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IRC log for #minetest-dev, 2019-12-29

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All times shown according to UTC.

Time Nick Message
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11:27 sfan5 merging game#2552
11:27 ShadowBot https://github.com/minetest/minetest_game/issues/2552 -- rename `core` to `minetest` by zaoqi
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12:17 rubenwardy Why didn't the ci catch that?
12:17 rubenwardy Unless it did
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16:25 Wuzzy https://github.com/minetest/minetest/issues/9260
16:25 Wuzzy as previously hinted 😉
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20:38 Wuzzy https://github.com/minetest/minetest/issues/9260
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21:04 deltasquared does anyone know where the colour information for node vertexes is generated in the engine code? the meaning of the alpha channel in gl_Color for the node vertex shader isn't too clear to me from the comments in the node vertex shader, so I was hoping to find where it was set just out of curiosity.
21:05 deltasquared I would guess in some code relating to the mesh generation but so far I've only ended up going in circles in the source code trying to track it down.
21:22 paramat is it https://github.com/minetest/minetest/blob/60bff1e6cbf56e9a248bc4b0928dfc716cf04131/src/client/mapblock_mesh.cpp#L344
21:23 deltasquared paramat: I've looked at that. as far as nodes are concerned it only appears to be called when shaders /aren't/ enabled.
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21:25 deltasquared sigh. better get some sleep before I go stir crazy trying to find the answer
21:28 deltasquared I /think/ I may have found it though. the train of following files is a little long-winded, but maybe src/client/mapblock_mesh.cpp encode_light() ?
22:00 paramat https://github.com/minetest/minetest/blob/60bff1e6cbf56e9a248bc4b0928dfc716cf04131/src/client/mapblock_mesh.cpp#L1370
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