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IRC log for #minetest-hub, 2018-06-03

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All times shown according to UTC.

Time Nick Message
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05:03 sofar IhrFussel: nodetimer processing is done per-node and not for every node in a mapblock, so there is zero wasted processing power on nodes that do not have a nodetimer (even if they have nodetimer functions in the nodedef)
05:03 sofar also loading and storing of nodetimers does not waste processing time on nodes that do not have active node timers
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09:25 rubenwardy I love this poll   https://forum.minetest.net/viewtopic.php?f=3&t=20213
09:26 ANAND Now there are no votes for "Not sure" o_O
09:26 ANAND two*
09:28 Krock everybody vote "No"
09:29 ANAND I'd love to be able to cast multiple votes :P
09:29 Krock "You may select three options"
09:30 ANAND Dat's really possible? :O
09:30 Krock when you create a new poll, you can configure how many options may be selected
09:31 ANAND Oh.. then they themselves would've chosen "No" and "Not sure" XD
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09:53 ANAND I just got to know that Hexchat supports Lua scripting (https://hexchat.readthedocs.io/en/latest/script_lua.html), I can now hopefully manage to implement all the customization I ever wanted to... :D
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12:48 Krock "like a TNT waiting to blow up on each and every server" - ANAND. What.
12:48 ANAND No really :)
12:49 Krock sounds more like pseudo-facts producing there
12:49 ANAND How so?
12:50 Krock What CSM can do is currently limited. No inventory actions, no player effects besides HUD. Everything what can be done with CSM (and even more) was already possible previously
12:50 Krock the only difference is that there's now an official API to register some callbacks or write simple mods to improve the gameplay
12:51 ANAND CSMs can be used to automate certain menial tasks, but they certainly do provide players a very unfair advantage
12:51 ANAND And that's what I was trying to *exaggerate* there... :)
12:52 ANAND Btw, 0.4.17 out yet?
12:52 Krock please provide an example of these tasks
12:53 ANAND Well, for that I need to dig deeper into client_lua_api.txt
12:53 ANAND But I'll try to come up with some of them
12:53 ANAND That's a project for later though, I'm currently busy with my exams
12:53 Krock I can give an example as soon the keydown CSM PR is merged
12:54 entuland joined #minetest-hub
12:54 Krock hi entuland
12:54 entuland hey there
12:54 ANAND Hello entuland!
12:55 entuland hello
12:55 entuland how's everybody doing this wonderful sunday?
12:55 Krock phew. could be a bit colder for my taste
12:55 entuland eheheh
12:56 entuland I am wishing for some decent sun to heat up my poor skeleton. I hate cold
12:56 ANAND Ha, I love the cold :)
12:56 Krock it'll take a few hours in the sun to heat the skeleton
12:56 entuland :)
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13:15 ANAND Any idea why #7331 was closed, and #7395 came up?
13:15 ShadowBot https://github.com/minetest/minetest/issues/7331 -- Added pitch and roll for entities, saving rotations should also work by CoderForTheBetter
13:15 ShadowBot https://github.com/minetest/minetest/issues/7395 -- Add Lua methods 'set_rotation()' and 'get_rotation()' by CoderForTheBetter
13:43 Krock > 15 seconds left over from hide & seek
13:43 Krock > server shuts down
13:54 Krock IhrFussel, hello. Is the chat channel mod on your server public? Asking because I'd like to adjust my nick colorizing CSM to work on your server or all servers which use that mod
13:58 IhrFussel Nope, but I could imagine that most channel mods use a very similar system... -> command to set channel, on message callback loop through players and only send to them if their channel matches yours ... it#s no standalone mod though (mine not at least)
14:00 Krock I know that there are multiple which have the same functionality but they all have a different output message formatting, which makes parsing it a pain
14:05 IhrFussel local bcmsg = srank.."<"..name.."> "..message; local cmsg = "{"..chlist[name].."} "..bcmsg << srank makes the whole thing a bit more complicated since that's a rank that doesn't necessarily exist on other servers
14:11 Krock regex parsing, so it doesn't matter :D
14:15 Fixer HEY< LITTLE DRUM!
14:34 IhrFussel Krock, srank is inside [] and can contain A-Za-z and space
14:35 Krock ok
14:36 IhrFussel And is mostly empty -> local srank = ""
14:44 Krock some mod also colorizes the messages with #e2e098
14:49 IhrFussel Is that a problem for your CSM? Does it modify the message when it arrives at the client or before sent to server?
14:50 nerzhul the github M$ problematic is very commented and many guys are telling they will migrate to gitlab :p
14:51 nerzhul interesting to see gnome and freedesktop.org has migrated to heir own gitlab instances too
15:01 Calinou I don't see why people are panicking over it
15:01 Calinou GitHub's centralization is an issue, but it is not related to Microsoft
15:01 Calinou so… it's not new
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15:15 Fixer nerzhul: those are FOSS terrorists (in your words)
15:32 IcyDiamond M$ advocates open source but not free libre software
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16:02 Fuchs yes, problem being?
16:04 nerzhul Fixer heh :D
16:22 Fixer of Salami
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17:51 tumeninodes of course..., MS loves to have people work on open source, for free.., and then they love to make $$$ from that software :P Not that difficult to understand
18:05 IhrFussel player:set_detach() shouldn't destroy the attached object...correct?
18:05 Krock correct
18:06 Krock unless they have a callback registered for that event to delete themselves
18:08 IhrFussel When a passenger loses connection in a car the car gets destroyed for some reason
18:09 Krock no, the car teleports to 0,0,0 probably
18:09 Krock fixed in 0.5.0-dev
18:11 IhrFussel Krock, nope...the only function that runs in on_leaveplayer() is this one https://pastebin.com/wjX0Byqg
18:11 rubenwardy I'd very much consider moving all my stuff
18:14 Krock IhrFussel, this doesn't mean that the packets arrive how you imagine it
18:14 Krock i.e. the player might leave first and detaching afterwards (handled by the client)
18:15 Krock however, that's only an assumption since it's what I observed while working at the HUD issue
18:16 IhrFussel But would any of this explain a removal of the car?
18:17 Krock yes. wrong detach handling client-side
18:17 IhrFussel No way to prevemnt this?
18:17 Krock really, check out the coordinate 0,0,0. I'd like to know whether I'm right or if it's another problem
18:18 IhrFussel I am at 0,0,0 and there is no car
18:18 Krock interesting. on ruben's CTF the nametags love to stay that that coordinate
18:18 Krock *on that
18:19 IhrFussel That's something else I think...you mean the name tags being stuck at a certain pos when too far away?
18:19 Krock no, when they were removed or initialized the wrong way
18:19 IhrFussel Plus attached to objects*
18:20 IhrFussel Testing if it happens as driver too
18:20 IhrFussel Yep car gone
18:21 IhrFussel With a normal exit, no crash or lost connection
18:21 Krock I don't know exactly where the issue is. Either it's the car which destroys itself (or turns invisible) or the attachment handling client-side
18:22 IhrFussel Are you suing the newest 0.4.17 client? Could you maybe check what happens when you do it? If you have 2 minutes
18:22 IhrFussel using*
18:27 IhrFussel Gone o.o
18:36 Krock IhrFussel, works locally
18:37 Krock as in: the car does not get deleted
18:39 IhrFussel I'll test my exact server version of the mod (which is a bit modified but nothing that should cause unexpected removal)
18:45 IhrFussel Works locally...so server <-> client issue?
18:45 Krock that or network lags :3
18:51 IhrFussel And no way to fix this server side?
19:10 IhrFussel Question: Would it make sense if physical entities are stopped at "active block borders" while non-physical ones (such as carts) can ignore such borders?
19:13 IhrFussel Cause I'm wondering why cars suddenly stop on the road and carts don't have that problem
19:22 lisac hey, will Minetest change git host?
19:29 sfan5 first microsoft needs to actually buy GH
19:30 tenplus1 joined #minetest-hub
19:30 tenplus1 hi folks
19:36 IhrFussel Hi tenplus1
19:37 Fixer hi tidyman
19:38 Fixer second it needs to crapify GH
19:38 tenplus1 hi fussel & fixer dude
19:42 lisac hey tenplus1
19:42 tenplus1 hi lisac
19:43 tenplus1 Mob API updated with some additional bulletproofing added
19:56 nerzhul joined #minetest-hub
19:59 tenplus1 wb nerzhul
20:05 Gael-de-Sailly joined #minetest-hub
20:06 tenplus1 hi Gael-de-Sailly
20:06 Gael-de-Sailly hi tenplus1 :D
20:07 Gael-de-Sailly you have a bot that says "hi Gael-de-Sailly" every time I join? XD
20:07 tenplus1 ehehe, no
20:11 tenplus1 itemframes updated (less get_nodes)
20:17 * tumeninodes is trying to figure out how to automate street lights to come on at dusk, and off at dawn.
20:18 tenplus1 nodetimers, check every minute for time of day and turn on when needed, off when not
20:18 tumeninodes I remember the "magic lantern" mod (and versions of it) but not sure that is the rout to go
20:18 tumeninodes oh... hmmm that sounds logical tenplus1
20:19 tumeninodes I wonder though, how resource consuming/laggy will that be? if say there are like 50+ street lights along just one long road?
20:20 tenplus1 if it checks time of day every minute it's not too intensive, and use swap_node to set on/off nodes and restart timer to speed things up
20:20 tenplus1 all the times will be offset to start when placed, so it wont be 50 all at once... they will be spaced out :)
20:21 paramat joined #minetest-hub
20:21 tenplus1 hi paramat
20:21 tumeninodes isn't there a way to just specify the times? like if time = 5600 swap_node. although something like that might cause issues :P
20:21 tenplus1 you could easily use an abm if it's any easier to do them all at once
20:23 tumeninodes yeh, I'd rather have them set to work together, rather than each set to when it was placed.
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20:24 tumeninodes but I also have to think about when they are used in a fairly large town build, all of them turning on/off at the same time... that might overload things
20:24 tenplus1 if time of day is night then turn light on, if time of day is daytime and light level > 5 then turn light off... that way lights placed in dark areas stay on
20:25 tumeninodes that's a pretty good idea
20:27 tumeninodes though it might be better to use on_right_click on/off for that (dark places), so that it is an option and not auto
20:27 tenplus1 true
20:28 xerox123 good evening all
20:28 tenplus1 hi xerox
20:28 tumeninodes I'll just have to experiment a little... thanks for the ideas dude
20:28 tenplus1 it'll be fun to work out :D
20:29 tumeninodes yeh, as long as I don;t keep getting distracted by building :P
20:29 tenplus1 heh
20:30 tumeninodes alright, be back in a bit \O
20:30 tenplus1 o/
20:41 tenplus1 nite folks
20:41 tenplus1 left #minetest-hub
20:49 nerzhul https://www.phoronix.com/scan.php?page=news_item&amp;px=Microsoft-GitHub-Reported-Deal
20:50 sfan5 better article https://www.bloomberg.com/news/articles/2018-06-03/microsoft-is-said-to-have-agreed-to-acquire-coding-site-github
20:53 rdococ What the fuck?
21:07 Gael-de-Sailly oh :/
21:08 Gael-de-Sailly indeed not surprising from them
21:12 xerox123 quick. run to gitlab
21:23 rubenwardy Argh
22:12 tumeninodes ok quiz... how may seconds between time 5300, and time 18800? :D
22:13 rdococ time_speed is variable
22:14 tumeninodes I know, that is going to pose a problem too
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22:16 tumeninodes I don't think abm is going to do it... and node timer will be too tricky... ugh
22:17 tumeninodes get node light, I do not understand
22:17 tumeninodes fudge
22:18 tumeninodes abm should have a "time of day" option,
22:23 nerzhul https://twitter.com/darylginn/status/1002879517751414784 heh
22:23 rdococ I want to be able to move the Sun and Moon to any position in the sky
22:25 rdococ Hm, a petition in the form of a repo https://github.com/upend/IF_MS_BUYS_GITHUB_IMMA_OUT
22:30 xerox123_ The guy probably just wants some stars on his profile
22:38 rdococ I will feel much better when I invent time travel and "accidentally" cause Microsoft to never exist
22:51 tumeninodes https://twitter.com/caherrerapa/status/1003401826740330496 most accurate comment
22:59 tumeninodes if MS were smart, and truly cared..., they will leave githib as is..., but MS is neither of those. And this is very concerning, especially since I do not care for bitbucket or gitlab
23:03 tumeninodes https://www.git-tower.com/blog/git-hosting-services-compared/
23:22 longerstaff13 If I remember reading correctly, Microsoft actually started by Bill Gates stealing Commodore's idea from the Amiga OS
23:23 longerstaff13 I read that somewhere, can't remember where
23:23 tumeninodes good ole' Billy Boy stole lots of other people's work
23:23 longerstaff13 Heh
23:23 tumeninodes and built an empire from it. Many people say how nice he is because of all the $$$ he gave away to charities but that was just PR
23:24 tumeninodes and the amount he gave no matter how incredible, was never enough to impact him anyway
23:24 longerstaff13 Hmm
23:25 tumeninodes MS windows is crap for the $ MS has made from it. It is like an old decreped car layered over and over with bondo and a shiny paint job
23:25 tumeninodes and duct tape around the valve covers to stp the leaking
23:26 rdococ and a banana in the exhaust
23:26 longerstaff13 Heh
23:26 rdococ so it could go kabsod any moment
23:26 tumeninodes is this the man..., who put a banana in the tailpipe?
23:27 tumeninodes MS and gates are also very involved in political organizations and matters, and use their $$$ and influence a lot
23:28 tumeninodes they have their sticky fingers in things many would not have ever thought of them being involved with. (I know it's hard to tell I like MS)
23:29 tumeninodes Apple "was" kinda ok..., until they started implementing the MS business-plan/strategies now they have been just as bad for quite a while
23:30 tumeninodes all is lost people..., grab what's left of your cookies and run!
23:35 tumeninodes ok so question. Will abm even acknowledge <interval = 54000>? and if so, does the countdown restart each time the game is launched?
23:35 rdococ hearing about American politics is weird as someone from the UK
23:35 rdococ tumeninodes: can't you just check the time of day in the abm function?
23:36 tumeninodes well MS is not involved in only US politics, they have their influences globally
23:36 rdococ I want to move to a nordic country
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23:36 tumeninodes I am not sure. I have never used abm before
23:37 rdococ in an abm's function you can just check the time of day then
23:37 tumeninodes there is an old (very old mod) called magic lantern, but it does not do what I would like to do
23:37 rdococ might lag though, depends
23:40 tumeninodes https://0bin.net/paste/3dGG2z6BN8M797ud#7gHE38TiBVN5QVaNw5GWGzD7kqvIBn0vbwRZydmBHUo this is all I have so far. I want to leave on_right_click function available as well
23:42 tumeninodes as I said before, would be nice if one could simply use "condition" as an added option and then set it for "time 5300" minetest.swap_node to use the off node, then "time 18800" to use it to swap to the on node
23:42 paramat i expect the ABM interval timer resets per server session as it is not designed for very long intervals
23:42 tumeninodes condition would be an addition and could override interval
23:43 tumeninodes yeh, I am not sure it will even read 54000 seconds :P
23:44 tumeninodes there must be some way to set lights to turn on and off, based on the time of day
23:45 tumeninodes and to even be accurate when the time speed is changed
23:48 tumeninodes and I am not sure if get_node_light would be a solution. not sure if I even understand it

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