Time |
Nick |
Message |
02:22 |
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Ehtyar joined #minetest-mods |
11:36 |
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NakedFury joined #minetest-mods |
14:11 |
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Wuzzy joined #minetest-mods |
14:55 |
RealBadAngel |
hi |
15:23 |
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PilzAdam joined #minetest-mods |
15:24 |
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NakedFury joined #minetest-mods |
15:36 |
RealBadAngel |
howdy |
15:38 |
PilzAdam |
hi RBA |
15:43 |
RealBadAngel |
im still wondering how to draw nodeboxed inventory images |
15:43 |
RealBadAngel |
got them defined ingame |
15:43 |
RealBadAngel |
even got the names of genarated textures |
15:44 |
PilzAdam |
whats about wheat textures? |
15:44 |
RealBadAngel |
i know, i will do them as soon as im finished with current task |
15:45 |
RealBadAngel |
im still thinking just of the one problem |
15:46 |
RealBadAngel |
how to display item image which is not in inventory |
15:46 |
RealBadAngel |
i mean somewhere else |
15:46 |
RealBadAngel |
like on button, or whenever |
15:47 |
RealBadAngel |
theres no such function to do this |
15:47 |
PilzAdam |
Dig into the code and look for it |
15:47 |
RealBadAngel |
its no problem as long item/node has "inventory_image" field |
15:47 |
RealBadAngel |
but for nodeboxed (like stairs) image is rendered |
15:48 |
RealBadAngel |
and hold in a form like this |
15:48 |
RealBadAngel |
INVENTORY_technic:solar_panel_mv_RTT |
15:48 |
RealBadAngel |
just a name, part of the structure |
15:49 |
RealBadAngel |
i think i will add new function to formspec |
15:49 |
RealBadAngel |
item_image |
15:49 |
RealBadAngel |
and button_item_image |
15:49 |
PilzAdam |
http://minetest.net/forum/viewtopic.php?pid=53659 |
15:50 |
RealBadAngel |
definitely |
15:50 |
PilzAdam |
please anwer in the topic |
15:50 |
PilzAdam |
*answer |
15:51 |
RealBadAngel |
done |
15:51 |
RealBadAngel |
dont forger bout flowers, moreores and stairs+ |
15:51 |
RealBadAngel |
:) |
15:52 |
PilzAdam |
I have them in mind |
15:52 |
RealBadAngel |
you shall have them merged not in mind :) |
15:52 |
RealBadAngel |
theyre too common |
15:53 |
RealBadAngel |
in fact theyre standard |
15:53 |
RealBadAngel |
and therefore have to be merged |
15:54 |
RealBadAngel |
a) it will add more content to the main |
15:54 |
PilzAdam |
flowers: yes; moreores: some of the ores, as the name says its an extention of the default game; stairs+: i dont like it ;-) |
15:54 |
RealBadAngel |
b) will cut funny mods adding new metals and tools etc |
15:55 |
RealBadAngel |
so rename it just |
15:55 |
RealBadAngel |
to stairs |
15:55 |
PilzAdam |
i dont like "flipped stairs" |
15:55 |
RealBadAngel |
"some of the ores" what do you mean? |
15:56 |
PilzAdam |
add some more ores to default mod but dont just copy moreores into upstream |
15:56 |
RealBadAngel |
how would you make the decision which to merge? |
15:57 |
RealBadAngel |
im using all of them |
15:57 |
PilzAdam |
ask the community |
15:57 |
RealBadAngel |
good idea |
15:57 |
PilzAdam |
as im currently doing with the new doors mod |
15:58 |
RealBadAngel |
make just a poll a)join all, b) not join, c)join some, please name your types |
15:58 |
PilzAdam |
A topic: post your upstream suggestions |
15:59 |
RealBadAngel |
that could be also done |
15:59 |
RealBadAngel |
im talkin now moreores |
16:00 |
RealBadAngel |
my vote will be a), but lets ask the community |
16:00 |
PilzAdam |
btw: here is the beggining of the models branch merge: http://irc.minetest.ru/minetest-dev/2012-11-25#i_2658179 |
16:11 |
RealBadAngel |
quite long conversation |
16:13 |
RealBadAngel |
meanwhile i decided to add new formspec methods |
16:13 |
RealBadAngel |
theyre needed anyway |
16:13 |
RealBadAngel |
pushing existing ones to do what i want would be too much hacky |
16:14 |
RealBadAngel |
so im gonna add methods to display item/node images and item/node images on buttons |
16:15 |
RealBadAngel |
and add tooltips for both |
18:44 |
* VanessaE |
peeks in |
18:45 |
VanessaE |
anyone still alive in here? |
18:48 |
thexyz |
no |
18:48 |
VanessaE |
:P |
20:26 |
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Xenux joined #minetest-mods |
22:02 |
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mrtux joined #minetest-mods |
23:48 |
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NakedFury joined #minetest-mods |