Time |
Nick |
Message |
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05:03 |
sofar |
IhrFussel: nodetimer processing is done per-node and not for every node in a mapblock, so there is zero wasted processing power on nodes that do not have a nodetimer (even if they have nodetimer functions in the nodedef) |
05:03 |
sofar |
also loading and storing of nodetimers does not waste processing time on nodes that do not have active node timers |
05:31 |
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05:44 |
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08:23 |
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08:52 |
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08:54 |
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09:25 |
rubenwardy |
I love this poll https://forum.minetest.net/viewtopic.php?f=3&t=20213 |
09:26 |
ANAND |
Now there are no votes for "Not sure" o_O |
09:26 |
ANAND |
two* |
09:28 |
Krock |
everybody vote "No" |
09:29 |
ANAND |
I'd love to be able to cast multiple votes :P |
09:29 |
Krock |
"You may select three options" |
09:30 |
ANAND |
Dat's really possible? :O |
09:30 |
Krock |
when you create a new poll, you can configure how many options may be selected |
09:31 |
ANAND |
Oh.. then they themselves would've chosen "No" and "Not sure" XD |
09:48 |
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09:53 |
ANAND |
I just got to know that Hexchat supports Lua scripting (https://hexchat.readthedocs.io/en/latest/script_lua.html), I can now hopefully manage to implement all the customization I ever wanted to... :D |
10:04 |
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10:48 |
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11:14 |
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11:56 |
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12:15 |
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12:44 |
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12:45 |
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12:48 |
Krock |
"like a TNT waiting to blow up on each and every server" - ANAND. What. |
12:48 |
ANAND |
No really :) |
12:49 |
Krock |
sounds more like pseudo-facts producing there |
12:49 |
ANAND |
How so? |
12:50 |
Krock |
What CSM can do is currently limited. No inventory actions, no player effects besides HUD. Everything what can be done with CSM (and even more) was already possible previously |
12:50 |
Krock |
the only difference is that there's now an official API to register some callbacks or write simple mods to improve the gameplay |
12:51 |
ANAND |
CSMs can be used to automate certain menial tasks, but they certainly do provide players a very unfair advantage |
12:51 |
ANAND |
And that's what I was trying to *exaggerate* there... :) |
12:52 |
ANAND |
Btw, 0.4.17 out yet? |
12:52 |
Krock |
please provide an example of these tasks |
12:53 |
ANAND |
Well, for that I need to dig deeper into client_lua_api.txt |
12:53 |
ANAND |
But I'll try to come up with some of them |
12:53 |
ANAND |
That's a project for later though, I'm currently busy with my exams |
12:53 |
Krock |
I can give an example as soon the keydown CSM PR is merged |
12:54 |
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12:54 |
Krock |
hi entuland |
12:54 |
entuland |
hey there |
12:54 |
ANAND |
Hello entuland! |
12:55 |
entuland |
hello |
12:55 |
entuland |
how's everybody doing this wonderful sunday? |
12:55 |
Krock |
phew. could be a bit colder for my taste |
12:55 |
entuland |
eheheh |
12:56 |
entuland |
I am wishing for some decent sun to heat up my poor skeleton. I hate cold |
12:56 |
ANAND |
Ha, I love the cold :) |
12:56 |
Krock |
it'll take a few hours in the sun to heat the skeleton |
12:56 |
entuland |
:) |
13:08 |
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13:15 |
ANAND |
Any idea why #7331 was closed, and #7395 came up? |
13:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/7331 -- Added pitch and roll for entities, saving rotations should also work by CoderForTheBetter |
13:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/7395 -- Add Lua methods 'set_rotation()' and 'get_rotation()' by CoderForTheBetter |
13:43 |
Krock |
> 15 seconds left over from hide & seek |
13:43 |
Krock |
> server shuts down |
13:54 |
Krock |
IhrFussel, hello. Is the chat channel mod on your server public? Asking because I'd like to adjust my nick colorizing CSM to work on your server or all servers which use that mod |
13:58 |
IhrFussel |
Nope, but I could imagine that most channel mods use a very similar system... -> command to set channel, on message callback loop through players and only send to them if their channel matches yours ... it#s no standalone mod though (mine not at least) |
14:00 |
Krock |
I know that there are multiple which have the same functionality but they all have a different output message formatting, which makes parsing it a pain |
14:05 |
IhrFussel |
local bcmsg = srank.."<"..name.."> "..message; local cmsg = "{"..chlist[name].."} "..bcmsg << srank makes the whole thing a bit more complicated since that's a rank that doesn't necessarily exist on other servers |
14:11 |
Krock |
regex parsing, so it doesn't matter :D |
14:15 |
Fixer |
HEY< LITTLE DRUM! |
14:34 |
IhrFussel |
Krock, srank is inside [] and can contain A-Za-z and space |
14:35 |
Krock |
ok |
14:36 |
IhrFussel |
And is mostly empty -> local srank = "" |
14:44 |
Krock |
some mod also colorizes the messages with #e2e098 |
14:49 |
IhrFussel |
Is that a problem for your CSM? Does it modify the message when it arrives at the client or before sent to server? |
14:50 |
nerzhul |
the github M$ problematic is very commented and many guys are telling they will migrate to gitlab :p |
14:51 |
nerzhul |
interesting to see gnome and freedesktop.org has migrated to heir own gitlab instances too |
15:01 |
Calinou |
I don't see why people are panicking over it |
15:01 |
Calinou |
GitHub's centralization is an issue, but it is not related to Microsoft |
15:01 |
Calinou |
so… it's not new |
15:08 |
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15:15 |
Fixer |
nerzhul: those are FOSS terrorists (in your words) |
15:32 |
IcyDiamond |
M$ advocates open source but not free libre software |
15:33 |
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15:35 |
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16:02 |
Fuchs |
yes, problem being? |
16:04 |
nerzhul |
Fixer heh :D |
16:22 |
Fixer |
of Salami |
16:27 |
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17:25 |
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17:50 |
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17:51 |
tumeninodes |
of course..., MS loves to have people work on open source, for free.., and then they love to make $$$ from that software :P Not that difficult to understand |
18:05 |
IhrFussel |
player:set_detach() shouldn't destroy the attached object...correct? |
18:05 |
Krock |
correct |
18:06 |
Krock |
unless they have a callback registered for that event to delete themselves |
18:08 |
IhrFussel |
When a passenger loses connection in a car the car gets destroyed for some reason |
18:09 |
Krock |
no, the car teleports to 0,0,0 probably |
18:09 |
Krock |
fixed in 0.5.0-dev |
18:11 |
IhrFussel |
Krock, nope...the only function that runs in on_leaveplayer() is this one https://pastebin.com/wjX0Byqg |
18:11 |
rubenwardy |
I'd very much consider moving all my stuff |
18:14 |
Krock |
IhrFussel, this doesn't mean that the packets arrive how you imagine it |
18:14 |
Krock |
i.e. the player might leave first and detaching afterwards (handled by the client) |
18:15 |
Krock |
however, that's only an assumption since it's what I observed while working at the HUD issue |
18:16 |
IhrFussel |
But would any of this explain a removal of the car? |
18:17 |
Krock |
yes. wrong detach handling client-side |
18:17 |
IhrFussel |
No way to prevemnt this? |
18:17 |
Krock |
really, check out the coordinate 0,0,0. I'd like to know whether I'm right or if it's another problem |
18:18 |
IhrFussel |
I am at 0,0,0 and there is no car |
18:18 |
Krock |
interesting. on ruben's CTF the nametags love to stay that that coordinate |
18:18 |
Krock |
*on that |
18:19 |
IhrFussel |
That's something else I think...you mean the name tags being stuck at a certain pos when too far away? |
18:19 |
Krock |
no, when they were removed or initialized the wrong way |
18:19 |
IhrFussel |
Plus attached to objects* |
18:20 |
IhrFussel |
Testing if it happens as driver too |
18:20 |
IhrFussel |
Yep car gone |
18:21 |
IhrFussel |
With a normal exit, no crash or lost connection |
18:21 |
Krock |
I don't know exactly where the issue is. Either it's the car which destroys itself (or turns invisible) or the attachment handling client-side |
18:22 |
IhrFussel |
Are you suing the newest 0.4.17 client? Could you maybe check what happens when you do it? If you have 2 minutes |
18:22 |
IhrFussel |
using* |
18:27 |
IhrFussel |
Gone o.o |
18:36 |
Krock |
IhrFussel, works locally |
18:37 |
Krock |
as in: the car does not get deleted |
18:39 |
IhrFussel |
I'll test my exact server version of the mod (which is a bit modified but nothing that should cause unexpected removal) |
18:45 |
IhrFussel |
Works locally...so server <-> client issue? |
18:45 |
Krock |
that or network lags :3 |
18:51 |
IhrFussel |
And no way to fix this server side? |
19:10 |
IhrFussel |
Question: Would it make sense if physical entities are stopped at "active block borders" while non-physical ones (such as carts) can ignore such borders? |
19:13 |
IhrFussel |
Cause I'm wondering why cars suddenly stop on the road and carts don't have that problem |
19:22 |
lisac |
hey, will Minetest change git host? |
19:29 |
sfan5 |
first microsoft needs to actually buy GH |
19:30 |
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19:30 |
tenplus1 |
hi folks |
19:36 |
IhrFussel |
Hi tenplus1 |
19:37 |
Fixer |
hi tidyman |
19:38 |
Fixer |
second it needs to crapify GH |
19:38 |
tenplus1 |
hi fussel & fixer dude |
19:42 |
lisac |
hey tenplus1 |
19:42 |
tenplus1 |
hi lisac |
19:43 |
tenplus1 |
Mob API updated with some additional bulletproofing added |
19:56 |
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nerzhul joined #minetest-hub |
19:59 |
tenplus1 |
wb nerzhul |
20:05 |
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20:06 |
tenplus1 |
hi Gael-de-Sailly |
20:06 |
Gael-de-Sailly |
hi tenplus1 :D |
20:07 |
Gael-de-Sailly |
you have a bot that says "hi Gael-de-Sailly" every time I join? XD |
20:07 |
tenplus1 |
ehehe, no |
20:11 |
tenplus1 |
itemframes updated (less get_nodes) |
20:17 |
* tumeninodes |
is trying to figure out how to automate street lights to come on at dusk, and off at dawn. |
20:18 |
tenplus1 |
nodetimers, check every minute for time of day and turn on when needed, off when not |
20:18 |
tumeninodes |
I remember the "magic lantern" mod (and versions of it) but not sure that is the rout to go |
20:18 |
tumeninodes |
oh... hmmm that sounds logical tenplus1 |
20:19 |
tumeninodes |
I wonder though, how resource consuming/laggy will that be? if say there are like 50+ street lights along just one long road? |
20:20 |
tenplus1 |
if it checks time of day every minute it's not too intensive, and use swap_node to set on/off nodes and restart timer to speed things up |
20:20 |
tenplus1 |
all the times will be offset to start when placed, so it wont be 50 all at once... they will be spaced out :) |
20:21 |
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20:21 |
tenplus1 |
hi paramat |
20:21 |
tumeninodes |
isn't there a way to just specify the times? like if time = 5600 swap_node. although something like that might cause issues :P |
20:21 |
tenplus1 |
you could easily use an abm if it's any easier to do them all at once |
20:23 |
tumeninodes |
yeh, I'd rather have them set to work together, rather than each set to when it was placed. |
20:24 |
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xerox123_ joined #minetest-hub |
20:24 |
tumeninodes |
but I also have to think about when they are used in a fairly large town build, all of them turning on/off at the same time... that might overload things |
20:24 |
tenplus1 |
if time of day is night then turn light on, if time of day is daytime and light level > 5 then turn light off... that way lights placed in dark areas stay on |
20:25 |
tumeninodes |
that's a pretty good idea |
20:27 |
tumeninodes |
though it might be better to use on_right_click on/off for that (dark places), so that it is an option and not auto |
20:27 |
tenplus1 |
true |
20:28 |
xerox123 |
good evening all |
20:28 |
tenplus1 |
hi xerox |
20:28 |
tumeninodes |
I'll just have to experiment a little... thanks for the ideas dude |
20:28 |
tenplus1 |
it'll be fun to work out :D |
20:29 |
tumeninodes |
yeh, as long as I don;t keep getting distracted by building :P |
20:29 |
tenplus1 |
heh |
20:30 |
tumeninodes |
alright, be back in a bit \O |
20:30 |
tenplus1 |
o/ |
20:41 |
tenplus1 |
nite folks |
20:41 |
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20:49 |
nerzhul |
https://www.phoronix.com/scan.php?page=news_item&px=Microsoft-GitHub-Reported-Deal |
20:50 |
sfan5 |
better article https://www.bloomberg.com/news/articles/2018-06-03/microsoft-is-said-to-have-agreed-to-acquire-coding-site-github |
20:53 |
rdococ |
What the fuck? |
21:07 |
Gael-de-Sailly |
oh :/ |
21:08 |
Gael-de-Sailly |
indeed not surprising from them |
21:12 |
xerox123 |
quick. run to gitlab |
21:23 |
rubenwardy |
Argh |
22:12 |
tumeninodes |
ok quiz... how may seconds between time 5300, and time 18800? :D |
22:13 |
rdococ |
time_speed is variable |
22:14 |
tumeninodes |
I know, that is going to pose a problem too |
22:15 |
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22:16 |
tumeninodes |
I don't think abm is going to do it... and node timer will be too tricky... ugh |
22:17 |
tumeninodes |
get node light, I do not understand |
22:17 |
tumeninodes |
fudge |
22:18 |
tumeninodes |
abm should have a "time of day" option, |
22:23 |
nerzhul |
https://twitter.com/darylginn/status/1002879517751414784 heh |
22:23 |
rdococ |
I want to be able to move the Sun and Moon to any position in the sky |
22:25 |
rdococ |
Hm, a petition in the form of a repo https://github.com/upend/IF_MS_BUYS_GITHUB_IMMA_OUT |
22:30 |
xerox123_ |
The guy probably just wants some stars on his profile |
22:38 |
rdococ |
I will feel much better when I invent time travel and "accidentally" cause Microsoft to never exist |
22:51 |
tumeninodes |
https://twitter.com/caherrerapa/status/1003401826740330496 most accurate comment |
22:59 |
tumeninodes |
if MS were smart, and truly cared..., they will leave githib as is..., but MS is neither of those. And this is very concerning, especially since I do not care for bitbucket or gitlab |
23:03 |
tumeninodes |
https://www.git-tower.com/blog/git-hosting-services-compared/ |
23:22 |
longerstaff13 |
If I remember reading correctly, Microsoft actually started by Bill Gates stealing Commodore's idea from the Amiga OS |
23:23 |
longerstaff13 |
I read that somewhere, can't remember where |
23:23 |
tumeninodes |
good ole' Billy Boy stole lots of other people's work |
23:23 |
longerstaff13 |
Heh |
23:23 |
tumeninodes |
and built an empire from it. Many people say how nice he is because of all the $$$ he gave away to charities but that was just PR |
23:24 |
tumeninodes |
and the amount he gave no matter how incredible, was never enough to impact him anyway |
23:24 |
longerstaff13 |
Hmm |
23:25 |
tumeninodes |
MS windows is crap for the $ MS has made from it. It is like an old decreped car layered over and over with bondo and a shiny paint job |
23:25 |
tumeninodes |
and duct tape around the valve covers to stp the leaking |
23:26 |
rdococ |
and a banana in the exhaust |
23:26 |
longerstaff13 |
Heh |
23:26 |
rdococ |
so it could go kabsod any moment |
23:26 |
tumeninodes |
is this the man..., who put a banana in the tailpipe? |
23:27 |
tumeninodes |
MS and gates are also very involved in political organizations and matters, and use their $$$ and influence a lot |
23:28 |
tumeninodes |
they have their sticky fingers in things many would not have ever thought of them being involved with. (I know it's hard to tell I like MS) |
23:29 |
tumeninodes |
Apple "was" kinda ok..., until they started implementing the MS business-plan/strategies now they have been just as bad for quite a while |
23:30 |
tumeninodes |
all is lost people..., grab what's left of your cookies and run! |
23:35 |
tumeninodes |
ok so question. Will abm even acknowledge <interval = 54000>? and if so, does the countdown restart each time the game is launched? |
23:35 |
rdococ |
hearing about American politics is weird as someone from the UK |
23:35 |
rdococ |
tumeninodes: can't you just check the time of day in the abm function? |
23:36 |
tumeninodes |
well MS is not involved in only US politics, they have their influences globally |
23:36 |
rdococ |
I want to move to a nordic country |
23:36 |
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23:36 |
tumeninodes |
I am not sure. I have never used abm before |
23:37 |
rdococ |
in an abm's function you can just check the time of day then |
23:37 |
tumeninodes |
there is an old (very old mod) called magic lantern, but it does not do what I would like to do |
23:37 |
rdococ |
might lag though, depends |
23:40 |
tumeninodes |
https://0bin.net/paste/3dGG2z6BN8M797ud#7gHE38TiBVN5QVaNw5GWGzD7kqvIBn0vbwRZydmBHUo this is all I have so far. I want to leave on_right_click function available as well |
23:42 |
tumeninodes |
as I said before, would be nice if one could simply use "condition" as an added option and then set it for "time 5300" minetest.swap_node to use the off node, then "time 18800" to use it to swap to the on node |
23:42 |
paramat |
i expect the ABM interval timer resets per server session as it is not designed for very long intervals |
23:42 |
tumeninodes |
condition would be an addition and could override interval |
23:43 |
tumeninodes |
yeh, I am not sure it will even read 54000 seconds :P |
23:44 |
tumeninodes |
there must be some way to set lights to turn on and off, based on the time of day |
23:45 |
tumeninodes |
and to even be accurate when the time speed is changed |
23:48 |
tumeninodes |
and I am not sure if get_node_light would be a solution. not sure if I even understand it |