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IRC log for #minetest-dev, 2017-12-10

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All times shown according to UTC.

Time Nick Message
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04:29 paramat sofar #6696 see my tests
04:29 ShadowBot https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero
04:30 sofar yeah, I just read
04:30 sofar idk, I feel it's slightly better (once the plant thing is fixed)
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08:07 nerzhul merging #6744
08:07 ShadowBot https://github.com/minetest/minetest/issues/6744 -- Use std::vector instead of dynamic C-Array by adrido
08:08 paramat good
08:09 nerzhul paramat, for #6738 the byteflag order is not very important it's just taste
08:09 ShadowBot https://github.com/minetest/minetest/issues/6738 -- CSM fixes: load mods after flavours & add flavour to block mod loading by nerzhul
08:14 paramat it bothers me because it's sloppy =)
08:15 paramat sofar #3631 can be merged if rebased
08:15 ShadowBot https://github.com/minetest/minetest/issues/3631 -- Wear out tools when player punches object or player. by sofar
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11:45 paramat Thomas-S i'm completely neutral on #5592 can't decide if it's ok as it is or if the functionality should be connected-nodebox only. so i'm hoping for more dev input
11:45 ShadowBot https://github.com/minetest/minetest/issues/5592 -- [WIP] Allow "drawtype:<lua drawtype name>" in getIds() by Thomas--S
11:53 Krock a few code style issues
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13:13 paramat Thomas-S it's ok for you to chat here about a PR, it's dev stuff
13:20 ashtrayoz #6764 can probably have a <trivial> tag put on it.
13:20 ShadowBot https://github.com/minetest/minetest/issues/6764 -- Fix minor typo in lua_api.txt. by ashtrayoz
13:24 ashtrayoz ty
13:24 paramat yes, that can be merged anytime
13:24 Krock 4 commits for one line? duh
13:24 ashtrayoz Hey, I have no idea about git :-)
13:25 ashtrayoz I can code sh around RCS to do some interesting stuff, but I have never found the time to understand git.
13:25 paramat anyone for #6696 ? see my tests and screenshots, it's good, now shadows match the shape of the object
13:26 ShadowBot https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero
13:26 ashtrayoz Some of those commits are to remove changes from #6604.  IMO those changes should go in, but that is mixing up different issues.
13:26 ShadowBot https://github.com/minetest/minetest/issues/6604 -- Preserve node metadata as item metadata. by ashtrayoz
13:26 ashtrayoz So I am willing to do four commits to make it easy for everyone else to single-click-merge :-)
13:27 Krock paramat, honestly I don't see the point in altering the light table again
13:27 paramat #6702 needs a +1, very simple PR
13:27 ShadowBot https://github.com/minetest/minetest/issues/6702 -- Adjusted the debug info according to issue #6701 by ThomasMonroe314
13:28 Krock way better than the current one in master.
13:34 paramat Krock the light curve change is to not have 14 and 15 equal brightness, but to have 15 part of the curve. currently the curve is applied to 0-14 with both 14 and 15 being maximum, this causes weaker shadows and means a 5x5 tree casts a 3x3 shadow
13:35 paramat what it does isn't well explained anywhere
13:37 jas_ more sound stuff!
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13:39 paramat +1 for #5552 any objections?
13:39 ShadowBot https://github.com/minetest/minetest/issues/5552 -- Damage: Remove damage ignore timer by SmallJoker
13:40 sfan5 fine by me
13:40 sfan5 though the spawn finding code should definitely be fixed not to spawn your midair
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13:48 paramat hmm it's not really an issue, spawning above a deep tunnel only happens very rarely and the spawn search only affects singleplayer games. in multiplayer an admin will have already set up a fixed spawn point because terrain can be changed and built on (so the spawn search would not be safe anyway)
13:49 paramat however, if necessary i know how to avoid spawning near tunnels
13:49 paramat so could do that later
13:51 paramat good that can be merged
13:59 paramat i'll merge #5552 #6702 #6764 in 10 mins
13:59 ShadowBot https://github.com/minetest/minetest/issues/5552 -- Damage: Remove damage ignore timer by SmallJoker
13:59 ShadowBot https://github.com/minetest/minetest/issues/6702 -- Adjusted the debug info according to issue #6701 by ThomasMonroe314
13:59 ShadowBot https://github.com/minetest/minetest/issues/6764 -- Fix minor typo in lua_api.txt. by ashtrayoz
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14:20 paramat merging in a moment
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14:39 paramat merged
15:42 Thomas-S #5592 and #5642 and should be ready for review now. Thanks in advance for your efforts!
15:42 ShadowBot https://github.com/minetest/minetest/issues/5592 -- Allow "drawtype:<lua drawtype name>" in getIds() by Thomas--S
15:42 ShadowBot https://github.com/minetest/minetest/issues/5642 -- Connected Nodeboxes: Add `disconnected` boxes by Thomas--S
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16:09 nerzhul paramat, i pushed the byteflag for LOAD_CLIENT_MODS to 1 (i inverted it with node lookups)
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16:18 paramat nice thanks
16:37 nerzhul paramat, if you can review/approve i will mege
16:37 nerzhul merge*
16:48 Fixer technical question, it is possible to use scrollwheel to do some action in formspecs? say scrolling turns pages in creative inventory
16:55 Krock I don't think so. Only mouse buttons, ESC and Enter cause a "formspec interact signal"
16:59 Fixer reproduced a bug with black stair, trying to find that issue
17:00 Fixer https://i.imgur.com/4A8p4TG.png
17:11 Fixer https://github.com/minetest/minetest_g​ame/issues/1959#issuecomment-350562360
17:21 Krock the other issue was opened today a year ago. nice timing
17:22 Fixer lol
17:23 Krock but it doesn't seem to be the very same issue, as Wuzzy described in the engine issue that leaf nodes are affected, but not nodeboxes
17:24 Krock the render engine has been changed a few times this year, so I believe these bugs have the same root
17:28 Fixer Krock: slot position is also important, will post a gif
17:29 Fixer added
17:34 Fixer I have not closed the game, it is in bug state, post your ideas on what to check.
17:40 Thomas-S *The following idea is only based on smattering and speculation* As far as I know, those images in the inventories are rendered similiar to mesh nodes. Maybe the light level gets set to zero somehow?
17:41 Fixer hmm, i've potential took that block from creative during night
17:42 Fixer but i also took other blocks during night
17:43 Thomas-S I think my idea was based on this commit: https://github.com/minetest/minetest/commi​t/6cd2b3b445bf558fda1e5a7908adef8e3a45449a
18:07 rubenwardy Fixer, do you play with shaders on or off?
18:07 rubenwardy Guessing off
18:07 Fixer off
18:08 rubenwardy It  would be good to see if anyone that uses shaders has reproduced this
18:41 Thomas-S rubenwardy: I'm playing with "shaders" enabled in the settings. I didn't experience exactly the same thing, but the image buttons of unified_inventory showed very similiar black items.
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19:18 rubenwardy game#1970
19:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1970 -- Potential copyright violation
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