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IRC log for #minetest-hub, 2019-09-15

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All times shown according to UTC.

Time Nick Message
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08:35 TenPlus1 joined #minetest-hub
08:35 MinetestBot TenPlus1: Sep-11 18:39 UTC <VanessaE>  mobs_redo should re-create owned/tamed animals after a /clearobjects
08:35 MinetestBot TenPlus1: Sep-11 18:40 UTC <VanessaE>  also your screenshot on the forum thread has gone missing.
08:35 TenPlus1 hi folks
08:35 TenPlus1 Hey Krock
08:35 Krock hi TenPlus1
08:35 TenPlus1 o//
08:36 ShadowNinja joined #minetest-hub
08:37 TenPlus1 wb shado
09:16 Krock exit
09:16 Krock wrong window
09:16 TenPlus1 lolol, am watching the 2nd one as we speak :D
09:25 TenPlus1 and hide email on site
09:26 Krock https://github.com/minetest/minetest/commits?author=YOUR@EMAIL.HERE
09:26 Krock or _game
09:27 TenPlus1 none listed
09:31 Fixer joined #minetest-hub
09:31 TenPlus1 hhi fixer
10:12 lisac_ joined #minetest-hub
10:13 TenPlus1 hi lisac
10:23 Fixer hello
10:24 TenPlus1 o/
10:29 TenPlus1 laters all :P
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13:13 clavi nice
13:13 DS-minetest ¿
13:13 clavi CPUs as cards
13:24 Krock joined #minetest-hub
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14:52 Fixer that was late 90s cpus
14:53 Fixer were*
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17:37 Krock err.. forums?
17:40 rubenwardy spot the error https://rwdy.uk/EhBQY.png
17:43 Krock is that valid python?
17:43 rubenwardy no
17:44 Krock :  is kind of a Lua-only thing
17:44 DS-minetest is it the """ or is a new line and tab missing after the :?
17:44 rubenwardy yeah :'(
17:44 Krock I assume """ is used for escaping or so
17:45 Krock where two cancel out themselves and the third is actually taken into the string
17:45 rubenwardy I was mixing Python and Lua together :'(
17:45 rubenwardy https://github.com/minetest/contentdb/commit/03eccbd56ae095392d2e160d6162185ce2cc3133
17:45 Krock testing in production
17:45 rubenwardy no?
17:45 rubenwardy Testing in docker on my laptop
17:45 Krock oh. just seen the commit. I thought your syntax error was commited
20:41 aerozoic joined #minetest-hub
22:50 fluxflux joined #minetest-hub
23:33 VanessaE MT devs are you ever gonna fix the horrible precision on entity reload? i.e. when far away from origin, spawning an entity is fine, but a bit off when reloading a saved entity on map reload i.e. after a reboot
23:33 VanessaE (off enough to break signs)
23:35 VanessaE which is doubly ridiculous for signs because their text polys are drawn so that the entity is always at the node center.

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