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IRC log for #minetest-hub, 2018-08-12

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Time Nick Message
03:00 Megaf ūüźß
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08:20 Tenplus1 joined #minetest-hub
08:20 Tenplus1 hi folks
08:30 Krock joined #minetest-hub
08:30 Tenplus1 hi Krock
08:30 Krock hi Tenplus1
08:30 Krock :'(
08:30 Tenplus1 :P
08:42 Krock ūüźß
08:43 Tenplus1 whassat ?
08:45 Krock tux
08:45 Tenplus1 yay penguin power
08:45 Tenplus1 I like tux
08:45 Tenplus1 maybe we should add tux instead of nyan cat in minetest
08:51 lumberJ how about a tux mob that attacks players on windows clients
08:51 Tenplus1 ahaha yeah, that'd be so funny :)   hi lumberJ
08:52 lumberJ morning
08:56 Tenplus1 I have a user who posted an issue with Mobs Redo saying it crashes his 0.4.15 game :PPP lol
09:05 Krock well.. there's moo gnu
09:05 Krock Tenplus1: that's why I sometimes add checks at the beginning of my init.lua file to throw an error when the game is too old
09:06 Tenplus1 heh yeah, I gotta redo the textures one day, was a quick scribble that day
09:06 Tenplus1 I posted on the forum for mobs redo that it requires 0.4.16 and above to run, but no-one seems to read that
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09:07 Tenplus1 wb Fuchs
09:07 Krock however, errors are read :)
09:07 Tenplus1 good point
09:07 Tenplus1 what do you usually add to test for 0.4.16 and over
09:07 Krock yet I didn't have any such "doesnt work" report on these mods
09:07 Krock if not minetest.settings then error("<here>") end
09:08 Tenplus1 sweet, thanks dude
09:08 Krock I think you already use these calls in the mod
09:08 Tenplus1 at the start,yes, which is why I caught his error and knew he was using an older version
09:08 Tenplus1 https://notabug.org/TenPlus1/mobs_redo/issues/5
09:09 Krock heh. the solution is so simple :D
09:09 Tenplus1 although he does claim that it gives the same error in debian'#s 0.4.17.1 which cannot be...
09:09 Krock surely can't be the same error
09:09 Tenplus1 same error, but I dont think he has 0.4.17 installed properly
09:14 Krock minetest --version helps in such cases
09:14 Tenplus1 having a minetest.version string would be very handy
09:18 lumberJ what do you mean by debian's 0.4.17.1 ? fairly sure debians repos aren't that up to date
09:19 Tenplus1 Same error with Debian Stretch minetest 0.4.17.1+repack-1
09:19 Tenplus1 maybe he has backports active
09:21 lumberJ ah, could be
09:22 Tenplus1 api definitely works thought cause am using same version on xanadu
09:24 shivajiva you could code it for both settings types :)
09:25 Tenplus1 hi shiva...  many of the new 0.4.16 functions and changes are in use so would be quite hard
09:25 Tenplus1 the old getpos, getvelocity etc has been changed to newer get_pos get_velocity etc
09:25 Tenplus1 0.4.16 should be the BASE for mods from here on in
09:25 Tenplus1 until 0.5appears
09:27 Krock Tenplus1: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3332
09:28 shivajiva Hi tenplus, yea up to now I've only had to support settings, guess you will have to tag the compatibility to the version
09:28 Tenplus1 kewl, returns a table with parts instead of string... not bad
09:28 Tenplus1 forum stated 0.4.16 and above for mods that need it
09:28 Tenplus1 will prolly need to make this easier to see I think
09:29 shivajiva yea but they don't read the bit's they don't want to see
09:29 Krock well, an integer format would be much handier there
09:29 Tenplus1 yes, forget the strings, return 0.416 or 0.417
09:29 Krock wat
09:30 Krock Tenplus1: really? you're provoking the hail lord of floating point imprecision there
09:30 Tenplus1 lolol
09:31 Krock rather thought of 000417 or 0x000411 for 0.4.17
09:32 shivajiva anyone else think screwdriver should honour protection_bypass
09:32 Tenplus1 it does
09:32 Tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/screwdriver/init.lua#L90
09:33 Tenplus1 that checks for protection and the mod used (protector redo, areas etc) will always let protection_bypass users through
09:34 shivajiva not the case on my server
09:34 Tenplus1 what version of minetest and protection mod you using ?
09:35 Krock *what version of minetest_game ..
09:35 Tenplus1 https://notabug.org/TenPlus1/protector/src/master/init.lua#L191 the line that checks for priv
09:36 Krock simple_protection checks for that too, but I doubt that you're using it :3
09:36 Tenplus1 what protection mod you using shiva ?
09:37 shivajiva it's fairly old and the issue is with areas
09:37 Tenplus1 time to update :D
09:43 CWz joined #minetest-hub
09:43 Tenplus1 hi CWz
09:44 CWz Ello
09:45 lumberJ joined #minetest-hub
09:45 Tenplus1 wb
09:45 lumberJ thanks
09:48 lumberJ is areas not being maintained or its an old version, shivajiva?
09:49 Tenplus1 it's a year old
09:49 Tenplus1 https://github.com/ShadowNinja/areas
09:51 Tenplus1 it's looking for the "areas" priv and not the protection_bypass one
09:51 Tenplus1 https://github.com/ShadowNinja/areas/blob/master/api.lua#L72
09:51 Tenplus1 this should read: if minetest.check_player_privs(name, self.adminPrivs) or minetest.check_player_privs(name, "protection_bypass) then
09:53 Tenplus1 *"
10:02 * Sokomine started a new test world and stares at a tree
10:02 Tenplus1 hi Sokomine... is it a nice tree ?
10:06 Sokomine depends...it looked pretty average for a tree. but it was a nice landscape
10:07 Tenplus1 :P
10:09 shivajiva thanks ten :)
10:11 Tenplus1 hope it helps
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10:13 Tenplus1 hi fixer
10:13 Fixer hello
11:03 Krock Is anyone interested in exploring another 2014-ish testing world with some skyscrapers?
11:06 Tenplus1 2014, wow that's an old world :P
11:16 Krock !up ente.kak.si 34617
11:16 MinetestBot ente.kak.si:34617 is up (33ms)
11:18 * Krock shakes fist at 3dforniture. using undocumented functions
11:19 Tenplus1 lol
11:19 Tenplus1 wasnt that merged into homedecor ?
11:21 Krock yes. but that happened afterwards
11:21 Krock old, old code..
11:22 Tenplus1 2004 mods... ekk
11:22 Krock minetest existed in 2004?
11:22 Tenplus1 er... 2014 even :P
11:22 Tenplus1 forgot the 1
11:23 Krock possibly I used the mod because it didn't register too much content since I wanted to keep it simple
11:23 Tenplus1 xdecor ? :P
11:23 Tenplus1 and now we have mom & pops furniture mod :D
11:27 Krock Tenplus1: xdecor is newer. https://github.com/minetest-mods/xdecor/commit/5559031a0f
11:29 Krock maybe there was an older version somewhere around - but it surely wasn't that popular back then :D
11:29 Tenplus1 not back then, no
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11:38 * Sokomine rescues some old tables and chairs from krock
11:39 Sokomine 3dforniture was used for a long time. i still think some of its nodes ought to be part of default mtg. it felt so good back then to have tables and chairs instead of stairs to sit on. stairs are far too uncomftable for sitting!
11:41 Tenplus1 lol
11:44 Krock hah indeed :)
11:44 Tenplus1 I usually build sofas and chairs using stair blocks :P
11:44 Tenplus1 more like lego rather than specially built pieces ;'D
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12:31 Tenplus1 hi longer
12:31 longerstaff13 o/
12:33 Fixer 2014 is not old at all
12:34 Tenplus1 :P
12:41 Krock > * OvidiuS21 has quit (Killed (Sigyn (Spam is off topic on freenode.)))
12:41 Krock dumb bot
12:42 Krock joining a moderated channel
12:47 VanessaE Krock: homedecor re-implemented almost all of 3dforniture.
12:47 VanessaE use its nodes instead. better license too.
12:47 VanessaE (about all I left out were the round trunks)
12:47 Tenplus1 o/ Vanessa
12:47 VanessaE hi
12:48 Tenplus1 round trunks are ok for decoration, but square is better for building :P
12:48 VanessaE my servers have a mod that provides both
12:49 VanessaE (for exactly that reason)
13:15 Tenplus1 brb
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13:16 tenplus1 back
13:20 tenplus1 Q. is there anything else you would like to see added or changed in Farming Redo ???
13:22 VanessaE fix the strawberries bug :P
13:24 Fixer fix mtg bug
13:24 VanessaE some of my players report that farming redo screws up plantlife/bushes-classic's berries such that they all yield strawberries under certain conditions.
13:24 VanessaE though I'm not sure what conditions those are.
13:24 tenplus1 wasnt that due to bushes registering farming:strawberry farming:raspberry etc. ?
13:24 VanessaE I don't remember
13:24 VanessaE but it worked fine without farming redo :)
13:25 VanessaE just do me a favor and look into it?
13:25 tenplus1 it was using the farming namespace and overriding items I already had in there, so I added aliases to handle issues
13:25 tenplus1 will check bushes just now :)
13:25 tenplus1 latest on gitlab ?
13:25 VanessaE yeah
13:27 VanessaE if I remember right, the basic usage is if you dig a bush by hand, you get its berries and the bush stays in the ground (but you also get a bush occasionally, to allow them to be farmed).  use a shovel and you dig-up the bush entirely.  use a sword and you get sticks.  pickaxe destroys the bush.
13:27 VanessaE I think.
13:28 tenplus1 bushes_classic is the one with fruits, checking...
13:28 VanessaE yup.
13:28 VanessaE it may be a false alarm, but you're more qualified than me here :)
13:29 VanessaE (also if you plant a bush on hoed, wet soil, it'll re-grow its berries faster than on plain dirt/grass)
13:29 tenplus1 kewl :)
13:29 tenplus1 so farming them on decent soil will assist in food production :)
13:30 VanessaE yep :)
13:34 tenplus1 yeah, the cooking.lua registers craftitems under the name of farming_plus: and farming: which my mod detects and runs an alias for
13:34 tenplus1 if you use the food_? groups that ruben setup then recipes will be a lot easier for all mods that use them :D
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13:37 VanessaE PR welcome ;)
13:37 tenplus1 oh wait, it bneeds biome_lib to run ?
13:37 VanessaE yeah
13:37 tenplus1 damn, so many dependencies for a bush
13:38 VanessaE heh
13:38 VanessaE ONE dependency :)
13:39 VanessaE ok, two.  an i18n lib :P
13:39 tenplus1 yeah, saw that :P
13:42 tenplus1 lol
13:44 VanessaE I wouldn't know, I didn't listen to it :P
13:46 VanessaE heh
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13:46 tenplus1 wb cwz
13:46 VanessaE the same can be said for any classic rock song :)
13:47 tenplus1 not bad song
13:47 CWz i wonder if there could be a river dance mod for minetest
13:47 tenplus1 VanessaE: I think that if farming_plus is detected then the fruits shoudl have the {food_strawberry=1} etc. groups added to them
13:47 VanessaE *tries to imagine Minetest Sam riverdancing..*
13:47 tenplus1 farming redo already has that, and bushes_classic can add it to their own berries so no matter which one you get, the recipes all work
13:48 Krock CWz: how would that river dance look like?
13:48 VanessaE well I don't really give any credence to farming_plus anymore, badly obsolete and anyway abaondonware
13:48 VanessaE -o
13:48 tenplus1 just incase anyone is still using it, a quick override will fix it
13:51 VanessaE meh
13:51 tenplus1 lol
13:52 VanessaE you may as well be asking me to support madblocks ocd :)
13:53 tenplus1 what's that ?
13:53 tenplus1 dont htink I've seen that one
13:53 VanessaE a mod mauvebic made back in the early 0.4.x days.
13:54 tenplus1 will check into it after changes :P
13:54 VanessaE it's long gone.  he ragequit many many moons ago
13:54 tenplus1 what happened ?
13:55 VanessaE beats me.  disagreement over forum mod licensing I think.
13:55 tenplus1 ohh, we've had a few ragequit mt
13:55 VanessaE been way too long since then
13:55 VanessaE point being, that mod's just as obsolete and abandoned ;)
13:55 VanessaE (if you can even *find* it)
13:56 tenplus1 lol
13:56 tenplus1 man, these bushes take forever to grow
13:56 VanessaE I know. :)
13:57 VanessaE *looks at empty pizza box on desk, ponders making another...*
14:04 tenplus1 hi raven
14:04 Raven262 Hi ten
14:11 DI3HARD139 joined #minetest-hub
14:11 tenplus1 hi DI3HARD139
14:11 DI3HARD139 Hello tenplus1
14:12 CWz I wonder if DI3HARD139 is still an server owner
14:12 DI3HARD139 Yes and no.
14:13 DI3HARD139 None of the worlds I own are online atm. I am allowing select users to utilize idle server resources.
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14:23 tenplus1 VanessaE: https://gitlab.com/VanessaE/plantlife_modpack/merge_requests/1
14:25 IcyDiamond So, say I have a custom register_node function, and inside it I defined a function for on_timer. Would it be better to define the timer function outside of the register function? Would the function be used by reference then?
14:25 IcyDiamond In all subsequent nodedefs
14:26 tenplus1 depends how simple or complicated the on_timer is...
14:26 tenplus1 generally outside if it's very long
14:26 IcyDiamond Or is it already used by reference
14:26 IcyDiamond It's copied, right?
14:26 tenplus1 yeah
14:26 IcyDiamond Okay
14:27 tenplus1 function first then node containing it after
14:27 IcyDiamond Well all of my timers are pretty long
14:27 tenplus1 :P
14:27 IcyDiamond XD
14:27 VanessaE tenplus1: it works okay?
14:27 tenplus1 yeah, just tested a few times
14:27 VanessaE ok.
14:27 VanessaE merged.
14:27 tenplus1 recipes work with berries from farming_plus, farming redo and bushes
14:28 tenplus1 food_ groups added to those that need it so bushes berries are compatible with other mods' recipes also
14:28 tenplus1 and I've updated farming redo and ethereal with groups to be used for recipes also :D
14:29 VanessaE it'll go live on my servers at the usual morning reboot cycle.
14:29 tenplus1 kewl :)
14:29 tenplus1 it'll be a pie morning
14:33 VanessaE (updated farming_redo for the servers also)
14:33 tenplus1 schweet
14:33 VanessaE if it breaks, I'll just kick your ass ;)
14:33 tenplus1 o.O
14:34 VanessaE no big deal ;)
14:34 tenplus1 ehehe, shoudl work fine :D
14:38 * CWz feels like making mod that bestows buck teeth on players who get smacked with a sapling
14:39 tenplus1 am still toying with idea of HATS mod with simple hat models to use and api for own model/textures
14:39 tenplus1 could totally add buck teeth, big nose and moustache there :D
14:40 CWz but would it be obtained by being smacked with sapling upon one head
14:40 tenplus1 it could be :D
14:40 tenplus1 hats.apply hats.remove functions can be added :D
14:50 tenplus1 would be fun to have random hats found in treasure chests, special items that apply them and lucky blocks :D
14:50 rud0lf hats.off
14:50 rud0lf what about fireworks?
14:50 tenplus1 hi rud0lf, yeah that's better... hats.on  hats.off
14:50 tenplus1 we already have fireworks mod
14:50 rud0lf apply/remove is Minetest Enterprise Edition
14:51 rud0lf minetest.hats_action_factory.acquire("off").apply()
14:53 tenplus1 lol
15:07 IcyDiamond rubenwardy: its impossible to add dependencies to a package on contentdb via the Edit form
15:08 IcyDiamond rubenwardy: enter submits the form and clicking away doesnt save the dependency in the list either
15:09 IcyDiamond https://i.lunasqu.ee/Screenshot_18-08-12-18:08:46.png no way to add "tubelib" to this list
15:10 rubenwardy Comma
15:10 * tenplus1 bluetacs a postit note with "tubelib" written on it
15:11 IcyDiamond oh okay
15:11 IcyDiamond thanks
15:11 IcyDiamond tenplus1: :D
15:11 rubenwardy I need to add something that doesn't let you submit if there's something left there
15:11 rubenwardy And tells you to type comma maybe
15:11 rubenwardy Or allow clicking on a new thing on the drop down
15:12 IcyDiamond yeah
15:13 rubenwardy If you take a look at the html, you'll see there's a hidden text field with something like      foo,bar,rubenwardy/awards,tubelib
15:14 rubenwardy So the field you're typing in is never sent to the server
15:14 IcyDiamond ah cool, yeah i didn't look at the source
15:26 Mr_Pardison joined #minetest-hub
15:26 tenplus1 hi mister
15:26 Mr_Pardison ahoy-hoy!
15:37 Krock joined #minetest-hub
15:38 Krock ree
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15:40 tenplus1 wb
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15:44 Krock ty
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15:47 tenplus1 o/ fussel
15:47 IhrFussel Is there a fish mod (compatible with mobs redo) where I can easiy extracts just ONE fish that spawns in water?
15:48 IhrFussel I need just one fish for food (cat, penguin)
15:48 tenplus1 yes, underwater_mobs... link is in mobs redo 1st post
15:48 tenplus1 you using ethereal ?
15:48 IhrFussel Nope...depends on it?
15:48 tenplus1 no no, the fishing rod has fish that works on cat./penguin
15:49 tenplus1 kitty can eat rats tho, pengion does need something else
15:49 Sokomine hm, yes, there are those fishes which swim underwater and can be caught by hand
15:49 IhrFussel I need no rod just a fish that randomly spawns in water and can be catched (like rats) by hand
15:49 IhrFussel It's just a simple food source nothing more
15:49 IhrFussel caught*
15:50 tenplus1 https://forum.minetest.net/viewtopic.php?f=9&amp;t=12652
15:50 Megaf Morning tenplus1
15:50 Megaf I mean
15:50 tenplus1 o/ Megaf
15:50 Megaf Afternoon
15:50 tenplus1 :P
15:50 Megaf G'Day All
15:50 Krock morning Megaf
15:50 Megaf (and weare even in the same timezone)
15:51 Megaf Krock: and you are one hour ahead, it's afternoon :P
15:51 tenplus1 is evening here :D
15:51 Megaf where are you?
15:51 tenplus1 scotland
15:51 Krock oh I see. good afternoon then
15:51 Megaf 17:51 right?
15:51 * Krock gives Megaf  /ctcp tenplus1 time
15:51 tenplus1 16:51
15:51 Megaf I mean
15:52 Megaf 17:52 for Krock
15:52 Megaf tenplus1 is 16:52, same timzone as me
15:52 Megaf and I don't consider that evening
15:52 Megaf evening is like, 18:00+
15:52 Megaf isn it?
15:52 Krock yes
15:53 tenplus1 google says afternoon is 12 to 5pm, after that it's evening... aww, 8 mins short :D
15:53 * Megaf looks around looking for OPs who don't like off topic
15:53 * Megaf finds done
15:53 Megaf we safe
15:53 Megaf anone here good with wordpress and apache and stuff?
15:54 Krock Megaf: ehem. they have access to the logs
15:54 Krock consider using [off][offtopic] msg here
15:55 Megaf Folks, why you no join -Chat to talk offtpic?
15:55 Megaf and keep -Hub for MT related
15:55 * tenplus1 doesnt like hanging around too many channels
15:55 Megaf I ain't doing much MT these days, I have nothing MT to talk about...
15:55 Krock wow IcyDiamond you're really on track to provide the best 5.0.0 mod
15:55 Megaf !server Megaf
15:55 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/0 | Version: 0.4.17-dev / MegafXploreNext | Ping: 14ms
15:56 Krock I don't want to join yet another channel just to idle
15:56 Megaf so leave a channel you are already in and join -Chat...
15:56 Krock 3.5 idling channels are enough
15:56 Krock (on freenode)
15:56 Megaf I am on the limit of channes one can be on Freenode...
15:57 IhrFussel tenplus1, do I need .blend and .xcf files?
15:57 tenplus1 no, those are model and texture for blender
15:58 tenplus1 just the .x or .b3d file
15:58 IhrFussel Okay good cause that base folder takes alone 5 MB
15:58 tenplus1 heh yup, some mobs mods are kinda huge
15:59 tenplus1 I have the new Cow model from ApireMint which is great, but the model is 3mb on it's own...
15:59 tenplus1 the whole of mobs_animals is 1.6 only
15:59 IhrFussel I mean those .blend and .xcf files took 5 MB the actual meshes are <500 KB
16:00 IhrFussel Kinda weird to include the base files in the release
16:00 tenplus1 handy if you wanna work off those and make newer mobs
16:05 Krock but low-poly models don't look too great either :(
16:05 tenplus1 true...  the fish I use on xanadu are 2d sprites with the inventory texture on either side :) works just as well
16:08 IhrFussel Do walruses eat fish too? I can't tell right now
16:08 tenplus1 never used them, checking
16:08 IhrFussel I mean in the wild xP
16:08 tenplus1 ohh, yes
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17:12 Sokomine IhrFussels server has a huge walrus population. i'm afraid they'd soon eat all oceans empty
17:13 Mr_Pardison Sokomine: if they eat the oceans empty, then they will die out.
17:13 Mr_Pardison Nature eventually balances out.
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17:35 tenplus1 o/ Gael-de-Sailly
17:36 Gael-de-Sailly Hi tenplus1
17:44 IhrFussel Can it be that sauth ignores minetest.player_exists() ???
17:45 IhrFussel shivajiva ^
17:47 IhrFussel minetest.player_exists() uses return minetest.get_auth_handler().get_auth(name) ~= nil
17:55 IhrFussel Wait...it might just be the areas mod that got a bug (at least in my version)
17:59 tenplus1 areas mod needs a wee tlc
18:01 IhrFussel I fixed the check with this code in internal.lua ... maybe there's a better way https://pastebin.com/LR7pLcwz
18:03 Krock return minetest.player_exists(name)  would be shorter btw
18:19 Bobr joined #minetest-hub
18:19 tenplus1 hi bob
18:21 Bobr hello tenplus1
18:22 tenplus1 any luck with new system?
18:23 Krock o/ Bobr
18:24 Bobr tenplus1, it hasnt come yet apparently next day delivery is next friday lol
18:25 tenplus1 damn, shame
18:27 Sokomine Mr_Pardison: i wouldn't be so sure with these mobs. at least they'll stop throwing hearts and reproducing when there's no more food. but they won't starve either...
18:31 tenplus1 k, seems players have found a new way to glitch the game and go places that are protected
18:31 tenplus1 no matter which mod is doing the protecting
18:32 tenplus1 any devs wanna handle this in pm
18:41 Fixer haha
18:41 tenplus1 hi fixer
18:41 Fixer hi
18:41 Fixer only motivation to do this is money atm
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19:14 * Sokomine gives Fixer a minegeld note
19:20 IhrFussel tenplus1, not talking about digging and using server lag to glitch through?
19:21 tenplus1 nah, client disconnect issue
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19:26 tenplus1 wb
19:27 Mr_Pardison joined #minetest-hub
19:28 tenplus1 hi mister
19:28 Bobr ty
19:30 Mr_Pardison I got disconnected because the power cord to the lappy got pulled accidentally.
19:31 tenplus1 ouch
19:34 Bobr tenplus1, think i should complain about this pc
19:35 tenplus1 cause it never came next day ?
19:35 Bobr yh
19:35 tenplus1 was it free next day ?
19:36 Bobr it was order within so many hours get it nxt day i understand weekends but if its not here by tommorow ill probs sen them a email
19:37 tenplus1 should be there monday <fingers crossed>
19:37 Bobr hopefully i checked the delivery hasnt been dispatched :/
19:47 shivajiva suggesting Tuesday is more viable as the delivery date
19:47 Bobr i think thell be fridaay
19:48 tenplus1 free delivery is still good though
19:48 tenplus1 something that heavy usually costs around 20-30 quid
19:56 tenplus1 nite folks o///
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