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IRC log for #minetest-dev, 2023-09-26

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15:21 Krock !tell Desour [#13633] I might just have found a way to make ProxySoundManager superfluous by inheritance (that also replaces the need for std::variant and std::visit): https://pastebin.com/JaQFxE0X  - what do you think about this idea?
15:21 ShadowBot Krock: OK.
15:21 Krock <3 ShadowBot
15:21 ShadowBot ♥ Krock.
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17:38 Desour Krock: idk what's the point about inheritance here. you could just pass the openalsoundmgr as param to the run(
17:39 Desour to the run() functions of the msgvisitor things
17:39 Desour also, you'd not get rid of the proxysoundmgr, as that is needed to provide a isoundmgr interface
17:49 Krock Desour: the point is to reduce redundancy. Of course it could be added to the function call, but it would be very repetitive for all 10-ish messages
17:50 Desour btw. Krock idk what you have against the visitor pattern stuff. it's not *that* complicated, and it's not the first time we're using the visitor pattern, see e.g. ClientEvent
17:50 Krock I had the feeling that it's implemented way more complicated than it should be, thus I came up with this idea - which might be worse than your implementation
17:51 Desour if you're using inheritance, you'd have std::move(msg)->run(this); I don't see redundancy there
17:51 Krock I mean the run() function declaration. repeated function arguments which would not be necessary
17:52 Desour the thing that's making it long is that you have to do some thing for each message type, aka for each function in isoundmgr. idk how that could be shrinked
17:53 Desour ah, so the benefit would be to have shorter to read function signatures? x)
17:54 Krock well yes, but more importantly, this way you have the data fields and the function call in the same place - and it can all be placed in the source file instead of the header
17:55 Krock it's only a question of organization, which is why I hoped for inputs from your side. I'll review the PR soon regardless
18:02 Desour ah, so you'd have the msg structs only in the cpp file, and their run function next to them. might be neat, idk if it's worth it though
18:04 MTDiscord <mistere_123> Afaik we haven't entered feature freeze yet ...here's still hoping for mglua in 5.8
18:11 rubenwardy looks like it's still maked as WIP
18:15 Desour Krock: with inheritance it would look like this: https://github.com/Desour/minetest/commit/4a4c8584fe8b9aa22330ea0eacef3e81530efaa6
18:16 Desour (only a draft)
18:18 Desour the 13 complete struct definitions in a row look a bit spaghetti to me
18:27 Krock what does && mean after the function signature?
18:29 Krock also thanks for the draft. There's not much else that could be done in this case. In either case it will look messy
18:30 rubenwardy I suggest adding a comment to every place that you use &&, not just the parent type
18:30 rubenwardy to avoid having this question every time
18:31 Krock I suppose it's related to std::move
18:32 Desour && and const after function refer to the implicit this param
18:32 Desour and &
18:33 Desour it's like fun(const Self &&/&self, other params...)
18:34 Krock but why would you need that? it's already a member function
18:35 Desour it makes that you can only call the function with an rvalue this. e.g. `Type().fun()` is ok, `Type a; a.fun();` is not ok, `Type a; std::move(a).fun();` is ok
18:37 Krock alright. thanks for the explanation
18:37 Desour np :)
18:38 Krock rubenwardy: #12208 needs a rebase
18:38 ShadowBot https://github.com/minetest/minetest/issues/12208 -- Add support for translating content titles and descriptions by rubenwardy
18:46 rubenwardy done
18:46 Krock thank you
18:59 Krock rubenwardy: how can multiline mod descriptions be translated?
19:00 rubenwardy you can include multiline text in .conf with """ and then use @n in the .tr
19:00 rubenwardy @n is \n
19:00 Krock ah I see. moment. testing that.
19:02 Krock works
19:53 Desour merging #13633 in 15
19:53 ShadowBot https://github.com/minetest/minetest/issues/13633 -- [NOSQUASH] Move soundmanager into its own thread by Desour
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