 blaise my server crashed last night due to farming activities... http://pastebin.com/4sGAY9yK
18:39 blaise Krock: I use ANSI compliant codes...
18:40 Krock aha
18:40 blaise Krock: some irc clients support using ctrl -
18:40 Krock 1
18:40 Krock :D
18:40 Krock lol
18:40 blaise underlined bold
18:40 Krock that's not bold
18:41 blaise looks bold to me
18:41 blaise lmao
18:41 blaise Krock: mind me asking what irc client you use?
18:41 Krock Nettalk (.de)
18:42 blaise also, I'm fairly curious why they didn't have ircd support built into the server..
18:42 blaise Krock: ah.. I'm over here using the recent update for irssi
18:42 blaise Irssi 0.8.17-rc1 (20140713) - http://irssi.org/
18:42 blaise I also use znc on a low power server to maintain irc connectivity..
18:43 Krock ack. no *real* GUI
18:44 blaise I don't need gui
18:44 blaise although I do have kvirc
18:45 * sfan5 meows at blaise
18:45 * blaise pets sfan5
18:45 * sfan5 purrs
18:46 fireglow sfan5: I'm using --geometry -800:-800+1600+1600 now
18:46 fireglow it's still computing
18:46 sfan5 good
18:50 jordan4ibanez So is there a way to get things to scale perfectly? :/
18:51 * shadowzone meows at sfan5
18:53 Jordach rowr
18:53 ImQ009 joined #minetest
18:53 theTroy1 joined #minetest
18:53 jordan4ibanez joined #minetest
18:53 * shadowzone pokes Jordach
18:55 * john_minetest gives sfan5, blaise and shadowzone one <'(((-< each.
18:55 * sfan5 noms the fishy
18:55 * shadowzone eats it
18:56 * Krock Õ.Õ at john_minetest
18:57 * john_minetest gives Krock a <'(((((((((((((-<
18:58 * Krock nom nom nom nom nom nom nom nom nom nom noms it
18:58 blaise s/rowr/rawr/
18:59 blaise wow
19:00 blaise I gots traffic on my server
19:01 MinetestForFun joined #minetest
19:01 shadowzone Which server is yours?
19:02 tadni joined #minetest
19:03 blaise I had three users, one left
19:03 blaise !server midnight
19:03 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/10, 0/2 | Version: 0.4.10 / minetest | Ping: 389ms
19:03 nore joined #minetest
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19:04 Krock omg. wow. two users
19:04 blaise it's the latency with two users that I'm content with
19:04 blaise :)
19:04 blaise some days it's fricken terrible
19:07 blaise hey, farming crashed my server..
19:07 blaise lol
19:07 blaise load_mod_monorail = true
19:07 blaise EEP
19:07 blaise farming crash log http://pastebin.com/4sGAY9yK
19:08 luizrpgluiz1 joined #minetest
19:09 Krock seems like farming is still incompatble with farming :P
19:09 blaise farming_plus requires farming
19:09 blaise or I would ditch it
19:09 Krock it's self-incompatible
19:09 blaise lol
19:10 shadowzone Oh okay.
19:10 Krock blaise, you're using an outdated/edited version of the farming mod
19:11 blaise oh yeh?
19:11 Krock https://github.com/minetest/minetest_gam​e/blob/master/mods/farming/api.lua#L199
19:11 Krock there's no "pairs"
19:11 shadowzone !server selah.us.to
19:11 MinetestBot shadowzone: No results
19:11 shadowzone Hmm.
19:11 Krock !server selah
19:11 MinetestBot Krock: Selahs's Server! | selah.us.to:30001 | Clients: 1/10, 0/3 | Version: 0.4.9-dev / cg72 | Ping: 915ms
19:11 Krock ^ shadowzone
19:12 shadowzone Thanks.
19:12 Krock np
19:12 blaise too bad it's part of the default game. /usr/share/games/minetest/games/mi​netest_game/mods/farming/init.lua
19:12 luizrpgluiz1 left #minetest
19:12 blaise :(
19:12 Krock blaise, you can update it without the other parts
19:12 Krock copypasta.
19:13 blaise hrmm
19:13 * Krock points at base_game/mods/farming/
19:13 blaise wish there was a .git dir in there
19:16 ImQ009 joined #minetest
19:17 blaise I think Krock hates me
19:18 fireglow left #minetest
19:18 mrtux our glorious leader of 8chan plays minetest http://www.twitch.tv/kopipe0
19:18 kaeza joined #minetest
19:18 mrtux he said the game has improved quite a bit
19:20 fireglow joined #minetest
19:21 fireglow sfan5: https://fireglow.de/755/temp/map.png :(
19:21 sfan5 o.o
19:22 jin_xi lol, the game is superfluous, coz twitch bans stream that are not gaming, so this is the game i came up with...
19:22 jin_xi ^ what he said
19:23 mrtux based hotwheels
19:24 FreeFull_ joined #minetest
19:31 Brains What is the right way to load a modpack for a world?  "load_mod_<modpackname> = true" in world.mt?
19:31 Brains Or do that for each mod inside the modpack?
19:31 Amaz "nd one.
19:31 Amaz *2
19:32 edakiri fireglow: That PNG shows me no map. I only see a scale at the top and right sides.  Bye.
19:33 fireglow ^_^
19:34 edakiri It appears something does not appear. I'm seeing the PNG, but the PNG is not what it should be.
19:34 fireglow edakiri: the link was meant for sfan5
19:34 fireglow right
19:43 roboman2444 joined #minetest
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19:50 Brains Okay, next in the line of newbie but hopefully not obvious questions:  Is there a way to force mapgen (in this case so it doesn't lag so much when folks start showing up)?  I mean, I suppose I could connect and walk around a bit but figured I'd ask about a smarter way.
19:51 Calinou no, you can't do that
19:51 Calinou pre-generating world is on TODO
19:51 fireglow left #minetest
19:51 Calinou http://dev.minetest.net/TODO
19:52 blaise hey so like
19:52 blaise how come there is no ./configure ?
19:52 blaise or make menuconfig ?
19:53 DusXMT blaise: because it uses neither the autotools, nor Linux kernel-like makefiles, instead it uses cmake
19:54 Brains Calinou: So it was obvious, didn't think to search on pre-generat{e/ing}.  Thanks
19:54 Calinou we use CMake
19:54 Calinou the new best thing
19:54 Calinou http://images.wikia.com/mlpfanart/images​/4/41/Rainbow_Dash_haters_gonna_hate.gif
19:55 Brains Next question...  Since I'm bringing up a new world (Dreambuilder) but only for a small number of local network uses (count the users on one hand..), should I bother with leveldb or stick to sqlite?
19:55 blaise my kvirc profile avater is of an animated dash
19:56 ImQ009 joined #minetest
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19:57 VanessaE Brains: use leveldb if it's stable on your machine.
19:57 VanessaE with Dreambuilder you need all the performance you can get ;)
19:57 Cylus joined #minetest
19:57 Brains VanessaE: I'm curious to see how it works on the other folks machines actually...
19:57 blaise or redis if he has the ram
19:58 VanessaE it should work well as long as you don't abuse it
19:58 blaise VanessaE: like me?
19:59 VanessaE heh
20:01 Calinou leveldb can be slower
20:01 Calinou here, it feels quite slower than sqlite
20:02 Brains Should be okay to switch back and forth, right?  --migrate is a happy camper?
20:03 Calinou joined #minetest
20:03 * Brains should have been smart and started working on a docker file for minetest...
20:04 blaise Brains: when it migrates, it doesn't remove the map from sqlite
20:04 Zodsmar joined #minetest
20:04 Zodsmar Hello
20:04 Brains blaise: That sounds somewhat less like a migration...
20:04 blaise so if no map changes that you care about happen, you can just change the backend = in minetest.conf back to the sqlite setting
20:05 blaise although I highly recommend backing up the map anyway
20:05 blaise after all, it's not like we're at minetest-1.x or anything.. XD
20:06 Zodsmar Does anyone know where or how to get dev versions of Minetest? Or even a changelog of whats coming the next version or anything like that?
20:06 VanessaE Brains: think of it as migration but leaving behind a backup copy :)
20:06 DusXMT Zodsmar: Clone the git repo, read the readme files, build
20:07 blaise Zodsmar: https://github.com/minetest/minetest
20:07 blaise that's dev
20:07 Zodsmar Thanks DusXMT.
20:07 Zodsmar And blaise
20:07 blaise git clone https://github.com/minetest/minetest.git
20:07 blaise :D
20:07 Zodsmar There is no changelog tho I'm assuming or upcoming features?
20:08 blaise if you use a web browser on https://github.com/minetest/minetest it will show you every change that ever happened.
20:08 Zodsmar Also with the whole Microsoft minecraft thing. Has minetest been harassed or anything?
20:08 blaise Zodsmar: no, we don't use their stuff
20:08 blaise it's written in C, not java
20:08 Zodsmar Yeah I know you don't I mean like for copy right stuff and all that jazz
20:09 Zodsmar Because honestly I have know about minetest for years now
20:09 DusXMT Zodsmar: There's a TODO list, http://dev.minetest.net/TODO ; don't know about an `upcoming feature' list
20:09 blaise minecraft is java.. so... there's no comparison other than it's the same game style
20:09 Zodsmar and the reason I love playing it is because I miss the Old feel of Minecraft
20:09 blaise similar to quake 3 arena and openarena
20:09 Zodsmar Like Alpha was by far the best days of MC now its just garbage
20:09 kaeza Zodsmar, there's a (very coarse) changelog here: http://dev.minetest.net/Changelog
20:10 kaeza of course, as blaise told, the git history is the definitive reference.
20:10 RumiaGloop joined #minetest
20:10 Vazon does any one have a copy of the chat cursing filter mod??
20:11 blaise lol
20:11 Zodsmar Um for the Mapgen when creating worlds
20:11 PenguinDad Curse you chat!
20:11 Zodsmar what is the difference between them and what should I use?
20:12 VanessaE Zodsmar: use mapgen v6
20:12 VanessaE the singlenode one is meant for use with mods that supply their own mapgens
20:12 kaeza somebody should do that "the cloud" -> "my butt" firefox extension as a MT mod
20:12 Zodsmar Ah okay thats what I'm using. But still is there a list of where its different and stuff?
20:12 VanessaE the flat one is obvious ;)
20:13 VanessaE mapgen v7 is still under development
20:13 roboman2444 joined #minetest
20:13 Zodsmar I dont have a flat one.
20:14 Zodsmar I have v6, v7, Singlenode, indev, and Math
20:14 VanessaE your minetest is older then
20:14 VanessaE the math one and indev have since been removed
20:14 Zodsmar But mine says 4.10
20:14 VanessaE 0.4.10*
20:14 Zodsmar I literally downloaded it from the page a few days ago
20:14 kaeza huh, is there a "flat" mapgen now? (i.e. not a mg_param?)
20:14 Zodsmar and yeah that sorry
20:15 kaeza s/param/flag/
20:15 VanessaE kaeza: oh THAT's right, it's a mapgen parameter, I forgot
20:15 kaeza :<
20:15 Zodsmar Lel
20:16 asie joined #minetest
20:16 VanessaE anyways, I guess I've forgotten how long ago 0.4.10 came out :)
20:16 kaeza I'm still running a so called "0.4.10 RC1" client, and haven't been keeping track of commits
20:17 BlockMen ^ o.O
20:17 VanessaE Zodsmar: there's a sort of running gag in Minetest:  if your build (as in, the commit you're at) is less than 10 minutes old, your client is outdated ;)
20:17 kaeza according to GH, 0.4.10 is from July 6: https://github.com/minetest/minetest/tree/0.4.10
20:17 VanessaE and 0.4.10 is definitely more than 10 mins old ;)
20:17 Zodsmar The minetest team should release more builds (snapshots if you will, but different name)
20:18 Zodsmar Like maybe once a month a new release but don't make it the stable build
20:18 DusXMT It takes effort to push out a build, while it's relatively comfortable to just push a commit
20:18 VanessaE Zodsmar: agreed
20:18 kaeza there are nightly builds, at least for debian
20:19 kaeza Windows users are fked tho'
20:19 Zodsmar debian?
20:19 VanessaE kaeza: indeed so of course but I think he means official releases.
20:19 Zodsmar oh debain
20:19 Zodsmar Yeah nvm Ik now
20:19 Zodsmar :P
20:19 VanessaE kahrl: do you still figure 0.4.11 is a good idea?
20:20 Zodsmar Is there a way to ask the devs to make releases like once a month or some?
20:21 VanessaE Zodsmar: talking in #minetest-dev is about as much as one can do, there
20:21 Brains VanessaE: Anything I should add/do to my fresh brand new Dreambuilder world before I open it up to the family?  I added the animals modpack 'cause apparently sheep are a big hit....
20:21 Zodsmar Oh also minetest should add a few more mobs
20:21 VanessaE Brains: nope, just let the world generate - explore around for a while
20:21 Zodsmar Not mobs that mc has or anyhting just a few more things
20:22 kahrl VanessaE: yes
20:22 VanessaE Zodsmar: that's planned for the future because of problems in how entities are handled for now
20:22 Brains VanessaE: Yeah, I was asking the question about pre-generating before.
20:22 Calinou <blaise> it's written in C, not java
20:22 Calinou in C++
20:22 Calinou <blaise> similar to quake 3 arena and openarena
20:22 Calinou not even remotely similar
20:22 VanessaE kahrl: good.  seems that this is called for sooner than we thought...
20:22 kahrl well, I didn't say when :P
20:22 Calinou id software released the source code of Quake 1/2/3 under the GPL 2, but not the game data
20:22 Calinou OpenArena uses its own game data
20:22 kaeza SOON
20:23 Calinou this is why you still have to buy the 18 year old Quake 1
20:23 Calinou here, it's impossible to make Minetest an exact clone of Minecraft; it would involve modyfing the source code quite a lot for that
20:23 Calinou Brains, animals modpack sucks
20:23 Calinou it's slow
20:24 Calinou they look and sound like crap
20:24 Brains Calinou: They delighted my soon-to-be 7 yr old.  *shrug*  You got better, I'm listening...
20:24 Zodsmar Can you not post on minetest-dev?
20:24 Computefreak36 joined #minetest
20:24 Zodsmar Like I keep getting cannot send
20:25 Computefreak36 left #minetest
20:25 Calinou Zodsmar, don't use webchat, use a real IRC client
20:25 VanessaE Zodsmar: web chat can't chat there
20:25 VanessaE ^^^
20:25 Calinou Brains, https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=9656
20:26 MinetestBot [Git] BlockMen -> minetest/minetest_game: Use new firelike drawtype 8fe62ea http://git.io/fqqNLw (2014-09-21T22:25:00+02:00)
20:26 VanessaE shit.
20:26 VanessaE G*d damn it blockmen, now I have to update dreambuilder.
20:26 VanessaE :)
20:26 BlockMen :P
20:26 Zodsmar Any IRC clients to recommend
20:27 VanessaE Zodsmar: hexchat
20:27 Zodsmar Thanks
20:27 VanessaE (actually I don't think I'll touch the fire mod for a while, I don't even normally have it enabled anyway)
20:28 Brains Calinou: I played with carbone for a bit which is what got the sheep thing going...  But monsters and rats have been declared undesirable and chickens/fish/deer/eggs/etc got the happy noises.  Is there an expanded version of that mod?
20:28 Calinou http://hexchat.github.io/
20:28 Calinou Brains, spawn_hostile_mobs = false
20:28 Calinou in minetest.conf
20:28 Calinou no, I don't know any fork of my mod
20:28 Zodsmar What does the Minimal Environment do
20:28 Calinou a game supposed to be used by engine and game developers; it loads very quickly
20:29 Zodsmar Ah. Okay.
20:29 Zodsmar Oh what mods would you guys recommend
20:29 * Brains loads up the admin player and starts walkabout.
20:30 Zodsmar Like not for tech or anything just for more diverisity Like mobs and just more blocks and biomes and stuff
20:31 luizrpgluiz1 joined #minetest
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20:33 Calinou More Blocks, Map Tools
20:33 Calinou Brains, use fast and fly mode
20:34 luizrpgluiz1 someone is creating a world generator amplified as the MC?
20:37 * RumiaGloop hides GloopTest
20:37 blaise lol
20:39 blaise !up midnightsystems.net
20:39 MinetestBot midnightsystems.net:30000 is up (486ms)
20:42 luizrpgluiz1 left #minetest
20:42 Brains Calinou: Great tip, thanks!
20:42 mpa1212 Is there a mod that adds sprinting/running? (allow for quicker travel for a limited amount of time, possibly tie into hunger)
20:43 Zodsmar Yes found it.
20:43 Zodsmar Sfan5 does do builds for Windows :)
20:43 Zodsmar http://sfan5.pf-control.de/minetest-builds/?f Here if anyone wants it
20:45 BlockMen Zodsmar, there are at least 4 ppl doing windows builds ;)
20:46 Zodsmar Yeah I didn't know that! Makes my life easier :P
20:46 tadni joined #minetest
20:48 jojoa1997 joined #minetest
20:52 Brains If I change my minetest.conf entry for max_block_generate_distance to something stupidly high and then connect with a player, that should force a good bit of generation (at the cost of being unusable for some time), right?
20:52 blaise having a massive ammount of generated map could be bad on a low end machine
20:53 blaise Brains: what backend db did you switch to?
20:53 blaise leveldb or redis ?
20:53 Brains blaise: leveldb for now
20:54 blaise if you have redonculous ammounts of ram, and leveldb isn't fast enough for you.. you could try redis..
20:54 Brains The server is a headless Core2Duo 6300 4GB RAM machine
20:54 blaise it holds the entire db in ram.. so you don't have to wait for hard drive IO
20:55 * Brains is pretty sure the 6300 is only a 1.86GHZ proc.
20:55 blaise I'm going to try redis soon, I'll tell you how it goes
20:55 Zodsmar What does the screwdriver do?
20:55 Brains Heh, looking for guinea pigs...   Devious but smart.
20:55 blaise I'm using an athlon64 1.6GHz and 3GB ram
20:55 Brains For both server and client?
20:55 blaise Zodsmar: it changes object orientation
20:56 blaise Brains: I will be testing redis server and client on that machine, yes
20:56 Zodsmar AH okay yea I just figured out with a stair
20:56 Zodsmar THATS ACTUALLY SO COOL!
20:56 blaise my server @ midnightsystems.net:30000 is operating on a 1.73GHz intel pentium M with 512MB ram
20:57 Brains blaise: I've got other machines on the LAN as clients with no local client on that box.  So far, I've not been too annoyed by anything 'cept the mapgen if moving reasonably fast.
20:57 VanessaE Zodsmar: handy tool isn't it? :)   but it's a pain in the ass to use though
20:57 blaise centrino dothan core
20:57 Zodsmar Yeah but like you can put stairs Sideways. Even MC cant do that... IM IN LOVE :)
20:57 blaise hehe
20:58 khonkhortisan joined #minetest
20:58 blaise Zodsmar is going to use the teriqoia roof tiles to make a space ship
20:58 Brains blaise: I'm not seeing much iowait with leveldb.
20:58 blaise lol
20:58 blaise Brains: yeah, it seems to be much better than sqlite
20:58 Zodsmar :P
20:58 rww joined #minetest
20:58 Zodsmar Oh for mods. Will they work on dev versions of the game or does every update break them like mc?
20:59 blaise depends on the changes
20:59 VanessaE Zodsmar: generally updates won't break mods
20:59 VanessaE except in very rare casses
20:59 VanessaE cases*
20:59 * Brains changes max_block_generate_distance to 100 and loads up a client.
20:59 Zodsmar Thats nice
21:00 VanessaE Zodsmar: in the rare cases where an update breaks a mod, it'll be because of some API change that's happened.
21:00 VanessaE doesn't usually take much to fix a mod that breaks when that happens
21:00 blaise VanessaE: would you look at something for me real quick?
21:01 VanessaE blaise: depends on what
21:01 blaise hrmm
21:01 blaise maybe I should ask BlockMen since he's active
21:01 blaise BlockMen: check this out.. http://pastebin.com/S4xrgY3i
21:02 Zodsmar Ah okay. Thats actually so nice.
21:03 blaise or, I thought he was active
21:03 blaise :G
21:03 blaise probably just busy
21:04 blaise I believe the make targets could use a mrproper section
21:04 blaise oldconfig would be nice too
21:04 Brains I don't think the
21:04 Brains Hrm.
21:05 FreeFull joined #minetest
21:05 Brains The max block generate distance didn't seem to do what I thought it would but I'm getting kicked off so my family can play so I'll bbl.
21:06 blaise caio
21:08 blaise I think you wanted min block gen
21:08 blaise that way it would generate that much reguardless
21:11 Zodsmar Is there a way to take more then one block from the creative menu at a time?
21:12 proller Brains, actual ax_block_generate_distance in mt = 15-20
21:13 Calinou default is 10 I think
21:13 Calinou too high
21:13 Calinou try making it even higher for your purpose anyway
21:13 Calinou also change max_block_send_distance
21:13 proller no, maximum possible
21:13 proller mt cant generate 20 by design
21:14 proller but it solved in freeminer ;)
21:14 devyn910 joined #minetest
21:14 proller fm can generate 30-40 or more
21:14 devyn910 hello
21:15 blaise hi!
21:16 blaise devyn910: Welcome to #MiNeTeSt
21:16 devyn910 do you guys know stormchaser3000?
21:17 Zodsmar Blaise
21:17 devyn910 His old server called Stormchaser3000's freebuild.no-ip.org was my favorite server.
21:17 Zodsmar is there a way to take more then block from the creative menu at a time?
21:18 devyn910 the server name was something like that
21:20 tadni joined #minetest
21:21 devyn910 How long ago has it been since stormchaser has been on irc?
21:24 Weedy joined #minetest
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21:31 blaise !seen stormchaser
21:31 MinetestBot blaise: Sorry, I haven't seen stormchaser around.
21:32 Amaz joined #minetest
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21:33 Amaz !seen stormchaser3000
21:33 MinetestBot Amaz: stormchaser3000 was last seen at 2014-09-14 01:18:22 UTC on #minetest
21:33 Amaz devyn910 ↑
21:33 Amaz (I did that earlier, but somehow my IRC client quit...)
21:33 Stormchaser3000 joined #minetest
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21:36 VanessaE deltib1: stormchaser can sometimes be found on the inchra network servers
21:36 devyn910 stormchaser3000?
21:36 VanessaE yeah
21:37 devyn910 i used to be admin with him on his old survival server
21:37 devyn910 devyn910
21:38 devyn910 until my tablet broke. I bought a new one.
21:38 VanessaE tablets are evil :P
21:38 VanessaE (meanwhile I have one serving as a sleepy-music media player in the bedroom)
21:38 devyn910 i finally found his old server again but it was changed :(
21:39 devyn910 in fact i found his server today! but it was very different
21:40 devyn910 that was my favorite server
21:40 VanessaE I dunno why he reset it
21:41 devyn910 :'( i miss that server so much
21:41 OldCoder joined #minetest
21:42 devyn910 i mean i had so many items and friends. Now i'll probably never see them again.
21:44 devyn910 people like Oc3aNwAv3s, ImNotMagic, iBallisticsquid, and more.
21:44 devyn910 Do you know any of them?
21:45 blaise someone broke something with redis support
21:45 blaise lol
21:45 blaise it's exciting...
21:45 blaise http://pastebin.com/S4xrgY3i
21:45 devyn910 blaise do you know Oc3anWav3s?
21:46 blaise I'm afraid not
21:46 devyn910 Or ImNotMagic?
21:46 blaise so, a few of my users wanted help clearing out their instabuild manson
21:46 devyn910 From Stormchaser's old survival server
21:46 blaise becuase they placed it half in the ground..
21:47 devyn910 lol
21:47 devyn910 brb guys
21:47 blaise and we were digging out the dirt and stone from inside.. uncovered the fire place, and the place went up in smoke
21:47 blaise I've never been on stormchasers server, sorry
21:48 devyn910 im back
21:51 devyn910 hello?
21:53 blaise hi
21:54 devyn910 Have you ever heard of the game BeamNG.Drive?
21:55 blaise nope
21:55 blaise mind you I'm just some random character that lives here
21:55 blaise and happends to play minetest and run a server
21:56 blaise there are plenty of others in here
21:56 blaise but some people get frustrated and ragequit before anyone has a chance to respond
21:56 blaise so I figured I would reply
21:56 blaise XD
21:57 devyn910 lol
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22:32 blaise !server midnight
22:32 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/10, 1/4 | Version: 0.4.10 / minetest | Ping: 659ms
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22:46 Deep-Fried_milk Jungle Biomes don't generate by default in linux 4.10, even when I add v6_jungles the minetest.conf. Could someone help me please?
22:52 john_minetest You mean minetest 0.4.10 on linux?
22:52 Deep-Fried_milk yes
22:52 RumiaGloop linux 4.10, that's old as fuck, right?
22:53 VanessaE Deep-Fried_milk: world folder, map_meta.txt, mgv6_spflags = jungles, biomeblend, mudflow
22:53 john_minetest Deep-Fried_milk: Can not reproduce.
22:53 john_minetest Linux, minetest-git
22:55 monty joined #minetest
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22:56 john_minetest cya
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23:05 Deep-Fried_milk Thank you VanessaE, that worked
23:05 VanessaE no prob
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23:10 Zodsmar joined #minetest
23:11 Zodsmar Does anyone know how to get Skyblock Mod working?
23:11 Zodsmar Or how to get Technic Working?
23:12 VanessaE what's wrong with them?
23:12 Zodsmar I dont know. Im pretty sure Im installing them correctly but its just errors and not working
23:12 VanessaE "it just errors and not working" doesn't help :)
23:12 Zodsmar Like Skyblock works but it isn't generating a "Void" terrain
23:12 VanessaE pastebin the errors please
23:13 Zodsmar And Technic is just not finding the dependcies
23:13 VanessaE well that's easy to fix :)
23:13 Zodsmar I think I maybe am not installing correctly
23:13 VanessaE install the dependencies
23:13 VanessaE it needs things like pipeworks, moreores, mesecons, etc.
23:14 Zodsmar Yeah I did. But do I put it into Games folder or mods?
23:14 VanessaE skyblock is a different matter and I don't know how to help with that one
23:14 VanessaE you're running technic and not technic_game right?
23:14 Zodsmar And The depencies is like pipeworks-master
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23:14 Zodsmar Okay yeah from what your saying I didn't install it properly
23:14 VanessaE well there are two
23:15 VanessaE technic, the modpack, and technic_game.  you probably want the modpack
23:15 VanessaE it is basically just technic and its related components and machines
23:15 VanessaE it depends on all those other mods
23:15 Zodsmar I think I have that
23:15 VanessaE they all go in "mods"
23:15 Zodsmar But like how?
23:15 VanessaE now, pipeworks-master, that's wrong.  rename that to pipeworks
23:15 Zodsmar Technic-Master good?
23:15 VanessaE technic.
23:15 Zodsmar Or do I put whats inside that folder into mods
23:15 VanessaE put them all into minetest/mods
23:16 VanessaE put the folder in there
23:16 VanessaE and rename it
23:16 Zodsmar Ah okay
23:16 VanessaE so e.g.  minetest/mods/pipeworks
23:16 VanessaE minetest/mods/technic
23:16 VanessaE and so o
23:16 VanessaE on*
23:17 VanessaE each of those folders contains the components they were shipped with
23:17 jordan4ibanez Finally, I get to do a mod i've always wanted to do. FISHING!
23:17 VanessaE you just have to pay attention to the folder names
23:18 Zodsmar And now that I did that
23:18 Zodsmar I use just Default Minetest right and then configure for the world the mods
23:20 VanessaE yep
23:20 Zodsmar Okay yeah got it too work
23:20 Zodsmar but one issue.
23:20 VanessaE less'n you have another game you want to use instead of minetest_game of course
23:20 VanessaE what issue?
23:20 Zodsmar Rubber stuff images arent loading
23:20 Zodsmar So rubber saplings and so one
23:21 Zodsmar Everything else works
23:21 VanessaE you need moretrees
23:21 Zodsmar Oh that wasnt in the dependencies
23:21 Zodsmar but okay
23:21 Zodsmar :)
23:21 VanessaE which needs plants_lib (part of plantlife modpack, but you don't need the whole modpack)
23:21 VanessaE https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=4394 ~~ https://forum.minetest.net/viewtopic.php?id=3898
23:21 Zodsmar So I need Plant_lib and More tree
23:22 VanessaE get them from those links
23:22 VanessaE when you install plantlife, you can install the whole modpack, or you could just pick out plants_lib if you want.
23:22 Zodsmar Oh its your mod
23:22 VanessaE yeah
23:22 Zodsmar :)
23:22 VanessaE technic uses rubber from moretrees for wire insulation and for a couple other things.
23:24 blaise <3 technic
23:24 blaise VanessaE: did they ever make those nuke changes?
23:25 VanessaE blaise: well the reactor certainly is more realistic than it used to be but it has a ways to go yet
23:25 VanessaE which changes in particular?
23:26 blaise well, anything since I was trying to set up that uranium refinery
23:27 blaise I wonder if the core devs would be willing to implement a really simple console command
23:27 blaise maybe /sv = /say $VERSION
23:27 blaise or /sv = /me is running minetest $VERSION
23:28 devyn910 joined #minetest
23:28 blaise because there is no way to easily do that other than typing it out by hand..
23:28 * blaise is running minetest-0.4.10-108-g9a685a4
23:28 blaise XD
23:29 devyn910 your playing minetest?
23:30 Sokomine hmm. anyone having any good code for rotating buildings at hand? i'm afraid i need high efficiency...
23:32 AnotherBrick joined #minetest
23:32 * Sokomine digs anotherbrick
23:32 AnotherBrick hey!
23:33 h4iku joined #minetest
23:33 h4iku Hi all
23:33 h4iku Megaf_:
23:33 h4iku Megaf_: you will to migrate the server, is it?
23:33 devyn910_ joined #minetest
23:34 devyn910_ wtf?!!!
23:34 h4iku Hi celeron55, you're the developer of minetest?
23:39 blaise lol
23:40 blaise some dude was tripping out on me becuase I have the worldedit mod on my server
23:40 blaise apparently thought anyone could commit changes with it
23:40 blaise am I wrong in thinking they need the worldedit priv ?
23:41 VanessaE h4iku: celeron55 is not the lead dev - it's equally shared among several devs now
23:42 blaise celeron55, hmmmm, sfan5, and a crap ton of other people
23:42 VanessaE yup
23:42 blaise I believe VanessaE is involved too
23:42 blaise not sure
23:42 blaise XD
23:42 VanessaE blaise: not as much as the others
23:42 VanessaE I stick to Lua parts and then not so much there anymore
23:42 celeron55 the mystical forces behind minetest
23:42 blaise yeh, life tends to get in the way
23:42 VanessaE I spend more time bitching than coding ;)
23:42 blaise I feel you
23:43 NakedFury thats part of the game development VanessaE
23:43 blaise some dude with a nick that starts with N I think is pretty heavily involved
23:43 blaise can't remember his name
23:43 VanessaE blaise: novatux?
23:43 blaise eh, no...
23:44 blaise the person that made the last commit before blockmen
23:44 blaise it's not nightfury
23:44 blaise wtf was it
23:44 blaise lol
23:45 blaise oh god
23:45 blaise it's ShadowNinja
23:45 blaise HAH
23:45 VanessaE *shakes head*
23:45 VanessaE That don't start with "N" :P
23:45 blaise I know.. my bad
23:46 blaise terrible habits have effected my memory
23:46 VanessaE heh
23:47 blaise celeron55: ShadowNinja hmmmm  and who ever else.. minetest-0.4.10-108-g9a685a4 gave me this when I tried to compile redis support http://pastebin.com/S4xrgY3i
23:47 blaise thought maybe someone would want to know
23:47 blaise XD
23:47 blaise fresh clone,...
23:49 VanessaE blaise: oh G*d, a BUG! NOOOOOOOOOOOOOOOOOOOOOOoooooooooooooo
23:49 * VanessaE dies
23:49 proller ShadowNinja just renames variables, files, etc
23:53 blaise proller: you ever gonna backport any of your fixes to upstream?
23:53 proller i tried, useless loss of time
23:54 blaise wow..
23:56 proller tries ~ half year before forking freeminer
23:57 VanessaE ...
23:57 VanessaE that's not backporting and you know it.
23:57 VanessaE that's that whole damn weather + finite water argument yet again?
23:57 proller it was not only weather
23:58 VanessaE it was weather and climate and finite water.
23:58 proller no.
23:58 VanessaE but you chose to combine them all together into a set of interrelated, dependent patches that could not be reviewed and used separately.
23:59 VanessaE well what else then?  the only other thing I recall of significance were those map gen types
23:59 VanessaE and you ripped those out when you got pissed
23:59 proller it was started from small patches
23:59 VanessaE you pulled the equivalent of a ragequit from minetest at the end.
23:59 proller but they was ignores
23:59 VanessaE how the fuck do you expect people to react?

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