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IRC log for #minetest-dev, 2017-12-28

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All times shown according to UTC.

Time Nick Message
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03:36 aSourceFish Minetest 0.4.16 crashes when I press "Play Game": https://pastebin.com/Ps7MgWMh
04:42 aSourceFish I use OpenBSD btw
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07:34 jas_ #6080 some windows 10 laptops switch between tablet mode and desktop mode, so i think it'd be nice to toggle minetest too.  didn't see that mentioned in the discussion so just wanted to add it.
07:34 ShadowBot https://github.com/minetest/minetest/issues/6080 -- Add option to change between full and simple main menu by PorygonZRocks
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10:43 rubenwardy Damn pause on lost focus, broke my streak of bug fixes!
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11:40 aSourceFish so, there is no way to fix this bug?
12:36 sfan5 something seems to be wrong with the mutexes
12:36 sfan5 but your libc isn't telling us why
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16:36 red-001 !tell srifqi use the same GUI system as the keychange menu?
16:36 ShadowBot red-001: O.K.
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17:20 paramat game#1996
17:20 ShadowBot https://github.com/minetest​/minetest_game/issues/1996 -- Biomes: Remove some warm and humid biomes at altitude by paramat
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17:27 paramat any thoughts?
17:40 Krock for this case it would be great to have a frequent jitter noise for the humidity and heat noises. Sudden biome changes from one Y level to another look a bit weird
17:41 ThomasMonroe true, having a "warm" biome ontop of the mountains doesn't always look right
17:41 ThomasMonroe though there are exceptions based on the shape of the mountain or the surrounding biomes
17:44 Shara Something other than a straight cut off on  y for biome switches would be wonderful.
17:45 ThomasMonroe maybe have a formula for a falloff for humidity or temperature as the Y value goes up
17:46 paramat Krock agreed, it's tricky though, have thought about it, will do so if possible
17:48 Shara It would be good for underground biomes using different stone types as well
17:48 paramat heat/humidity falloff i have considered and coded before but it ended up too problematic to add
17:48 paramat see the relevant threads for details
17:49 Shara heat/humity work great on 2d, but we're working with an extra dimension of course. Have a link so I can read?
17:49 paramat yes varying stone underground can be done now and is a good idea
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17:51 paramat i could reconsider falloff though
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17:54 paramat #5316 #5319
17:55 ShadowBot https://github.com/minetest/minetest/issues/5316 -- Biomes: Add heat and humidity gradient parameters by paramat
17:55 ShadowBot https://github.com/minetest/minetest/issues/5319 -- Biomes: Add heat and humidity vertical gradient parameters by paramat
17:55 paramat almost added twice
17:56 paramat maybe i should delay game1996 since i'm unsure
17:59 paramat oh and #5344
17:59 ShadowBot https://github.com/minetest/minetest/issues/5344 -- Biomes: Add vertical heat/humidity gradient biome parameters by paramat
18:04 paramat and the issues are #4205 #5278
18:04 ShadowBot https://github.com/minetest/minetest/issues/4205 -- mapgen: weight heat and humidity along positive y axis
18:04 ShadowBot https://github.com/minetest/minetest/issues/5278 -- Biome API: Heat and humidity gradient parameters
18:06 paramat it turns out to be non trivial and makes stuff more complex, so i'm unsure
18:07 paramat i mean, problematically more complex
18:07 Shara non-trivial isn't always bad, and it would be a really great thing to have
18:11 paramat i'll reconsider it, closed the game PR for now
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18:27 paramat i'll tackle vertical biome blend first, it's higher priority and simpler
18:40 paramat ugh
19:00 paramat well now you've got me thinking about it =)
19:00 ThomasMonroe hehe I believe you were the one who brought it up though :P
19:00 Shara paramat: why the ugh?
19:20 paramat was assessing the difficulty
19:24 paramat but am experimenting
19:27 Shara :)
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21:09 Hijiri daily reminder #6688
21:09 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo
21:20 Hijiri does registering a cheat callback make it possible to cancel normal anticheat processing?
21:21 Hijiri For example, if you wanted to ignore some problematic checks like speed check, but block ones that generally work fine, like interact distance
21:23 Krock Hijiri, no. ScriptApiPlayer::on_cheat does not have any return value / does not read any from the Lua callbacks
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21:26 Krock i.e. it would require a server code modification to respect them
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21:34 Hijiri blah
21:41 numzero I have several general questions:
21:42 numzero 1. Is it feasible to stick to OpenGL backends, dropping remaining D3D support and using GL functions more or less directly when necessary?
21:42 numzero 2. Is it feasible to fork IrrLicht to add needed features to it?
21:48 sfan5 yes and yes
21:48 Krock 2) feasible but hasn't been done yet, as it requires more maintenance work
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22:05 numzero thanks
22:06 numzero btw, some maintenance questions—what is wanted and what isn’t:
22:07 numzero * `override` (instead of `virtual`)
22:07 numzero * `nullptr` (instead of `NULL`)
22:07 numzero * `const`, `constexpr`
22:07 numzero * `noexcept`
22:08 sfan5 1, 4 probably not i guess (?); 2, 3 sure
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22:09 numzero okay
22:10 numzero although I don't understand what's wrong with `override`
22:12 Krock what's wrong with virtual btw
22:14 sfan5 numzero: i'm not saying it's wrong, just haven't seen it used in any part of mt code yet
22:18 numzero um, probably because it's C++11 only and MT was C++03 until recently
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22:19 nerzhul constexpr should be used only in some interesting places, not every time
22:19 numzero Krock, `virtual` introduces new virtual method if you mistype its signature, while `override` causes compile-time error in that case.
22:21 Krock numzero, ah I see. To reduce typo-related problems then
23:07 paramat opinions on #6759 ? some seem to have an issue with it
23:07 ShadowBot https://github.com/minetest/minetest/issues/6759 -- Use nullptr everywhere by numberZero
23:08 ThomasMonroe I don't see why there is an issue with it at all, from what I see it cleans up the code and prevents misuse of NULL
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