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IRC log for #minetest-hub, 2018-08-24

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All times shown according to UTC.

Time Nick Message
00:02 Fixer bbl
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00:16 garywhite I was just looking through the server list, and there's a rather odd one called Lewdcraft...No way I'm going there
00:17 Jordach https://youtu.be/wchR-l6YtYg
00:21 paramat lol high heels
00:22 Jordach paramat: been working on the new skybox tm
00:22 Jordach of course good old regular is still there, but the party's at the custom type
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00:36 garywhite Question, was anything after 0.4.15 ever packaged as an installer?
00:40 rubenwardy No, because I no longer had access to windows
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01:14 benrob0329 rubenwardy: you could have potentially used say, ReactOS
01:14 rubenwardy Lol nah
01:15 rubenwardy Can't test that
01:24 benrob0329 VanessaE: what is the IRC channel for your servers?
01:24 VanessaE #ve-minetest-servers
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02:33 Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
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03:48 ChimneySwift How does the authentication process work exactly? Is there a simple example? I'm having trouble understanding the client source code :/
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08:30 sfan5 ChimneySwift: authentication is not a exactly "simple", what is your goal after understanding auth?
08:38 ChimneySwift yeah, I think I might want to research auth systems and networking more before continuing. I'm trying to reproduce it in Python with the end goal of a chat-only client (for the record, I intend for this to be private and only to be used with permission)
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11:56 IhrFussel If I have a wall of glass and behind a wall of solids then monsters can still see me even though I only defined glass nodes as "see-through"
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12:15 IcyDiamond Hmm I feel like making a beekeeping mod for minetest, similar to Forestry in minecraft
12:16 IcyDiamond I found a bees mod on the forum but it seems to be severely outdated
12:17 Shara I'd like to see a mod that does that well. Haven't really liked the ones I saw so far.
12:17 ChimneySwift agreed
12:19 Shara I guess the part that bothers me is how the hive is produced to begin with
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12:45 ChimneySwift haha yeah, isn't it like 4 bees or something weird like that to make a hive? lol. I feel like bees should also be particles or way smaller
12:46 ChimneySwift imagine if bees were as big as they are in mobs animal (I think it is) irl lol
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12:55 IcyDiamond Lmfao
12:56 IcyDiamond Yeah I'd use particles
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13:03 rubenwardy IhrFussel: sounds like it's jumping over a layer due to step size
13:08 rdococ the digiline modem seems to time out when trying to access https://gitlab.com/rdococ/RSoft/raw/master/Project_Honeycrisp.lua
13:20 IhrFussel rubenwardy, wait stepsize means it skips every other node?
13:20 IhrFussel If I define 2*
13:21 IhrFussel I thought it meant how "high" mobs could see
13:26 rubenwardy Yes
13:27 rubenwardy It's how big the step is each time you go forward in the ray cast
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13:35 rdococ nvm, it only seems to time out on certain servers
13:42 IhrFussel Is stepsize 1 a lot more heavy vs stepsize 2 in a distance of max 16 nodes?
13:45 rubenwardy Not an issue with 5.0
13:45 rubenwardy And probably negligible in 0.4.x
13:51 IhrFussel Are we talking a few µs per minetest.line_of_sight() call?
13:52 IhrFussel I just need to know if the server will lag horribly when many monsters chase players at once which could mean 10+ calls per 2 seconds
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14:25 tenplus1 hi folks :P
14:25 twoelk o/
14:25 tenplus1 hey twoelk :D
14:26 Sokomine joined #minetest-hub
14:26 tenplus1 hi Sokomine
14:27 tenplus1 we had someone on Xanadu yesterday using a hacked client, able to dig cloud block and makea mess
14:27 twoelk yay from nothing works and crashing system I have now 91 plants from my modpack at least visible in the inventory and placeable
14:27 tenplus1 :P
14:27 * twoelk hacked at no clouds
14:30 IhrFussel tenplus1, hey there^^ It looks a bit silly when mobs can't see you through glass
14:31 tenplus1 hi fussel
14:31 tenplus1 mauybe the sunlight is hitting of it at a certain angle causing them to go blind :D
14:32 twoelk if mobs can't se you they might smell you  :-D
14:33 twoelk I would expect an orki to hear your heart beating through walls :-O
14:33 IhrFussel I added "or string.find(nn,"glass")" in my line_of_sight() code but it gets a bit tricky when the player hides behind a solid wall which is behind a glass wall...sometimes mobs still see you and other times not..now rubenwardy told me it's likely the stepsize (2)
14:33 rdococ Are there any other creative servers (besides VE-servers) which have mesecons, digilines and the latest version of digistuff?
14:34 tenplus1 hi fixer
14:34 tenplus1 o/ rdococ
14:34 Fixer hi
14:35 rdococ \o fiveandahalftimes2
14:36 tenplus1 fussel, remember there's "glasslike" nodetypes also
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14:42 twoelk duh, anyone got an efficient  -replace-nodes-on-load- snippet laying around?
14:43 tenplus1 use an LBM
14:44 tenplus1 :)
14:46 * twoelk makes a screenshot
14:48 twoelk https://i.imgur.com/C7PgPuQ.jpg
14:49 twoelk an old mc import
14:50 twoelk WE-replace doesn't seem to work
14:52 tenplus1 oof, do you know the node name to be replaced ???
14:52 tenplus1 if so just do an alias:   minetest.set_alias("node_to_be_replaced", "air") -- or whatever
14:54 IhrFussel Does 5.0.0 tell you which node it is/was when pointing at an unknown one? 0.4.17 at least doesn't
14:55 tenplus1 digging the node tells you an error message containing the name
14:58 IhrFussel Good to know but it looks like it gets logged twice per dig
14:59 tenplus1 twoelk: dig one, find out it's name and use alias above in code someplace to repalce them properlyt
15:01 twoelk mcblock:unknown  -- hm
15:01 twoelk not defined
15:02 twoelk mapconvert is so old, can't really remember how I made it
15:04 twoelk actually I had originally thought it had failed and discovered a lot later that I had to excavate it :-P
15:06 tenplus1 maybe that'sthe actialname... try   minetest.set_alias("mcblock:unknown", "air")
15:08 rdococ mcblocks?
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15:15 tenplus1 hi DI3HARD139
15:16 * twoelk stops excavating and decides to look for an editor on this office machine -- boss is still away? now lets tinker with old maps a little
15:19 DI3HARD139 Hello
15:19 DI3HARD139 Watch the boss suddenly walk in.
15:20 rdococ [boss battle activated]
15:20 tenplus1 lol
15:22 rdococ hmm... with the new ray system I could detect if the player's on a slope and adjust their speed for momentum-based physics
15:22 twoelk slipperyslopes?
15:22 tenplus1 ooh
15:22 twoelk inb4 sledges
15:23 tenplus1 coudl add slopes that fall into the abyss and if it's raining have player slide down it :D w00t!
15:25 rdococ I suppose you could just check the node the player is standing on to see if it's a slope, and what direction it's facing
15:25 bwarden joined #minetest-hub
15:26 tenplus1 hi bwarden
15:27 bwarden o hai
15:27 * VanessaE looks around
15:28 tenplus1 hi Vanessa
15:28 VanessaE h ih
15:28 VanessaE hi hi
15:29 tenplus1 https://github.com/minetest/minetest_game/issues/2203
15:30 VanessaE *shrug* I guess we were wrong to guess that they're so seldom-used?
15:30 VanessaE (of course, this is Wuzzy.... he's never happy :P )
15:32 tenplus1 shoudl I re-add unicolor
15:32 VanessaE idc
15:32 VanessaE most everything that uses unified dyes, as far as I know, no longer even looks at those groups
15:33 VanessaE and that's the only dye mod that matters ;)
15:33 tenplus1 from the 15 base colours anything can be made using unified dyes and what needs those
15:34 tenplus1 I still think dye mod should have been simplified to the basic color_* groups and anything more detailed use your unifieddyes
15:40 Shara I don't think saying there's a problem because MTG-based games have those groups and MTG doesn't is a valid problem.
15:40 Shara And by including bakedclay, every entry on the list is suspect anyway
15:40 tenplus1 true, the [games] on the list he stated use their own DYE mod
15:41 VanessaE Wuzzy's complaint reads a lot like MegaF when he gets upset over mod updates
15:41 Shara Yup
15:41 Shara I'm waiting for it to turn into a complaint that things get discussed in -hub by an elitist group no one is allowed to join
15:41 VanessaE shit changes, breaks, un-breaks, and if you don't pay attention you'll have headaches
15:42 tenplus1 wuzzy was asked many times to pop into -hub and talk abotu things, he refused every time
15:43 Shara It's not like it can't be adjusted or reverted if it's revealed there is a real problem, but he needs to quit the drama and give real info for that
15:43 Shara Would be very nice if he'd just calm down a bit and join this channel too
15:44 tenplus1 yeah, he should voice his opinions here
15:44 VanessaE he has been here before.
15:44 Shara Once?
15:44 Shara He does have voice though.
15:44 VanessaE by my logs, his last visit was (or he signed-off) 10 days ago
15:45 Shara Heh, got it in my logs.. present for less than ten seconds
15:45 VanessaE yeah
15:45 tenplus1 damn... he really goee about things the wrong way
15:46 Shara Probably wanted to check who was here and add us all to his naughty list :)
15:48 tenplus1 ahaha
15:49 VanessaE meanwhile,
15:49 VanessaE since no one's active in -dev, can either of you comment on this?  https://pastebin.com/vt02rL79
15:50 Shara Have been following, but really no idea
15:51 Shara I'm still avoiding all the funky colour stuff :P
15:51 VanessaE (logging bot is still missing from -dev, too).
15:52 VanessaE hm.
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15:54 tenplus1 so node palette has issues ? but unified dye fixesit ?
15:54 VanessaE something like that.
15:54 VanessaE fixes it for unified-dyes-specific-palettes anyway
15:55 tenplus1 engine has to be sorted
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15:56 tenplus1 hey Krock
15:56 VanessaE hey
15:56 Krock hi tenplus1, VanessaE
15:56 Shara Hi Krock
15:57 Krock hi Shara
15:57 Krock this channel is unusually active
15:57 Krock probably because it's Friday :)
15:57 Shara Could be.
15:57 Shara Long weekend here as well :D
15:58 tenplus1 cause there's a fullmoon coming up :P
15:58 Krock > but if I set place_param2 to an appropriate value, itemstacks of that node, that DO have proper color meta, get forced to that param2 value e.g. the itemstack meta is ignored.
15:58 Krock sounds like a priority issue
15:59 Krock "what I get on dig is visually identical to what I placed, but in the inventory, they are distinct items -- they do not stack"
15:59 Krock so they have different metadata
16:00 Krock dump it to see the difference
16:02 VanessaE I already know the diff.
16:02 VanessaE one has itemstack meta, the other does not.
16:03 bobr just cant please the players can you
16:04 VanessaE I guess the most appropriate fix would be some node def field to specify a default palette index.  failing that, use place_param2 as the index if and only if the itemstack doesn't supply one.
16:08 tenplus1 make it so number 1 :)
16:09 VanessaE :P
16:09 VanessaE I guess that's up to the engine guys :P
16:11 tenplus1 an issue in the right place :)
16:12 VanessaE I'd file it as an issue, but I'm kinda waiting for commentary that it's indeed an engine fault :)
16:12 tenplus1 ahh, good point
16:13 rdococ I think the problem with the nic I was having earlier is a server problem. The same code works fine in singleplayer, and I remember it working on the VE servers in the past, so I'm not sure what could have changed.
16:13 VanessaE I'm especially confused about the need for the first swap_node() call in my code.
16:13 rdococ Oh, I'm on #minetest-hub.
16:13 tenplus1 :P
16:13 Krock I don't know about this code area but chances are high that it's an engine issue
16:14 VanessaE rdococ: well, you did say it keeps timing out, so maybe my server doesn't support some function the http calls need.  lack of some lib, whatever.
16:15 rdococ I might ask cheapie about it.
16:25 VanessaE Krock: #7675
16:25 ShadowBot https://github.com/minetest/minetest/issues/7675 -- nodes with palette place with bad param2 value if no colored itemstack
16:27 * twoelk notices he is rather silent on ve-minetest-servers :-)
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16:29 tenplus1 hi Jordach
16:34 Jordach my ting does not go skraa at the moment
16:34 Jordach i need fresh batteries
16:37 rubenwardy Jordach: pr pls
16:38 IhrFussel When a young boy tells you "hello i'm quitting this server and making my own"
16:38 IhrFussel Life is not as easy as they might think
16:38 tenplus1 lolol
16:39 VanessaE I'll make my own server!  With blackjack and hookers!
16:39 tenplus1 good 'ol bender
16:39 VanessaE heh
16:40 IhrFussel Gave up all his protections...a bit much without even knowing whether or not your own server will work/take off
16:41 tenplus1 I'm thinking of adding a new tool to Protector Redo that you use on any chest and it turns into a protected chest... so when you remove someone's protections it allows players to take their items as well :D
16:41 Jordach rubenwardy: i'm deadass tired right now
16:42 Jordach i need me a monster and papa johns
16:46 rdococ I eventually want to move to Sweden
16:47 VanessaE I/O error reading /dev/brain: device not ready
16:47 tenplus1 how about a strong coffee and a donut ?
16:48 Jordach no i need proper programmer food
16:48 Jordach >
16:49 Jordach (Stuffed Crust / Extra Extra Large)
16:49 Jordach Add: Jalapeno Peppers, Pork Sausage
16:49 tenplus1 hehe, sounds tasty :P
16:49 VanessaE I haven't slept in, like, 27 hours, and that's after 3 hours' sleep.  how am I even still functional?
16:49 VanessaE (also, somewhere in there, a pot of coffee, extra strong)
16:50 VanessaE besides, I've used up my coding mojo for a while. :P
16:50 Jordach VanessaE, that starbucks filter coffee and my nice flash is mm
16:51 tenplus1 o.O colorcubes mod has 172kb of sounds for walking, placing, digging that arent so different from default... whyyyyyyyyyy?
16:52 VanessaE I think I'm gonna go address this sleep issue before I fall over.
16:52 Jordach go sleep VanessaE
16:52 tenplus1 nite Vanessa
16:52 VanessaE Krock: merge minetest-mods PRs. :)
16:53 Shara tenplus1: because it can, I guess?
16:53 Shara sleep well Vanessa :)
16:53 Krock VanessaE: working on another PR rn
16:54 Krock check
16:54 VanessaE night.
16:55 ssieb joined #minetest-hub
16:55 tenplus1 o/
16:55 tenplus1 hi s
16:55 tenplus1 hi ssieb
16:56 Krock so.. after addressing #5392 it's then time to review the dye PRs
16:56 ShadowBot https://github.com/minetest/minetest/issues/5392 -- Multi-line Strings in Settings Files
16:58 Shara Krock: based on the info so far, I'm not sure if there is an actual issue
16:58 Krock no, multiline settings exist
16:58 Shara It was known that some mods might need to update
16:58 Krock but not sure whether they 1) work and 2) are documented
16:59 Krock or what topic are you taking about?
16:59 Shara wuzzy's dye rant
17:07 Krock the dye pull was open for 27 days and complaints arise 16 hours after merge. At least he ensures that his MTG is up to date
17:08 Krock that's basically everything I have to say about this topic.
17:08 tenplus1 lol
17:09 Shara To be honest, mostly same. I don't mind reassessing if I see less rant and more real bug report
17:10 tenplus1 the only mods he actually lists that use unicolor_ are paint_roller which is krocks, colorcubes which is wuzzy's and coloured wood which already uses unified dyes
17:10 Krock I thought paint_roller is dead since Sokomine adopted it into their color machine mod
17:10 tenplus1 seems hecontinues to use it and has support for it in colorcubes
17:12 Shara I did do searches before saying I was fine with the PRs, and really couldn't find anything to justify not approving the concept
17:12 Krock VanessaE: would you please be so nice and try to keep the git history of your gitlab repos linear? rebase & push should be preferred over merge commit IMO
17:13 Krock not sure if gitlab has this action as a button though
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17:19 tenplus1 hi lisac
17:22 paramat joined #minetest-hub
17:22 tenplus1 o/ paramat
17:23 Krock so is unifieddyes now creating a ton of craft recipes
17:25 tenplus1 seems that unicolors has 22 different's one's compared to the base 15 colours
17:25 tenplus1 we *could* simple add the missing colours to the dye mod and have basic unicolor support as default (those include the base 15 anyway)
17:28 rdococ The 'commons' mod both (1) doesn't abolish certain forms of private property (for example, land protections), and (2) abolishes certain forms of personal possessions too. I am dissapoint.
17:28 rdococ disappoint*
17:28 Krock VanessaE: you were also involved into this discussion, any concept objections? https://github.com/minetest-mods/technic/pull/412
17:29 rdococ Luks laik sumewon abolished me spelin abilty.
17:31 tenplus1 :P
17:33 rdococ I'm trying to think of a way that you could do actual socialism within a video game. I mean, a Minetest game usually doesn't have a defined economic system; you only get capitalism when you add a system of exchange and an area protection mod without restrictions.
17:34 tenplus1 working together within boundaries set ? social interaction ?
17:34 rdococ hmm...
17:34 rdococ It depends on the particular flavor of socialism you go for.
17:36 rdococ For example, you can have a system of exchange while adding restrictions to area protections that prevent people from protecting large swathes of land and doing nothing with them. Depending on how you interpret and implement those restrictions, you may get a form of mutualism.
17:37 tenplus1 good point, we have a player who does just that, protect whole regions and it's laying dormant for other players
17:40 rdococ The thing is, one of the main aspects of capitalism is the system in which people exchange work with money (these are usually called jobs), but that doesn't seem to be as common in Minetest servers as it is in real life (although I don't play survival that often).
17:41 tenplus1 xanadu does have a sort of job thing happening in the background, if the player feels the need...  farming,mining,selling,cleaning,protecting etc.
17:42 rdococ How does it work?
17:42 tenplus1 we do have a few farmers who sell theirwares, we do have miners who sell their ores, we do have appointed players to keep order etc.
17:42 Krock rdococ: buying areas...?
17:42 tenplus1 and it seems to work well so far, they even made the public farms for new players
17:43 rdococ Krock: Yes. I don't think it happens often, if at all, in Minetest servers but it's an ingame analog of purchasing and selling land, which occurs in economic systems including capitalism.
17:43 tenplus1 itsmore like claiming land and protecting mostly
17:43 Shara Still didn't find any server where money feels meaningful
17:45 rdococ Farmers and miners that sell their wares are technically selling a product of their work which is done on their own terms, and not the work itself.
17:45 rdococ However, you could still consider it a job or profession, I suppose.
17:45 tenplus1 but players can form groups who work for a leader of sorts who collects the items made and sells on behalf of everyone
17:47 rdococ Yes, and in return the other players receive a part of the money received. Some of it may go into maintaining the equipment used, while the rest is kept as profit.
17:47 rdococ It may later be invested in something else, or in expanding the business, I suppose.
17:48 tenplus1 building new structures with trades gained etc, fixing tools.. yeah
17:49 rdococ Interesting - Xanadu seems to have a tree farm where anyone can chop the wood.
17:49 tenplus1 yep, and a food farm... so long as they replant saplings and crops...  the players made this themselves
17:50 tenplus1 was the unicolor list made up for minetest, or is it an actual standard ???
17:50 rdococ That sounds like something that would occur in a socialist economic system (although I suppose you can have a mixed economy).
17:51 tenplus1 players will spread out and form their own communities with their own rules though :)
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17:51 rdococ Yeah, Minetest survival servers can have multiple societies with different economic and political systems running at once.
17:52 tenplus1 it's a learning experience for all and being in a group helps rogue players settle with a purpose of sorts
17:53 Krock New GitHub feature: https://i.imgur.com/BdhkD5I.png
17:53 tenplus1 not bad
17:54 rdococ I don't completely understand why so many people shy away from discussions involving politics and economics, although I suppose it might be to do with how real life politics can be incredibly polarizing.
17:54 Krock rdococ: I also tend to shy away from any MTG discussion because I usually don't care much about these topics
17:54 tenplus1 heh, they can be... but looking at in-game politics can be interesting
17:55 Krock and politics is always the same. they sometimes fight for months and still haven't found a satisfying solution for all parties
17:57 Krock mmh.. 74% code review in @minetest. I guess that's what you get from being a core dev
17:58 Krock doesn't surprise actually
17:58 tenplus1 lol
17:58 rdococ Krock: Are you talking specifically about real life politics, or...?
17:58 Krock rdococ: yes RL politics
17:59 rdococ Krock: Then I would agree, although I don't think the goal was ever to find a satisfying solution for all parties.
17:59 Krock because in-game politics are basically the Turkey system. If you have a nice dictator then you can do much; if you have Erdogan, then you get jailed easy
18:00 rdococ That's true to an extent, I suppose - although you could run a server democratically.
18:15 rdococ Xanadu also seems to have exchange shops where the stock is unlimited, which basically breaks the concept of economics.
18:15 rdococ Well, sort of.
18:16 Krock grep through the server list for "currency" and you've found the most limited shops
18:16 tenplus1 the only shops like that are my own and they sell xmas decorations and the like, things that cannot be crafted :)
18:17 rdococ There are smartshops near the tree farm with unlimited stock that sell saplings, meat, and some of theiron tools.
18:18 tenplus1 those will be filled up from time to time, am sure
18:19 Jordach yet capitalism makes you invest more in better mining methods
18:19 Jordach fffffffffffffffffffffff
18:19 Jordach every goddamn time scrollback
18:19 Krock rdococ: unlimited stock doesn't make the economics better
18:20 rdococ Jordach: yes, and capitalism also makes you invest in shady business practices
18:20 Jordach "shady"
18:20 rdococ you don't need the quotes
18:20 Jordach how about get a better serive and or price
18:20 tenplus1 players compete with one another on pricing for shops
18:21 Jordach this this this this
18:22 rdococ yes, because people are 100% logical entities that don't respond to emotional advertising, and every single piece of information about how every business operates is wide out in the open and not hidden or kept secret by those businesses, and the state totally isn't in cahoots with those corporations... oh wait, corporate lobbying
18:24 rdococ and not to mention that it distributes wealth so efficiently that wealth inequality is absolutely humongous and cannot even be explained by "they worked hard!!!"
18:24 Jordach and that doesn't work in MT because admins don't generally set up their own shops
18:24 Jordach and or actually go mining
18:25 tenplus1 sometimes we appear as a normal player to blend in, so it happens rarely :D
18:25 rdococ what do you mean?
18:25 Jordach in MT, the only viable system *is* capitalism or ANCAP
18:25 rdococ oh no, not ancap
18:26 Jordach you either form communities based on payment for services, or go your own bloody way
18:26 rdococ why is that the only viable system in Minetest?
18:26 Jordach because what is there else to do
18:26 Jordach there's something to be worked on in MT
18:27 Jordach socialism expects wealth to be materialised in most cases
18:27 rdococ wealth to be materialized? what do you mean?
18:27 * Jordach looks at the NHS
18:27 rdococ I think there's an important distinction to be made between different forms of socialism.
18:27 tenplus1 lol Jordach
18:28 rdococ the nhs is a government-owned (so hardly communally owned, as in some forms of socialism) system within a mixed economy. it doesn't help that the government loves to cut spending to it and privatize it bit by bit.
18:30 Jordach NHS is a bloody waste of money
18:30 rdococ I would make a distinction between three main ways of managing a farm or factory - collectivization, nationalization (the nhs is nationalized, but might not be for much longer) and privatization (companies).
18:30 rdococ My point is that the nhs's failings are not failings of all forms of socialism.
18:31 Jordach any form of governmental socialism always fails
18:31 Jordach just ask norway on basic income :^)
18:31 rdococ basic income isn't socialism either
18:31 rdococ you should not slap the word "socialism" on an economic system which is not socialism
18:32 rdococ that's the kind of thing that ancaps do that frustrates me, although most non-socialists do it too
18:34 rdococ seriously, 'socialism' has become such a broad term that it refers to everything from a government owned industry in an otherwise capitalist economic system, to a dictatorship, to actual collectivization of industries in which the people that work at those industries manage them democratically (like Xanadu's tree farm, I suppose).
18:35 Jordach money is wealth created from energy
18:35 rdococ is Xanadu's tree farm owned by Xanadu's admins as opposed to the people that operate the tree farm? you could say that, I suppose, but I'm not sure how much the admins actually interfere or work there.
18:35 rdococ "money is wealth created from energy"
18:35 rdococ what do you mean?
18:35 Jordach everything takes work as a reward
18:36 tenplus1 nope, admins own nothing but the spawn building, anything built outside is players
18:36 rdococ you're still not being very clear, Jordach
18:36 paramat politics -> #minetest-chat please
18:36 rdococ uh oh, paramat has awakened :P
18:36 Krock yes, and the RL politics theme is long time over
18:37 Krock s/theme/topic/
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18:40 tenplus1 hi gary
18:41 rdococ hi white
18:48 rubenwardy NHS is a gem and I won't hear otherwise
18:48 rubenwardy 🇬🇧
18:48 tenplus1 lol
18:52 rdococ can't wait for Xanadu to get its own NHS
18:53 Jordach you mean it just spits food and you're suddenly healed /s
18:53 tenplus1 lololol, gotta add thesickness and oldage mods 1st
19:06 garywhite hi
19:18 Megaf joined #minetest-hub
19:19 tenplus1 hi Megaf
19:28 benrob0329 joined #minetest-hub
19:28 tenplus1 hi benrob
19:28 benrob0329 Hi tenplus1
19:29 Megaf o/
19:30 benrob0329 Hi Megaf
19:41 lumberJ joined #minetest-hub
19:41 tenplus1 o/ lumberJ
19:42 lumberJ o/ tenplus1
19:43 IcyDiamond o/ all
19:43 tenplus1 hey icy :)
19:47 rdococ o/ threetimesthreeplus2 and ISeeDiamond
19:48 tenplus1 :P
19:48 IcyDiamond :D
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19:49 tenplus1 wb Gael-de-Sailly
19:51 IcyDiamond think i might try making a beekeeping mod then
19:53 tenplus1 ooh, that would be interesting...  different kinds of bees etc. :)
19:53 * IcyDiamond tries to draw a 16x16 bee
19:53 * IcyDiamond can't
19:53 tenplus1 ahaha, check out mobs_animal... you can use/alter the one there
19:54 Shara If I managed a 1*1 firefly, you can do a 16*16 bee :P
19:54 IcyDiamond hahahaha
19:54 tenplus1 :P
19:55 tenplus1 IcyDiamond: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSY8axoYxTTsu1vxMhTawVE-gVrbr3R3Pv7jlDU_xN9zKo2et9u
19:57 IcyDiamond XD
20:02 IcyDiamond https://i.lunasqu.ee/Screenshot_18-08-24-23:02:17.png does this look like a bee?
20:02 IcyDiamond XD
20:02 tenplus1 er... looks like bee has a penis
20:03 tenplus1 even though it's 1 pixel :D
20:03 IcyDiamond thats not a penis >:(
20:03 tenplus1 lol
20:03 Krock add more back facing brown dots to make it look like legs
20:03 IcyDiamond removed it
20:04 tenplus1 ehehehe, sorry dude
20:09 IcyDiamond lol, my desktop crashed and i lost it
20:09 IcyDiamond the hell
20:09 paramat beenis
20:10 Krock just no
20:10 tenplus1 https://i.lunasqu.ee/Screenshot_18-08-24-23:02:17.png
20:10 tenplus1 lol
20:10 IcyDiamond :P
20:12 benrob0329 Yeah, that looks a bit odd
20:13 tenplus1 https://s1.piq.land/2012/02/03/no4f7LWDaO5sOzJ4uZRVeW0U_400x400.png
20:25 tenplus1 nite all :)
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20:28 rubenwardy Finished my internship 🎉
20:29 IcyDiamond https://i.lunasqu.ee/Screenshot_18-08-24-23:28:30.png girlfriend sent me this
20:29 IcyDiamond its 32 x 32
20:29 IcyDiamond what would we do without women
20:29 IcyDiamond XD
20:31 Krock I'd chat here now and then and contribute to GitHub projects- oh wait..
20:31 IcyDiamond lol
20:31 Krock obviously a rhetorical question but I felt like answering anyway
20:32 Krock looks great tho
20:50 Andrey01 joined #minetest-hub
20:50 Andrey01 hi everyone
20:51 benrob0329 joined #minetest-hub
20:52 Andrey01 explain me please one thing
20:52 Andrey01 let i have few loops that running on numbers
20:54 Andrey01 how do i  need to write correct:def[2].change_pos1 ? if "change_pos1" is value on that the loop is running
20:54 Krock def[2].change_pos1 = new_value
20:55 Andrey01 for change_pos1 = 1, 5 do
20:55 Krock table reference does the job for you
20:55 Andrey01 it says "change_pos1" is nil
20:56 Krock how the heck is that nil if you only set a value to it
20:57 paramat joined #minetest-hub
20:57 Krock wb paramat
20:59 Andrey01 ok, i will send you code now, because i can nothing understand
21:00 Andrey01 https://gist.github.com/Andrey2470T/e16c30418874c57ba7494d48c2670668
21:00 Andrey01 that code doesn`t work ^^
21:03 Andrey01 "change_pos1" field returns nil, how do i need to write correctly?
21:05 Krock I have no clue what you're trying to do. if "change_pos1" is nil, then set it to a table value in def[2]
21:06 Krock and I think you want to index x y and z instead of 1 2 and 3 in L5
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21:46 Fixer rubenwardy: congrats
21:47 rubenwardy Thannkkss
21:50 rubenwardy https://blog.rubenwardy.com/2018/08/24/commit-sorter-changelog/
21:50 rubenwardy Script I used to make the change log
21:57 nerzhul ruben
21:57 nerzhul mkdir -p "$output"
21:57 nerzhul mkdir -p "$output/cache"
21:57 nerzhul remove the first
21:57 nerzhul mkdir -p will create upper directories too
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22:19 IhrFussel get_player_name() can be nil if the object is not a player? I thought it would return "" then
22:20 sofar you'd think the method would be undefined, so it would crash
22:20 sofar but, if the method is defined, I think that `nil` would be better than ""
22:21 IhrFussel The docs contradict themselves
22:21 IhrFussel ##### Player-only (no-op for other objects)
22:21 IhrFussel * `get_player_name()`: returns `""` if is not a player
22:21 sofar I haven't looked at the docs :)
22:22 sofar a no-op returning "" is indeed weird
22:22 IhrFussel The code that crashed my server was "if driver and driver:get_player_name() then"
22:23 IhrFussel Now I changed it to if driver and driver:is_player() then
22:26 sofar you can do
22:26 sofar if driver and driver.get_player_name and driver:get_player_name()
22:26 sofar :)
22:27 IhrFussel is_player() should be enough and it's not in the "player-only" section
22:37 rubenwardy Added a timeline section to my website
22:38 rubenwardy Oops
22:38 rubenwardy Ffs
22:39 rubenwardy Nvm
22:42 rubenwardy https://rubenwardy.com
22:42 rubenwardy Heh, slightly broken on mobile
22:44 IhrFussel https://forum.minetest.net/viewtopic.php?p=329189#p329189 1,000 connected players... MT doesn't even have that many users online in total lol
22:46 rubenwardy Kek
22:46 IhrFussel With only MTG I could imagine that the engine can maybe handle 100? If the machine is good per core
22:49 IhrFussel My machine with 180 mods can handle ~ 40 before the lag goes very high
22:52 IhrFussel 180 may sound like a lot but if I leave mods that really just add a few extra nodes out then it's probably down to 50 max
22:55 rubenwardy Your server isn't the lightest
22:56 IhrFussel It's one of the heaviest ones I'd say
22:57 IhrFussel Not dreambuilder level but many devices give up on join and crash
22:58 IhrFussel Which is why I muted the leave sound for new players...it sounded horrible (join and leave sound at the same time)
22:58 rdococ if the server is too popular then join/leave sounds don't sound (heh) too good
22:58 rdococ s/popular/busy/
23:00 IhrFussel It's player's choice to enable/disable them but I need them...they help me to notice when someone joined and might need help for example
23:00 rubenwardy You could defer the sounds maybe
23:00 rubenwardy Until they're there for a few seconds
23:01 IhrFussel I could take it a step further and play different sounds depending on what type of player joined...new player/veteran/troublemaker xP
23:01 IhrFussel The sounds are ~ 1 second
23:02 IhrFussel But I agree that they can get annoying when you hear them 5 times in a row (when some sort of wave happens)
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