Minetest logo

IRC log for #minetest-dev, 2024-04-27

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:06 Fenrir24 joined #minetest-dev
00:07 Fenrir24 left #minetest-dev
01:21 ShadowBot joined #minetest-dev
04:00 MTDiscord joined #minetest-dev
11:02 proller joined #minetest-dev
11:33 cranez joined #minetest-dev
11:37 Desour joined #minetest-dev
11:55 pgimeno Interpolation of random values (humidity) based on the Delaunay triangulation of the given points: http://www.formauri.es/personal/pgimeno/temp/DelaunayInterpolation.png
11:55 pgimeno Source code for love2d: http://www.formauri.es/personal/pgimeno/pastes/delaunay-interpolation.lua
11:58 pgimeno gotta say, I expected a better result
12:23 Lupercus joined #minetest-dev
13:01 Lupercus joined #minetest-dev
13:23 Lupercus joined #minetest-dev
14:10 flux__ joined #minetest-dev
14:22 flux__ joined #minetest-dev
15:01 proller joined #minetest-dev
15:19 Lupercus joined #minetest-dev
17:39 Lupercus joined #minetest-dev
17:45 Lupercus joined #minetest-dev
17:49 pmp-p joined #minetest-dev
18:14 Lupercus joined #minetest-dev
18:47 sfan5 planning to revert https://github.com/minetest/minetest/commit/58eccc7a2a67405744ef4a8d7be29f264021d826 in 15m or so
18:47 sfan5 context -> #14589
18:47 ShadowBot https://github.com/minetest/minetest/issues/14589 -- Segfault with minetest.get_worldpath() in async env
20:14 MTDiscord <exe_virus> Re the discussion on biome data: do it with an optional callback or Lua function. Something like getBiomeData(x,y,z) would return the heat, humidity, whatever you wanted actually.   Then, just use whatever method makes sense for your game. Do it with an equation, or with a zstd compressed lookup table, or with an image, whatever
20:15 MTDiscord <exe_virus> As an engine, I think the default system already uses a function so that could become the default callback for getBiomeData
20:16 MTDiscord <exe_virus> Plus, we have multi threaded Lua mapgen, why use the built-in anyways?
20:44 MTDiscord <herowl> we have that in development versions
20:45 MTDiscord <herowl> aside of that, the built-in mapgen system is pretty powerful
20:45 MTDiscord <herowl> if you miss one thing from it... building the whole system from scratch feels like too much
20:49 Lupercus joined #minetest-dev
22:01 MTDiscord <luatic> merging #14594 in 5m
22:01 ShadowBot https://github.com/minetest/minetest/issues/14594 -- Hide `*_raw` functions by OgelGames
22:06 sfan5 merging #14500, #14416, #14591, #14562 after that
22:06 ShadowBot https://github.com/minetest/minetest/issues/14500 -- Fix set_fov-induced grayscreen by appgurueu
22:06 ShadowBot https://github.com/minetest/minetest/issues/14416 -- Translation updater: Add comment propagation by srifqi
22:06 ShadowBot https://github.com/minetest/minetest/issues/14591 -- Fix `InvRef` bugs and add unit tests by OgelGames
22:06 ShadowBot https://github.com/minetest/minetest/issues/14562 -- Smooth scrolling by grorp
22:06 sfan5 (which would be now)
22:23 sfan5 oh looks like I forgot about the thing earlier, doing that now
22:32 panwolfram joined #minetest-dev
23:42 Lupercus joined #minetest-dev
23:52 Lupercus joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext