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IRC log for #minetest, 2014-04-22

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All times shown according to UTC.

Time Nick Message
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00:29 ShadowNinja ~give hoodedice eval "'hoodedice' > 'awesone'"
00:29 ShadowBot hoodedice: True
00:29 ShadowNinja :-D
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01:18 luizrpgluiz hi
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02:13 zat Someone knows if mapgen v7 is ever going to be finished?
02:13 zat I dont find much (to not say any) info on its progress.
02:28 kaeza zat, mgv7 is already working, it's just that the default game does not define any biomes for it
02:29 kaeza there are several games/mods out there who make nice use of it
02:29 zat I mean, its everywhere tagged as “in development”.
02:29 kaeza and nodeboxes are still experimental <.<
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02:30 zat eh?
02:30 zat I dont know that.
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03:03 zat Hey I am playing with biomes and see my world taking form
03:03 zat I feel like a god!!!!!!!!!
03:37 khonkhortisan Should I test for bugs myself or let the users find them?
03:40 lemon Who would you ask?
03:41 lemon If I were user, I would let you test :)
03:47 zat there should be some way to fetch far sections of the map from the player, but in “low quality”, so the user can at least see a blurred/faded idea of what is far.
03:47 zat did it make sense? :S
03:48 zat OMFG that idea is super awesome
03:48 zat come on people wake up I just said an awesome idea
03:49 lemon Farmesh?
03:50 lemon There is one in freeminer, it makes far blocks combine into bigger blocks.
03:51 lemon http://neboard.me/media/images/1397532673131.png
03:53 lemon http://pix.toile-libre.org/up​load/original/1308425622.png -- this is old one, that was once in minetest
03:53 lemon https://forum.minetest.net/viewtopic.php?id=94
03:54 lemon http://daten.dieweltistgarnichtso.net/pics/sc​reenshots/games/minetest/minetest-farmesh.png
03:54 zat %&#/%$&#(
03:55 zat why cannot I ever think of something that hasn't been thought of before by someone else...
03:56 lemon All you need is to think, others would do everything for you.
03:56 zat sounds good.
03:56 zat is that farmesh thing a mod? a feature?
03:56 zat how to enable/test it? and what is its state?
03:57 lemon It is compiled into client.
03:57 VanessaE_ and there used to be farmesh in very old versions of minetest
03:57 VanessaE_ hasn't worked in forever so it got removed.
03:57 VanessaE_ freeminer re-implemented it.
03:57 lemon Through it is still in development.
03:58 VanessaE_ in freeminer, maybe so.  not sure what the plan is for minetest.
03:58 zat but how do I enable it?
03:59 lemon Install freeminer and there will be an option in settings.
03:59 VanessaE_ no idea.
03:59 lemon Not sure if it is in the stable version.
03:59 lemon https://github.com/freeminer/freeminer
03:59 zat I dont see it in mine
04:00 zat version 0.4.9.3
04:00 lemon Then it is in git version.
04:00 zat farmeshes should just be a little less-simple and a little blurred.
04:01 zat well, I better try it how it is right now and opine later.
04:14 MegafODroid they should put farmesh back
04:14 zat I am testing it...
04:14 khonkhortisan Farmesh with angled faces makes nodeboxes look bad
04:14 zat looks like it cannot decide when to turn the farmeshes on
04:14 zat they come and go
04:14 zat making far meshes smoothly transition as you get close to them would be nice.
04:14 zat (fading)
04:15 lemon It is still in dev.
04:15 khonkhortisan it would be a block-based transition with fog
04:15 zat thats why I suggest that. lol
04:16 zat if you are at half the distance to see the real blocks, make the farmesh and the real blocks 50% opaque.
04:16 zat that is the way that GTA used to achieve truly credible farmeshes. At least up to GTA San Andreas.
04:16 zat (I used to mod it)
04:17 zat so as I walk closer, the farmeshes fades out while the actual blocks fade in...
04:20 lemon interesting
04:21 MegafODroid yep, GYA SA used to have a great farmesh
04:22 MegafODroid zet https://forum.minetest.net/viewtopic.php?id=5624
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04:22 zat its zat
04:22 zat well... it was actually zet in the beginning lol
04:24 MegafODroid I know.. you are zet
04:24 MegafODroid I can see behind your eyes
04:24 zat thats optic nerves
04:25 MegafODroid I can see farther
04:25 lemon old farmesh didn't draw player buildings
04:26 zat eh well... if my suggestion reaches whoever can touch the farmesh code... please consider making the far meshes a little blurry and to have a blue tint when they are far, like when you look at far mountains that look bluer the fartest they are.
04:26 zat eh
04:26 zat and the fade thing.
04:28 MegafODroid Good night everyone
04:29 zat I go to sleep too, kisses.
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05:41 Mikerhinos hi ! :)
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06:04 Mikerhinos neew moon looks great
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06:47 Guest99516 I can't sleep
06:47 Guest99516 I'm not sleepy
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09:42 sfan5 meow
09:42 sfan5 hi everyone+
09:42 sfan5 s/+//
09:45 CraigyDavi hello
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09:51 * kaeza puts a kitten on sfan5's head
09:51 * sfan5 meows at kaeza
09:51 kaeza mornings
09:51 Mikerhinos o/
09:53 Calinou hi
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11:02 * Jordach is in that mood to destroy competition
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12:05 diemartin yay clipboard works on Windows :|
12:06 whiskers75 sfan5: meow?
12:06 whiskers75 diemartin: pls2notwindows
12:07 diemartin pls fix kernel to support my modem kthxbai
12:09 whiskers75 diemartin: wat, linux?
12:10 diemartin yeah
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12:34 Exio4 ubuntu user problems
12:34 whiskers75 UBUNTU!
12:34 Exio4 probably network manager tho
12:34 whiskers75 :D:D:D
12:35 whiskers75 Ubuntu, the OS that one day decided to kick the bucket because I installed some strange stuff
12:48 diemartin Exio4, no, actually, usb_modeswitch is b0rked
12:48 diemartin (not the kernel)
12:49 diemartin that or udev... dunno
12:49 * diemartin hugs Exio4
12:49 * Exio4 hugs diemartin back
12:50 Exio4 diemartin: install your own usb_modeswitch / udev
12:50 Exio4 or use a real distro
12:50 Exio4 :D
12:50 * diemartin slaps Exio4 with Windows 7
12:51 Exio4 i already have a w7 vm
12:51 diemartin too lazy
12:51 Exio4 i started it yesterday
12:51 Exio4 man, that thing is ugly
12:51 diemartin s/ugly/slow/
12:51 diemartin at least it looks (kinda) pretty
12:52 Exio4 it isn't that slow
12:52 Exio4 still sucks
12:52 diemartin Aero b0rks my desktop tho'
12:52 Exio4 disable that shit
12:52 diemartin I use plain ol' Win theme
12:53 * diemartin should really buy a real graphics card too
12:53 diemartin intel GMA sucks hard :I
12:54 Exio4 intel sucks*
12:54 Exio4 :3
12:54 Exio4 buy amd gpus and use them with the foss driver + closed source firmware
12:54 Exio4 :D
12:55 diemartin recommend a good budget gfx card to add to my wishlist
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12:58 Exio4 i only know the 750ti (nvidia) is nice at performance/price
12:59 blaze joined #minetest
12:59 Exio4 check around, we're in latin america, any decent gpu is out of any budget or salary lol
13:00 CraigyDavi Hello everyone!
13:01 kaeza Exio4, yea :<
13:01 kaeza hi Craig
13:14 Jordach kaeza, at least windows works as expected
13:15 Jordach you can at least bet on that
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13:18 * sfan5 meows at whiskers75
13:19 * whiskers75 meows bac
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13:19 whiskers75 k
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14:53 zsoltisawesome hi hoodedice
14:54 whiskers75 sfan5: meo
14:54 zsoltisawesome gee
14:54 whiskers75 sfan5: meow
14:54 PenguinDad whiskers75: squawk
14:54 zsoltisawesome i wish I had a cent in my paypal account
14:54 * sfan5 purrs at whiskers75
14:54 * whiskers75 sleeps on sfan5
14:54 whiskers75 i'asm bit terei
14:54 whiskers75 d
14:54 * sfan5 gives whiskers75 a kitten
14:55 * whiskers75 sleeps with kitten
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15:06 hoodedice hi
15:14 harrison i'm a gnu
15:14 harrison a gnother gnu
15:16 whiskers75 harrison: gnu
15:22 BlockMen harrison, i found a picture of you upload.wikimedia.org/wikipedia/commons​/f/fb/Blue_Wildebeest,_Ngorongoro.jpg ;)
15:24 harrison tell me what is the news
15:25 harrison i got the wilderbeast blues
15:25 Calinou joined #minetest
15:25 harrison there is no hope i can use
15:25 harrison cause i am one of the gnus
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15:39 rdococ Hello. I am trying to create a mod which adds decorative blocks. But when I load the world, the textures can't be loaded and I get a dummy texture. How would I fix this?
15:39 Jordach tiles = {"texture1.png", "texture2.png"},
15:39 Jordach or just tiles = {"texture.png"},
15:39 rdococ I've put a texture there.
15:40 rdococ What format does the texture need to be?
15:40 Jordach png
15:40 Jordach jpg is partially supported, but only useful for 128x + textures
15:40 rdococ I've got a png file.
15:41 rdococ It has one face on it. Do I need to make it like a net of a cube?
15:42 kaeza rdococ, can you paste relevant code?
15:42 kaeza pastebin*
15:42 rdococ I copied the tutorial code and changed the texture and block names.
15:42 rdococ I don't think that should make a difference
15:43 rdococ Oh Ik
15:43 rsiska joined #minetest
15:43 rdococ My textures are in the wrong folder.
15:43 kaeza did you put the image files in yourmod/textures/ ?
15:43 rdococ Nope.
15:43 kaeza :)
15:44 rdococ Yay! It works now.
15:44 rdococ I've put an end stone texture on the blocks, it looks cool.
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15:45 rdococ I actually want to make a mod that makes cobblestone have the physics of gravel. Is that possible?
15:45 CraigyDavi Yes
15:46 rdococ Thanks for the help. You're such a nice community.
15:46 markveidemanis joined #minetest
15:46 kaeza you're quite welcome :)
15:46 CraigyDavi You mean so that it falls like gravel?
15:47 rdococ Yeah
15:47 CraigyDavi Just put falling_node=1 into the node groups
15:47 rdococ Since cobblestone is supposed to be the stone pieces chipped by the pickaxe when it mines stone.
15:47 rdococ How do I change existing blocks so they fall?
15:48 CraigyDavi You want it to drop a different item when mined?
15:48 rdococ No. I want to change existing blocks, so that they will fall like gravel.
15:49 CraigyDavi Okay well if you just add falling_node=1 into the groups. All existing blocks will fall and so will future ones.
15:49 rdococ How do I change existing nodes anyway?
15:49 rdococ I only want one type of node to fall; that is; cobblestone
15:49 Jordach https://gist.github.com/Jo​rdach/0a1e073a282de3fb64bb
15:49 Jordach there
15:49 rdococ How do I do that?
15:50 Jordach download this, put it into falling_cobble (any mod folder will do) https://gist.github.com/Jordach​/0a1e073a282de3fb64bb/download
15:53 rdococ Ok
15:53 Jordach don't need no textures folder either
15:55 rdococ It doesn't fall... Or I'm bugged.
15:55 rdococ I'm bugged.
15:56 rdococ Or I didn't enable the mod.
15:56 kaeza rdococ, try creating a file named "depends.txt" in the newly created mod (the one Jordach posted), and just write "default" in it
15:56 rdococ I was thinking that too
15:57 kaeza this will ensure the "default" mod gets loaded first, and the new mod overrides the definition in any case
15:58 rdococ It makes placed blocks fall
15:59 rdococ I've got a really old version of OpenGL so the graphics bug out easily
16:00 * Calinou has 4.4.0 since 3 days ago
16:00 Calinou AMD users can now have it since yesterday too ;)
16:01 Calinou <Jordach> jpg is partially supported, but only useful for 128x + textures
16:01 Calinou partially?
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16:01 Calinou .png, .jpg, .tga, .pcx... all work fine
16:01 rdococ How can something be partially supported?
16:01 Calinou unlike Minecraft which only supports .png :)
16:01 Calinou rdococ, I don't know
16:01 rdococ Minetest is better than minecraft, definitely
16:02 Calinou technically, that's pretty sure
16:02 markveidemanis joined #minetest
16:02 kaeza it only lacks a good game to go with it!
16:02 * kaeza hides
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16:02 rdococ Your right
16:02 * kaeza blames PilzAdam
16:02 markveidemanis Hi
16:02 * markveidemanis is using znc!
16:02 PilzAdam Hello everyone!
16:03 CraigyDavi hi
16:03 rdococ Hello,
16:03 rdococ Wait just let me set time to day
16:03 rdococ Hello.
16:04 tomreyn joined #minetest
16:04 Calinou wow, very web design: http://www.libressl.org/
16:04 Calinou kaeza, Carbone or Minetest Next
16:04 CraigyDavi "This page scientifically designed to annoy web hipsters."
16:05 rdococ Minetest Next is the game to go with Minetest.
16:05 grrk-bzzt joined #minetest
16:05 markveidemanis Calinou, Its not too bad
16:05 markveidemanis Actually nice
16:05 kaeza any of those two actually
16:05 kaeza they are both pretty good :)
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16:05 rdococ I'd prefer the page to annoy Microsoft
16:06 Calinou it helps them
16:06 Calinou Comic Sans is a MS font — that isn't funny
16:06 Calinou you can use a replacement font, but it won't look the same
16:06 rdococ Comic Sans is bad anyway.
16:06 rdococ Replacement fonts are much better.
16:08 rdococ Minetest's inventory malfunctions on windows not because it is minetest's fault, but because it's microsoft's fault.
16:08 rdococ That makes so much sense
16:08 Calinou MS fonts are non-free and require downloading random .exes
16:08 Calinou (on non-Windows OS)
16:08 rdococ That's why I hate Microsoft.
16:09 rdococ They make everything so hard for competitors.
16:09 Hunterz joined #minetest
16:09 rdococ Without reaching higher standards themselves.
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16:12 rdococ I'm going to try to make dirt fall now,
16:13 twoelk joined #minetest
16:14 rdococ What is the definition for dirt right now?
16:15 twoelk joined #minetest
16:16 Krock hiii
16:17 kaeza rdococ, search in mods/default/nodes.lua for default:dirt
16:17 rdococ I don't see the default mod.
16:17 kaeza hmm... making stone a falling node would be hilarious :D
16:18 kaeza (and definitely kill your CPU)
16:18 rdococ I've not made stone fall yet. But I've made cobblestone fall.
16:18 kaeza hm?
16:18 kaeza default should be in minetest_game/mods/
16:19 kaeza games/minetest_game/mods/ *
16:19 rdococ I don't see that.
16:19 rdococ I'm on ubuntu btw
16:19 rdococ So I've got .minetest folder
16:20 kaeza self-compiled or installed from apt?
16:20 rdococ Installed from apt
16:21 kaeza hmm... I'm not too used to install from the repos
16:21 rdococ Don't you know what the file contains .
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16:22 rdococ It
16:22 kaeza do you have /usr/share/minetest/games/minetest_game ?
16:22 Calinou /usr/share/games/minetest/gam​es/minetest_game/mods/default
16:22 Calinou you'll need root/sudo to edit files
16:22 Calinou consider getting Git and compiling it yourself, it's much easier
16:22 kaeza ^
16:22 rdococ No.
16:23 rdococ It'll take infinitely long. I remember compiling The Powder Toy and it took AGES
16:23 Calinou it depends on your CPU and (a bit) on storage and RAM
16:23 Calinou if your CPU has two cores, it'll take less than 10 minutes :)
16:23 Calinou on high-end CPUs it takes about 3 minutes
16:24 Calinou be sure to use make -j2
16:24 Calinou (if you have 2 threads)
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16:24 rdococ I think my PC has only one core.
16:25 rdococ I made dirt fall anyway
16:25 rdococ And apparently grass falls with it.
16:25 rdococ Or not.
16:26 Amaz I'm trying to set up a server, (just for the experience, I doubt it will ever be serious, but who knows...) and I've done all of the port forwarding, and so on, but I can't connect to it...
16:27 Amaz I think that this may have something to do with it: Server for gameid="Lord-of-the-Test" listening on 0.0.0.0:30000
16:27 kaeza rdococ, "Dirt" and "Dirt with grass" are different nodes from the point of view of the engine
16:27 kaeza (the latter is default:dirt_with_grass)
16:28 CraigyDavi Have you tried joining with 127.0.0.1?
16:28 rdococ I suppose your right
16:29 Amaz Yep, it just hangs... So it must be something to do with the local configuration, right?
16:30 CraigyDavi You hav forwarded the ports but have you assigned that port range to the correct computer?
16:31 Amaz I think so...
16:32 CraigyDavi I'v noticed it says listening on 0.0.0.0...I'm not sure thats correct. Hmm.
16:32 Amaz Yep, that's what I thought....
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16:33 CraigyDavi What minetest version are you using? Recently there has been lots of development with bind_adress and related things.
16:33 rdococ My view distance is 5 and I only get 10-20 fps
16:34 Amaz Latest git.
16:34 Amaz Okay, I restarted the server, and it now connects using 127.0.0.1.
16:36 CraigyDavi Can you join?
16:36 rdococ Damn you desert biome
16:37 rdococ I wonder what would happen if I made water fall.
16:37 Amaz Only with 127.0.0.1, not the actual ip...
16:38 rdococ The terrain has become more erratic since I allowed dirt to fall.
16:38 CraigyDavi Hmm maybe try adding server_address = yourip and port=30000. Could help, i dunno.
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16:39 Amaz I've done that.
16:39 FreeFull joined #minetest
16:39 rdococ Done what
16:39 rubenwardy Grrrrr
16:39 rubenwardy phpbb has no [h]
16:40 rdococ Oh
16:40 rdococ Nvm
16:40 CraigyDavi Amaz: Could try a computer restart. Or maybe just wait a while for the ports to get forwarded.
16:40 markveidemanis a little query on the database could easily change that
16:40 CraigyDavi rubenwardy: They get converted but only if you edit the post and then save it.
16:40 rubenwardy Great
16:40 Amaz Okay, thanks.
16:42 rubenwardy Any ways
16:42 rubenwardy Hi all!
16:42 CraigyDavi Spoilers, headers need the post to be edited. [colour] don't work and [url=] don't work yet *i think*
16:42 CraigyDavi hi
16:42 CraigyDavi *doesn't
16:43 rdococ Does terrain-generated sand fall automatically or not?
16:44 Amaz rdococ: No. If you dig a neighbouring block, it will.
16:44 rdococ Oh. That's why I couldn't see changes in terrain.
16:44 rdococ Or a lag spike.
16:45 rdococ Well fps just became 0
16:45 rdococ Idk what happened there.
16:45 CraigyDavi Lag spikes happen when things are being generated/falling.
16:45 rdococ When my computer freezes it detects and it sets fps to 0.
16:46 rdococ It was the computers fault then.
16:46 rdococ And it proves that it isn't just a graphics problem.
16:47 rdococ I need to uninstall Firefox actually. It's causing the computer not to boot up all the time
16:47 FreeFull joined #minetest
16:47 CraigyDavi Use chrome.
16:48 PilzAdam don't use google products
16:49 markveidemanis They spy on you
16:49 CraigyDavi Why?
16:49 CraigyDavi Oh
16:49 markveidemanis ^
16:49 CraigyDavi Well I don't mind them spying on me. I don't have anything to hide.
16:49 markveidemanis <3 ZNC
16:49 Amaz Opera is good.
16:49 markveidemanis Nope
16:49 markveidemanis SLow
16:50 markveidemanis It makes itself look fast by showing the loaded elements
16:50 Amaz I find that it is very fast, and I have a very slow internet connection.
16:50 CraigyDavi Torch browser is quite good
16:52 Amaz The other browser that I like is Midori
16:52 CraigyDavi I use DoNotTrackMe and sometimes HTTPS everywhere. Then you get total privacy on chrome, with no google tracking you.
16:53 CraigyDavi Both are extensions.
16:53 Jordach_ </evil face>
16:54 Jordach_ >you're using AdBlock; you can't browse this site until it's disabled
16:54 Jordach_ *blacklists site, JS disabled* much better.
16:54 Jordach_ and no ads, bonus
16:55 CraigyDavi Could just use adblock
16:56 Jordach_ CraigyDavi, adblock+ doesn't remove elements unlike the chrome one (by that guy on getadblock.com)
16:56 Jordach_ and i'm not installing chrome either ;)
16:56 CraigyDavi I use the normal one.
16:57 CraigyDavi What one do you use?
16:57 BlockMen Iron = better chrome ;)
17:00 rdococ I'm going to make wood fall.
17:05 Krock BlockMen, true story. I use that one
17:08 crazyR joined #minetest
17:08 CraigyDavi What's this?:
17:09 CraigyDavi In trans_func.
17:09 CraigyDavi Access violation at 00007FF904845EDC write?=0 address=100
17:10 rdococ I did just make dirt harder to break.
17:10 Calinou <Amaz> Opera is good.
17:10 Calinou nein
17:10 Calinou <Jordach_> CraigyDavi, adblock+ doesn't remove elements unlike the chrome one (by that guy on getadblock.com)
17:11 Calinou adblock+ has more options (eg. block social buttons)
17:14 Calinou <CraigyDavi> Well I don't mind them spying on me. I don't have anything to hide.
17:14 Calinou it's a very, very bad argument
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17:17 rdococ Lol
17:19 PenguinDad I have nothing to hide! https://back.nothingtohide.cc/
17:20 proller joined #minetest
17:20 rdococ What is the technical name for a block of wood (the log)?
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17:21 kaeza default:tree
17:21 rdococ What's the texture for default:tree?
17:21 Calinou https://github.com/ncase/nothing-to-hide/com​mit/87773c7280c2311773c9bd2e3b787140ff0721c4 ←Ctrl+F "luna"
17:21 Calinou ;)
17:21 Calinou PenguinDad, ^
17:23 kaeza rdococ, tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
17:25 rdococ Ty
17:26 PenguinDad Calinou: xD
17:26 proller joined #minetest
17:26 rdococ I somehow broke the crafting recipes using wood
17:27 Leoneof joined #minetest
17:29 rdococ Wood planks no longer make doors.
17:30 rsiska joined #minetest
17:34 rdococ I was actually thinking about creating a Finite liquid mod for minetest since it seems to have been removed
17:34 EvergreenTree joined #minetest
17:35 rsiska joined #minetest
17:35 rubenwardy rdococ: https://forum.minetest.net/v​iewtopic.php?f=13&amp;t=4401
17:35 rdococ It's interesting that finite liquid has been added to the core
17:36 rdococ Did a cactus just fall
17:36 rubenwardy Updated the topic
17:37 rsiska joined #minetest
17:38 rsiska joined #minetest
17:41 rdococ Apparently the finite water system has been removed from the core! this is strange
17:42 rdococ Unlike shaders it wasn't laggy.
17:42 Jordach_ ask freeminer devs that
17:42 Jordach_ the finite water there is super slow
17:42 PenguinDad Unlike shaders it produced real lag
17:43 proller and 150000 nodes per second in FM
17:43 Jordach_ proller, none of us give a shit about unfinished features
17:43 rubenwardy_ joined #minetest
17:43 rdococ It didn't seem laggy to me
17:43 proller Jordach_, mt whole unfinished, why you play in it?
17:44 rubenwardy_ rdococ: you need to place the finite liquid with a bucket. default water isn't finite by default, iirc
17:44 rdococ Ik
17:44 rdococ I've not downloaded it yet
17:44 rubenwardy good :P
17:44 rubenwardy ok, nvm
17:44 PenguinDad Minetest isn't as unfinished as freeminer :p
17:45 proller 5.000% vs 5.001% done ?
17:45 Jordach_ proller, most people work with 3 S.F so still 5% either way ;)
17:45 proller freeminer uses inetest/master + features = more finished than mt
17:46 PilzAdam unstable and untested features
17:46 Jordach_ and the worse the codebase becomes to refactor
17:46 rdococ You can't compare freeminer to minetest
17:46 rubenwardy minetest/master + features - features + bugs
17:46 proller PilzAdam, did you try the ?
17:46 rdococ Minetest is an engine
17:46 rdococ Freeminer is just a game using the engine
17:46 rubenwardy rdococ: freeminer ditto
17:46 proller PilzAdam, this features
17:46 rubenwardy Freeminer is not a game using the engine
17:47 rubenwardy It is also an engine
17:47 PilzAdam proller, yea, the flowing dirt is really strange
17:47 PilzAdam and it lags singleplayer
17:47 proller PilzAdam, strange != unfinished
17:47 rdococ FLOWING DIRT.
17:47 rubenwardy finite liquid sucks, and the weather sucks
17:47 rdococ what the hell
17:47 Jordach_ and that freezemelty bollocks too
17:47 rubenwardy Coloured chat is good, though
17:47 rdococ Who would want FLOWING DIRT.
17:47 Jordach_ adding realism to something that was never made for it will fuck. up.
17:47 Amaz If you count lag as being how finished the game is, then Freeminer is certainly more finished. ~50 fps minetest, ~5fps Freeminer.
17:48 rdococ Flowing dirt is not real at all
17:48 rdococ Sounds like freeminer is so finished it would crash my game
17:48 rubenwardy This is turning into #bitching_about_freeminer
17:48 rdococ Or my Os
17:49 Amaz How are you meant to build old stoneage forts with dirt ramparts with flowing dirt?!?
17:49 proller or starts III world war
17:49 BlockMen no, that is USA, EU and Russia already doin
17:49 proller how you can build from dirt in real life ??
17:49 CraigyDavi There are lots of good features in freeminer though. I like the effect when you walk on ice, and I also like the coloured chat.
17:50 proller Amaz, show proof with same range
17:50 rdococ I can't download it rubenwardy
17:50 proller maybe 10% difference in fps, not more
17:51 rdococ falling dirt is enough
17:51 rdococ Flowing dirt is pulling it
17:51 rubenwardy https://codeload.github.com/ru​benwardy/waterplus/zip/master
17:51 rubenwardy weird. 403 error
17:51 PenguinDad for me it's 50% difference in fps
17:51 rubenwardy *503
17:52 BlockMen proller, you can build with dirt in RL: http://www.fietspad.de/bericht​e/koreaguam2005/images/169.jpg
17:53 proller ok, then need to make 2 types of dirt - wet and dry
17:53 Amaz proller: http://redicecreations.com/ul_img/23491bryn.jpg  I've been there.
17:53 rdococ Prowler: I agree
17:53 rdococ Lol wrong nickname
17:53 proller Amaz, did you see stones ?
17:54 rdococ Can someone give me an image of flowing dirt?
17:54 proller and initially was flowing sand
17:54 Amaz Yes, but when I went inside it, the walls were dirt.#
17:54 proller rdococ, try it yourself
17:55 * Krock LOVES hurting trout slaps on MT
17:55 CraigyDavi rdococ: You just get the image of the dirt and then just change the positioning of some pixels and you should get a flowwing effect.
17:56 proller rdococ, its dynamic feature,
17:56 Calinou https://codeload.github.com/ru​benwardy/waterplus/zip/master 503
17:56 rubenwardy Yeah :(
17:57 rdococ I'd just like an image...
17:57 Calinou also, CC BY-SA for code? meh...
17:57 rdococ Is it really hard to ask for
17:57 Calinou (GPL-incompatible, not designed for code)
17:59 proller waterplus 1000x slower than fm water
17:59 Jordach_ comparting a mod to c++ is bullshit and FUD
17:59 Calinou it's not like finite liquid is too important or too good
17:59 Calinou I like the current liquids
17:59 RealBadAngel joined #minetest
18:01 * Jordach_ looking in the steam games section
18:01 MinetestBot GIT: RealBadAngel commited to minetest/minetest: make formspec textarea wordwrap e7ef4f07cb 2014-04-22T19:57:32+02:00 http://git.io/9Y81eg
18:01 rdococ How do I make blocks look only half a block tall
18:01 Jordach_ Autodesk Maya 2014 and they've pulled an Adobe Creative Cloud on us
18:01 * sfan5 purrs at Jordach_
18:02 rdococ Oh
18:02 PenguinDad !rtfm rdococ
18:02 MinetestBot rdococ, someone thinks you should read the manual. The wiki for dev related questions is at http://dev.minetest.net , the regular wiki is at http://wiki.minetest.net.
18:02 Calinou <rdococ> How do I make blocks look only half a block tall
18:02 Calinou use nodeboxes
18:02 Calinou see "stairs" mod
18:02 Calinou (slabs)
18:05 rdococ I've taken some of the code from your WaterPlus mod and making grass cover block.
18:06 proller rdococ, and look on snow
18:06 proller btw waterplus must use leveled feature
18:06 rdococ Snow? Where
18:07 sfan5 meow
18:07 BlockMen "503 Service Unavailable" github, i hate you
18:07 rdococ What is the code for the snow cover?!
18:08 sfan5[Mac] joined #minetest
18:08 rdococ Ok it's actually coming together
18:09 sfan5[Mac] Hello! I'm a kitten
18:09 rubenwardy What are you doing, rdococ?
18:09 proller minetest_game
18:09 rdococ I'm making a grass cover block.
18:10 PilzAdam RealBadAngel has learned how to merge ;-)
18:10 proller joined #minetest
18:10 rdococ At the moment there's no texture but let's try it
18:11 rdococ It works
18:11 rdococ But the light level is set to 0 as light passes it, so it looks dark. I understand that though
18:12 rdococ And it can't be broken yet
18:14 rdococ Time to make the texture!
18:14 * sfan5 meows at rdococ
18:15 * PenguinDad pets sfan5[Mac]
18:15 * sfan5[Mac] purrs
18:19 RealBadAngel PilzAdam, yup. thx
18:20 rdococ Hooray!
18:21 rdococ I've got a grass cover block to work.
18:21 rdococ I do need to make it breakable in creative mode,
18:23 rdococ And I have
18:23 Jordach_ rubenwardy, https://cdn.mediacru.sh/YiThBlCg0s_C.png
18:24 rubenwardy 6GB at 0.8MBps? have fun!
18:24 sfan5 Jordach_: I want portal 2 to support linux
18:24 Jordach_ rubenwardy, apparently BT confuses megaBITS with megaBYTES
18:24 rdococ There is no more need for the dirt with grass block
18:24 PenguinDad sfan5: It's going to support linux
18:25 rubenwardy Steam uses MB, rather than Mb in its display
18:25 sfan5 PenguinDad: I hope they get that done fast
18:25 Jordach_ rubenwardy, https://cdn.mediacru.sh/JraIREslKBFc.png
18:26 Jordach_ because of the 1000 / 1024 discrepancy, they can get away with this "legally"
18:26 Jordach_ (for kilo, mega, giga)
18:30 rdococ I'm going to need to change world generation. I wonder how ill do that
18:30 rdococ Actually, can I ask you guys? How do I change world generation so that every dirt block with air above it has grass there?
18:31 CraigyDavi grass is from the farming mod, I'd look there.
18:31 Krock all common mapgens have a cover with dirty grass
18:32 Krock *grassy dirt
18:32 rdococ What would that mean?
18:32 rdococ Can we change that so that the cover will be just the grass cover?
18:33 rdococ I'd read the developer wiki but it doesn't have much
18:43 rsiska joined #minetest
18:43 rdococ Is anyone going to help me?
18:44 Krock nope
18:44 rdococ Why not?
18:48 sfan5[Mac] joined #minetest
18:49 dvere joined #minetest
18:51 rdococ Wait, wait
18:52 rdococ Is there a colored  lights mod for minetest
18:52 CraigyDavi Impossible.
18:52 rdococ It was possible in minecraft
18:52 CraigyDavi it needs to be changed in the engine so its impossible to code at the moment.
18:52 rdococ Does minetest use a lightmap?
18:52 rdococ Oh,
18:53 rdococ I see what you mean. You'd need to recode the core
18:53 CraigyDavi Yes
18:53 CraigyDavi It has been suggested before and someone i think tried it out. But it caused unstability.
18:54 rdococ Does minetest use a lightmap? if so, can't we change that
18:55 darkangel joined #minetest
18:56 CraigyDavi What do you eman by lightmap?
18:56 CraigyDavi *mean
18:56 PenguinDad rdococ: IIRC no
18:56 rdococ Oh...
18:58 sfan5[Ma_ joined #minetest
18:58 CraigyDavi Ah found the image with coloured lights, it does look very nice:
18:58 CraigyDavi https://camo.githubusercontent.com/a87f5339​031478ddee0aa92be715cd16dcf1b72a/6874747073​3a2f2f662e636c6f75642e6769746875622e636f6d2​f6173736574732f333232383937352f333930333034​2f39323532623630322d613733622d313165322d383​337352d3335343832663733363935312e706e67
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19:00 rdococ wait
19:00 Krock CraigyDavi, Y are there not 2 torches with diffrent lights on the same picture? I think it's not possible to combine them
19:01 rdococ Does translucency work in minetest aka. can we make stained glass?
19:02 CraigyDavi Ah, possibly. here's where I got the picture anyway: https://github.com/minetest/minetest/issues/663
19:03 PenguinDad rdococ: yes
19:03 rdococ Wait, minecraft has stained glass but it does not affect light. But that makes me think. What if there were multiple air blocks with different translucencies
19:03 rdococ And if there's red light coming, the air will have the red translucency
19:04 Krock there's no red light
19:04 rdococ No you don't understand me here
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19:05 rdococ Let's say there's a red light source. What it'll do is emanate normal light but surround the air with redness (like red stained glass) thus it looks red but it isn't red
19:05 rdococ Do you understand me now?
19:06 CraigyDavi Coloured light.
19:06 rdococ Yeah.
19:07 EvergreenTree joined #minetest
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19:07 rdococ It'll need a little bit of lua engineering but my idea could work
19:07 rdococ I must be a genius
19:07 Jordach_ rdococ, that will be slow as anything
19:08 CraigyDavi Coloured light cannot be coded in lua, it has to be done in c++
19:08 rdococ Not neccessarily
19:08 CraigyDavi To work with minetest
19:09 rdococ Well atleast creating this 'stained air' at all would be an achievement towards that field,
19:10 OldCoder joined #minetest
19:10 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix formspec replacement handling for in game formspecs 127f354e7a 2014-04-22T20:59:01+02:00 http://git.io/8hVEmA
19:11 FreeFull I think I saw coloured light in minetest before
19:11 FreeFull I might be misremembering though
19:13 Jordach_ Portal humour, makin me smile like a kid with choclate
19:17 rdococ Ok now every 5 seconds every loaded chunk undergoes a transformation that changes all dirt with grass blocks.
19:17 rdococ It doesn't lag much
19:18 rdococ I could make it happen every second it won't lag much.
19:20 * kaeza hands Jordach_ an additional 'o'
19:21 Jordach_ shiot
19:21 kaeza Jordach_, 8 days left...
19:21 Jordach_ yarp
19:21 kaeza :D
19:21 Jordach_ at least we *both* get *cake*
19:22 kaeza but the cake is an overused meme!
19:22 CraigyDavi Hmm does it matter if you use " " or ' ' when making mods?
19:22 khonkhortisan I have a cupcake hat in an rpg
19:22 Jordach_ CraigyDavi, one denotes string
19:23 kaeza actually, both are the same
19:23 kaeza 'Hello!' or "Hello!"
19:24 kaeza the only difference is what you need to escape
19:24 CraigyDavi Ah ok
19:24 khonkhortisan 'it\'ll' "it'll"
19:24 kaeza "It's a \"quote\"" or 'It\'s a "quote"'
19:24 khonkhortisan ^
19:24 Jordach_ kaeza, you might get sent to the testing chambers due to low income, and may be forced to sell your organs
19:24 Jordach_ </portal1>
19:25 kaeza :|
19:26 rdococ What?
19:26 khonkhortisan no escapes - [[It's a "quote"]]
19:27 kaeza also [====[overly long string delimiters]====]
19:27 kaeza (does this even work on 5.1?)
19:28 khonkhortisan wow I'm surprised that works (on 5.2.1)
19:28 kaeza :)
19:28 PenguinDad [======[I'm not sure]======]
19:28 kaeza it's mainly for nested strings/comments
19:29 khonkhortisan Does it work with anything other than =?
19:29 kaeza --[[this is a comment --[=[ nested! ]=] ]]
19:29 kaeza don't think so
19:29 khonkhortisan so each = represents another layer
19:30 Jordach_ wtf
19:30 kaeza yep
19:31 khonkhortisan Yet another way to make each line of code exactly 80 characters
19:31 kaeza hah
19:31 Wuzzy2 joined #minetest
19:32 kaeza I think you don't need to specify them in order. e.g. you can do --[==[ a --[[b]] --[=[c]=] ]==]
19:32 kaeza which reminds me... http://xkcd.com/1144/
19:32 khonkhortisan aah!
19:35 Amaz Um... I'm trying to make a server, and I can't connect to it via my ip address, but I can connect to it via 127.0.0.1, and 0.0.0.0, which it says it is listening on.... Any ideas?
19:36 khonkhortisan Use a port tester
19:36 Amaz How?
19:37 khonkhortisan www.canyouseeme.org
19:37 khonkhortisan Many routers won't let you connect to your own WAN from LAN
19:37 Amaz Thanks.
19:46 EvergreenTree joined #minetest
19:47 rdococ My ip changed quite recently.
19:47 Megaf Hi everyone
19:47 rdococ Hi.
19:51 proller joined #minetest
19:53 Megaf Folks, should I stop my server to use this?
19:53 Megaf https://github.com/minetest/minetestmapper
19:53 Megaf !title
19:54 MinetestBot Megaf: minetest/minetestmapper · GitHub
19:54 PenguinDad MinetestBot: it's recommended to shutdown the server before using it
19:55 PenguinDad *Megaf
19:56 Megaf Amaz: I have the very same issue as you have
19:56 Megaf my solution is using my local IP address
19:56 Jordach_ just use 0.0.0.0 as the server address
19:56 Jordach_ or 127.0.0.1
19:57 PenguinDad ~up 0.0.0.0
19:57 ShadowBot PenguinDad: 0.0.0.0 port 30000 is down
19:57 Amaz Unless you want the server to be public ;)
19:58 Amaz I think I'll just wait till I get a new router... The old thing I'm using at the moment is rubish. But when I get fibre optic broadband, I'm going to get a new router.
19:58 Jordach_ Amaz, BT Homehub 4 or that Virgin Box
19:59 Amaz Yeah.
19:59 Megaf Amaz: I mean, I have my server running on the same network I have my computer, so if I want to play I have to use 192.168.1.xx 30003. But others, from elsewhere can reach my server using the NAT redirct at minetest.megaf.info 30003
19:59 Jordach_ i've got the Hub3
20:00 Megaf so In you machine, you can always usin 127.0.0.1
20:00 Amaz Megaf: Interesting... I'll have a look and see what I can do.
20:00 Megaf and other from the internet can reach you using you external IP
20:00 Megaf others*
20:00 crazyR_ joined #minetest
20:01 Megaf Amaz: Here is a more detailed description of our problem and some workarounds. http://opensimulator.org/wiki/NA​T_Loopback_Routers#INTRODUCTION
20:01 Megaf !title
20:01 MinetestBot Megaf: Can't connect to http://opensimulator.org/wiki/NA​T_Loopback_Routers#INTRODUCTION
20:02 Amaz Thanks.
20:08 rdococ I've been experimenting with the node box functionality
20:08 markveidemanis Oo
20:08 markveidemanis <3 ZNC
20:12 rdococ This is nice
20:13 markveidemanis Have I been here all this time?
20:14 rdococ You indeed have
20:15 markveidemanis ZNC working great then :)
20:15 markveidemanis Deceitful though
20:16 rdococ Lo
20:18 rdococ How do I allow a block to store custom data that doesn't usually show in blocks?
20:18 rdococ E.g. A sign stores text
20:19 markveidemanis use metadata
20:19 markveidemanis Thats all I know, try the wiki :)
20:19 rdococ I'm sorry for being a little unknowledgable, but how?
20:19 markveidemanis I'm pretty sure I know much less :P
20:22 markveidemanis_ joined #minetest
20:23 markveidemanis_ left #minetest
20:24 * Amaz has been very naughty
20:26 rdococ Please tell me
20:26 rdococ Someone tell me.
20:26 markveidemanis Look it up!!
20:26 markveidemanis Metadata!
20:26 markveidemanis http://dev.minetest.net/NodeMetaRef
20:27 markveidemanis The instance of a node in the world normally only contains the three values mentioned in "Nodes". However, it is possible to insert extra data into a node. It is called "node metadata".
20:30 rdococ Wait a minute!
20:31 rdococ post_effect_color
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20:43 rdococ I'm going to try to do a finite water mod. wish me luck
20:43 CraigyDavi Good luck
20:44 khonkhortisan Don't we have that?
20:45 rdococ No, the functionality for it got removed.
20:45 khonkhortisan I still have a checkbox in settings (?)
20:45 CraigyDavi Well then your not making a mod your just copying the removed code and putting it into a mod :P
20:46 khonkhortisan why oh you apostrophe are ee
20:46 CraigyDavi It got removed recently. Check latest dev version.
20:47 rdococ No I'm not copying any code but that for my grass cover.
20:47 BlockMen win32 build with Minetest NeXt included: https://forum.minetest.net/vi​ewtopic.php?p=138912#p138912 :)
20:48 rdococ Although I couldn't utilise metadata I'm just adding 10 nodes
20:48 kaeza woo
20:48 khonkhortisan eew the commits aren't in chronological order
20:48 kaeza BlockMen, you use MinGW or MSVC?
20:49 VanessaE_ rdococ: rubenwardy did such a mod ages ago.
20:49 BlockMen kaeza, MSVC
20:49 kaeza oh :(
20:49 VanessaE_ it's what led to the in-engine attempt that was recently removed.
20:49 BlockMen whats wrong about them?
20:49 VanessaE_ (more or less)
20:49 jin_xi joined #minetest
20:50 VanessaE_ you don't need to add nodes.
20:50 VanessaE_ use the "leveled" drawtype.
20:50 VanessaE_ that's what is used for snow
20:50 kaeza BlockMen, nothing; I'm trying to compile this beast on MSYS, and wondering if anyone had an easy to use script already for that
20:50 kaeza (BTW, they run flawlessly)
20:51 BlockMen kaeza, i guess there is none ;)
20:51 rdococ Oh
20:51 BlockMen and good to hear :)
20:52 rdococ How would I place blocks with different levels of water then?
20:52 VanessaE_ I think param2 sets the level
20:53 rdococ What are Paramus?
20:53 rdococ Params?
20:53 khonkhortisan hehe
20:53 VanessaE_ param2 is a setting in the node definition, normally you set it to change the node's facing direction
20:53 markveidemanis left #minetest
20:53 rdococ Oh
20:53 VanessaE_ minetest.add_node({some position}, {name = "some node name", param2 = some value})
20:54 VanessaE_ so it might be paramtype2 = "leveled" rather.
20:54 VanessaE_ not the drawtype.
20:54 VanessaE_ been a while since I looked at the API :P
20:55 VanessaE_ at any rate, you don't need to define a bunch of nodes.  just 1.
20:55 rdococ Ok
20:57 DMackey joined #minetest
20:58 ShadowNinja sfan5: ShadowBot can announce issues, comments, and the like too since it uses hooks.  It's message format is also nicer IMO.  :-)  It can be enabled selectively for things by using GitHub's options.  And I recently fixed a multi-network bug, so it should work properly if I enable it and have a web hook added.
20:59 darkangel joined #minetest
20:59 VanessaE_ rdococ: yeah, just re-checked the api.  I'm right on the second bit.
20:59 Gambit joined #minetest
21:00 VanessaE_ paramtype2="leveled", and use param2=somevalue to set the level when you do a minetest.add_node() call to place your node.
21:00 ShadowNinja Anyone: What else would you like announced other than commits?
21:00 rdococ Do I still set type .
21:01 rdococ Do I still need to define type and fixed?
21:01 VanessaE_ I don't see in the API where the range of that level value is defined though
21:01 Amaz joined #minetest
21:01 VanessaE_ I'm not sure.  experiment with it.
21:01 VanessaE_ https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1438
21:01 rdococ My water system is quite tolerant of different level ranges
21:01 VanessaE_ more stuff there ^^^^^
21:02 rdococ I also need to check the blocks at positions, how do I do that
21:02 rdococ How do I check if the block at pos is air?
21:02 VanessaE_ use the minetest.get_node() call
21:02 VanessaE_ check the name field
21:02 VanessaE_ if it's "air", it's air :P
21:03 VanessaE_ local thisnode = minetest.get_node(this_position)
21:03 VanessaE_ if thisnode.name = "air" then ... do whatever you need to do if it's air.... end
21:03 markveidemanis joined #minetest
21:06 Grickit joined #minetest
21:06 markveidemanis Hi
21:07 rdococ Wait
21:07 rdococ Where should I put the paramtype2?
21:07 VanessaE_ in your node def.
21:08 VanessaE_ you DO have to define a single node.
21:08 rdococ In node box or not?
21:08 VanessaE_ not.
21:08 rdococ Oh.
21:08 ShadowNinja rdococ: Check for "ignore" too if relevant, it's returned for unloaded blocks.
21:08 VanessaE_ I'm not sure you even *need* a node box for leveled nodes
21:08 VanessaE_ the engine is supposed to create them on the fly in that mde
21:09 VanessaE_ mode
21:10 rdococ Ignore isn't relevant since I'm only checking for air
21:10 rdococ If it isn't loaded then it can't really flow there
21:12 rdococ Wait, do abms affect falling entites?
21:13 rdococ E.g. If an abm deleted all nodes of type abc:abc, would falling abc entities also be destroyed .
21:13 PenguinDad no
21:13 rdococ That's cool
21:14 rdococ Don't even need to implement water falling
21:14 VanessaE_ it would if the abm also called nodeupdate()
21:14 VanessaE_ oh wait
21:14 VanessaE_ misread that.
21:14 VanessaE_ ignore what I said :P
21:14 rdococ This might be cool.
21:14 VanessaE_ (I read that as "would abc turn into falling entities after the fact")
21:17 rdococ This might be very cool.
21:18 rdococ But lag hazard. :/
21:18 rdococ Wait
21:19 rdococ Don't the names of nodes get formatted like mod:abc
21:19 rdococ Not just abc
21:21 rdococ Are parameters signed 8-bit or unsigned?
21:21 rdococ If they're unsigned then that might be an under flow problem
21:23 rdococ Signed or unsigned? ,
21:23 khonkhortisan modname:nodename
21:24 ShadowNinja rdococ: Are what unsigned?
21:24 ShadowNinja lua_Number s are doubles.
21:24 rdococ Can they go negative
21:24 ShadowNinja Yes...
21:25 BlockMen good night everyone
21:25 rdococ PHEW
21:25 CraigyDavi Good night
21:25 Amaz Goodnight.
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21:28 markveidemanis for znc partyline, do users have to be on the same server?
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21:42 Exio4 positive overflow = infinite, negative overflow = -infinite?
21:42 Exio4 if it is a double, i guess :P
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22:36 john_minetest Hey
22:36 john_minetest Blender uses 1.8 Gigs of memory now and nearly all CPU
22:36 john_minetest Physics.
22:37 Broam left #minetest
22:40 john_minetest http://i.imgur.com/KHtCyxh.jpg
22:43 john_minetest dammnit
22:43 john_minetest closed blender by accident
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22:49 john_minetest x<a
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22:56 Sockbat Hi folks. Are there any Ubuntu Server admins here?
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23:11 Exio4 did you see that 64k demo?
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23:31 lisacvuk anyone alive?
23:38 lisacvuk hi?
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23:46 harrison me. i just checked. vibrantly alive too - each whisker aquiver with vitalit
23:46 harrison y
23:46 pitriss lisacvuk: read topic and http://wiki.minetest.net/IRC#Rules :)) (Be patient, just ask..) BTW: Many people here are europeans so they are probably sleeping
23:48 lisacvuk im in europe but i cant sleep:-S
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