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IRC log for #minetest-hub, 2019-11-07

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All times shown according to UTC.

Time Nick Message
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05:40 ANAND Hello world! o/
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07:25 jas_ how about them mouse binds?
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07:36 ANAND Hey jas_, I'm very busy with my exams until around the 15th of December. Will see what I can do after my exams are over. ;)
07:38 jas_ sorry, a rather dark attempt at humor.  i believe the fate of the PR is beyond your contributions.  multiple devs expressed near-zero interest
07:39 jas_ i've resolved myself to staying on an old version of minetest, i'm at peace with it LOL!
07:39 jas_ thank you for the patch!!!
07:39 jas_ :)
07:39 ANAND lol
07:40 ANAND near-zero != zero :)
07:40 ANAND near-zero > 0, ofc :P
07:55 jas_ yes you're right, it's a good point to point out
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08:02 jas_ the one bit of interest i observed was rubenwardy when the original patch was submitted, and again when yours was.  his was rather abstract, however, seeming to support the concept but not the patch
08:03 jas_ i seem to recall him preferring to wait until a whole reworking of the substructure can be done.  not sure what that means, maybe along the lines of abstracting actions such that any action may be bound to any key; i'd love to be able to define custom actions, and expose them to a keybind (if that makes sense)
08:06 jas_ that's how it was in quake, anyway.  you simply /bind <key> <action> and <action> may be user-defined.  but i'm content with simply being able to rebind dig/place actions.  by the way, i was thinking about "activate" for a word to replace "rightclick" since that's what on_secondary_use prints to the log
08:07 jas_ but i digress, i haven't touched much minetest code lately.  gonna start working on some CSM to learn more of that.  i made a little patch that plays a jump sound in CSM, cuz there's a player:is_touching_ground() method which is really cool
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