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IRC log for #minetest, 2013-09-04

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All times shown according to UTC.

Time Nick Message
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01:11 Evergreen I shall break the silence!    Windows 8 is the best OS ever (just kidding)
01:13 PilzAdam !kick Evergreen
01:13 Evergreen X)
01:13 Evergreen I have to go, cya everyone
01:14 VanessaE heh
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01:19 PilzAdam bye
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01:41 thefamilygrog66 "thefamilygrogshead" was too long, apparently
01:46 Miner_48er !up
01:46 Miner_48er 75.131.40.131 30000
01:46 MinetestBot Miner_48er: Give me a Server Address
01:47 Miner_48er !up 75.131.40.131 30000
01:47 MinetestBot 75.131.40.131:30000 is up (6209ms)
01:47 thefamilygrog66 !up familygrog.no-ip.org 30000
01:47 MinetestBot familygrog.no-ip.org:30000 is up (400ms)
01:47 Miner_48er !ping 75.131.40.131 30000
01:47 VanessaE hey tfg
01:47 thefamilygrog66 good evening!
01:48 VanessaE tfg:  fix yer busted recipes ;)
01:48 thefamilygrog66 what, they need more depends? just like grampa...
01:48 VanessaE not depends.
01:48 Miner_48er up with a 6209ms ping?
01:48 VanessaE you don't have to depend to make alt recipes.
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01:49 thefamilygrog66 true enough, since they'll work with default, just like we did in the old days
01:49 VanessaE you can simply specify the desired nodes as if the mod was there - without the mod, that recipe just does nothing
01:50 thefamilygrog66 so, basically just copy the recipe in each lua file, and paste it but with the other slabs instead?
01:50 thefamilygrog66 also, they're not "busted", thank you. :)
01:50 paramat Flatten mod 0.3.0 is released https://forum.minetest.net/viewtopic.php?id=6959
01:53 thefamilygrog66 hey, does anyone know if snowdirt nodes (dirt_with_snow? I'm not sure what they're called) eventually turn back into dirt_with_grass when they have no snow on them any longer?
01:53 Miner_48er I think they turn to dirt
01:55 VanessaE thefamilygrog66: yes, exactly (copy the recipes)
01:56 VanessaE I think if you dig a snow node, the one under it turns back to dirt, yeah
01:56 VanessaE (imho it should remain dirt_with_snow until you dig it, too, or until it thaws)
01:56 thefamilygrog66 that's what I figured. I also have to change them so they're "stackable" in the player's inventory, change the inventory images and add a few more pieces of furniture. sounds like work!
01:57 VanessaE but it's the fun kind :)
01:57 thefamilygrog66 how long before it turns back into dirt?
01:57 VanessaE do me a favor?
01:57 thefamilygrog66 true
01:57 VanessaE try not to add anymore textures :P
01:57 VanessaE it turns to dirt right away I think
01:57 thefamilygrog66 hmmm...not on my server, it doesn't
01:58 VanessaE huh.  maybe not then
01:58 VanessaE might be a mgv7 thing?
01:58 thefamilygrog66 I'm not running a snow mod though
01:58 thefamilygrog66 just using the builtin snow blocks
01:58 VanessaE oh!
01:58 VanessaE well in that case nothing happens
01:58 thefamilygrog66 I guess I'l have to add a few lines to fix that
01:58 thefamilygrog66 *I'll
01:59 VanessaE I don't think there's any active code to do that in vanilla
01:59 thefamilygrog66 I made it so that random grass_5 nodes turn into snow
01:59 thefamilygrog66 and then random snow nodes turn into air
01:59 thefamilygrog66 so I'm kinda left with a number of snowdirt nodes scattered around
02:00 VanessaE ah
02:00 VanessaE interesting way to make it snow :)
02:00 thefamilygrog66 it just appears! just like in Canada, eh
02:01 thefamilygrog66 I guess I could add a few lines that check snowblocks to see if there's no snow above them and if so, turn back into dirt_with_grass
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03:01 harrison http://youtu.be/g8RYQZR7rnM
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03:37 [0gb_us] I see a lot of changes were made to minetest_game while I was away.
03:39 ShadowNinja Back?
03:40 [0gb_us] Yeah, though not as involved with minetest_game as before. It's for the best that I not try to change that game.
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05:19 e1z0 morning
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06:22 VanessaE meh.  sleep, thou dost evade me.
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07:21 e1z0 how to run minetest without that debug window ?
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07:40 khonkhortisan ambivalence insomnia
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08:01 kahrl e1z0: open minetest.exe with a hex editor, change the 93rd byte of the PE header from 3 to 2
08:11 VanessaE or just minimize the debug window while you play :P
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08:42 e1z0 kahrl: can it be compiled without debug window ?
08:42 e1z0 -DDEBUG=0 ?
08:42 e1z0 or somthing
08:43 kahrl it can but I don't remember the syntax
08:44 kahrl if you use mingw you have to pass -mwindows to the linker, afaik
08:52 JamesTait Good morning all, happy Paperboy Day! :-D
08:56 VanessaE good morning
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09:00 JamesTait Hi VanessaE! o/
09:06 VanessaE how goes?
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09:36 PilzAdam Hello everyone!
09:36 VanessaE good morning
09:38 JamesTait PilzAdam, o/
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10:21 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add backtrace to error function 5b518ed2fe 2013-09-04T03:19:26-07:00 http://git.io/s5Znqw
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10:45 VanessaE PilzAdam: regarding farming plus...how do you get seeds for the various crops?
10:46 PilzAdam /giveme
10:46 Jordach PilzAdam, high five for watching Hot Fuzz
10:46 PilzAdam o/\o
10:48 Jordach PilzAdam, the swan's escaped
10:48 VanessaE well assuming for the moment a user can't have /giveme :P
10:48 Jordach then let the admin, /give
10:49 Jordach VanessaE, just /give over :D
10:49 VanessaE PilzAdam: btw, it's spelled "potato" without the "e". :)
10:50 PilzAdam my dictionary says its valid
10:50 VanessaE your dictionary is incorrect - it is potato, and potatoes.
10:51 meldrian is this some comon english - american english thing?
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10:53 PilzAdam hmm... seems like its only used as plural
10:53 VanessaE OED and M-W both say the singular is without the "e"
10:53 VanessaE right.
10:53 PilzAdam e.g. potatoe soup
10:54 VanessaE anywho, I was about to start on HDX support for farming plus, then realized that no hardly no one will see it since seeds aren't obtainable
10:54 VanessaE (meanwhile, default farming support just went in)
10:54 PilzAdam Zeg9 works on it
10:54 Jordach btw, me and paramat literally live miles from each other: https://forum.minetest.net/vie​wtopic.php?pid=108983#p108983
10:54 VanessaE ok
10:55 VanessaE oh G*d
10:56 VanessaE "Generate plants in the map (so one can get seeds)"
10:56 VanessaE *sigh*
10:56 * Jordach pets VanessaE
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10:56 PilzAdam we decided to change it to grass dropping the seeds
10:56 PilzAdam because I dont like the generation of plants either
10:56 PilzAdam dont you read the forum?
10:57 VanessaE sure but I forget and miss stuff from time to time
10:58 VanessaE that ^^ was his last commit though, 2 months ago.  guess it's dead?
10:58 VanessaE and I know you get seeds from digging at the various grasses, but only cotton and wheat of course.
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11:03 GNADev|zRokh hi!
11:04 VanessaE hi
11:05 GNADev|zRokh VanessaE, you know what?
11:05 GNADev|zRokh i think i\ve changed...
11:05 GNADev|zRokh wanna know why?
11:05 GNADev|zRokh i've*
11:07 GNADev|zRokh the post i made (game name help)... nobody has been trolling and my idea is actually good to some people.
11:07 GNADev|zRokh "They've grown a custom to my face"
11:08 jojoa1997 ?
11:08 VanessaE accustomed*
11:08 GNADev|zRokh no, i think it's what i said... isnt that what Sideshow Bob sang?
11:09 * VanessaE shrugs
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11:09 * GNADev|zRokh is confused because he does not know what shrugging/shruging means
11:09 VanessaE but in that phrase, the word is "accustomed" unless it was written differently in the original script or whatever
11:10 VanessaE shrug, as in to shrug your shoulders - it's a body gesture meaning "I don't know"
11:10 GNADev|zRokh it was in the Simpsons
11:10 GNADev|zRokh oh
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11:10 * GNADev|zRokh stands corrected
11:11 e1z0 is there any world editor for minetest? like mcedit for minecraft ?
11:12 VanessaE there is a mod called worldedit
11:12 VanessaE its porpose is to let you make large changes from within the game
11:12 VanessaE purpose*
11:12 VanessaE and there's one Peacock did that does landscaping
11:15 GNADev|zRokh VanessaE, i heard it's possible to convert a MC world into MT via Python. how? does MT have some kind of.. ugh... like grids of characters, each one represent a certain part?
11:15 VanessaE idk how but some folks have played with the idea
11:15 VanessaE I think sfan5 might know?
11:15 GNADev|zRokh ok
11:15 GNADev|zRokh sfan5, can you help?
11:16 GNADev|zRokh btw, VanessaE, what do you think about a graphical world convertion tool? that would be made in Java?
11:16 VanessaE no thanks
11:16 GNADev|zRokh ok.
11:16 VanessaE I don't play MC anyways
11:16 VanessaE but if it's in Java, it's right out.
11:16 GNADev|zRokh why does everybody hate Java?
11:16 GNADev|zRokh its cross-platform
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11:17 VanessaE because it adds multiple extra software layers between the code and the CPU
11:18 VanessaE by definition, Java can never be as fast as compiled C/C++/etc
11:18 VanessaE (though I guess it's gotten better of late)
11:18 GNADev|zRokh do you mean its gotten better in time? cause thats what i think you said...
11:20 GNADev|zRokh but C/C++ need an engine for an empty window.... Java doesnt. it uses a built-in library-thing called JFrame... :)
11:21 GNADev|zRokh thats one reason why i like it
11:22 VanessaE yes
11:23 GNADev|zRokh yes to what?
11:23 GNADev|zRokh i asked so many questions.
11:23 VanessaE yes it has gotten better
11:23 GNADev|zRokh ok
11:23 VanessaE C/C++ need an engine only if you're using a computer that lacks a toolkit - which is no one
11:24 GNADev|zRokh and, i forgot to say, if the program is headless (does not require a (fast) Graphics Accelerator) then it will run much faster
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11:39 VanessaE bbl
11:39 GNADev|zRokh VanessaE, wait!
11:39 GNADev|zRokh why doesnt [img] work in the forums?
11:40 VanessaE because you probably linked to a bad or missing file or the site you tried to host the file on won't allow directly linking to it
11:40 VanessaE out ->
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12:32 sfan5 hi everyone
12:35 andersje morning, sfan
12:36 sfan5 this annoys me: https://forum.minetest.net/vie​wtopic.php?pid=106609#p106609
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12:41 FreeFull sfan5: Weird bug
12:42 Jordach|MT it ONLY happens when someone has VERY LOW VRAM
12:42 sfan5 FreeFull: not the bug but the contents of the post I linked
12:42 Jordach|MT because 128mb of ram is NEVER enough
12:42 Jordach|MT even 256mb still has it
12:42 Jordach|MT 512mb+ is the bug free zone
12:43 Zeg9 sfan5: I agree with you
12:44 * Jordach|MT dislikes hampa
12:44 Jordach|MT he's on my list of: To ban or not to ban
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12:46 andersje wow, so on machine with less than a half-GB of vram, you have to manually specify the inventory_image for each node?
12:47 Jordach|MT andersje, no. minetest renders an image into vram which are block icons, tools, etc
12:47 Jordach|MT nodeboxes take the most
12:47 Jordach|MT then tools. then single blockas
12:48 andersje okay, so this guy is running into an issue of VRAM filling up?  earlier entries being overwritten with later?
12:48 Jordach|MT andersje, yeah, i think minetest creates this "buffer" space to allocate the images
12:48 andersje make sense
12:48 FreeFull I haven't owned anything with less than 768MB of RAM for a long time, until I got this android tablet
12:49 FreeFull And android tablets don't run minetest
12:49 * andersje wonders about a modification to the server to detect quantity of VRAM, and react accordingly.
12:49 Jordach|MT and because the image extruder is loop based, it goes back to the start and over-writes written memory
12:49 andersje heh.
12:50 andersje that loop needs more restrictions...  =)
12:50 andersje like a low-VRAM mode where it doesn't load the inventory image until the item is entered into a player's inventory
12:51 andersje is inventory_image the same image used in the world render?
12:51 andersje or are they different?
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12:57 * Jordach|MT is working on something
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15:26 john_minetest yay, just revived my laptop. it works again!
15:26 john_minetest now I can quit using stupid windows
15:32 * Jordach attacks john_minetest's laptop with a super magnet
15:32 Jordach fry that HDD
15:34 * john_minetest has all date stored on 3 HDDs all around the hose.
15:34 john_minetest *house
15:34 john_minetest One external and 2 internal in 2 laptops
15:35 john_minetest oh, and 2 internal in my computer.
15:35 john_minetest so 5 HDDs
15:36 john_minetest my computer was DEAD for half a year.
15:36 john_minetest And now it simply works again...
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15:43 [0gb_us] Hello!
15:44 Jordach fuck you doing here [0gb_us]
15:44 [0gb_us] If you want me to leave, I'll oblige.
15:45 andersje Heya [0gb_us] !
15:45 [0gb_us] Hello andersje!
15:46 Jordach [0gb_us], im joking
15:46 Jordach you havent been here for some time now :P
15:48 [0gb_us] I haven't, true. I wasn't even planning to come back.
15:49 andersje [0gb_us]: I know you haven't updated it in a long time, but I'm a huge fan of your landclaim mod
15:49 [0gb_us] Thanks!
15:50 [0gb_us] That's going to get another major update once I have time, but it won't be backwards-compatible, so I guess it doesn't count.
15:50 [0gb_us] Looking over the commits, there are several references to drowning, though I see no commit where drowning was actually added. Is drowning actually a thing now?
15:50 andersje [0gb_us]: I'm fine if it's not backwards compatible.  A new version would be nice.  it lets me keep peace between my sons.  otherwise, the youngest is always mining into the eldest's home.
15:51 [0gb_us] Ah, yeah, that can be a problem.
15:51 ShadowNinja [0gb_us]: Yes, it was added.
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15:51 andersje ShadowNinja: is there a config file setting to enable drowning?
15:52 PilzAdam andersje, no
15:52 PilzAdam its done in nodedef
15:52 [0gb_us] PilzAdam, is there one to disable it?
15:52 ShadowNinja andersje: You can use a mod with set_breath or nodedef overriding.
15:52 PilzAdam [0gb_us], there is a mod to disable it
15:52 andersje so in default, there should be drowning?  I'm not seeing airbubbles on most of my 0.4.7 worlds, when submerged.
15:53 [0gb_us] Hmm. This is unfortunate, but I can make do.
15:53 * andersje wonders if 3darmor disables drowning?
15:53 [0gb_us] 0.4.7 is pre-drowning.
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15:53 andersje Ah, okay!
15:53 ShadowNinja 0.4.7 is quite old now.
15:53 andersje I'll update some of my worlds to daily-build.  thanks :)
15:53 [0gb_us] You'll probably need the dev version to see drowning.
15:54 * andersje nods
15:54 * andersje checks to see what is installed on the server
15:54 john_minetest does it make sense to have a release that is too old?
15:55 john_minetest Wouldn't a release cyclus like "0.4.7-YYYY.MM.DD-buildnumber" be better?
15:55 john_minetest So official builds are released more often
15:55 Jordach because that takes too much effort
15:55 john_minetest Well, people like thexyz and PilzAdam are compiling nearly daily.
15:56 andersje well, that's odd.
15:56 andersje dpkg info says I'm running 0.4.7-0ppa1~precise.
15:56 PilzAdam john_minetest, there is a huge differnce between my builds and a stable release
15:56 andersje but running strings on the binary says "Minetest 0.4.5"
15:56 john_minetest So every time something new is going into the source it is recompiled
15:57 PilzAdam john_minetest, basically the "stable" would be missing
15:57 john_minetest stable builds are bad for games that are going forwards as fast as minetest
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15:58 * andersje sorts out his $PATH issues
15:58 john_minetest Like drowning: Clients without drowning would have an advantage on servers.
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16:05 * Jordach has built a skrillex skin
16:06 john_minetest Now you can d-d-d-drop the bass.
16:06 [0gb_us] People are going to build clients without drowning even after the release. If I didn't have OCD, I'd remove drowning from my client.
16:07 PilzAdam because you are a cheater?
16:08 [0gb_us] No, because drowning is annoying. It prevents underwater building. I'd keep fall and lava damage.
16:08 Jordach [0gb_us], default:torch
16:08 Jordach or even ladders
16:08 PilzAdam walking is annyoing, lets make a client that always flys
16:08 thefamilyhead66 there's absolutely nothing preventing a user from logging onto a new server using an older client in order to prevent drowning
16:08 [0gb_us] DO that to your client then. Make it fly.
16:08 Jordach s/head/grog
16:09 [0gb_us] *Do
16:09 PilzAdam thefamilyhead66, there is, strict protocol version checking
16:09 thefamilyhead66 well, there's that, I guess
16:09 [0gb_us] Actually, stable clients won't connect to dev servers right now.
16:09 thefamilyhead66 drowning seems broken to me though, since I'm "drowning" whenever I'm climbing a ladder, for example
16:09 thefamilyhead66 which is ridiculous
16:10 PilzAdam thefamilyhead66, then you connect to an too old server
16:10 [0gb_us] You drown on dry ladders? *shakes head*
16:10 Jordach Vanessa's server has that fixed
16:10 PilzAdam "too old" meaning "outdated 0.4.7 git"
16:10 john_minetest Jordach: Here a suggestion for the new sandwich of the day
16:10 john_minetest wait
16:10 thefamilyhead66 "too old" meaning 2 weeks or so, yeah
16:10 john_minetest better put it on pastebin
16:11 thefamilyhead66 maybe a bit older than that
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16:11 PilzAdam thats the problem with people using unstable dev versions
16:11 thefamilyhead66 I compiled a stable version
16:12 thefamilyhead66 have you ever come across an issue where a player has multiple passwords?
16:12 bas080 use_texture_alpha = false only applies to nodes in world and not to drawn inventory nodes
16:13 [0gb_us] What do you mean by multiple passwords? Like, either password will let them in?
16:13 bas080 Imo, the inventory block should resemble the block in the map
16:15 thefamilyhead66 apparently, 0gb_us - I have a player on my server who wrote me to tell me that
16:15 thefamilyhead66 I don't see anything unusual in the auth file
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16:15 john_minetest gah, stupid nvidia
16:15 [0gb_us] That sounds like a hash collision to me.
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16:16 [0gb_us] What's Nvidia doing now?
16:16 john_minetest It killed my computer half a year ago.
16:16 john_minetest Just revived it, now crashed again.
16:16 john_minetest But nvidia won't take my computer again...
16:16 john_minetest brb
16:17 thefamilyhead66 Yay, snow is melting properly now on my server
16:20 thefamilyhead66 is there a server setting that will prevent sheep mobs from constantly changing different shades of grey/white?
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16:32 Jordach|MT no
16:33 john_minetest back
16:34 cisoun joined #minetest
16:35 john_minetest 3 ttys open because I am afraid of starting X. Nvidia.
16:36 john_minetest oh, it is so cool how fast this computer is. After being with a singlecore 2Ghz PC for half a year.
16:39 john_minetest dmesg | tail > leafsadfsdf.txt
16:39 john_minetest reboot
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18:07 hoodedice So...
18:09 hoodedice ...quiet
18:10 hoodedice NEWS: XBOX ONE will be out on November 22
18:12 FreeFull hoodedice: Does anyone care?
18:12 hoodedice It's better than the quiet lingering heere
18:12 FreeFull Microsoft blew it
18:12 hoodedice *here
18:14 hoodedice Indeed thay did
18:14 hoodedice And they took Skype and Nokia with them
18:14 hoodedice Obituary: https://forum.minetest.net/viewtopic.php?id=7130
18:17 hoodedice So...
18:27 Jordach can't Nokia just produce Android smartphones
18:27 Jordach with the PureView tech, as that's theirs and not Microsoft's.
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18:34 hoodedice Google rejected them AFAIK
18:37 hoodedice lol
18:37 hoodedice http://www.thinkgeek.com/product​/1501/?pfm=gadgets_newest_1501_2
18:41 ShadowNinja What is the best way to dig a node without supplying a tool or player and get back the ItemStack that the node droped?
18:46 PilzAdam ShadowNinja, remove_node() and minetest.get_node_drops(node.name, "")
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19:06 ShadowNinja Is there any why to draw a line from a point and move it up, down, left and right? (For a laser)
19:08 khonkhortisan you may need 3d math, which doesn't come with lua, but is available in C++ minetest code
19:09 hoodedice vector?
19:13 ShadowNinja I mean draving a visual line in the world, I can do the math to place it. But I can't set the pitch of entities AFAIK.
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19:21 ShadowNinja PilzAdam: That will work with nodes that the hand can't break?
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19:24 PilzAdam ShadowNinja, hmm..
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19:24 PilzAdam it seems like a drop table can specify the item drops depending on the tool
19:25 PilzAdam this is undocumented
19:26 PilzAdam and I dont know any mod that uses this
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19:47 thefamilygrog66 howdy folks
19:48 thefamilygrog66 can anyone tell me the % of opacity of the "hat" layer used for skin textures?
19:51 thefamilygrog66 or where I could find that info, please?
19:55 khonkhortisan that would depend on what skin it is
20:06 thefamilygrog66 player's skin
20:06 sfan5 good night everyone
20:08 thefamilygrog66 I mean the skin the player is wearing, if anyone can help me
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20:11 ShadowNinja thefamilygrog66: It uses the texture's altha channel.
20:11 ShadowNinja alpha*
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22:23 MinetestBot GIT: PilzAdam commited to minetest/minetest: Use player:set_hotbar_image() instead of hardcoded hotbar.png 7860097eda 2013-09-04T15:21:16-07:00 http://git.io/poNaiQ
22:28 * NekoGloop gives MinetestBot a kitteh :3
22:29 * MinetestBot pets NekoGloop
22:29 * NekoGloop purrs :3
22:30 NekoGloop you're a nice bot, I like you :3
22:31 MinetestBot you are a nice kitty
22:31 NekoGloop thankies :3
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22:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix crash on lua exception e8b9467905 2013-09-04T15:45:00-07:00 http://git.io/Ri07Ug
22:59 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix selectionbox not honoring anaglyph mode 3d distortion 7935044820 2013-09-04T15:57:09-07:00 http://git.io/m5p0xQ
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23:48 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add sanity check to sort function 8489980039 2013-09-04T16:45:39-07:00 http://git.io/cki5Kg

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