Minetest logo

IRC log for #minetest-dev, 2021-12-03

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:05 v-rob joined #minetest-dev
00:10 tekakutli joined #minetest-dev
00:12 tekakutl` joined #minetest-dev
00:33 AliasAlreadyTake joined #minetest-dev
02:02 tekakutli joined #minetest-dev
02:03 tekakutl` joined #minetest-dev
03:05 v-rob joined #minetest-dev
03:28 queria^clone joined #minetest-dev
03:33 queria^clone joined #minetest-dev
03:50 v-rob joined #minetest-dev
05:00 MTDiscord joined #minetest-dev
06:15 behalebabo joined #minetest-dev
07:12 Extex joined #minetest-dev
07:38 v-rob joined #minetest-dev
09:10 calcul0n joined #minetest-dev
10:22 kilbith joined #minetest-dev
10:28 kilbith why is core.{de}compress not using zstd yet?
10:49 Fixer joined #minetest-dev
11:22 sfan5 ShadowNinja: can you split the commit you want in into a separate PR?
11:29 proller joined #minetest-dev
11:45 MTDiscord <exe_virus> on that compres question, if it's for legacy reasons, at the very least give us the option as modders to use zstd instead of zip
11:45 MTDiscord <exe_virus> compress, DEFLATE
12:08 Fleckenstein joined #minetest-dev
12:20 MTDiscord <luatic> DEFLATE may not be removed in a non-major release.
12:21 MTDiscord <luatic> If ZSTD compression is to be supported by the API, it must be optional and not default.
12:21 tech_exorcist joined #minetest-dev
13:06 kilbith joined #minetest-dev
13:09 kilbith joined #minetest-dev
13:32 Fixer_ joined #minetest-dev
14:33 tech_exorcist joined #minetest-dev
15:10 tech_exorcist joined #minetest-dev
15:54 Taoki joined #minetest-dev
15:56 v-rob joined #minetest-dev
17:05 Extex joined #minetest-dev
17:11 v-rob joined #minetest-dev
17:14 fluxionary joined #minetest-dev
17:59 Fleckenstein joined #minetest-dev
18:09 v-rob joined #minetest-dev
18:24 tech_exorcist joined #minetest-dev
19:10 appguru joined #minetest-dev
19:13 v-rob Style question: is it better to indent everything inside a namespace block or keep the same indentation before and after? I've seen it both ways.
19:18 sfan5 for new code the indentation should be correct but I'd avoid indenting large amounts of existing code
19:20 v-rob ok
20:04 kilbith joined #minetest-dev
20:04 EliasFleckenstei joined #minetest-dev
20:05 Fleckenstein joined #minetest-dev
20:09 jonadab Yeah, fiddling with the whitespace makes a mess out of the history.
20:09 jonadab If it's _extremely_ bad, you have a "flag day" where you run the entire codebase through a pretty printer.
20:09 jonadab But minor irritations, you just live with.
20:21 appguru joined #minetest-dev
20:48 kilbith v-rob: your presence's requested.
20:51 ROllerozxa joined #minetest-dev
20:59 v-rob joined #minetest-dev
21:02 kilbith joined #minetest-dev
21:06 kilbith v-rob: what's better for animated image buttons: 1. new style property (`animation=100,2`)  2. find ':' in {bg,fg}img* textures and apply animations accordindly 3. new formspec element
21:20 v-rob joined #minetest-dev
21:23 kilbith_ joined #minetest-dev
22:09 v-rob joined #minetest-dev
22:30 Taoki joined #minetest-dev
22:50 proller joined #minetest-dev
22:57 basxto joined #minetest-dev
22:57 basxto joined #minetest-dev
23:11 Sokomine hi. got a problem with connecting to a test server. others manage to join. it's a stripped-down version of the main server. i do get "Access denied. Reason: Connection timed out." entering the wrong password gets detected. entering the right one gets said message after showing "Media..." for a time. any ideas?
23:12 proller joined #minetest-dev
23:12 Sokomine i'm on latest dev now, and the server is on 5.5.0 as well
23:13 Sokomine any ideas what might cause that?
23:14 sfan5 "5.5.0" is too imprecise unfortunately
23:15 sfan5 if it's not on latest dev it could be affected by bugs that were already fixed
23:16 AliasAlreadyTake This commit: 53e126ac49807d066328377c7c06352b0fc1a380
23:17 AliasAlreadyTake Strange: everyone else can enter, only Sokomine cannot. I checked the ban stuff, there are hardly any mods on it.
23:17 MTDiscord <luatic> Is that a clean slate MTE build or are there custom engine modifications?
23:18 AliasAlreadyTake No engine modifications
23:18 Sokomine my version is 5.5.0-dev-80c3c7e64  and on 80c3c7e642749f9316a3eee2c235df3ce8be1666  (just pulled and compiled maybe an hour ago; the older version i had before had the same problem)
23:18 MTDiscord <luatic> Do you have overridden media?
23:19 AliasAlreadyTake overridden media? I disabled external media server, if that's the question
23:19 sfan5 AliasAlreadyTake: too old
23:19 MTDiscord <luatic> Sokomine: Have you tried clearing your media cache yet?
23:19 AliasAlreadyTake Should I rebuild?
23:19 MTDiscord <luatic> AliasAlreadyTake: Say, two different mods which provide different media files with the same name
23:19 sfan5 you need to go to at least commit fe5cb2cdfb137764d20ca56f17f607ec361e0dcf
23:20 Sokomine no, not yet cleared. i don't really expect trouble there. there is far less media data on the test server than on the main one - and i can join the main one. will try anyway
23:20 sfan5 latest master is also fine
23:20 AliasAlreadyTake I will go to latest master
23:21 Sokomine same error with new empty cache folder
23:22 Sokomine the empty cache folder just got a cdb/ folder and nothing else in it
23:24 AliasAlreadyTake server is up
23:24 Sokomine hm, intresting: my cache folder has grown to 2 gb
23:25 Sokomine er - and now i joined in almost no time
23:25 Sokomine so whatever it was - it seems to have been an incompatibility with the two versions
23:26 Sokomine the old 5.2.0er version i have on android likewise failed to connect
23:27 MTDiscord <savilli> try to run minetest --verbose
23:27 MTDiscord <savilli> does it stumble off specific media or off random one?
23:28 Sokomine good question. now with the newly compiled server it works fine again. we can try with the old binary if alias got that lying around
23:28 sfan5 debugging this is pointless, the bugfixes has been in for two months
23:29 sfan5 bugfix*
23:29 MTDiscord <savilli> ah it wasn't the last dev?
23:29 Sokomine aah. thank you, sfan5. i wasn't aware of that. is it server-sided, client-sided or both?
23:30 sfan5 both sort of, you need the fix on both at least
23:30 Sokomine thanks! might be difficult to get people on android to update. hope they'll manage
23:31 MTDiscord <Jonathon> andriod is the easiest platform to get people to update on tbh
23:32 Sokomine i've noticed another issue recently (not yet tested with very latest dev): when fps drop, i fail to be able to type. letters get lost and scrambled. the computer is so busy it can't keep up with registering chars. never noticed that to this extreme before
23:33 Sokomine jonathon: in theory. f-droid didn't get the latest version for a while, and i'm not sure it's current now
23:33 MTDiscord <Jonathon> f-droid is abandoned and dead
23:34 MTDiscord <Jonathon> also f-driod ~= google play which is what most of the world uses for andriod apps
23:35 Sokomine true. but most of the world uses ms. most here probably don't
23:36 Sokomine it seems likely that people seeking free software would look out for f-droid. or is there any reason i missed for not using it anymore?
23:36 MTDiscord <Jonathon> minetest past 5.2 isnt supported on fdriod due to the fact they cant compile everything for it themselves
23:37 Sokomine that is bad. is there no way to solve that? open source projects ought to overlap
23:38 MTDiscord <Jonathon> you could tell f driod to get of there high horse
23:38 Sokomine oh :-( doesn't sound good
23:38 MTDiscord <Jonathon> or submit a pr to the mt repo for building everything for andriod from it
23:38 sfan5 it can be solved with 5.5
23:39 sfan5 the scripts weren't in order before so that everything could be easily built from source
23:39 Sokomine compiling under linux doesn't seem to have any problems apart from having to download and compile irrlicht seperately. that got me a bit and required asking here, but then it worked nicely
23:39 Sokomine aah! very good. would be great if the latest version could be put on f-droid again
23:40 MTDiscord <Jonathon> lets be honest that minetest on mobile is about 3 steps from basically being unusable
23:40 Sokomine for me - yes. using it without keyboard and mouse is torture. yet younger people seem to manage just fine. don't know how they do - but they do
23:40 MTDiscord <Jonathon> and is the absolute bane of most people who work with formspecs/controls
23:40 Sokomine er, yes
23:41 MTDiscord <Jonathon> its not just you, minetest mobile interface sucks. but its better than nothing
23:41 Sokomine which is what i'm doing mostly (apart from building a bit lately): working on AliasAlreadyTakens npc mod so that npc can used point&click adventure like and be talked to
23:43 MTDiscord <Jonathon> sounds painful
23:43 Sokomine (the npc can do that already as such. what i've added is a lot of complex formspecs so that players can program those npc)
23:43 Sokomine it's also joyful to see progress
23:43 MTDiscord <Jonathon> he still have that based on mobs redo?
23:44 MTDiscord <Jonathon> anyways, this seems more like a minetest irc discussion
23:48 Sokomine yes, based on mobs_redo, but that is less relevant. hope it wasn't too much offtopic. it helps me sometimes to see people use what i implemented and enjoying it. hope you devs here think likewise and get at least a tiny bit of feedback and thanks that way :-)

| Channels | #minetest-dev index | Today | | Google Search | Plaintext