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IRC log for #minetest-dev, 2021-03-24

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All times shown according to UTC.

Time Nick Message
00:50 kilbith joined #minetest-dev
00:51 kilbith I cannot type 1, 3 or 5 anymore in the console
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10:52 sfan5 isn't that an old bug? how did it work in the meantime? ?
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11:30 pgimeno I disagree with #10924. I prefer to have the mods listed in text form.
11:30 ShadowBot https://github.com/minetest/minetest/issues/10924 -- Add modslist formspec for /mods command. by Andrey2470T
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11:36 sfan5 since commands are increasingly replaced with formspecs there should be a way to have the command output text *even* inside MT
11:40 pgimeno I've modded my client to log chat, and of course formspecs are not logged, so with that format I don't have a means to log the mod list in order to check it offline. I could capture images, but that becomes very inconvenient; for example they are not searchable.
11:41 pgimeno By the way, it would be nice if the option to log chat was a standard feature.
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13:07 MTDiscord <Warr1024> IIRC don't now-formspec commands like /help also send a chat reply copy as plain text?  That's the best way to do it: just do both.
13:07 MTDiscord <Warr1024> Formspec version is convenient, but you need the plaintext version for non-player admin consoles
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14:39 celeron55 i find the formspec-opening chat commands very annoying
14:39 celeron55 i wish there was an option to stay text based
14:39 celeron55 text mode isn't a precursor to GUI, it's often superior as-is
14:42 MTDiscord <Jonathon> I find that commands that spam the chat are very annoying (especially since there is no way to clear the screen other than turning chat off)
14:47 celeron55 there's no reason command output would have to show up in chat and also no reason they couldn't be cleared
14:47 celeron55 altough personally i don't need that
14:53 MTDiscord <Warr1024> Yeah, seems like there should just be separate commands for the text and the forms versions.
14:55 MTDiscord <Warr1024> Really there could just be a /menu command or something that takes the user into a set of forms-based admin tools that can be registered by mods, with builtin providing the base set and framework.  Could even trigger it from the ESC menu.  Then chat and formspec worlds stay nice and separate, but we can still have parity between them.
15:05 pgimeno a /cls or similar command may help with the annoyances of screen clobbering
15:06 MTDiscord <Warr1024> It'd have to be .cls or something if it's having a client-side effect...
15:07 pgimeno are there any client-side chat commands?
15:07 pgimeno guess not
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15:37 MTDiscord <Benrob0329> There are, they're defined by client side mods
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16:21 pgimeno hm, but such a command can't depend on CSM being enabled
16:23 MTDiscord <Warr1024> There are built-in CSMs already enabled
16:23 MTDiscord <Warr1024> like the main menu
16:23 MTDiscord <Warr1024> Basically a lot of the built-in stuff acts like de facto CSMs
16:24 MTDiscord <Warr1024> In theory it shouldn't be hard to make a .clr command or something that works client side ... but really there's a lot of client-side modding stuff that needs to be done anyway.
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17:16 pgimeno maybe just a key or key combo to clear the chat text is a better idea
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18:32 kilbith sfan5: 1, 3, 5 work for you in the console?
18:33 kilbith 1 sets the previous command
18:33 kilbith 3 and 5 don't do anything
18:33 kilbith it's a regression
18:34 kilbith Calinou: we use the same keyboard mapping, can you relate the same issue?
18:38 kilbith https://github.com/minetest/minetest/issues/11117
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18:43 sfan5 kilbith: numpad keys don't work at all, the number row does
18:43 rubenwardy Warr1024: the main menu isn't a CSM, it runs in its own environment
18:43 rubenwardy Which isn't sandboxed
18:44 kilbith sfan5, I use number row
18:44 sfan5 this is what I was thinking of btw 302
18:44 sfan5 #302
18:44 ShadowBot https://github.com/minetest/minetest/issues/302 -- Some keys don't work properly on non-QWERTY keyboards
18:44 kilbith I mean it was 7 before that wasn't working before
18:45 kilbith now it works but now 1,3,5 don't
18:45 sfan5 so 7 never worked but not 1,3,5 don't work either? weird
18:45 sfan5 s/not/now/
18:45 kilbith 7 does work now
18:45 sfan5 maybe #10458 helps, idx
18:45 ShadowBot https://github.com/minetest/minetest/issues/10458 -- Chat Input: Allow more input keys by SmallJoker
18:45 sfan5 idk*
18:45 kilbith that's irrlicht 1.9
18:46 kilbith nobody will care but a french developer to fix that
18:48 kilbith typing 1,3,5 in a field[] works at least
18:49 sfan5 entering numbers in the mainmenu textbox results in &é"'(-è_ç here with french layout
18:50 Krock speaking of.. shall I rebase that or does 1.9 supersede it?
18:50 sfan5 doubt 1.9 supersedes it
18:50 Krock alright. will rebase just in case
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18:50 kilbith sfan5: you have to press Shift+number to get a number
18:50 sfan5 haha
18:51 sfan5 okay then the whole number row works
18:51 kilbith hmm
18:51 kilbith let's see what Calinou can say
18:51 kilbith or nore
18:52 kilbith or nerzhul_
18:52 Calinou should I test on latest `master`?
18:52 kilbith yes
18:52 kilbith with irrlicht fork
18:53 Calinou do I have to install the Irrlicht fork system-wide, or is there a way to include it in the Minetest source repository?
18:53 nerzhul_ for me it worked properly on a master from 3 or 3 days with irrlicht fork
18:54 sfan5 Calinou: you can build it statically and set the right IRRLICHT_INCLUDE_DIR and IRRLICHT_LIBRARY
18:54 sfan5 nerzhul_: did you test it in the chat console?
18:54 nerzhul_ nop just the inputs
18:55 kilbith check it again in the console
18:55 kilbith 1,3,5
18:57 Krock rebased
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18:57 nerzhul_ yep confirmed doesn't work, num pad doesn't work either
18:58 kilbith that can be fixed with SDL2 maybe
18:58 nerzhul_ SDL inputs are pretty different that irrlicht raw ones, but obviously yes
18:59 Calinou https://dpaste.com/2QT96GYSV
18:59 Calinou what do I need to set IRRLICHT_VERSION_MT to?
18:59 Calinou nevermind, my include path was wrong
19:01 Calinou fixed it, here's the final command for reference (this assumes "irrlicht" has been closed in the root folder of the Minetest repository):
19:01 Calinou cmake -Bbuild2 -DCMAKE_BUILD_TYPE=Release -DIRRLICHT_LIBRARY=$PWD/irrlicht/build/lib/Linux/libIrrlicht.a -DIRRLICHT_INCLUDE_DIR=$PWD/irrlicht/include
19:01 Calinou Irrlicht was built with `cmake -Bbuild -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=0`
19:02 sfan5 if they work in fields but not the chat console then it's probably just the console input handling being somehow wrong
19:02 sfan5 are there are bugs that exist in the console AND fields?
19:02 sfan5 any*
19:03 Calinou in chat, I can only enter "67890"
19:03 Calinou in fields (such as the creative inventory search), I can enter "1234567890"
19:03 Calinou this is on an AZERTY keyboard layout (fr-oss)
19:04 Calinou in chat, I can enter "ç" but I can't in fields
19:04 Calinou é, à, € work in both chat and fields
19:04 Calinou (in fields, "ç" seems to enter a space instead, rather than doing nothing at all)
19:05 kilbith I can enter "çéà€" in the fields
19:06 kilbith (I think it's fr-fr but not sure)
19:07 sfan5 ! doesn't work in console either
19:07 kilbith confirmed
19:07 kilbith also: " and ^
19:07 sfan5 / Any value is better than none, that allows at least using the keys.
19:07 sfan5 ah yes
19:07 sfan5 definitely
19:08 sfan5 (from irrlicht code)
19:08 kilbith () too
19:10 sfan5 surprise if you disable the dumb fallback behaviour every key works
19:10 sfan5 because unlike the comment claims interpreting 1 as KEY_UP because you don't know better is not good
19:15 sfan5 https://git.io/JYTkr
19:17 kilbith it's curious to see what was the reasoning behind "Any value is better than none"
19:18 sfan5 it can be justified if you look at it from the "user chooses keys to bind in a menu" POV, but for anything more than that it just messes everything up
19:21 sfan5 that said I suppose hotbar access via number keys does not work on azerty?
19:23 kilbith for the hotbar, there are only 3 and 5 that don't work
19:24 kilbith 3 gives me that: https://i.imgur.com/6qK9LXp.png
19:25 sfan5 hm
19:26 kilbith wait 6 don't work too, it acts like "-" (minus)
19:26 sfan5 well with this fix nothing in the hotbar works anymore, this is sort of a problem because how do you locate the number row indepdent of keyboard layout?
19:28 kilbith gtg sorry
19:28 kilbith I hope SDL2 would fix this shit
19:46 MTDiscord <srinivas> is it just me, or are multicraft and multicraft based servers still topping the serverlists despite the rather unfair imo  formula changes?
19:48 rubenwardy The fact they can still top the list is why it's fair. The penalty counteracts an advantage
19:49 sfan5 you made me check and
19:49 sfan5 ...the code I'm running is outdated
19:51 sfan5 no idea how it got there because I'm very sure the ranking changes were in effect before
19:53 sfan5 what rubenwardy said still applies though
20:38 MTDiscord <srinivas> hm, given that some of the largest servers (by no. of players online) are almost all multicraft, it makes little sense imo. but i trust that yall had taken due diligence and all in ensuring that the negative impact on the reputation of the serverlist would be minimized.
20:40 MTDiscord <srinivas> you mean cater to markets that the community for whatever reasons has entirely ignored?
20:40 MTDiscord <srinivas> lets be honest here. Most of multicraft comes from its monopoly on the ios market
20:40 MTDiscord <srinivas> *virtual monopoly
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23:33 MTDiscord <IhrFussel> Minetest CANNOT legally be in the iOS App Store...don't blame the MT devs for it...I'm not entirely sure how Multicraft manages to (legally?) offer a MT fork there

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